Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."


Latest Decks as Commander

Mortarpod Discussion

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.


Mavalava on Living Weapon Slayer

6 months ago

CaveBoy - LOL, Thud is fantastic. I do have Fling in the Maybeboard. Thud economically is good value for sure -- 1 Red to fling our buffed creature? Fantastic! My only concern is the sorcery speed of Thud , however since a part of the idea of this deck is to lean more on the casual side, Thud does make a good fit if you wanted to go through the fling-card route. I'm holding off on that personally to give more of a chance for the Living Weapon themed Mortarpod to shine in combination with a pumped up Fireblade Charger , in terms of big damage. Thud / Fling is technically better, as it's basically doubling Fireblade Charger 's effect, but this is supposed to be a Living Weapons deck! I wanna use Mortarpod ! Haha. That being said, it does become even more compelling to use if you were to swap out Warren Instigator for the Maybeboard-card, Korlash, Heir to Blackblade . A lovely card for the deck in many aspects and to myself (I love the look of that Future Sight border sooo much -- they're my favorite aesthetically), Korlash, Heir to Blackblade with a Lashwrithe and/or Cranial Plating will make him a big boy. If you happen upon a 2nd copy in hand, you can buff while also ramp, and of course if you were to have Thud or Fling , you're dishing out some spicy damage. Lots of fun ideas here!

Gontilordofmtg on The Dwarven Toolbox

7 months ago

Mortarpod That's actually super funny, considering that I've really only seen Worldgorger Dragon played in high powered games alongside Animate Dead . In terms of removal, Spine of Ish Sah is the first thing that comes to mind as direct removal. Mirage Mirror can become a protection piece depending on what is on the battlefield. Hoarding Dragon can provide an interesting interaction where you get a big flying blocker for whatever is coming at you, and provided it dies in combat, get to tutor an artifact to your hand. My favorite card is Colfenor's Urn . If you have three or more of your big dragons/artifact creatures, you can instantly recover from a boardwipe and will have a massive advantage.

Suns_Champion on United States Marine Kor | Akiri, Fearless Voyager

1 year ago

The Custom Categories have been updated with a "Living Weapon" section, including

I think these are the coolest way to take advantage of Akiri's ability for as few cards as possible, and I expect to see this line-up and probably more of the 4-6 cmcm ones in most Akiri lists.

I'm still looking to better take advantage of Akiri's protection ability. Leonin Shikari will help with that, and there's some instant-speed-equiping equipment/enablers out there like Healer's Headdress, Sparring Collar, Auriok Windwalker, Brass Squire, Magnetic Theft... do these all seem worth it? What are y'alls thoughts?

EightsTheHobo on Thirteen and the Ability of Trees

1 year ago

Koka My Idea behind it, is to attach Mortarpod to Tree of Perdition, play the Morbid ability on Tragic Slip, Exchange life totals with my opponent, then use the sacrifice ability on Mortarpod to ping them for their last health point. I'm thinking a problem could be, not being able to activate the Morbid ability. But if I'm able to, I think it'd be a fun little combo!

StopShot on Help me foolproof this infinite …

1 year ago

SynergyBuild, Mmm, I don't really name them unless something really catchy strikes me. Perhaps "Ashes to Ashes" because one card has Ashnod in it and the other is a pyromancer with the combo name alluding to death in namesake to the Nim Deathmantle.

But in all seriousness I think the Library of Leng is the all star of this combo given the delightful interaction it plays in it. Perhaps the combo name should have some allusion to death and literature. In a way though this all sort of reminds me of the card Faithless Looting and if the wincon is going to be Mortarpod or Walking Ballista perhaps you could call it "Faithless Shooting."

I do think better names could be given, but those are what immediately comes to my mind.

StopShot on Help me foolproof this infinite …

1 year ago

Well, since we have the arguably best solution to Hole A and Hole B, Library of Leng, all we need is the best solution to Hole C, the win condition. After some careful thought I believe the best win condition for this combo is Mortarpod. Here are my thoughts why.

When comboing off we want to spend as little excess mana as possible. The reason why is out of concern for Hole B. The more cards and mana we have to spend to complete the combo the more likelier any given land block in our deck can end our combo. What's convenient about Mortarpod is its completely colorless to cast so we don't have to find an extra colored mana to cast it unlike Impact Tremors or Laboratory Maniac and it produces a token we can sacrifice right away to Ashnod's Altar which means we get the mana back that we spent on it making it a to effectively cast unlike Walking Ballista or Blasting Station which would cost us and respectively.

With Library of Leng we can effectively cycle back two nonland cards from our library as many times we want granting us infinite tokens and thus infinite colorless mana as well. Mortarpod will simply do the rest. While Mortarpod as our win condition won't be able to bypass every problem our opponent's throw at it, I believe it is the easiest piece to set up and it can also remove all our opponent's creatures if we're unable to remove our opponents. I would run Walking Ballista as a back-up card for Hole C in the event we lose Mortarpod.

At this point I think I am satisfied with the solutions given for this combo.

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