|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Uncommon|
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Enchantment — Aura
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.
Volrath's Curse Discussion
6 months ago
10 months ago
good card for them to replace are :High Tide, Distant Melody, Airborne Aid, Shared Discovery, Mizzium Skin, Gigadrowse, Sage's Row Denizen, Rhystic Study, any of the cantrips. theres a bit of protection, control and card draw. but i suggest you take out Sudden Storm, Aerial Formation, Piracy Charm, Hubris, Jace's Scrutiny, Refocus, Reach Through Mists, Tidal Bore. for more useful cards like Gush, Hoodwink, Man-o'-War, Snap, Volrath's Curse, Relic of Progenitus and more counters like Dream Fracture, Faerie Trickery, Arcane Denial, Logic Knot oh and See Beyond seems like a good enough hand filter.
1 year ago
Thank you for proper explanation in description and categories! Way much easy to understand how your decks works. Also, nice idea with Volrath's Curse as suck outlet.
P.S. Rhystic Study probably should be in "Digging" category.
2 years ago
I don't know if blue is adding much value. some of the best curses are in black: Curse of Misfortunes, Curse of Death's Hold, Curse of Thirst, Accursed Witch Flip, Bitterheart Witch - they are unfortunately very high casting....
If your set in blue maybe Volrath's Curse
3 years ago
Maybe stuff like Curse of Exhaustion, Arcane Laboratory, Eidolon of Rhetoric, or Rule of Law. Derevi's ability jumps around the global effects nicely. Erayo, Soratami Ascendant and Jace, Unraveler of Secrets might work as well. Should frustrate the Maelstrom player a little bit when they can't cast the spells off of the double cascade.
Assuming the Niv-Mizzet is built as a combo, give it shroud with stuff like Alexi's Cloak, Aspect of Mongoose, Diplomatic Immunity, Favorable Destiny, Mystic Veil, or Robe of Mirrors. (Hexproof might be better actually.) Alternatively, lock-out it's activated ability or give yourself hexproof with Abeyance,Aegis of the Gods, Arrest, Azorius Guildmage, Bind, Detainment Spell, Encrust, Faith's Fetters, Gelid Shackles, Ice Cage, Interdict, Ivory Mask, Katabatic Winds, Krasis Incubation, Leyline of Sanctity, Linvala, Keeper of Silence, Lost in Thought, Orbs of Warding, Peace Talks, Phyrexian Revoker, Pithing Needle, Serra Bestiary, Squelch, Stifle, Stupefying Touch, Suppression Bonds, Trickbind, Voidstone Gargoyle, or Volrath's Curse. I feel like throwing a Pemmin's Aura on it could lead to some interesting politics.
Obviously some of these cards are better than others, but that's everything I've got.
3 years ago
In a similar vein as the last comment, except all commons, here are more non-creature spells that you can cast more than twice, since they can return to your hand: Brilliant Halo, Cage of Hands, Cessation, Contempt, Conviction, Crown of Flames, Death Spark, Fiery Mantle, Gossamer Chains, Launch, Mark of Fury, Petals of Insight, Shackles, Shimmering Wings, Slow Motion, and Volrath's Curse.
3 years ago
Nice deck, Shu Yun is pretty awesome, as a card and as a character: http://magic.wizards.com/en/articles/archive/magic-story/khanfall-2015-02-18.
With the amount of low CMC spells this deck seems to be running, Mindmoil could be a good card for getting new options into your hand each time you cast a spell. Charmbreaker Devils is amazing with an instant and sorcery deck.
Divine Reckoning, Increasing Devotion, and Momentary Blink with Flashback and Nomads' Assembly, Distortion Strike, and Taigams Strike with Rebound are good ways to be able to cast a spell multiple times.
Brave the Sands could be useful in letting your creatures block two creatures at a time.
3 years ago
It's true that those don't deal with triggered abilities, but in my experience most decks rely on activated abilities and / or commander damage.
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