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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
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Vintage | Legal |
Spreading Plague
Enchantment
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
FormOverFunction on Share your hidden gems
1 month ago
Xenic Poltergeist for all the zero cmc artifacts and copies, Spreading Plague for token decks, Talon of Pain for pinger situations (like Scalding Tongs or Thumbscrews) and Artificer's Hex for all the various pairs of boots people are always throwing around. Just to throw a few out there. OOH! And Iceberg because blue battery-like effects are weird.
hootsnag on Glarb Black Green Blue Creatureless Control
3 months ago
I've tried cards like Spreading Plague and The Abyss, etc in past iterations. The amount of anti-creature cards is very balanced currently and I just need to hold off creatures long enough to play my main accelerated win condition Approach of the Second Sun. The anti-creature cards I have are some of the most powerful and mana efficient ones in magic. I added an extra win condition or two to keep people from outright shutting down my very few win conditions. The last thing I need is someone casting Dissipate or something similar on Approach of the Second Sun and me not having a backup win condition or two. If i streamline any further, the deck will be too easily countered. I wished there were more good 1 card win conditions for Esper colors, but there aren't.
Profet93 on Glarb Black Green Blue Creatureless Control
3 months ago
hootsnag +1
Have you thought of eliminating 1-2 wincons to streamline the ones you already have? Perhaps the mechanized productions or the mill wincon? I'm curious which ones are most effective and least effective for you.
Have you considered swapping out increasing ambition or another control/stax card? I love tutors, a lot. Given it's 5cmc and you already run all the lower costed good tutors, do you need the redundancy? Perhaps a Spreading Plague might be useful for the same CMC slot?
You have a couple of anti creature cards but I feel one more would be beneficial given your anti-creature cards are more reactive than proactive.
SufferFromEDHD on Tsabo Tavoc Havoc
6 months ago
Thanks for stopping in prophet of profits.
I too love Tsabo. I think the high CMC scares people away but there is no denying that this is a powerful card well before the power creep.
Extra activations = Patriar's Seal, Puppet Strings, Magewright's Stone + Staff of Domination
No you are right Spreading Plague is necessary.
Crystal Chimes Urza was the "enchantment block" after all haha! Good eye. Definitely useful.
I would statistically get better mileage out of both Jet and Ruby and I will be updating the deck to be more efficient based off your observation. That said... Heartless Summoning is a pet card of mine. I love that permaSol Ring. It turns 3 drops into 1 drop weenies and it turns 4 drops into hate bears! Tsabo 6/3 @ feels good.
Profet93 on Tsabo Tavoc Havoc
6 months ago
Do you feel you have enough ramp? Your commander costs 7, 2 colored mana + tap for activated ability. No haste to even use it. I actually love your commander, I just wonder how often you get to use him.
Jeska's Will - Draw/Ramp
Spreading Plague - Could be super fun....could backfire.
Command Beacon/Volrath's Stronghold - Recur expensive commander
Crystal Chimes - Recur 25% of your deck
Why run gamble over an omni tutor, low cost?
Thaumatic Compass Flip - Could be too slow, but ensuring basics could be nice. The land transformation works with your defense theme.
No Mercy > Sunstone? - Or do you need the lack of damage?
How has heartless summoning been working for you? You only run 2 creatures, why not just run a Jet Medallion instead? Easier to cast, affects all black spells rather than just 2 cards. Is an artifact so it might be more susceptible to removal but the benefits far outweigh the costs IMO.
hootsnag on Oloro White Blue Black Creatureless Control
1 year ago
Glad you enjoy seeing the decks I make. I will answer your questions and give some insight into my decision making. First, I considered Expedition Map a long time ago and decided to go with more normal tutor cards such as Demonic Tutor etc. The map only grabs a land so it is limited in use. Mindslaver is one of those cards that can definitely cause all kinds of chaos but I chose to go for a faster win condition and less of cards like this. It takes too long to set up and get going. Lethal Vapors isn't a card I would run honestly. I would prefer a card like Spreading Plague or The Abyss instead. I chose exile as my main removal in this deck. Doing so counters graveyard strategies somewhat and indestructible. As for Static Orb and Winter Orb, these also interfere with my own win conditions. I'm trying to cast Approach of the Second Sun as fast as possible. This deck is very much control based and not really built to be a stax deck. Lastly, I've been asked before about why I don't run Yawgmoth's Will. I just don't think this particular deck is built to get value from it. It's an amazing card but I just didn't build this deck to support using such a card. Honestly, it would be more of a filler card for me.
Now, for the next set of questions. You are correct when you say that someone can still play one creature with Ward of Bones in play. The idea is to stop people from flooding the board with more than one. It is just a card to stall my opponents until I can draw or tutor my win conditions. This is the same reason why I use Portcullis. It keeps more than two creatures from being on the battlefield. Any creatures played on the battlefield beyond two get exiled until Portcullis leaves the battlefield. Again, I'm just slowing down and stalling my opponents so I can tutor or draw my win conditions. I feel that any creatureless deck should always run Portcullis. The value is just too insane. Energy Field is a card that I use to stall as well. It may last a couple of turns and that may be just enough to survive and tutor/cast my win condition. Null Brooch is such a fantastic card. A colorless artifact ability that just counters a non-creature spell is insane. It also combos crazy good with Ensnaring Bridge so that no creatures can attack because you have zero cards in hand. Witchbane Orb is just nice to have. It prevents a lot of bad things targeting you. It comes in handy more than you realize. You can't die to Grapeshot or other things with it in play. Norn's Annex forces people into a bad decision. They either pay white mana, lose life, or they can't attack you at all. Also, because of the Phyrexian Mana cost, you can play this fast to get value out of it quicker. Remember, if you make someone lose at least 8-10 life just to attack you, they are more vulnerable to other players killing them. The only other card I would put in place of this is No Mercy. Lastly, Mox Tantalite and Lotus Bloom are great for this deck. If I play them early enough, they allow me to cast Approach of the Second Sun very fast. Also, both suspend cards synergize with Tolaria West. Since the cards have a mana value of zero, you can use transmute from Tolaria West to search for them. I hope that shows you some of my reasoning and decision making. If you need to know anything further, feel free to ask.
IHATENAMES on Tariel wrecker of holes
2 years ago
For decent salt but fun game I'd focus run some staxy type card.
Archfiend of Depravity weep tokens decks
Sepulchral Primordial steal 3 creature at once
Molten Primordial steal 3 creatures
Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness
Altar of Dementia free sac plus many more upsides
Syr Konrad, the Grim with cards entering and leaving graves a decent wincon
Hofri Ghostforge double use etbs with other upside
Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare
Burnished Hart ramp
Ruinous Ultimatum sorcery speed mardu Cyclonic Rift
Tragic Arrogance you choose kinda boardwipe
Command the Dreadhorde Greatness at any cost
Victimize 1 bad guy fir 2 good guys. Seems legit
Dread Return 4 mana Reanimate you can cast for free* the 2nd time.
Painful Truths draw 3
Skullclamp for all the dorks out there. Let's make them useful
Helm of Possession trade your borrowed creature for a newer model
Smothering Tithe do you pay the tax?
Leonin Arbiter did you pay that tax
Wayfarer's Bauble ramp
Ruthless Technomancer ramp reanimation
Hoarding Ogre budget ramp
Persist reanimation
Fracture flexible removal
Stinging Study good with commander
Archon of Emeria 1 spell per turn
Rule of Law 1 spell per turn
Any of the Fleshbag Marauder effects
Visions of Ruin ramp kinda but mostly removal
Thrilling Discovery card draw
Echo Chamber fun card
Spreading Plague neat includes not great
Grave Betrayal steal creatures
These are just a few ideas. You'll have to mess with it from there.
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