|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Conflagrate deals X damage divided as you choose among any number of target creatures, players and/or planeswalkers.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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2 weeks ago
First I'd suggest you edit your deck list and under Format where it says Standard, change this to Modern. EDIT - Ugh, I can't actually suggest the linked cards because your deck is in the wrong format. :-(
I can think of maybe three ways to help fix your mana, that don't involve splashing green (not you Scuttlemutt or Vesper Ghoul), the first is Lotus Bloom. The second is in a similar vein Pentad Prism, slightly less efficient though. The third is a 2 card combo Invisible Stalker + Dowsing Dagger Flip, obviously this would dilute your deck more than the first two options, but maybe?
Fog effects will protect your Planeswalkers Darkness, Holy Day if you are worried about creature damage, Apostle's Blessing will work in most cases (sigh, Eldrazi), both would require you to keep 1 mana open though, then again your a control deck with counter-spells, so that shouldn't be an issue.
Your last issue is the toughest to provide a solution to, maybe Myth Realized, Cryptic Serpent? Left-field Laboratory Maniac, if you Ad Nauseam on your opponents turn or Conflagrate, if you Ad Nauseam on your turn? I'd also suggest a Boseiju, Who Shelters All in your sideboard, to protect the combo kill...
Thats all I've got, hope this at least gives you some ideas, good luck with your brew.
1 month ago
I have certainly looked at those cards while going through my collection. The mana isn't really too much of an issue, and only ever seems to give me trouble when I keep one landers and don't hit a Dakmor Salvage or Life from the Loam. The dredge mechanic essentially makes it so that I don't need cards in hand for the most part - whatever lands are in my opening hand are likely to be my only lands until I hit Loam, at which point there is no real issue finding the colors I need. The only thing I need to be wary of is making sure I have access to Red, Black, and Green mana by turn 2 and in the right quantities. Usually Double red, single black, and single green are all I need for Conflagrate and Life from the Loam, but sometimes I need access to double black to cast Bloodghast or two Gravecrawlers, and I can't rely on loams or Conflagrate. Bad drawss leave me with one or two lands without the right color spread, but even these hands can manage to get 11 power by turn 2 or 3 if I'm very lucky. More consistently I get 2 lands with access to a third by the third turn and can muster 8-12 power.
1 month ago
I meant Treasure Hunt, not Cruise. I was thinking of dumping the lands into a Conflagrate, Land's Edge, Lightning Storm, or something similar. I forgot to explain that line of thinking in my first post; this hypothetical deck would be built off my current Nin, the Pain Artist structure.
I like the idea of Plasm Capture, and will incorporate it into my list. Thanks for the feedback!
2 months ago
Sideboard Note: if you are going to play Stain the Mind you have to know what sweepers each deck is playing otherwise you are throwing away game 2.
2 months ago
you hold Surgical Extraction for the pay off cards unless you have a fast clock on board. Bloodghast, Narcomoeba and occasionally Conflagrate in response to Life from the Loam are the main targets. there is alot to consider with extraction vs dredge. A simple example: if you're gonna surgical bloodghast, you cant wait for their landdrop. if they play a fetch they can double-trigger ghast and nullify extraction.
Surgical isn't easy to navigate, but if you do it correctly, its great.
ignore the enablers (some corner cases excluded). Dredge is actually very threat-light. if you can keep Amalgam from triggering, thats a winning game.
i also regularly extract Creeping Chill but that comes down to math. if you can survive all 4 chills + conflagrate, you just let it happen and wait to hit their actual threats. thats a game to game call you have to make.
3 months ago
Hey friend. I'm glad you have some casual decks -- makes me feel a lot better about making this cEDH, since the last thing I'd want is to help you build an expensive deck that you'll never play(: I'd advocate using proxies on this one before you buy expensive cards in paper. Most playgroups are fine with that, especially for WIP decks like this, which will save you a LOT of money as you iterate on what works best here.
Reito Lantern is not really a combo piece... I mean, you can tutor anything out with Sunforger repeatedly, but you'd need to already have infinite colored mana AND naturally draw the Lantern, which is kinda a long shot. If you already have infinite colored mana (or even infinite colorless and two colored sources), just cast Fireball, Aurelia's Fury, Comet Storm, or Conflagrate, you know?
You did a good job with 5- and 6-drops. Your next cutting-floor task: cut everything (besides removal/etc) that only combos with one card. Guttersnipe, for example, might deal 10 damage to each opponent over the course of the game, but that's so negligible when you could be slinging Comet Storm for 3000. Also cut Brisela. Neither card is a staple on its own, and the chances of drawing 2 cards naturally in RW are way too bad to justify it. And so forth. After that, cut the bad cards and narrowest answers from Sunforger. Are you ever going to tutor up Fork or Fury Storm when you could be winning with Comet Storm? Nope. So cut them. Also cut bad answers like Molten Influence -- anybody will pay 10% of their life in exchange for their best spell resolving.
Razia's Purification is really bad unless you can immediately recur everything or phase out or something. Which means it's not going to be good with Reito, either.
The Orrery is good, but expensive. Proxy it first.
Cut the Ferocidons. Doesn't matter if they gain life, if you're dealing 300 with Comet Storm. Let that sentence be your mantra! (;
Paradox Engine might actually be your best 5-drop, since it helps...cast comet storm for 300. See how I'm approaching this?
Planar Portal is bad because you can't really ramp to 12 without infinite mana, which you could use to cast Comet Storm for 300. (Hope this isn't getting annoying, but I'm trying to make a point.)
Purity, Sunglasses, the Anthem, Burst of Energy, are all not as good as 1) casting Comet Storm for 300, 2) stopping your opponents from winning before you can cast Comet Storm, or 3) helping you find the pieces to make infinite mana to draw your deck (with a non-tapping engine like Staff of Domination) so you can cast Comet Storm.
See what I mean? You don't have to use the Comet Storm as a wincon if you don't want to, but my point is that you should find your best combo (whatever it is), and stick with it, and commit to it, and build in redundancy. It's better to have one combo with 10 ways of happening than 10 combos with 1 way of happening.
Hope this helps! It's a busy week for me IRL, but I'll check in again on the weekend -- see if you can get it to 120 by then! I'll have the time to go card-by-card on a deck that size, but it's still wasted effort on 160 cards. Best of luck!
3 months ago
-2 Dakmor Salvage or -1 Dakmor Salvage and -1 Blackcleave Cliffs
-2 Ghost Quarter
-2 Insolent Neonate
-1 Assassin's Trophy
-1 Lightning Axe or -1 Golgari Thug
+1 Life from the Loam
+4 Creeping Chill
-1 Ghost Quarter/Lightning Axe/Tormod's Crypt
+1 Nature's Claim
-1 Something, maybe Ancient Grudge or Lightning Axe
+1 Assassin's Trophy (If so desired, not necessary due to number of removal and LD cards already present)
Game 1 is a sprint for Dredge, don't put ankle weights on and dilute your deck with SB cards in game 1. You're a linear aggro deck that acts like a combo deck, you don't want to react, you want to end the game before the opponent can win or react. The cards you actually lose to in MB right now are generally cards that are difficult to hedge against with Thoughtseize. Things like Terminus are never in the hand, Ugin, the Spirit Dragon only needs to resolve after being hit with Ancient Stirrings, and other boardwipes you can play through due to recursion. You should be going wide enough that most creatures/cards don't bother you with board presence. After G1, sure, side in your Thoughtseizes and removal such as Assassin's Trophy, because then you're not hedging a select amount of cards, you're answering the SB hate cards that are sure to come.
And 23 lands is about 3-4 too many, every list I've seen in the past week since the resurgence of Dredge due to the printing of Creeping Chill has run 19, and the Ghost Quarters seem out of place MB anyway (Also, the past week is relevant. Dredge has seen as many/more results in the past week than the past month. Even before that, the max I saw was 21 lands). Your deck needs to be gas and running that many lands isn't good for what is essentially an aggro deck. Life from the Loam is what fills your hand with lands to pitch to Conflagrate, running too many is going to cost you speed and consistency of hitting your Dredgers.
4 months ago
Not necessarily, Conflagrate divides the damage between targets.