Druids' Repository

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Druids' Repository

Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.

FelixCarter on You'll be Najello after I'm done with you

1 month ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

McToters on Stonebro

2 months ago

Nice brew! Druids' Repository + Aggravated Assault is a nice little combat combo.

king-saproling on Lathril (94%) let’s get 95!

3 months ago

Personally I would make these swaps:

Farhaven Elf (doesn't get lathril out faster) -> Alpha Status (makes lathril exponentially bigger every turn)

Kodama's Reach (same as above) -> Crown of Skemfar (same as above)

Wood Elves (same as above) -> Druids' Repository (functions like old gnawbone but way cheaper)

Golgari Findbroker (slow) -> Fallen Ideal (increases lathril's evasion, is a sac outlet, and functions similarly to Elvish Promenade while costing less and is usable every turn)

Realmwalker (unreliable) -> Toski, Bearer of Secrets

Shaman of the Pack (most useful when you're already winning, and not necessary even then) -> Imp's Mischief (strong in competitive games. for example it can let you steal an extra turn spell, prevent opps from removing lathril while you steal the removal effect, etc.)

Wellwisher (same as above) -> Might of the Masses (pretty much identical to Wirewood Pride)

king-saproling on Latrhil Voltron's deck ♥

7 months ago

You might like these: Ivy Lane Denizen, Immaculate Magistrate, Fallen Ideal, Vicious Betrayal, Pennon Blade, Veteran's Armaments, Chatterfang, Squirrel General, Cryptolith Rite, Song of Freyalise, Druids' Repository, Storm the Citadel, Return of the Wildspeaker, Patron of the Orochi, Awakening.

Personally I would cut these cards: Blanchwood Armor, Familiar Ground, Prodigious Growth, Rune of Might, Lashwrithe, Loxodon Warhammer, Blackblade Reforged, Nissa Vastwood Seer, Poison the Cup

GoldenDiggle on Warweaver's Chant

7 months ago

How's it going man? I like Thanatis and believe the spider is an interesting way to promote table interaction, in more ways than one.

Timeless Witness is a self recurring Eternal Witness, which is useful as recursion, and may be psudeo 'unblockable' as killing it means it gets both beefier and extra value.

Kamahl, Heart of Krosa, Ruric Thar, the Unbowed and Grand Warlord Radha all fit in nicely here. Kamahl literally beats face with your team, notwithstanding his land pump ability. Ruric Thar is good hate on noncreatures, directly making the casting player an easier target (great with lifelink). Radha is just a creature Druids' Repository. Sure, she may be 1 cmc more, but she pays for herself the turn she is played by attacking.

Archetype of Endurance can help you protect your field, as both an anthem and form of protection, it has great usage. The other two Archetypes, Archetype of Aggression and Archetype of Finality are slightly redundant, as you have other options, but could be useful. Urabrask the Hidden is an honorable mention as well, but messes with Thanatis a bit.

Ring of Thune seems underwhelming, aside from giving cheap vigilance, I'd suggest Avarice Amulet, as it shifts focus off of your better creatures and provides a value engine for your opponents to squabble over. There's always Glaive of the Guildpact if you're set on equipment, but I prefer a creature with a pushing effect such as God-Eternal Rhonas or Sigardian Zealot

My main point is, in an aggressive deck, having creature value engines is best as they can attack, though I'm sure you already know that. Either way, deck looks sweet, keep at it my man!

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