Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard, sacrifice Energy Field.
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|Commander / EDH||Legal|
Energy Field occurrence in decks from the last year
Latest Decks as Commander
Energy Field Discussion
2 weeks ago
Rule of Law is another 1 spell per turn enchantment, as is Eidolon of Rhetoric , both fetchable, and Archon of Emeria is great but not an enchantment. I run a Rule of Law based Zur deck, but I set it up so my win cons don't require 2 spells in the same turn. Does Consultation play nice with Laboratory for you, it seems like you are at risk of blocking your own win con sometimes.
Speaking of win cons, if you set up Helm of Obedience you might want to fetch a Mirrormade next, so you can kill the remaining 2 players in 1 turn, 1 the first turn you set up, then the remaining two the next turn. The versatile copy effect has lots of niche uses, so it's not a dead card (even if all you do is copy Sol Ring when you fetch it up, it's doing work I'd argue).
Web of Inertia is sometimes a lot better than Energy Field if being attacked period matters, IE vs Najeela or Eldrazi. If you just want the damage prevention I like Solitary Confinement , so I can't be targeted.
All That Glitters is, I find anyways, the best Zur Voltron card you'll find, often providing enough buff to win on it's own in slower match ups, IE if your hate cards do work. Any Copy Enchantment type effects (I run 3) synergize really well with Glitters.
2 months ago
2 months ago
2 months ago
I’ve got some enchantment combos for you to consider.
First off is one that ain’t a combo but it will protect Zur immensely: Diplomatic Immunity will make him untargetable.
Aqueous Form to protect Zur from dying do being blocked.
This one will get you infinite turns. Second Chance + Riptide Chimera . Just use Necropotence to get your life to under 5 then stack the triggers to have the chimera return Second Chance to your hand in response to sacking second chance and then during your turn recast second chance then rinse and repeat every turn. I’ve checked with judges on this one and they told me this works.
Greater Auramancy + Copy Enchantment copying the auramancy to have all your enchantments be untargetable including the auramancy. Just save a counterspell or two to protect against mass removal spells.
Best thing is that everyone of these cards can be Zur’d out.
7 months ago
7 months ago
Yeah. I’m still looking into wherever a U/G version of my U/W Void list is possible. Unfortunately, Ground Seal is underwhelming compared to Rest in Peace. And doesn’t ‘combo’ with Energy Field. Root Maze is great! But what to surround it with? Hmm.
Orb is probably better than D.Sphere but with such redundancy at lower mana costs, Trinisphere trumps the Orb as the best three drop option. I always like to keep it in mind for this deck though.
8 months ago
Daveslab2022 I could tell you what trends my testing has pointed my to so far but I’d like to understand the inclusion of Mystical Tutor and Manamorphose. Tutor is strong but it can be clunky without the means to set up a follow up draw. Manamorphose is quite perplexing. Time Walk was doing a better impression in that slot but this goes to something I mentioned about Unrestricted emphasizing card rate over mana rate. I may pull a few Moxen along with Probes/Wraiths. Then I run into the unfortunate circumstance of drawing into all counters or all mana. That’s not to say I can’t use Manamorphose at all. I tried it briefly in my Wheel of Fate deck as some mana fixing but it just wasn’t working as well as what I ended up with.
I was told I didn’t want to listen to others and just wanted to be right. I was told I wouldn’t be heard without including what someone else believed was right. I’d prefer the data speak for itself. Unless you just want to be right. I’ve got more testing to be done but I’ll tell ya, maindeck Leyline of Sanctity disagrees so far. But I would prefer others test so they can trust their own eyes rather than mine. My impression beyond that is that your deck is pretty split with all my combo decks. What I thought about Mind Funeral still holds. Apparently it takes a bit more than two extra lands to overcome an Academy-backed Mind Grind. But the vulnerability of Timetwister is a small percentage thing. Stax performs as expected. It wins the vast majority of games it starts on the play thanks to the sheer redundancy of hate. On the draw the story is flipped and the deck loses the overwhelming majority of games when your deck doesn’t fizzle. I’d like to understand Mystical Tutor and Manamorphose better before giving any critique. The two blue based prison decks (D&T and the enchantment prison) have performed the best so far. D&T is close to 50/50 at maybe 55% favorable against your deck. Stealing the play with Leyline of Anticipation as well as having a ton of creatures to invalidate Force of Negation shows just a bit of edge over your list. The best performer so far has been the enchantment deck. And by a huge margin. That deck can steal the play with blue Leyline and/or can invalidate your deck with white Leyline. That’s before the game has begun. Then the counter war begins and this deck has the best blue support of my prison decks. But that can go both ways. Then there’s consistency. Some of my hate pieces do nothing against your deck. Energy Field is pitch fodder. Rest in Peace is pretty cold. But the rest either slow you down sufficiently (Blind Obedience) or shut you down completely (Arcane Laboratory, Deafening Silence). I suppose you could Timetwister your Tendrils back and do that ten times over twenty turns? But at that pace, Rest in Peace does become relevant.
Again, I’d like to understand your deck more completely before saying much else.
8 months ago
Leyline can be clunky in some decks but it has worked out quite well with my D&T and Enchantment prison decks. Getting a Lavinia, Azorius Renegade before the opponent starts the game is pretty strong. Game ending against many decks. Getting a Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare, or Sanctum Prelate our before the game begins can beat a lot of decks.
Leyline has particularly excelled in my enchantment prison lists as blue actually has a couple of really solid hateful enchantments in Energy Field and Arcane Laboratory. So the enchantment deck gets the benefit of powerful hateful enchantments, the ability to steal the play (along with Serum Powder), and the counters with blue support to hold off the combo decks.
I know some of my card selections are weird. The first oddball I ran into was Molten Psyche. Tendrils of Agony is a potent storm finisher but also incredibly vulnerable to Leyline of Sanctity. So whether you’d play Psyche versus Tendrils really comes down to what the format calls for. Mind Funeral is definitely another oddball that is honestly bad but the format positions itself to make Mind Funeral stronger than it ought to be. Null Rod isn’t a particularly busted card but the Vintage format recontextualizes it to be more powerful than it ought to be. I don’t think a deck is obligated to play Power 9 just because they are legal. I think the shift in power by removing the Restricted list changes the format on a fundamental level.
I’m not saying that Unrestricted Vintage wouldn’t be busted. But could it be manageable? I feel like mentioning opening the Restricted List gets dismissed and there’s little discussion about what the actual format would look like.