Circu, Dimir Lobotomist


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Circu, Dimir Lobotomist

Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target player's library.

Whenever you cast a black spell, exile the top card of target player's library.

Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

Price & Acquistion Set Price Alerts



Field of Dreams
Wizened Snitches

Latest as Commander

Circu, Dimir Lobotomist Discussion

Serefin99 on Commanders by Power Level [EDH Tier List]

3 days ago

So, I fully admit I might be missing something here, but... How can Circu, Dimir Lobotomist be considered a Competitive commander if you can't find any decks that would fit for him?

Winterblast on The Deckwatch [Home Base]

1 week ago

MightyDarknut I know what scepter does and that it's infinite with paradox engine, but that wasn't the point really. What I meant is that with GAAIV you have a commander that is neither a combo piece nor a source of card advantage, so combos have to be found within the 99. If you compare for example Circu, Dimir Lobotomist, dramatic scepter is a 2 card combo and a very cheap one as well - because you can cast the commander when you are mana positive and have the 3rd piece to win (or have the commander out before and then no need to go mana positive with scepter). Paradox engine fits well when you have scepter, no debate on that.

But when you have to find scepter, reversal, outlet or scepter, instant, engine and outlet within the 99 it becomes really clunky. Scepter itself is also a sort of trap imo. You might hesitate to use certain instants because you want to put them under a scepter and when you have scepter and a good instant for it you might put it into play and use too much energy on protecting the scepter because you know that it's a combo or a nice synergy. I would even go as far and say it has a high potential for making you play worse than you should and could if it's in a deck that hasn't a very efficient scepter win con (=a deck without an outlet in the command zone). I do understand that you feel like you can get away with that in your meta because it's not fully competitive. However, you already tuned to your meta by having more stuff against attacking creatures in general, which means you spent slots on effects that you wouldn't need as much (or at all) if the meta was more competitive.

Your fear of losing cards from RIP is a bit exagerated imo. If you mean combo pieces - with the Helm/RIP combo there's not much important to lose. If you lose helm into exile, RIP is still a strong stax effect and if you lose RIP into exile, you won't care about helm either. helm itself is not really useful (except for niche cases of casting it just so and using it to kill topdeck tutors or just randomly mill and maybe hit a creature (you might do that if you lose RIP into exile for example) but so is scepter on its own. What other cards do you fear losing into exile? There's nothing that important that you absolutely need one particular card imo. you play a stax deck, so it's usually the sum of the hate, not one particular piece that matters. As for wanting to have combos be all artifacts, that is understandable because of the higher amount of artifact tutors, but you also have to consider, that having a full artifact board makes you vulnerable to Hurkyl's Recall for example. If your stax and combo is spread among different card types, you have a better standing against cheap boardwipes that hit a certain type. I've found that enchantments stick quite well and are harder to remove in numbers than artifacts, but that might be because my local meta is very blue heavy and no one really expects a high enchantment density and therefore packs more removal for artifacts or the removal are just bounces like Rebuild or recall or Chain of Vapor.

Big draw is important imo, so Consecrated Sphinx is really fine in any meta. Narset has enough loyalty to survive even a few smaller unblocked attackers and on an empty board it's even realistic that you get her to 9. Rebound is ocassionally awesome, if you have some useful cards to go along with that. I just recently have been able to rebound a Timetwister for example (unfortunately this isn't possible with wheels that exile themselves) and that's basically a game winning move. Windfall also works with rebound, so Narset is definitely something you can use well. I had her out of the deck for a while but she's actually really good, especially with a possible cost of just UW. if anything, I think that planeswalkers are even better when the opponents become more competitive because you will see less stupid value beatsticks and creatures will be played for their abilities rather than p/t.

Guffawkle on DCI Banhammer

1 month ago

If you're willing to splash blue, Unmoored Ego would be a perfect upgrade for this deck. There's also Eradicate and its kin from Betrayers of Kamigawa. And If you decide you want creatures, just know that Shimian Specter and Circu, Dimir Lobotomist exist.

This beautiful conglomeration of absolute denial has inspired me to build a similarly themed deck that I am presently aiming to make competitive, so thank you.

PuddinWing on

1 month ago

Circu, Dimir Lobotomist would be fun in here. Not sure if he'd be too slow for your gameplan though. Also, i would consider Extirpate, Surgical Extraction, and/or Unmoored Ego. Cheers.

GolgariJunkman on This... is... MEREN!!!

1 month ago


I have tried Ravenous Slime and it wasn't very good at all 'cause the meta shifts lately so it was a good suggestion but the wrong time, you know? ... Grand Arbiter Augustin IV and Najeela, the Blade-Blossom dominating lately while Circu, Dimir Lobotomist and Marath, Will of the Wild (also Stax but with Kiki/Pod) wasn't a hard matchup.

Make Obsolete and Minister of Pain - I haven't tried them but in the nearest future I will! I like the idea but I would prefer Minister of Pain over Make Obsolete 'cause it's repeatable with Meren.

Assassin's Trophy - Good call! Also a good addition and on the list for this month!

I have look at your list and it's amazing! The addition of Bottomless Pit and Contamination with crackwood liege, Ophiomancer and Bitterblossom as token producers.

Guytb on Commanders by Power Level [EDH Tier List]

2 months ago

Yeah I was also racking my brain to figure out why ishai was competitive! Also I've been playing cEDH for a while and I have literally never seen Circu, Dimir Lobotomist mentioned, can someone enlighten me on why it's competitive? I really can't figure it out!

Aaerys on Watermark

2 months ago

Honestly. It sounds like a cool idea, especially if your playing casual since you'll have trouble against competitive decks with a limited card pool. If your play group allows it, I would look into adding some cards from Unstable (such as Watermarket since it is a set which corresponds well to your idea. However it won't be legal in competitions.

I would also highly advise against usingCircu, Dimir Lobotomist unless your opponents decks revolve around cards like Shadowborn Apostle or Relentless Rats since EDH is a singleton format and it's unlikely multiple players will have the same cards.

As for recommendations:

Doom Whisperer card advantage is always great Sinister Sabotage you need more counters Also I love the idea to use watermarked lands!

Good luck!

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