Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Rhonas the Indomitable
Legendary Creature — God
This can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
Recommendations View more recommendations
4 weeks ago
Withouth any doubt my favourite plane is AMONKHET.
I love ancient Egypt, I had the luck to already visit Egypt and enjoy their ruins, museums and natural enviroments. I love their rich culture, their complex mythology and their awesome landscapes, from the rocky valleys and the sand deserts filled with tombs, funerary temples and pyramids, to the rich oasis and riversides of the Nile full of life and vegetation.
Until Amonkhet came out, many egypt fans like me were hoping for and egyptian plane very hard, and Amonkhet was the final gift.
I love how WotC team designed a new fantastic culture clearly inspired in ancient Egypt but with their own imaginative touch. The concept of the city of Nakthamun being a rich oasis protected from the perils of the deserts fits well the relationship of egyptians with the river Nile, living in their fertile sides, while buring their deads in the dry desertic west grounds.
The chosen mechanics like embalm to represent mummification, the deserts, and cycling to represent the need to seek and recycle in a hard desert enviroment where very fitting.
The awesome gods were also both recognizable and original: Oketra the True as an allusion to the protective but warrior feline goddesses Sejmet and Bastet, Rhonas the Indomitable as a reinterpretation of the guardian cobra god Wadjet but in a more savage way, Hazoret the Fervent as a twisted concept of Anubis (still being related to the afterlife journy) but with some "red" aspects of the desert and war god Seth, Kefnet the Mindful clearly as the sage ibis god Toth, and Bontu the Glorified as a mix of the river god Sobek and the monstrous goddess Ammyt, who keeped the passage to the afterlife devouring the souls of the not worthy ones.
The fallen gods also where awesome, representing with The Scorpion God the perils of the desert and the scorpion goddess Serket, The Scarab God being a reference to Kephri, wich represented the cycle of solar resurrection but in a more "evil" way, and finally The Locust God as a wink to the hebrew's famous myth of the plagues of Egypt. And Nicol Bolas was the perfect villain, bein a subbtle reference to the chaos serpent Aphopis.
Other famous characters where also referenced, like Cleopatra with her death myth caused by an snake bite in Hapatra, Vizier of Poisons and the young-deceased pharaoh Tutankhamun in Temmet, Vizier of Naktamun.
I'm hopping to return to Amonkhet in the future, to know how their people have reconstructed their civilization after Hour of Devastation, having a new Hazoret card and maybe new risen gods or the appearance of unknown ones... and of course more egyptian flavored legends for EDH!!!
3 months ago
Yeah, Boseiju, Who Endures looks really good, I already know how I am going to change up my deck once I get my hands on 2 copies. Also, Kodama of the West Tree looks like it could be potentially good for you, due to the number of +1/+1 and -1/-1 counters you have going on. It may be a decent way to ramp more and yet another psuedo-answer to moon.
I don't really think you need a way to search up Lair of the Hydra since it doesn't have any built in protection or evasion. In most cases Quillspike or Rhonas the Indomitable would just be a better outlet for your mana, and they're both actually searchable.
3 months ago
Just as I thought, things already changing up haha. The Elvish Reclaimer inclusion was for a few reasons. It could fetch Sejiri Steppe to make a creature unblockable or untargetable, grab the Lair of the Hydra for swinging for the win, or land fix in the case of Blood Moon. Now, Boseiju, Who Endures takes care of the Blood Moon slot. And, Giver of Runes becomes the new one-drop, and it can do what Sejiri Steppe did but better. The only thing missing is a direct way to get the Lair of the Hydra out, but since Rhonas the Indomitable is searchable, I should be fine
4 months ago
Haha thats funny, that was one of my first thoughts, too. I get that it's a two card combo, but it's also really vulnerable, and not a perfect win. Maybe only 1 Quillspike mainboard?
Eternal Witness is in a rather unique slot, in that it can return a land, CoCo, or Chord to my hand, or any other creature. I've actually enjoyed how surprisingly useful it is, every single time I get it.
I do see what you're saying about the Blood Artist, though. It was just nice to be able to get a win con out of CoCo or Chord without having to rely on a Wish, but a lot of the deck has to do that so maybe I just get used to it haha.
I also understand about Rhonas as well, that's also just a weird feeling. Without an infinite mana finisher, it almost feels like that part of the deck is an afterthought. I feel like this new version of the deck, although statistically sound, would have nothing to do with infinite mana most of the time, if the only things in the whole deck are a land and a wish. Maybe Duskwatch Recruiter Flip or something instead? But I have just found Rhonas the Indomitable to be the most useful overall.
Lastly, in regards to cutting Melira for Anafenza, what would be the point? I get that Anafenza works for Devoted Druid, but thats basically it. Anafenza, Kin-Tree Spirit was supposed to be there to let -1/-1 counters be placed on creatures, but there's nothing to really take advantage of that. Not sure how I feel.
But wow, thank you again for all the work you've put in. It feels great to be finally addressing these aspects of the deck after all this time haha
4 months ago
Well, I never expected Quillspike to make it mainboard, first of all. I tried including spider and haptra, but they ended up being more of a 'win more' card as other cards covered the slots more or less, and they didn't synergize enough for inclusion main.
The reason I didn't include Eternal Witness is because you can basically use Endurance + Renegade Rallier for the slot. For Blood Artist, it doesn't really do enough on its own, so it's basically a combo piece, where you'd much rather have the other pieces of the combo (for infinite life) and be missing the wincon. At that point you can wait to draw into Glittering Wish or a scry tool/tutor for one to set up Glittering Wish if it wasn't already part of the infinite life combo (which most of them have access to).
To your point with Devoted Druid and only 2 Vizier of Remedies - I actually forgot to note that Melira, Sylvok Outcast doesn't work with Devoted Druid in my notes, so I did math assuming she does. In that case, I would -1 Melira, Sylvok Outcast and +1 Vizier of Remedies from the suggestion, so keep Vizier of Remedies at 3. However, if you see a lot of infect, you need to make the hard decision of Melira, Sylvok Outcast / Anafenza, Kin-Tree Spirit / 2nd Heliod, Sun-Crowned - removing 2nd Heliod would decrease your overall Collected Company hit rate from ~14.8% to ~13.3% which jumps you to basically 1/7.5 instead of 1/7.
As far as no (instant) infinite mana wincon, I felt you had enough other outs built in. There's of course Lair of the Hydra and now you also have Quillspike which you can attack with next turn (shouldn't really worry about the 'dies to removal' aspect, because they'd just remove one of your infinite mana pieces if they could). You also still have 4x Glittering Wish to find Impromptu Raid as well. None of the big creatures have trample now, but it's a trade-off. You could replace Endurance with Rhonas the Indomitable main, but I felt I needed to keep one form of gravehate mainboard, since you were kind of heavily invested before. If they are just nice options, then move Endurance to the side and you'll have the slot for Rhonas the Indomitable which is actually quite useful on its own as well, so it isn't a terrible inclusion. I just didn't have the space because I tried to use as many slots as I could for the 'better' combo pieces while trying to cut as few aspects that you had covered as possible.
4 months ago
Few Groupings / General Notes
- Multiple legendaries are bad
- Multiples of any grouping is bad
- Kitchen Finks is good in multiples (good value)
- Devoted Druid is decent in multiples (ramp)
- If a card is multicolored, running 3 or less copies main lets you run +4 virtual copies for
- SAC OUTLET + ANTI -1/-1 + Kitchen Finks (wincon sort of optional)
- SAC OUTLET + Heliod, Sun-Crowned + Kitchen Finks (wincon sort of optional)
- SAC OUTLET + Saffi Eriksdotter + Renegade Rallier + Lifegain Win-Con (not Dina, Soul Steeper
- ANTI -1/-1 + Devoted Druid + Mana Win-Con (sort of optional, but not as optional - a lot easier to die with infinite mana than infinite life)
- Devoted Druid + Quillspike
- Heliod, Sun-Crowned + Spike Feeder (wincon sort of optional) / Walking Ballista (sort of mana intensive and Walking Ballista can't be fetched for this, but you can do infinite damage with a lifelink Ballista with 2 +1/+1 counters)
Math to follow, just had to organize what I was going to be calculating for first.
4 months ago
Would you consider Heartless Summoning? It heavily reduces the mana cost of your big baddies, fits in an early 2-CMC slot, and has a minor setback when your guys are already strong. Also, you can easily start casting Acererak the Archlich by turn 3 and get value from the dungeons early.
5 months ago