|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Creature — Eldrazi
( represents colourless mana.)
When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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Thought-Knot Seer Discussion
1 day ago
Consider ramping into Hour of Devastation clearing the board instead of playing Thought-Knot Seer and Reality Smasher? Or using the powerful synergy of World Breaker/ Ulamog and Return. Seer and Tireless Tracker make a nice sideboard plan for matchups where you don't need Hour and Return such as Control.
2 days ago
Glimmerpost, Cloudpost, Ancient Tomb are lands options to sol ring, in order to have it legacy legal.other options could be land searchers, since you want to go and find those tronlands, like Expedition Map
hope it helps. otherwise it looks a pretty sweet casual deck, obviousely.
if you want to add colored mana, you could look to add Urborg, Tomb of Yawgmoth and a few swamps, allowing you to play some black removal (never a bad plan), tap your Eye of Ugin for mana and play Dark Ritual
Another option to reduce your curve a bit and make it more effective is to add Eldrazi Mimic that becomes huge when you cast some of your big bad boys, and one or two of the new ones (Matter Reshaper or Thought-Knot Seer), that are big enough for most of the format and you can reliably drop them on turn two.
3 days ago
3 days ago
OK, so there are a few eldrazi decks in Legacy.
Big Eldrazi with Mana Rocks, Cloudpost Eldrazi, UW Stoneblade Eldrazi, GW Flicker Eldrazi, Colourless Eldrazi Stompy, UW Ulamog Eldrazi.
These decks all have 1 thing in common. They lean on the power of the good eldrazi with 3-4 Eye of Ugin and Eldrazi Temple to power out Thought-Knot Seer and Reality Smasher. Cards which you are not running.
This deck is inconsistent, with out a full playset of any of the good cards, and the cards you've got a low impact. Why play a 1 mana 1/1 with ingest and who loots on death, when you can play a turn 1 Nimble Mongoose, Deathrite Shaman or Delver of Secrets Flip.
What element of Eldrazi do you want to focus on? Their low cost exile synergy, their midrange beaters, their high end beasties?
4 days ago
Well if I'm being honest... I've been away for some months, and when I took the hiatus, Grixis Control was doing pretty well, spearheaded by Corey Burkhart. I expected that trend to continue.
I tested around in the present meta, and the fact is that Grixis Control (as opposed to Shadow) just isn't a very good deck right now. That pains me and is quite hard to get my head around.
Every game against Eldrazi, Shadow, Burn, Affinty, even Hatebears, feels like an uphill battle that I MIGHT win, but more often don't. There is one too many Relic of Progenitus, one too many Cavern of Souls, one too many Etched Champion in all of those matchups to really get to a positive or even win/loss ratio.
The reason Cavern of Souls is so devastating is that counterspells are there in grixis (i didn't always realize that) to give it a breather, to make an exchange that is equal in card value but positive in tempo. They set you up for Snapcaster Mage and the commands to take control (yea, lol) of the game. Mana Leaking a Thought-Knot Seer may be the most important play there is against eldrazi.
So if I seem put off by certain cards, this is the overarching reason.
I hope there's a solution there, because honestly, while the colors are the same, Grixis Shadow does not compare at all to Grixis control. It's a cool deck, but just not my cup of tea.
4 days ago
5 days ago
Thanks a lot, I really appreciate the effort. When it comes to curves and manabases I'm still learning a lot, this kind of feedback was exactly what I was looking for.
I agree on your assessment of the discard spells, it's only something I want out of the sideboard. If I side those in for relevant matchups, I can have up to 11 discard effects in my deck, which should be more than enough to turn the tides if I get outpaced by combos in game 1.
Collective Brutality is very tempting here, it might even push me to consider Relentless Dead as 1 mana to recur a discard Cryptbreaker is very affordable, while Gravecrawler is always a free discard. My burn matchup is a bit of a mixed bag, an unchecked Wayward Servant can often slowly drain 3-5 Life or eat a Bolt for me, Tidehollow Sculler can eat a spell and Cryptbreaker can create blockers for days without triggering Eidolons. If I don't get to stick those though, Gravecrawler, Dread Wanderer and Geralf's Messenger don't exactly make for amazing blockers. It depends on which half of my deck I draw into. Collective Brutality could tip that into my favor.
On the other hand, Fatal Push is really nice to knock down a Thought-Knot Seer, Gavony Township pumps or Scavenging Ooze in addition to the Goyfs and Shadows. It's a tough decision to get right and depends on what I run into. For now, I think I'll keep the Brutality in the sideboard as a silver bullet for matches where it really shines. But I will definitely try them in the maindeck to get a feel for it. If I ever maindeck Relentless Dead, I'll probably make the switch as I'll have a better chance to get more value out of the discard.
Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.
That was a real eye-opener to be honest, I was struggling a bit with keeping my company hits high. I'll try moving some of the hate over to sticks like Kataki, War's Wage to not dilute my Company hits too often. I took some inspiration from Abzan Company and Counters Company in that regard, Selfless Spirit against boardwipes and Qasali Pridemage for Bridge, Chalice and Blood Moon. I will have to spend more time on that topic in general as I tend to just slam cards that hose stuff without considering how they play with my deck, I guess sideboards are things you spend more time with the more you play and learn the Modern format.
As for graveyard hate, I'm not too worried. It only really hurts my Gravecrawler and Geralf's Messenger, Dread Wanderer only becomes relevant in grindy matches and even then a late 2/1 is nothing esciting. I do definitely want ways to exile Past in Flames, Delve creatures, Goyfs, Snap targets and the usual Dredge suspects. Nihil Spellbomb is good enough for that and I like the cantrip function. A CoCo deck can reasonably operate even with 24 creatures, the minimum that people have calculated for CoCo to be still acceptable is 22. So I can take a bit of a hit on creatures after sideboarding, though not too much.
I think 4 Thoughtseize might be too high, my manabase can be a bit tricky (painful) and many of my creatures come tapped or can't block, so I have to be more careful than others. The edge it has over Inquisition of Kozilek is pretty substantial though, so I have gone up to 3 of them and an Inquisition for Burn or Affinity.
I'm still pretty weak at building sideboards so you made some great points.
As for the manabase, I totally agree with everything you have said. I was maybe too afraid of Blood Moon and Ghost Quarter and neglected the complications that would arise. I'm still a bit afraid of playing just 1 fetchable White source though, if that gets Spreading Seas or anything else happens to it, I suddenly lose 9 White sources at once and only have 4 lands to cast my Path to Exile. I might go 3-2 on Courtyard/Shrine but I'll have to see how it plays out. Definitely taking over all the other changes though!
That was some great feedback and I really appreciate the time it took you to think about and write it. The deck is a lot of fun and with the current diversity in the game it can really have a couple of good games, even though it is such an underplayed tribe. It might not be the best tribe around, but it is enjoyable and has its strong points.
5 days ago
You still have to use a source of colorless mana () to pay a colorless cost (also ) like that found in the casting cost of Thought-Knot Seer). This can be produced by the basic land Wastes, or by many nonbasic lands such as Aether Hub, Geier Reach Sanitarium, or Shefet Dunes.