|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Fifth Dawn (5DN)||Rare|
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Creature — Elf Druid
Lands you control have "Tap: Add one mana of any color to your mana pool."
|Have (6)||releasethedogs , Narueled , , agardels , AlbinoLion , jhTheMan99|
|Want (14)||zn.tportlock , widell , LastCall , EdwinSmithIV , xafeara , Jspeed , JannieB , flipdipple , redarrow4403 , Clones16 , QBrick , boneSANITY , Vialheart , Xelgion|
Joiner Adept Discussion
2 weeks ago
Mana fixing: Alloy Myr , Abundant Growth mana fixing for 1 green, Pyramid of the Pantheon , Fellwar Stone , Fertile Ground , Joiner Adept , Manamorphose , Pillar of Origins only helps with Ur, Sphere of the Suns , Sylvan Caryatid , Trace of Abundance could be hard to cast, Chromatic Lantern , Coalition Relic , Commander's Sphere , Darksteel Ingot , Draconic Disciple , Manalith , Opaline Unicorn , Shaman of Forgotten Ways , Vessel of Endless Rest , Crystalline Crawler
The point is you need a bunch of artifacts or low drops that add mana or fix your mana. This way you could focus on lands that don;t come in tapped or lands that are limited to playing different spells. If they draw a card in some way that is ideal as well.
1 month ago
Alright so I gave the deck a couple play tests. 34 lands is decent enough for a control deck, you might want to consider running 35-36 if you don't want to add any low drop dorks. Some card changes I would consider actually would be:
- Solemn Simulacrum -> Windfall
- Utopia Sprawl -> Wild Growth
- Animate Dead -> Elvish Mystic
- Joiner Adept -> Llanowar Elves
- Utopia Tree -> Birds of Paradise
The reason for the changes above is that I noticed for the IsoRev combo, you don't run the unfair mana rocks so getting it to trigger +3 or more mana early game is quite difficult which is why more dorks may be needed. Animate Dead is awkward unless you want to use it to steal other people's shenanigans, but as of now doesn't further your gameplans. Joiner Adept is okay, but doesn't ramp you and fixing mana base isn't too bad when you have dorks. Utopia Sprawl is awkward when you don't have a developed mana base so getting it on a forest is a bit harder, Wild Growth makes a decent change until you have access to fetches and duals. Solemn is usually alright, but with no outlet to constantly draw cards, Windfall would be a tad bit better to fill your grave for delve as well as hand disruption and CA.
I am a bit iffy on Mul Daya Channelers but I can see why it's in there. I just don't like revealing the top card of the library if there is no additional effect that digs you deeper like for ex. Oracle of Mul Daya or Vizier of the Menagerie. If you do switch it out you can use that as a flex spot for more tutors or maybe Green Sun's Zenith/Diabolic Intent.
Aside from that, whether or not it's worth buying is dependent on you. If you love the deck than of course! Imo, when you own the deck and spend the time revising and making it the best to suit your style of play, that's when the true value of the deck comes forth. I have been playing my Teneb and Intet deck since I got into EDH over 4 years ago, they had gone over more than 20 iterations but the journey and memories there are irreplaceable to me and was well worth it.
Hope that helps! ^^
2 months ago
Hey, this is a good start, nice base of Elves and interesting choice to use Muldrotha as Commander for tribal Elves; I haven't seen this before. When I see something new with Elves I get excited :) Elves having access to both blue and black gives you some great options of under played Simic and Golgari Elves. Even though this is Elves and ramp, consider expanding on the idea that Muldrotha's ability lets you play multiple types of permanent cards not just creatures from your graveyard even the same turn? You can only play one creature a turn from the graveyard with Muldrotha unless that creature is an artifact creature or enchantment creature, but Elves have neither. There's only 5 nonland cards that are permanents that aren't creatures here.
Consider expanding on the use of enchantments? I'm not saying to cut a lot of Elves you still want them, but have a more well rounded mix of nonland permanent cards to also take better advantage of Muldrotha as Commander. Consider this ratio: 35 lands/30 creatures/10-15 enchantments/5-10 artifacts/5 instants/5 sorceries? Instead of playing a lot of instants and sorceries instead play enchantments that do the same thing or nearly equal effects. For instance Unearth is a good card for reanimation, but so is Animate Dead and Animate Dead can be cast from your graveyard thanks to Muldrotha, where as Unearth outright can't.
All my card suggestions are budget, no card over $6 and most are $1 or less. Cards to consider adding:
- Ezuri, Renegade Leader
- Momir Vig, Simic Visionary
- Edric, Spymaster of Trest
- Underrealm Lich
- Joraga Treespeaker
- Elves of Deep Shadow
- Quirion Ranger
- Beast Whisperer
- Imperious Perfect
- Elvish Clancaller
- Reclamation Sage
- Wirewood Herald
- Farhaven Elf
Ezuri is a huge payoff for playing tribal Elves and ramp, repeatable Overrun a ton of times and attack with a huge trampling Elf army. Momir's ability seems great with Muldrotha since you can play green and blue cards from your graveyard with her. Other cards that give you benefits when you cast creatures such as Beast Whisperer, Lifecrafter's Bestiary seem excellent with Muldrotha and Elves. You're still casting creatures from your graveyard with Muldrotha even though her ability says play, that still means cast. The only reason her ability says play and not cast is because you can play a land, you can't cast a land. Underrealm can be repeatable source of draw/card advantage and adds self-mill which is good with Muldrotha.
- Animate Dead
- Seal of Primordium
- Secrets of the Dead
- Pernicious Deed
- Mystic Remora
- Vessel of Nascency
- The Eldest Reborn
- Song of Freyalise
- Commander's Sphere
- Lifecrafter's Bestiary
- Chromatic Lantern
- Wirewood Symbiote
- Regal Force
- Eternal Witness
- Sakura-Tribe Elder
- Fleshbag Marauder
- Viscera Seer
- Thunderfoot Baloth
Other than Blightsteel Colossus and Rune-Scarred Demon the other big creatures you're trying to ramp into aren't really worth it because they're just big creatures who don't give you any value. With Muldrotha you can really take advantage of creatures who give you value when they ETB (enter the battlefield) or die because you can potentially repeatedly play them each turn from your graveyard. Getting a continuous source of value from many single cards is very good in Commander. Symbiote and Quirion Ranger is a combo with Archdruid/Priest/Channeler letting you tap and untap them many times a turn to make a lot of mana.
As far as playing three colors with Elves it can be problematic because green is the most important color to be able to cast the one drop green Elves consistently you need a ton of Forests. My advice is to play primarily green (20x Forests) and just light splash the two other colors (2x Swamps, 2x Islands and 11-12x dual lands) in the manabase. Joiner Adept and Lantern can be a huge help here with land color fixing. It's better to play more Forests and then use other cards to get blue and black such as Tribe Elder, Farhaven, etc.
Good luck with your deck.
2 months ago
Welcome to Tapped Out, @yarrsome!
Something with the same ability as Birds of Paradise will likely have a higher CMC(converted mana cost). Utopia Tree, Sylvan Caryatid and Drover of the Mighty would be a cheaper alternative and costs more. Chromatic Lantern or Joiner Adept can replace Gilded Lotus, allowing all your lands to produced wherever mana you need. I'd avoid all of the three color lands, unless you want to drop money on an Amulet of Vigor, other wise I'd go for check lands like Clifftop Retreat, Hinterland Harbor, Woodland Cemetery, Drowned Catacomb, Sunpetal Grove, Dragonskull Summit, Rootbound Crag, Glacial Fortress, Isolated Chapel and Sulfur Falls.
3 months ago
5 months ago
Ok, first things first: Melira and Devoted Druid don't work the way you think they do. Since Melira, Sylvok Outcast prevents counters from being put on, you can't pay the cost of the ability, so you can't activate it. The Vizier of Remedies is specifically worded so that it is possible. This doesn't mean either are bad, as they still go off with persist or the vizier, but its something you should keep in mind. You probably knew that, but just in case :P
Ditch Solemnity. You have an eight of main board, its unnecessary.
Oracle of Nectars is far too slow to be any good, it'll be turn four before you can activate him, and against burn you'll be already dead by then. Maybe Auriok Champion or Kor Firewalker, they do the same thing turn 2 (for quite alot of devotion however, if you want a less devotion heavy option, maybe Life Goes On? That's way more than the oracle will get you, for much less mana).
Graveyard hate. As nmiller said, relic is an option. Grafdigger's Cage is another.
Fracturing Gust fucks up affinity, and can also get rid of problem enchantments if you don't mind losing your own (which you don't cos u have none). Use it instead of Kataki, War's Wage, cos it also hits enchantment decks too
Six pieces of removal in the side is a bit much.
Damping Sphere fucks tron and storm.
Leyline of Sanctity fucks burn, 8-rack and anything that targets you. Your playing white so should be hardcastable if you pull it late.
Last point, why no mainboard payoff 4 infinite mana?? You can chord for Emrakul if you go infinite, or just simply hard cast her. Also Walking Ballista can also function as a body, removal, or psuedo-card advantage if your flooded, as well as being a payoff both on the field and in the hand. You can't chord for it, but you can chord for Duskwatch Recruiter Flip and use your still infinite mana to search for it. Recuiter is a mad card btw. Digs like a madman.
6 months ago
Expanding on whatLord_Olga mentioned there are more cards that could give you access to elf tokens to accelerate the win con.
Yeva, Nature's Herald | Prowess of the Fair | Jarad, Golgari Lich Lord | Nath of the Gilt-Leaf | Thornbow Archer
Joiner Adept | Essence Warden | Dwynen, Gilt-Leaf Daen | Elves of Deep Shadow | Gnarlroot Trapper
6 months ago
Some recommendations that jump out at me are
Joiner Adept occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%