Joiner Adept

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition Rare
Fifth Dawn Rare

Combos Browse all

Joiner Adept

Creature — Elf Druid

Lands you control have "Tap: Add one mana of any color to your mana pool."

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Joiner Adept Discussion

Philigan87 on You can't afford my friendship

9 hours ago

Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!

Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere

Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.

You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.

Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.

Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?

The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:

Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.

Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?

Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?

Eerie Interlude and Illusionist's Stratagem are good for re triggering etb's, no question, but I'd be more tempted to bring in some reliable removal instead.

Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.

Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.

Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.

Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?

That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)

Atavistic on Horde of Notions: Tribe of Elementals

2 weeks ago

KeelHaul10

Some interesting suggestions there that I certainly had not thought of. I will absolutely agree on board wipes being lacking and definitely plan to get a Wrath of God or something similar to give me an additional option in that area. I like your suggestion of Child of Alara - it's undoubtedly a solid card for a five-colour deck - but I hadn't included it as it isn't an Elemental, and for this deck I didn't want to deviate away from that unless absolutely necessary (see Burnished Hart and Sylvan Caryatid as the main examples in the current list).

The same applies for Sunburst creatures, but that is also influenced by the fact that they are pretty random and, barring your favourite, I've not seen many that particularly excite me. It's part of the reason that I demoted Woodland Wanderer to the Maybeboard as, while Converge could cause it to be a 6/6 with Vigilance and Trample, it just isn't very exciting and doesn't exactly do an awful lot.

When it comes to Rhystic Study, I've only seen one player in my LGS's playgroup use it, and it doesn't seem to draw hate so much as it just causes everyone to roll their eyes and accept it. That being said, that player's Study is usually the least of our concerns, so maybe it would draw hate in my deck. I'll have to playtest the deck to see how that ends up going, and then decide what to do with it.

I was considering getting Joiner Adept at one point as a budget replacement for Prismatic Omen, but at the time I felt that the Adept was too vulnerable because it's such a small body. That being said, its ability is definitely better than that of the Caryatid, so I will definitely have to consider it. Pulse of Llanowar is an interesting card that I've never seen before, but it seems a bit random for my liking and, in the early game at least, seems like it could be as irritating as it could be helpful. Also, how would it interact with Prismatic Omen? I ask this because it seems to me as if this would pretty much cancel out the Omen due to every land I control having every basic land type. Granted, this would only affect my basic lands, but it still seems somewhat problematic.

As for whether I need the Walls or not, that will have to be something else I investigate after some playtesting, as it doesn't seem strictly necessary to me just from the decklist, but maybe actually playing the test will flag that as an issue.

KeelHaul10 on Horde of Notions: Tribe of Elementals

2 weeks ago

+1 From me, mate! This deck looks baller. Although, boardwipes look lacking. Does Child of Alara do anything for you? If you're looking for mana fixing, may I recommend Pulse of Llanowar and Joiner Adept? since you run 5 colors, maybe sunburst would appeal to you? Suncrusher (My personal favorite, but maybe not viable in this deck)?

To make room, may I suggest cutting Rhystic Study? Before everyone goes apesh!t let me reason: It draws a lot of hate, and since you're behind in terms of taplands, perhaps drawing attention to yourself while being behind aint a great thing, but the two could cancel out.

And finally, you just might need a good old wall. Wall of Fire, Wall of Ice, Moaning Wall. something to prevent you taking damage or making really unfavorable trades. Beautiful deck, may you acquire the shock lands easily and cheaply.

Or if you're playgroup/LGS is cool with it, just make foil alternate art proxies via printer and Scribus.

Mandalorian on Experiment Kraj: Mr. Steal Yo' Bitch

4 weeks ago

Chromatic Lantern for more Joiner Adept effects. Same with rocks like Fellwar Stone.

Dismiss into Dream, Devoted Druid goes infinite with some stuff like Hardened Scales, Krosan Restorer, Knacksaw Clique can untap your Kraj but with upside and more utility than cards like Simic Ragworm, same with Pili-Pala, Sage of Fables.

oliveoilonyaasscureshemorrhoid on ''It's Ok,They're just slivers''

2 months ago

Well some of the lands are rather expensive, but like Tropical Island and such, but I'm surprised they aren't banned yet. There's also filter lands, they fix mana instead of produce; there's pain lands, there great and low price, but might deal a bunch of damage in a five color deck with Glacial Chasm or something. The fetch lands are ok, they can tutor for shock lands or the new amonkhet lands, but usually you'll end up loosing three life and it takes up a land in your deck.

In my opinion, if you're running a bunch of fetch lands, I would consider more mana fixing cards; there's Joiner Adept, Chromatic Lantern, Prismatic Omen, Mycosynth Lattice, or Amulet of Vigor (like buford420 mentioned). If I ran a five-color deck, I would most likely keep the shock lands and at least two of the mana fixing I just mentioned, and choose between the amonkhet lands or fetch lands (even with Crucible of Worlds, Splendid Reclamation, Life from the Loam, etc). In addition, I would have Urborg, Tomb of Yawgmoth, Reflecting Pool (alongside your Exotic Orchard), and a bunch of the lands I mentioned in my other comment (any color immediately).

I'm always here, if anyone else needs help too. Hope this helps

mazrimtaim on None

2 months ago

I am looking for a copy of Progenitus for my new commander as well as a Prismatic Omen and Joiner Adept for some mana fixing. if you have any of these I have my binder as well as a few unlisted things

mazrimtaim on Need progenitus and mana fixers

2 months ago

I am looking for a copy of Progenitus for my new commander as well as a Prismatic Omen and Joiner Adept for some mana fixing. if you have any of these I have my binder as well as a few unlisted things

MrFrog on Animar EDH - explosive non-infinite

3 months ago

JaysomeDecks Thanks for your feedback!

About Shrieking Drake and Man-o'-War, I used to run both with dream stalker as well. Eventually found out with the current mana ramp in the deck it isn't really necassary to get animar himself. (which gives you a huge tartget as it is) It is nice to get him out as soon as possible, but i don't want to rely on him to much.

With all the comparibles and different other cards out there I'm absolutely clueless what I should get out for possible replacements.Instead of Chromatic Lantern i used to run Joiner Adept (for animar counters as well) but found out it doesn't do as much in comparison to the other cards.

I have thought about Vizier of the Menagerie, Deepglow Skate and Increasing Savagery and I am seriously considering them. They do look like they do amazing things, but still wouldn't know what to replace them with.

Paradoxical Outcome does look like a card i'm really interested in. I have more or less moved to a much more interactive deck. (instead of a full on creature deck with Primal Surge) One board wipe still messes me up really hard but I have a lot more interaction to get myself out of it. This looks like a great addition.

Again great thanks for your input!

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