Rhonas the Indomitable
Legendary Creature — God
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
|Have (3)||metalmagic , gildan_bladeborn ,|
|Want (3)||shadowninja1099 , VioletSpirit , cyanbloodwater|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
|Commander / EDH||Legal|
Rhonas the Indomitable occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.02%
Rhonas the Indomitable Discussion
4 weeks ago
Oh, one last thing. You can choose to have Nethroi, Apex of Death mutate off an indestructible creature too which is how you'll guarantee your mutate triggers. I'd recommend running creatures such as: Bontu the Glorified, Darksteel Myr, Predator Ooze, Rhonas the Indomitable and Yahenni, Undying Partisan. Indestructible commanders are pretty baller.
4 weeks ago
Hey Riot Runner,
Because I also Already own Rhonas the Indomitable i will try to find a slot for him.
All theses recomdations are very good, thanks a lot.
1 month ago
You could cut some of the less exciting hydras such as Capricopian, and Feral Hydra. Capricopian ability is actually a downside if you are trying to kill the bothersome opponent. Feral is just wanting. Recommended Stonecoil Serpent or Voracious Hydra, or Steelbane Hydra.
Last few recs would be Demonic Consultation with Thassa's Oracle and Ertai's Meddling. Demonic is instant speed, card to hand. So, if everyone is tapped out it can be a hail mary (rather than a combo piece) for one of the infinite mana enchantments. Ertai's meddling is a great counter and it gets you a hydra.
1 month ago
Really nice deck. Just a few things that you might want to consider, God-Eternal Rhonas I find can be a brilliant finisher, especially with stuff like Ghalta, Primal Hunger and Rhonas the Indomitable providing trample. Also, this deck seems very light on removal, so maybe a card like Ram Through would be good here. Not only is it removal, but can also sometimes just win games out of nowhere with the trample damage. These may not be what you want to include in the deck, but maybe they could be some things to consider. Hope this is helpful.
2 months ago
Only thing I would include would be Ajani, Caller of the Pride for double strike (and flying).
You could even utilize Green Sun's Zenith now that it can pull Yannik, Scavenging Sentinel for you if you wanted. I like that Frondland Felidar has really taken on the evasion role that my Rhonas the Indomitable provides, very slick.
2 months ago
Thanks for all the discussion, glad you liked the deck enough to tweak and innovate it, I've been trying but as you can see it's still not quite there yet.
I like Kaheera, the Orphanguard, I actually play a Nethroi, Apex of Death brawl deck with it as the companion. Questing Beast is good with Kaheera, the Orphanguard and can hit planeswalkers, but he doesn't work with Arahbo, Roar of the World even though he LOOKS like a cat to me! Also, Nissa, Who Shakes the World creates Elemental creatures, so it's also not bad, Auspicious Starrix was also been okay, but in Commander all are a bit too slow, plus Auspicious Starrix only good because my brawl commander and things like Migratory Greathorn can trigger him, so nothing too exciting there. The +1 isn't quite a bit to get to a kill with infect, so have to decide with the changes to the companion rule, if it's still worth it, I like the flavor of it though, and it's about having fun as much as the pursuit of winning when your starting with Arahbo, Roar of the World as the commander anyway!
Earthcraft + Squirrel Nest has challenges too, but I like the flavor. That is 1) They are enchantments, which we really only have a couple good ones, Enlightened Tutor, Idyllic Tutor and Sterling Grove, usually I pull Sylvan Library as soon as I can and pay the 8 life a turn to cycle through cards, but for you, you need 2/3 tutors to get there so I might just go straight for combo pieces. Sterling Grove isn't highly exciting, but it can also protect your combo pieces too. Unfortunately Concordant Crossroads can't even get it there, because the Squirrel's are tapped.
TzickyT is right, Heliod, Sun-Crowned + Walking Ballista is still mana intensive, and doesn't go off quickly enough. I usually rely on early Infect to take out the Grixis () player first to avoid early Thassa's Oracle win. If there are several Fish-Consul deck's it's kind of hopeless as I haven't built in any Fish-interaction (like Hushbringer or Tithe). If you can hit the early win-con decks, I can often ramp/resolve the Heliod, Sun-Crowned and take them out. I'm usually not the biggest threat, often needs other to go for the win and get Counterspell too.
I don't have another viable win-con in the cat, T5-7 usually just rely on Stonehewer Giant to pull me what I need to eliminate, protection from sword and Grafted Exoskeleton for example. is a challenge because have no way, but rarely see in commander.
Mox Opal is reasonable replace for Birds of Paradise, don't forget Ancient Den + Tree of Tales are artifacts, and Inkmoth Nexus can become one in a pinch too. Here's the real challenge though Hypergeometric Calc you're only 13.6% to have 3 artifacts on T1 (8 cards drawn), but really 3 aren't T1 viable (Grafted and Swords), so it's more like 8.3%. T2 only 18.2%. T3 23.2%. So have to evaluate how many games are going beyond that and how far, otherwise Mox Opal going to be a dead draw too many games. We don't really tutor artifacts either beyond equipment once we're established. Steelshaper's Gift.
Rhonas the Indomitable is good because I find I multi-trigger his ability, where Arahbo, Roar of the World, I rarely use his secondary ability. Not sure what to do there, may just have rely on other tactics. Approach of the Second Sun is way way way to slow, don't do that.
Hunter's Insight I've had success with because it's instant and draws a lot of cards, Lifecrafter's Bestiary (mana sponge and we're not creature heavy), and Momentous Fall (better but still a light cost intensive CMC4+sac). Puresteel Paladin for me still needs more AF support to, sometimes, he doesn't activate his second ability which is unacceptable.
Greenwarden of Murasa is good late game, but I might go with the pressure of a Questing Beast that hits for 5 and nails a planeswalker over that late of a play. Plus what's he pulling back, your Infect, at that point probably won't connect with combat damage anyway?
With Chord of Calling you can still do your best to resolve a Felidar Sovereign at EOT to win, but I found I didn't have enough creatures to get it off quick enough too. I know I'm just stating problems, unfortunately, still working on solving them myself (or abandoned them). Emerald Medallion is not bad because it adds to your AF count, but problem is the Infect creature is and the double-strike is except Berserk but it doesn't help with that anyway!!
Bronzehide Lion I find too mana spongy too, saving mana for the wrong reasons, but he's recursive, so I don't unlike him haha. If your going Kaheera, the Orphanguard might consider King of the Pride, but I'm meh on him as well. Need some strong cats!
I do have a Cat tribal budget (for $50 commander league) Mirri, Little Kid Aggro, depending on how budget your budget is TzickyT, as I mentioned this one is restricted budget so it has some interesting card choices to keep under budget, games have an hour time limit too, so that also drove several aggressive vs. defensive choices as well.
Knixx, I'll go through your full list tomorrow, and see if I can think of anything that might work. Since you already have Earthcraft, feel there must be a secondary interaction to abuse it as well you could leverage.
Thanks for the discussion, appreciated, I'll add Earthcraft to my Alternative Synergies Excluded so others can see it as well. The Great Henge is draw and an AF but not super helpful for Mox Opal, but with the Earthcraft I feel drawing for each Squirrel (which is a 2/2) could also draw into an enabler (untap and creatures get haste and +x/+x where x is the number of attacking creatures, something like that, there must be in , and since you draw into it every time), problem is, can't make infinite Squirrel then because you draw out, but if some way to win with like 50 Squirrels, a win is a win you know. Lemme thing on it lol.
3 months ago
Nice upgrades! Im thinking of something simaler but did not even think about hermit druid XD silly me. maybe replacing Avenging Huntbonder with Oketra the True and Insatiable Hemophage with Rhonas the Indomitable as i think those are probably some of the weaker cards. all in all great changes! +1 from me
4 months ago
I usually flip through my cards, see what legendaries I have, and how I would build around them, until the inspiration hits.
Sometimes I start with a color combination, sometimes a creature speaks to me, but it always starts with the commander, and then I'll build the rest of the deck around it.
My first deck was built out of necessity, I used to play 60 card casual kitchen table magic with my friends, until they started playing commander, and I had to build a deck to tag along. The first unique legendary creature I started building around was Noyan Dar, Roil Shaper (I opened one in BFZ prerelease), and the deck was flashy and fun, but really easy to foil, if the table managed to keep my commander off the board. I took it apart not long after, and built a Mina and Denn, Wildborn lands matter deck, which was a lot more beginner-friendly to pilot. I took out the red later, the new commander was Rhonas the Indomitable, and now that's my oldest, most trustworthy deck that I still really like playing.
There's a charm in beating an opponent senseless with a 18/18 darksteel citadel though, I might revive the Noyan Dar idea someday, now that I actually know how to build a commander deck ^^
My current favourite decks apart from Rhonas are:
Omnath, Locus of the Roil: M20 Omnath with a lot of lands, a lot of drawing cards, a lot of spellslinger payoffs, and a few elemental synergies. I liked the idea of spellslinger instead of the obvious elemental tribal, and it's pretty much a collage of temur cards I found in my collection, almost no focused purchases to improve this deck.
Neheb, Dreadhorde Champion: my mono red voltron/wheel/extra combat deck. This is my actual favourite and probably best deck, it's the most blinged out with the most expensive cards in it. The commander is a Hour of Devastation prerelease promo, and red is my favourite color, and Etali, Primal Storm scared people too much to make it fun for me to play. The deck pretty much builds itself, not a lot of inspiration was required to make it work, but I'm still very content with the result :D
Heliod, God of the Sun: with mono green and mono red succesfully constructed, I wanted to focus and complete the mono colored cycle. I'm still struggling with ideas for black and blue, but flipping through my mono white legendary creatures, Heliod was the one I accidentally stumbled upon and it spoke to me. The new Heliod had just released, but that one screams "I WILL COMBO YOU TO DEATH", and that's not the message I want to radiate to the table (that combo is still in there though, it's just not the focus). The old Heliod had the most fun hidden (and obvious) synergies out of every mono white legendary I had, and I've had a lot of fun building this. The deck is an amalgam of everything white does well, with enchantments (duh, the commander makes enchantment tokens '^^), lifegain, "if an opponent controls more lands, search your library for Plains", boardwipes, hate creatures like Aven Mindcensor and Grand Abolisher, and the staxy combo of Blind Obedience and Meekstone which keeps positively surprising me with its effectiveness, especially if you consider that Heliod grants your team Vigilance.
Vaevictis Asmadi, the Dire: a 100% permanents deck, built to grind out value and drastically transform the board with each attack. Turning opponents' Sol Rings into Kozileks never ceases to amuse me. This was another legendary creature in my collection that begged me to build around, and the restriction of only permanent cards was self imposed, to keep it interesting instead of going for optimal. It's a battlecruiser deck at its finest, with almost no instant speed interaction, and many opponents complimented me with how fun the deck is to play against. (I once was targeted with Bribery and my opponent had such a fun time browsing targets that he took my Greenwarden of Murasa just so he could do it again)
I am still waiting for inspiration for the mono blue and mono black decks that I really want to make. In my LGS, there's a lot of commander games right before or after the FNM, but not many people have their own decks yet (they started only playing post-Ixalan and don't own a big cardpool yet, FNM in my LGS is Standard only). Many will borrow decks of the ones that do have multiple, so for those people I'd like to be able to ask: "what color do you want to play?" and then be able to give them what they like, or give them a 5 color deck in case they don't care '^^