Commune with the Gods

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

1 month ago

Idoneity, hi, thank you! I appreciate your suggestions and that you checked out the list!

Ripples of Undeath is great! It’s been in most of the different builds of Anikthea that I’ve tinkered with and is arguably just better Cemetery Tampering; I’ve wanted to slot it back into this list for a bit now. I think my main card advantage flex spots that I’d consider swapping would be: Palantir of Orthanc (even though I love this card), Commune with the Gods (flavor win), and Grisly Salvage (instant speed goodness). But, these cards are all in this list over Ripples of Undeath primarily because they offer card advantage immediately, rather than having to wait until the beginning of my next precombat mainphase... This deck’s gameplans are already inherently fragile and easily interacted with, so I wanted to reduce the number of plays that could end up just doing nothing; such as Ripples of Undeath getting blown up before I get any card advantage out of it (which had happened multiple times!). Interestingly enough, Cemetery Tampering has taken way less heat and oftentimes only gets removed when an enchantment-inclusive boardwipe gets used; so it ended up making the cut over Ripples of Undeath. That being said, I’m thinking it may just be time to swap out Cemetery Tampering for Ripples of Undeath because the flexibility of grabbing any non-enchantments milled is pretty invaluable for this deck.

Somehow I don’t think I’ve considered Overlord of the Balemurk for this build yet! It’s definitely an interesting option, but I do have some mixed feelings; primarily because I’m assuming that most of the time It’ll either be a reanimation target for Anikthea, or get cast for it’s Impending 5 cost which I’m not super jazzed about (because it takes forever to come online, only mills 4 once in the meantime, and recurs creatures to hand rather than the battlefield). Similar to Ripples of Undeath, my potential swap candidates would be listed above. I think I’m going to have to just rip off the bandaid and remove the flavor option in Commune with the Gods; at least for now because I think you’re on to something, and I want to playtest with Overlord of the Balemurk!

Spelunking is a fun option, I just don’t think it’s the right fit for this build of Anikthea though. Sure, it replaces itself when cast or nets a card if reanimated, but that’s kinda where it falls off for this build. I’m only running 6 lands that have to ETB tapped, so the last ability is not as helpful as it could be. To be fair, I’m able to play with whatever lands I want since my playgroup proxies, and I think Spelunking would feel much more synergistic and strong in a deck with more tapped lands (especially MDFC lands, which I’ve been lazy about finding space for). Any further synergy Spelunking has with the rest of the deck is solely based on the fact that it’s an enchantment, so I would primarily be looking critically at the main effect it provides (card advantage) relative to similar cards in my list for potential cards to swap it with; and ultimately I think I’d much rather swap in either Ripples of Undeath or Overlord of the Balemurk first!

Regardless, thank you again for your time and suggestions, I’m always happy to have new cards to mull over and consider for this deck!

zapyourtumor on Tails from the Crypt

4 months ago

Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.

Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie  Meld (B) Dredger's Insight

Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble

I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.

zapyourtumor on Tails from the Crypt

4 months ago

Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.

Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie  Meld (B) Dredger's Insight

Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble

I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.

Altoman on Pauper power

1 year ago

I always like to play this combo. Here are some suggestions:

You need the Aura in order to pull off the combo. You need things like Heliod's Pilgrim and/or Commune with the Gods to find it as fast as possible.

You need to keep Midnight Guard alive for a full turn. Protect it with Gods Willing or Vines of Vastwood

This one is personnal, but I like the alternative with Ivy Lane Denizen + Devoted Druid. It works the same and can take opponents off guard.

Spell_Slam on Slime Golem

1 year ago

Cool! I feel like your deck could benefit from some self-mill, as you don't mind getting those first few SAHs in the graveyard, I bet. Satyr Wayfinder and Mulch come to mind as easy ways to both give you card advantage and fuel the graveyard. Commune with the Gods coudld also help you find the important enchantments. Greater Good would be busted here, as always.

Cloud Key could be another, weaker version of Semblance Anvil. Still seems playable.

Balaam__ on Reusing and Abusing the Dead

1 year ago

Looks like great fun. I was going to suggest Commune with the Gods as a replacement for Tapping at the Window, but wonder whether the Flashback lends your pick more overall value.

DreadKhan on Dances with Bears

2 years ago

I'm not sure if it's a good enough card, but I've always been fond of good old Werebear. It can be nice and beefy sometimes, but it's also a mana bear. There is also Bearscape, both Werebear and Bearscape care about cards in the graveyard, so you can look at cards that put the unwanted cards in the graveyard rather than bottom of the library, so something like Tapping at the Window or Tracker's Instincts over your Commune With Spirits, there is also Commune with the Gods, which puts an impressive 4 cards in the graveyard. I like the idea of a bear deck that does some scavenging/generally makes a mess, but there is nothing wrong with what you're already doing.

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