|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
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Creature — Eldrazi
( represents colourless mana.)
When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
Thought-Knot Seer Discussion
1 week ago
I can finally say that Ugin, the Ineffable is not bad and after painstakingly beating my head against the wall to build a customized deck I am pretty confident that I am on to something here. Eledain thanks for your feedback on Goreclaw, Terror of Qal Sisma as well as Awakening Zone . Thursday night I ran those and you were right and having them in the deck slowed it down way too much and was pointless. thanks for the heads-up!
As a real-time player I still love the feel of the actual cards in my hands and it is very hard for me to transition over to the "virtual" MTG world so I have yet to make that leap. I realize this site is great in introducing builds at the click of the button or copy & paste. I use it for the play test feature and it helps a great deal.
Tonight I came in 4th place in tournament and that was huge with what I had come up against. The first round was with a young lady running a blue Merfolk deck. I have played against her several times before messing around with different builds and she is pretty tough. the first bout she nailed me like usual and I added a sideboard just for her and shut her down. She likes to get Sea's Claim out immediately so I brought Choke to this particular event just for her. It was hilarious and the expression on her face was every bit worth the play. "Sorry dear you just got choked.. Next!" That session I was 2-0
The next match I was up against Tron and this guy was running Once Upon a Time . The only reason he got me in two rounds was his hands were one step ahead of mine and bout two I was forced to mulligan down to four cards. he took the game with a 2-0.
The third and final match was another Tron with Karn, the Great Creator and it was definitely close all three rounds. He got Karn Liberated out turn three on the first bout and I popped creator. I couldn't come back so I gave him that win. In the second game we were neck-in-neck but I side-boarded in and dropped Pithing Needle shutting down Creator came out with two Wurmcoil Engine and Ugin, the Spirit Dragon for the win. Again the final match we were neck-in-neck and it was a race to the finish and laughing like champs the both of us all the way through. It was a really close game but I again came through with another choice sideboard Thought-Knot Seer and ended the match with Spirit Dragon again. I did get to pull Ineffable a few times through out the game and it proved to bare it's weight in gold and I am pretty happy with this custom build and encourage others to try it out if you ever get the chance. I might eventually add two more Karn Liberated later on to strengthen the brutality of it but Tron is so much fun to play and this build is sealed~
Thanks for stopping by my page here, have fun and see you all on the battlefield!
1 month ago
1 month ago
Things I've learnt playing mill:
This list is too linear for a competitive deck. This is essentially a recreation of a less efficient burn deck. Mill does not possess the multitude of efficient 1 drop 'burn' spells like Lightning Bolt and Lava Spike to win the game before your opponent. One one hand you're going for the instant mill with Breaking , but on the other you're going for long term with Mesmeric Orb and Shelldock Isle . These are two conflicting game strategies that don't mix. Which is why you've got filler cards like Darkness just to bide you time for more mill.
Instead, try and utilise on what mill can offer you and burn cannot. You are playing black, use this to your advantage. Run Fatal Push , Drown in the Loch and Collective Brutality . Cut the less 'to the face' mill spells like Fraying Sanity , Breaking and Mind Funeral . One incredible tool to utilise is Surgical Extraction . There are so many decks in modern that rely on one or a few cards to win. Hit them where it hurts with surgical and they physically cannot win.
Ensnaring Bridge is too good not to run. It's an auto win against some decks game 1.
Don't underestimate the power of Mission Briefing . It's a better snapcaster for mill. You can play archive trap or surgical for their alternative costs (unlike snapcaster).
Mainboard crypt incursion at least 1. Your weakness is aggro decks. Pull one of these bad boys off and you've bought way more turns than any Darkness will get you.
Darkness straight up is a bad card. Fatal Push will likely buy you more turns of the game than darkness ever will. T1 fatal push a Noble Hierarch . Push a Thought-Knot Seer . Push a combo piece. Push a Goblin Electromancer .
1 month ago
Also after looking into it some more here are some other cards I found: Arcane Artisan , Heat Shimmer , Kiki-Jiki, Mirror Breaker , Kindred Charge , Mirror March , Mirrorpool , Rite of Replication , Saheeli Rai , Soul Foundry , Twinflame , Zndrsplt's Judgment , Splinter Twin
Also I feel like you don't have a whole lot of the really good eldrazi. Obviously you are missing the eldrazi titans, but those cost a lot. Some other suggestions are It That Betrays , Thought-Knot Seer (has an enter the battlefield effect), Deceiver of Form , Breaker of Armies .
You might benefit from having a lot of copies of cards like Platinum Emperion , Platinum Angel or Void Winnower out on the battlefield at the same time, but I would say that deviates from your overall game plan.
3 months ago
Incorporating more interaction on the lower end of your curve would be a nifty idea. You have ramp and pay off but to get to the pay off you're gunna need to be able to stop some of the little critter decks. Warping Wail and Spatial Contortion are decent options. Also, don't underestimate Thought-Knot Seer he's been a real power house in my meta full of najeela and doomsday players.
3 months ago
Metroid_Hybrid I play Esper Delver Blade in Legacy, so I know my way around a Stoneforge Mystic. I do not think that Stoneforge Mystic would be cancer in modern at all. Blade decks are not oppressive in legacy.
As for stoneblade in legacy, the deck is tier 2 or 3. It is not oppressive in the least. Wrenn and Six + Wasteland is what oppression looks like. And the majority of cards in a stoneblade deck are actually not modern legal. Here is a sample list.. Of 40 nonland cards in the main deck, 14 are legal in modern. If I'm counting correctly, literally less than half.
But the tier level of a legacy deck is a very bad metric for modern power level. I think it's okay in modern because modern is a completely different format. I am absolutely comparing format dynamics; card power levels mean nothing without format context. Looking around, I'm struggling to see what modern deck can't beat a Batterskull . Burn can Searing Blaze your Stoneforge, which is awful for the stoneforge player. Hardcasting Batterskull on turn 5 is not good against burn. And if you do jam through a Batterskull, legacy burn players already know how to sideboard in Smash to Smithereens . I think even modern players can figure out how to do that. Jund has Kolaghan's Command . And Tarmogoyf is bigger than Batterskull . And Thoughtseize is so good vs Stoneforge. And they don't care about you gaining life, so Batterskull is just a 4/4 to them. When you play against Tron, stoneforge is slow. Attacking turn 4 with a 4/4 and a 1/2 is not a winning strategy. Mono-R Phoenix is in about the same position as Burn. Whirza doesn't care. E-tron plays bigger creatures, and can use Thought-Knot Seer to take your Batterskull away after you tutor it if it's that big of a deal. UR Pheonix flies over it or bounces your germ token. Or Flame Slash es your germ token. Gaining 4 life is nice against Phoenix decks, but connecting will be difficult. And even Humans can easily beat a Batterskull. They can go bigger with Thalia's Lieutenant or remove your token with Reflector Mage or Deputy of Detention .
Of course I know that Stoneforge Mystic will be a good card in some of those matchups. And I know that half the time you'll grab Sword of Feast and Famine instead of Batterskull . My point is that modern has the tools to deal with Stoneforge. It will not be oppressive on its own; it needs the support of a good deck to back it up. UW Stoneblade in legacy is a good deck because of True-Name Nemesis , not Stoneforge.
To address the case of a potential unban, I agree that WOTC will probably not unban it unless there is an upcoming reprint set. Some people may accuse WOTC for taking advantage of a money-grab, but consider the alternative: Stoneforge Mystic spikes to being a $100 card and the barrier to enter modern is even higher than usual. And without a reprint it will stay at $100 for awhile. This is not a reality you want. Having a reprint right after an unban is what players should want for the sake of card accessibility.
3 months ago
3 months ago
Thought-Knot Seer occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.01%