|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Creature — Eldrazi
( represents colourless mana.)
When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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Thought-Knot Seer Discussion
3 weeks ago
If I may make some suggestions I love Palladium Myr as an early blocker and great ramp as well as Thought-Knot Seer is just great eldrazi for hand disruptions. If you have the money Ancient Tomb is the best land you could get for this kind of deck. I do like this though, has lots of my favorite cards. Its sad that kozilek is left out but, hey, gota do what you gota do I guess.
3 weeks ago
4 weeks ago
Matter Reshaper into Reality Smasher seems pretty powerful, I feel like the mana curve is sort of weird though for Eldritch Evolution, with a lot of 2 drops and no 4 drops, skipping from 3 to 5 then 6. I would suggest either lowering the curve and dropping evolution to go pure stompy with Pelt Collector, Avatar of the Resolute, etc or really leaning into evolution more with more disruptive creatures and possibly a combo finish to tutor up. If you really want to go heavy on eldrazi, maybe take a look at some RG Eldrazi lists that run Bloodbraid Elf, Eldrazi Obligator and Thought-Knot Seer
If nothing else, I would say just jam more colorless stuff so that you can run Ancient Stirrings, it will make you much more consistent at finding threats which this deck is going to really want since it lacks pure card advantage, good luck!
1 month ago
Erwin_Rommel_The_Planeswalker I am unsure if you read my whole comment, if you do so and answer the general questions, I imagine that the deck can be built up with some ease.
Thought-Knot Seer, Reality Smasher, Eldrazi Mimic, etc. are good for normal colorless eldrazi tribal with Eldrazi Temples, allowing for colorless as your whole deck fixes all mana problems most of the time.
1 month ago
Well, this isn't a standard deck, so if you change the format to Modern, it should work. Casual, Legacy, and Vintage are also formats this deck is legal in. I can explain format legality further if you want.
I need to know a few things before I go over how to improve the deck. Really, the list is an eldrazi-tribal list, with a high-costed top end, and a strange low-end.
The first thing I need to know is exactly what the deck's purpose is. Do you want to cast giant eldrazi? Do you want to sacrifice a bunch of little tokens?
For example, the Tron lands, Urza's Power Plant, Urza's Tower, and Urza's Mine make enough mana to consistently cast eldrazi, and with Expedition Map to fetch them out, and Eldrazi Temple for additional mana, you can really improve the layout of the deck, and probably the biggest downside is the need to cut a lot of the colored portion of your deck.
If you like sacrificing little guys, Blisterpod for example, maybe drop the top end of your mana curve, and run Blood Artist/Zulaport Cutthroat along with running cards like Viscera Seer to get a lot of value from sacrificing creatures, digging for more of them, dealing damage to your opponents, and gaining life. with a card like Fecundity you could even draw your deck, and be making mana at the same time to cast it, scrying along the way, draining your opponent to their death.
You could also move to a processor-exile build, where you try to exile cards from your opponent's deck, hand, graveyard, and battlefield, just to regain value from them, with cards like Blight Herder or Wasteland Strangler as good processors, and cards like Thought-Knot Seer and Oblivion Ring/Surgical Extraction/Relic of Progenitus, etc. for exile value.
Currently the list is split between the green-ramp-into-eldrazi deck and the black-value-oriented-eldrazi deck, neither of which are particularly good in Modern, where they are legal. I would recommend if you decide to stay this route to run Doom Blade or Go for the Throat at least over Grisly Salvage and fix the mana-base up with some dual lands like Hissing Quagmires on a budget.
The other things I need to know to help include:
How much money are you willing to spend on this deck?
What format is this deck going to be in?
What cards do you own that could fit into the strategy that aren't currently in the deck?
Thanks for contacting me! I am happy to help!
2 months ago
Hi! I dig this build. I play a lot of taxes (predominately mono W and BW) and I'd like to offer some advice:
-Noble Hierarch is much better than birds in this deck. The Exalted does a lot more than you'd think.
-I dont think you Have enough multicolored creatures to make Wilt-Leaf Liege worth it. If you go the Eldrazi Displacer/Eldrazi Temple route, I'd slot in some Thought-Knot Seers. Otherwise I'd consider some amount of Loxodon Smiter and/or Restoration Angel. Depends on your meta.
-Since you're playing mana dorks, it's also worth considering slotting out Aether Vial for Collected Company. If you do this, of course, I'd also drop most/if not all of the Flickerwisps. You can also try running some combination of Collected Company and Aether Vial. Spirits runs 4 and 3. again, depends on your meta and what you want to be doing each game.
-Voice of Resurgence is a good card. Might be worth making room for a couple copies. Just a consideration.
Hope that helps! Deck's awesome.
2 months ago
Abrupt Decay is still relevant against Tron in case they have Chalice of the Void, which they most definitely want in play on 2 versus G/B/x Midrange. It's always sided out against Control, but so is Assassin's Trophy. The important part is that it's uncounterable to blow up random cards like Search for Azcanta Flip.
I'd cut a single Maelstrom Pulse and a single Abrupt Decay for 2x Assassin's Trophy. Maelstrom Pulse has always been a slow, terrible card G/B/x had to put up with because it's the only thing that does one particular job (unconditional, universal removal). It's still relevant that you'll occasionally get 2+ Goblin Guides with it, or Lingering Souls tokens.
You also still want Terminates because it's one of Jund's strongest removal spells. If anything, you're boarding out Lightning Bolts and keeping Terminates because it kills Tarmogoyf, Griselbrand, Thought-Knot Seer, Tasigur, the Golden Fang, and so on and so forth. In other words, it's good against Control and Midrange who have large creatures that can't be killed by Lightning Bolt.
2 months ago
$120*. Thought-Knot Seer isn't really a win con imo. doesn't really pack a big enough punch to close out a game. which gideon were you thinking of?