Joiner Adept


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Joiner Adept

Creature — Elf Druid

Lands you control have "Tap: Add one mana of any color to your mana pool."

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Joiner Adept Discussion

NoSoyYucateco on More Cards, More Fun

6 days ago

Joiner Adept costs half as much. It's a creature, so it is less resilient, but it can be nice having that 2/1 body to block with when you don't really need her anymore. Gemstone Array makes a lot more sense in decks that don't have green at their disposal. It can be nice to store mana from Kydele, but oftentimes when she is producing that much, that becomes less and less necessary.

Either way, I wouldn't add Joiner until you have already added all the ramp spells you can, since Joiner doesn't ramp.

As for drawing them late in the game, it is usually still a good idea to cast them, and you'll be drawing plenty of extra cards, so they won't feel like dead draws so much. But the beauty of Faithless Looting and Careful Study is that they help you sculpt a good hand on turn 1, or dump cards you don't really need later in the game and replace them with more gas.

Another cut I noticed you can make, by the way, is Primal Amulet  Flip. You don't have that many instant or sorceries, so it will only ramp a small portion of your deck, and will very seldom flip. If anything, it is just a big target for removal that you don't need.

DrkNinja on Atraxa's Acid-Fest

2 weeks ago

Still not a fan of pernicious deed, it hurts a lot of the things that you run. I also think that you may have a tad too many sorceries, I'd rather see more instant speed things, so you can react to players instead of using all your mana on your turn and not being able to stop things. Fun fact, Blue is the strongest color in MTG. So I feel like there should be more blue here; Counter magic (Fuel for the Cause is great here) and I can't stress Rhystic Study enough in multiplayer. I'd still suggest a mana fixer such as Prismatic Omen (this is an amazing card with Collective Restraint), Chromatic Lantern, or Joiner Adept to help you get the colors you need when you need them; in fact a card I usually don't like that is great in walkers is Gemstone Array because of all the proliferating. Also since you don't like Inexolerable tide, try Contagion Engine its an amazing card especially here. Side note, I recommend when you get a Rings, make sure to put in a Basalt Monolith as well because it's infinite colorless mana. Last thing, Teferi, Temporal Archmage and Captain Sisay are mandatory here. Recently all planeswalkers got their Super text changed to "Legendary Planeswalker" so Sisay can fetch any planeswalker in your deck at whim, and Teferi allows you to use your planeswalker abilities to react to players AND once every turn on EVERY players turn.

Ok I'm done now. Thanks for listening to me, I appreciate it. All I do is build EDH decks so I've got the typical casual meta down.

DrkNinja on (Super)Friends with Benefits

3 weeks ago

YOU MUST ADD Captain Sisay, Teferi, Temporal Archmage AND Rhystic Study! They are WAY too broken not to play.

Cut Simic Nissa, Cut Cursed Garruk, Cut your gideons unless you are playing more of them, Cut all your jace's but unraveler, Cut Lord Of Innistrad, Cut Tezz if you aren't going to play more rocks, Cut Planar Bridge, Cut Pernicous deed, Replace vindicate with Utter End Cut Grim Affliction, Cut Putrefy, Replace Day Of judgement with Wrath of God, and finally cut Steady Progress. Most of these cards your walkers should be replacements for or aren't good in a walker deck.

Also I'm not a huge fan of the Eldrazi titans (blightsteel included) because they are just no fun. Walker decks are powerful and fun.

Cards to add or at least think aboutCounter magic of any kind

If you have any questions about why let me know.

Mick-Tis on Welcome to Rikers Island

1 month ago

Shinwizzles First off before I forget; Thanks for the review.

To answer some of the choices you suggested. I had Thalia, Guardian of Thraben but it hurt me more than my opponents.Bonds of Mortality also gets rid of indestructible. which is good against those type of creatures like the mono colored deities.Joiner Adept believe or not; puts in work. She is left alone a lot of the time. IDK how I don't have a Chromatic Lantern in there. I think i have both in I have Heliod, God of the Sun so I don't have to use derevi's ability to untap my dudes. Teeg is too expensive for me right now. I like the way you think though. Vedalken Mastermind is mostly to bounce my stasis at the end of my opponent's turn. ooze is just there for spot graveyard removal. Upon further review; there's some cards on this list that I know i cut.

Shinwizzles on Welcome to Rikers Island

1 month ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

slim_chanc3 on Meet the Straw Man

2 months ago

Prolly Joiner Adept, with Reaper King out the Stunt Double is also a destroy at instant speed.

yungxak on Meet the Straw Man

2 months ago

A hasty clone would be useful if I were looping Lightning Crafter. I may cut Stunt Double (the flash hasn't proven as beneficial as I had originally hoped) or Joiner Adept (it's been mostly a bad draw and hasn't really helped my manabase since I invested in better lands). Are there any others you'd suggest adding or cutting?

yungxak on Meet the Straw Man

2 months ago

A hasty clone would be useful if I were looping Lightning Crafter. I may cut Stunt Double (the flash hasn't been proving as beneficial as I originally hoped) or Joiner Adept (it's been mostly a bad draw any hasn't really helped my manabase since I invested in better lands). Are there any others you'd suggest cutting or adding?

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