Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-(Red)(Red), Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Price & Acquistion Set Price Alerts
1 week ago
Here's some changes I would make to this list (as always, depending on budget and collections):
+4 Gravecrawler in order to get the Vengevine triggers to work for you.
-2 Phantasmagorian, you have enough other discard with the Cathartic Reunion and Faithless Looting
-3 Shambling Shell, there's enough other dredge cards to work here, let's get something else+2 Demon of Death's Gate, getting a couple of heavy hitters, that cast for no mana
+2 Conflagrate, for direct damage to a target.-2 Life from the Loam, from the mainboard
+1 Life from the Loam, in the sideboard
+2 Ancient Grudge, in the sideboard
+3 Overgrown Tomb or something similar
+3 Blood Crypt or somethign similar
+4 Savage Lands, depending on how fast you want the deck to run
-8 Mountain, to make room for the new lands
-6 Forest, to make room for the new lands
+3 Swamp, to support cast the black spells
Additionally, the deck needs to get cut down to 60 cards. I've never had a lot of consistency from decks bigger than 60 cards. Take a look and let me know what you think.
2 weeks ago
musicman3310, In Playtesting, I found that there are actually a few problems with the deck. For one, this is a $300 version of a $20 gimmick deck. Game Wise, you could wiff on the mulligans when trying to start the game with a Treasure Hunt, and I believe you'll only have a 88% chance of starting the game with one if I'm remembering correctly. What you mentioned is correct. Not having large Treasure Hunts hurt us significantly, but in actuality, this is less of an issue for us than the other versions of this deck.
Zombie Infestation needs about 20 lands in hand for you to spawn 10 zombies (you'll most likely still need this many zombies for dealing with blockers, but Contested War Zone gives us lethal damage with only needing 14 lands in hand).
Seismic Assault still has the same ratio of damage per discard (2 per land), and it doesn't need the Mouth of Ronom for Spellskite. The downside is that it is tripple red to cast. this means more lands on the battlefield and an extra turn of us trying to stay alive. It's easier for us to have the extra lands we would have needed to cast this just stay in our hands for lightning storm's redirect ability.
Conflagrate is another option, and gets around counter spell, but requires about double the lands as this due to it's damage per discard ratio being halved.
2 weeks ago
Yeah, the white was mainly there for Nahiri, the Harbinger, and then Path to Exile because why not. White does also give some super cool side board tech -- but that is hardly a reason by itself to splash a color.
Blue could give some good loot effects.
Green could give Life from the Loam -- which is super good with Conflagrate -- which would also not be a terrible add and could act as a win con similarly to how Nahiri does in that it acts as a discard outlet, can be used as control when need be, and can just be used to win the game -- especially with loam (which can help add some consistency in getting bridge in my graveyard with dredge).
I think I would lean towards green if I were to switch away from white. What do you think?
1 month ago
@crowned, This is a very interesting idea. My main concern is that outside of investing some resources into making a huge mana pool, it may be a bit slow and have little impact on the board state. Gaining a counter or two every turn isn't horrible, but not exactly game breaking, although there is a lot of really great potential at controlling low toughness generals from going bonkers when he is in play (Riku of Two Reflections, Captain Sisay, Edric, Spymaster of Trest, Jhoira of the Ghitu come to mind). To address your specific notes:
- "Excess Mana Dump before every flicker - killer of stax creatures" - This is a pretty sold EoT ability, making passing with mana up much less suspicious/threatening. Definitely a +1. May even help push that last little 8-10 damage late game as a psuedo Conflagrate
- "Wincon that fits right into your infinite mana plan" - Usually if I have found infinite mana, there are already wincons available. Although this is def a quick and easy one.
- "Tutorable with Trinket Mage" - This might be what really interests me. Sometimes Trinket Mage mid to late game after finding my good targets results in me getting a Darksteel Citadel or a Voyager Staff, but this would be a nice addition to the toolkit.
All in all, I will definitely test this in a few games and note its impact. The issue is what to cut, and I think at the moment I will try taking out Crystal Shard to playtest. Nevertheless, I think this is definitely a solid addition to the sideboard when battling low-hp generals such as those I listed already.
1 month ago
1 month ago
1 month ago
personally I'd side Waste Not for dredge. The aren't really effected by your main plan, so forcing them to give you tokens when they Conflagrate or Cathartic Reunion will help you chump to survive and win the attrition battle.
2 months ago
Bovine073 I am updating the SB (and two cards from the main):