Circu, Dimir Lobotomist

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Circu, Dimir Lobotomist

Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target library.

Whenever you cast a black spell, exile the top card of target library.

Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.

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Circu, Dimir Lobotomist Discussion

MrPiesGuy on Does card:Circu, Dimir Lobotomist Exile ...

1 month ago

I have Circu, Dimir Lobotomist on the battlefield and I cast Shipwreck Singer. Does Circu remove 1 or 2 cards from target library from the game?

jamesss on DIY Lobotomy

1 month ago

Isn't the Circu, Dimir Lobotomist kinda useless since everyone can only run one copy of a card in their decks? If not what is his use?

Madcookie on Can a second casted Circu, ...

1 month ago

Unfortunately the whether you cast another Circu, Dimir Lobotomist, he gets flickered or any similar effect that causes him to reenter the battlefield, he will be considered "new object" with no memory of the previous one and you opponents will be free to cast their spells as normal unless you exile them again with the "new Circu".

For his ability to work as we all dreamed of it would have to have been worded very specifically for example Mairsil, the Pretender puts cage counter on exiled the cards and only refers to "cards with cage counters on them" and not "to cards exiled with Mairsil".

calvo099 on Can a second casted Circu, ...

1 month ago

If i cast a Circu, Dimir Lobotomist and start exiling cards from the library of my opponent, my opponent destroys it and then i cast another one, does the last Circu, Dimir Lobotomist still prevent my opponent to cast the cards exiled with the first one? or only the ones that i start exiling with the second one?

mrmatias on Dimir Mindcrank

3 months ago

Mind Grind is a really good one for mill, I would put 4 of them in.I don't really see how Circu, Dimir Lobotomist helps in this deck, all he does is provide the possibility of you getting rid of your win conditions.Also, as much as a 1 drop flying with regenerate is nice, I would suggest something like Siren of the Silent Song

enpc on Phenax Mill

3 months ago

Circu, Dimir Lobotomist can actually be a solid control commander. Rather than going for big spells, you can play a lot of small value spells/cantrips to get good value from him. stuff like Preordain, Ponder, Brainstorm, Gitaxian Probe, Thought Scour, Opt, etc. to maximize Circu's ability (you are alrady running some of these which is good).

The addition of more mana rocks in the deck also allows for Isochron Scepter + Dramatic Reversal + (mana rocks that produce 2+ mana) to exile each opponent's library, as Isochron Scepter actually casts a copy of the spell rather than just putting it on the stack. And in general, more mana rocks is a good thing - you will want to include Sol Ring, Dimir Signet, Everflowing Chalice, Fellwar Stone, etc. in any commander deck you build.

Tohm on Phenax Mill

3 months ago

I was not fond of Circu, Dimir Lobotomist at first, too, but given the deck is for casual playing and since he exiles the cards instead of burying them and can serve as a slow win con in those hours-long games, I might give it a try.

cdkime on Phenax Mill

3 months ago

I am not overly fond of Circu, Dimir Lobotomist--his ability just is not powerful enough to justify use in a singleton environment. Yes, you might sometimes hit a Sol Ring and royally inconvenience your opponents, but that's going to be few and far between.

Given your current commander and consideration of Oona, Queen of the Fae, it looks like you might be interested in attacking your opponents' libraries. Perhaps consider Phenax, God of Deception. Phenax allows you to play many of the large, low-costed wall creatures Blue has access to. These cards can defend you, and, on your final opponent's end step, "swing" for massive amounts of mill. Dimir Mill also has some horrifically nasty tools such as consuming abberation, Fraying Sanity, Bloodchief Ascension + Mindcrank infinite combo, Mind Funeral, Hedron Crab, and Glimpse the Unthinkable.

You can also use graveyard recursion spells like Animate Dead and The Scarab God to take control of any creatures your opponents have milled.

As DrukenReaps mentioned, mill is not the strongest in commander--too many players, and 100 cards in a deck is a bit problematic. Still, it can be quite a fun style to play.

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