|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
Creature — Elf Druid
Lands you control have "Tap: Add one mana of any color to your mana pool."
Price & Acquistion Set Price Alerts
|Have (10)||rebelteddybear , sonnet666 , Mousemke , Psycheretic , bakeraj4 , abby315 , maR2307 , orzhov_is_relatively_okay819 , Fooo , firemind12|
Joiner Adept Discussion
3 weeks ago
OOMJasonDavis with Amulet of Vigor it helps make it so that the dual lands I have in this deck come out and are available to be used immediately. Joiner Adept is there to help mana fixing so I don't have to worry about what lands I need out. Diabolic Tutor is there because I can only afford to run one Doubling Season and I want to make sure I can get it out as frequently as possible. And the Cataclysmic Gearhulk is there for a mini board wipe. However, due to this deck being in its begging stages some of those cards may go out. What board wipes would you recommend? Thank you for your comment!
3 weeks ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
4 weeks ago
2 months ago
Hey, you asked for my advice. Consider narrowing down to a couple of strategies and cutting the rest? An important question is, how is the deck going to function if you don't have Ramos in play? Don't count on having his mana at all times. I would start by cutting a lot of the good stuff bombs and additional combats; you don't need these cards. They may be fun, nice to envision casting them with Ramos's mana, but they aren't practical. I would also cut the wheels or consider adding some options which can take advantage of getting cards out of the graveyard.
My suggestions are:
- Birds of Paradise
- Atraxa, Praetors' Voice
- Kess, Dissident Mage
- Eternal Witness
- Bloodbraid Elf
- Abzan Charm
- Jund Charm
- Bant Charm
- Esper Charm
- Sultai Charm
- Swords to Plowshares
- Sphinx's Revelation
- Supreme Verdict
- Demonic Tutor
- Vampiric Tutor
- Enlightened Tutor
- Worldly Tutor
- Bring to Light
- Prismatic Omen
- Joiner Adept
Other than Progenitus my suggestions will decrease the avg. CMC of this deck and allow you to focus on the more important cards rather than playing so many high casting cost cards which will be a hindrance much more than a strength in games where you don't have Ramos in play.
Playing tutors is better than playing so many good stuff bombs. It's better to play only a few good stuff bombs and then use the tutors to tutor for them directly when you want them. Tutors can help at all times in a game. In the early game to get cards that can help to cast Ramos and power him up and then later to find the bombs you want to use Ramo's mana with.
Charms are very good with Ramos, but more importantly they're good when Ramos isn't in play because they give so many options. They're also excellent with cascade.
Prismatic and Joiner are additional Chromatic Lantern effects. This effect is very important for the deck to function without Ramos's mana.
Kess is amazing with tutors and charms being able to cast them a second time from the graveyard.
Good luck with your deck.
2 months ago
I figure you're limited by your collection, but you'll want less of the dragonlords and more of the fate reforged versions if you want really good tribal synergy. Otherwise you're really just running a goodstuff dragons build.
2 months ago
Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!
Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere
Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.
You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.
Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.
Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?
The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:
Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.
Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?
Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?
Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.
Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.
Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.
Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?
That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)
2 months ago
Some interesting suggestions there that I certainly had not thought of. I will absolutely agree on board wipes being lacking and definitely plan to get a Wrath of God or something similar to give me an additional option in that area. I like your suggestion of Child of Alara - it's undoubtedly a solid card for a five-colour deck - but I hadn't included it as it isn't an Elemental, and for this deck I didn't want to deviate away from that unless absolutely necessary (see Burnished Hart and Sylvan Caryatid as the main examples in the current list).
The same applies for Sunburst creatures, but that is also influenced by the fact that they are pretty random and, barring your favourite, I've not seen many that particularly excite me. It's part of the reason that I demoted Woodland Wanderer to the Maybeboard as, while Converge could cause it to be a 6/6 with Vigilance and Trample, it just isn't very exciting and doesn't exactly do an awful lot.
When it comes to Rhystic Study, I've only seen one player in my LGS's playgroup use it, and it doesn't seem to draw hate so much as it just causes everyone to roll their eyes and accept it. That being said, that player's Study is usually the least of our concerns, so maybe it would draw hate in my deck. I'll have to playtest the deck to see how that ends up going, and then decide what to do with it.
I was considering getting Joiner Adept at one point as a budget replacement for Prismatic Omen, but at the time I felt that the Adept was too vulnerable because it's such a small body. That being said, its ability is definitely better than that of the Caryatid, so I will definitely have to consider it. Pulse of Llanowar is an interesting card that I've never seen before, but it seems a bit random for my liking and, in the early game at least, seems like it could be as irritating as it could be helpful. Also, how would it interact with Prismatic Omen? I ask this because it seems to me as if this would pretty much cancel out the Omen due to every land I control having every basic land type. Granted, this would only affect my basic lands, but it still seems somewhat problematic.
As for whether I need the Walls or not, that will have to be something else I investigate after some playtesting, as it doesn't seem strictly necessary to me just from the decklist, but maybe actually playing the test will flag that as an issue.
2 months ago
+1 From me, mate! This deck looks baller. Although, boardwipes look lacking. Does Child of Alara do anything for you? If you're looking for mana fixing, may I recommend Pulse of Llanowar and Joiner Adept? since you run 5 colors, maybe sunburst would appeal to you? Suncrusher (My personal favorite, but maybe not viable in this deck)?
To make room, may I suggest cutting Rhystic Study? Before everyone goes apesh!t let me reason: It draws a lot of hate, and since you're behind in terms of taplands, perhaps drawing attention to yourself while being behind aint a great thing, but the two could cancel out.
And finally, you just might need a good old wall. Wall of Fire, Wall of Ice, Moaning Wall. something to prevent you taking damage or making really unfavorable trades. Beautiful deck, may you acquire the shock lands easily and cheaply.
Or if you're playgroup/LGS is cool with it, just make foil alternate art proxies via printer and Scribus.