|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Conflagrate deals X damage divided as you choose among any number of target creatures, players and/or planeswalkers.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Have (6)||Mortiferus_Rosa , sonnet666 , Regulus1010 , Zyrook , orzhov_is_relatively_okay819 ,|
1 week ago
I was thinking of casting Conflagrate for 0 and flashbacking it. There might be situations where you have a lot of cards in hand. But, I cannot truly evaluate it right now since I don't know how good this decks card advantage is without having played it.
1 week ago
the_schulze Yeah, Panic does seem worth it. Grapeshot is interesting, but it may be too conditional, and Conflagrate costs a huge amount of mana to start getting somewhere. Arcbond is kinda convoluted yeah. It's main purpose was to be a gotcha card, but I guess at that doesn't work too well with returning it to my hand. I'll replace it with Panic for now, but I have my eye on Grapeshot .
1 week ago
I really like this deck. In its purity it might even be better than many non-budget builds. Not running any colorless utility lands really helps. On account of Sunforger I agree with keeping it out, 8 mana is a lot.
3 weeks ago
For those who are not familiar with this combo it goes something like this: (Otherwise skip to the second paragraph if you know how this works.)
All you need is The Gitrog Monster and a card like Noose Constrictor on the battlefield with the card Dakmor Salvage in hand. (Note: it doesn't need to be Noose Constrictor as Lotleth Troll , Olivia's Dragoon , Oblivion Crown , or any other free discard outlet will work for this.) By discarding Dakmor Salvage to the Noose Constrictor , The Gitrog Monster will trigger allowing you to draw a card for having a land enter your graveyard, however; you can then replace that draw trigger with the same Dakmor Salvage you discarded to dredge it back into your hand. Essentially through continuous dredges you'll put more lands into your graveyard from your library allowing you to draw extra cards into your hand. In your deck you'll also have either an Emrakul, the Aeons Torn , Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre , or Gaea's Blessing to eventually mill into your graveyard. This will allow you to shuffle your graveyard into your deck an infinitely repeatable number of times until you can draw all the cards in your deck for free due to stacking draw triggers. At this point you can probably utilize any win condition of your choice such as exiling multiple Simian Spirit Guide 's to cast Conflagrate or Lightning Storm for lethal.
While 5 mana is a big asking price for the fast Modern environment, Ad Nauseam decks still see some degree of play, whereas this strategy I don't believe sees any. The Gitrog Monster is also very resistant against a lot of common Modern removal such as Lightning Bolt , Lightning Helix , Abrupt Decay , Inquisition of Kozilek , Fatal Push , Dismember , Lightning Axe , Thing in the Ice Flip, and unlike Ad Nauseam decks it also survives against Duress , Collective Brutality , Dispel , Negate , and Spell Pierce . Furthermore if you try to remove the discard outlet or exile their graveyard while the first draw/dredge trigger is on the stack, the Gitrog Monster player may still have the option to discard another land or activate a different draw effect ( Street Wraith , Ghost Quarter ) in response to the removal spell to put another draw/dredge trigger on the stack on top of the removal spell, effectively allowing the Gitrog player to draw out their deck with the removal still on the stack. Lastly, there a lot of tutor/search effects that can make assembling this combo more consistent such as Adventurous Impulse , Oath of Nissa , Grisly Salvage , Sylvan Scrying , Summoner's Pact , Time of Need , Traverse the Ulvenwald , and even Goryo's Vengeance can make pulling off this combo much faster as well as consistently.
1 month ago
Here are a few things you can do with Remand that I have seen people win games with:
-Remand an Ancestral Vision that's come off suspend (your opponent probably won't be suspending it again, and for two mana I want a card with my counterspell)
-Remanding a Grapeshot with storm count at 7, then recasting it for lethal
-(a personal favorite trick of mine, which happens once in a blue moon) casting Vendilion Clique targeting opponent in response to a spell, then Remanding the spell they cast (with the VClique trigger on the stack) back to hand, then selecting the Remanded card with the vClique trigger, shuffling it back into library
In short, while these interactions do not by themselves make Remand equal to Counterspell , they add up. I personally don't see Remand going anywhere, because the decks that really use it really need it.
3 months ago
First I'd suggest you edit your deck list and under Format where it says Standard, change this to Modern. EDIT - Ugh, I can't actually suggest the linked cards because your deck is in the wrong format. :-(
I can think of maybe three ways to help fix your mana, that don't involve splashing green (not you Scuttlemutt or Vesper Ghoul), the first is Lotus Bloom. The second is in a similar vein Pentad Prism, slightly less efficient though. The third is a 2 card combo Invisible Stalker + Dowsing Dagger Flip, obviously this would dilute your deck more than the first two options, but maybe?
Fog effects will protect your Planeswalkers Darkness, Holy Day if you are worried about creature damage, Apostle's Blessing will work in most cases (sigh, Eldrazi), both would require you to keep 1 mana open though, then again your a control deck with counter-spells, so that shouldn't be an issue.
Your last issue is the toughest to provide a solution to, maybe Myth Realized, Cryptic Serpent? Left-field Laboratory Maniac, if you Ad Nauseam on your opponents turn or Conflagrate, if you Ad Nauseam on your turn? I'd also suggest a Boseiju, Who Shelters All in your sideboard, to protect the combo kill...
Thats all I've got, hope this at least gives you some ideas, good luck with your brew.
4 months ago
I have certainly looked at those cards while going through my collection. The mana isn't really too much of an issue, and only ever seems to give me trouble when I keep one landers and don't hit a Dakmor Salvage or Life from the Loam. The dredge mechanic essentially makes it so that I don't need cards in hand for the most part - whatever lands are in my opening hand are likely to be my only lands until I hit Loam, at which point there is no real issue finding the colors I need. The only thing I need to be wary of is making sure I have access to Red, Black, and Green mana by turn 2 and in the right quantities. Usually Double red, single black, and single green are all I need for Conflagrate and Life from the Loam, but sometimes I need access to double black to cast Bloodghast or two Gravecrawlers, and I can't rely on loams or Conflagrate. Bad drawss leave me with one or two lands without the right color spread, but even these hands can manage to get 11 power by turn 2 or 3 if I'm very lucky. More consistently I get 2 lands with access to a third by the third turn and can muster 8-12 power.
5 months ago
I meant Treasure Hunt, not Cruise. I was thinking of dumping the lands into a Conflagrate, Land's Edge, Lightning Storm, or something similar. I forgot to explain that line of thinking in my first post; this hypothetical deck would be built off my current Nin, the Pain Artist structure.
I like the idea of Plasm Capture, and will incorporate it into my list. Thanks for the feedback!
Conflagrate occurrence in decks from the last year
All decks: 0.06%