|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-(Red)(Red), Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Price & Acquistion Set Price Alerts
|Have (9)||Archegos , Psycheretic , saj0219 , Sparky41 , Regulus1010 , sonnet666 , Mortiferus_Rosa , jrschnoebelen , Espi14|
|Want (17)||Blue_Otaku_No.1 , DarkTimesAhead , talonmcshay , deundefeatable , Lordaether , sirvezathebrave , vaerth , SleepySushi , trotz , jamiefosternz , bekeleven , fybunnypants , ryaniskool , wasianpower , MAGESTIC_LLAMA , kovellen , AAHFI|
6 days ago
Sideboard Note: if you are going to play Stain the Mind you have to know what sweepers each deck is playing otherwise you are throwing away game 2.
1 week ago
you hold Surgical Extraction for the pay off cards unless you have a fast clock on board. Bloodghast, Narcomoeba and occasionally Conflagrate in response to Life from the Loam are the main targets. there is alot to consider with extraction vs dredge. A simple example: if you're gonna surgical bloodghast, you cant wait for their landdrop. if they play a fetch they can double-trigger ghast and nullify extraction.
Surgical isn't easy to navigate, but if you do it correctly, its great.
ignore the enablers (some corner cases excluded). Dredge is actually very threat-light. if you can keep Amalgam from triggering, thats a winning game.
i also regularly extract Creeping Chill but that comes down to math. if you can survive all 4 chills + conflagrate, you just let it happen and wait to hit their actual threats. thats a game to game call you have to make.
1 month ago
Hey friend. I'm glad you have some casual decks -- makes me feel a lot better about making this cEDH, since the last thing I'd want is to help you build an expensive deck that you'll never play(: I'd advocate using proxies on this one before you buy expensive cards in paper. Most playgroups are fine with that, especially for WIP decks like this, which will save you a LOT of money as you iterate on what works best here.
Reito Lantern is not really a combo piece... I mean, you can tutor anything out with Sunforger repeatedly, but you'd need to already have infinite colored mana AND naturally draw the Lantern, which is kinda a long shot. If you already have infinite colored mana (or even infinite colorless and two colored sources), just cast Fireball, Aurelia's Fury, Comet Storm, or Conflagrate, you know?
You did a good job with 5- and 6-drops. Your next cutting-floor task: cut everything (besides removal/etc) that only combos with one card. Guttersnipe, for example, might deal 10 damage to each opponent over the course of the game, but that's so negligible when you could be slinging Comet Storm for 3000. Also cut Brisela. Neither card is a staple on its own, and the chances of drawing 2 cards naturally in RW are way too bad to justify it. And so forth. After that, cut the bad cards and narrowest answers from Sunforger. Are you ever going to tutor up Fork or Fury Storm when you could be winning with Comet Storm? Nope. So cut them. Also cut bad answers like Molten Influence -- anybody will pay 10% of their life in exchange for their best spell resolving.
Razia's Purification is really bad unless you can immediately recur everything or phase out or something. Which means it's not going to be good with Reito, either.
The Orrery is good, but expensive. Proxy it first.
Cut the Ferocidons. Doesn't matter if they gain life, if you're dealing 300 with Comet Storm. Let that sentence be your mantra! (;
Paradox Engine might actually be your best 5-drop, since it helps...cast comet storm for 300. See how I'm approaching this?
Planar Portal is bad because you can't really ramp to 12 without infinite mana, which you could use to cast Comet Storm for 300. (Hope this isn't getting annoying, but I'm trying to make a point.)
Purity, Sunglasses, the Anthem, Burst of Energy, are all not as good as 1) casting Comet Storm for 300, 2) stopping your opponents from winning before you can cast Comet Storm, or 3) helping you find the pieces to make infinite mana to draw your deck (with a non-tapping engine like Staff of Domination) so you can cast Comet Storm.
See what I mean? You don't have to use the Comet Storm as a wincon if you don't want to, but my point is that you should find your best combo (whatever it is), and stick with it, and commit to it, and build in redundancy. It's better to have one combo with 10 ways of happening than 10 combos with 1 way of happening.
Hope this helps! It's a busy week for me IRL, but I'll check in again on the weekend -- see if you can get it to 120 by then! I'll have the time to go card-by-card on a deck that size, but it's still wasted effort on 160 cards. Best of luck!
1 month ago
-2 Dakmor Salvage or -1 Dakmor Salvage and -1 Blackcleave Cliffs
-2 Ghost Quarter
-2 Insolent Neonate
-1 Assassin's Trophy
-1 Lightning Axe or -1 Golgari Thug
+1 Life from the Loam
+4 Creeping Chill
-1 Ghost Quarter/Lightning Axe/Tormod's Crypt
+1 Nature's Claim
-1 Something, maybe Ancient Grudge or Lightning Axe
+1 Assassin's Trophy (If so desired, not necessary due to number of removal and LD cards already present)
Game 1 is a sprint for Dredge, don't put ankle weights on and dilute your deck with SB cards in game 1. You're a linear aggro deck that acts like a combo deck, you don't want to react, you want to end the game before the opponent can win or react. The cards you actually lose to in MB right now are generally cards that are difficult to hedge against with Thoughtseize. Things like Terminus are never in the hand, Ugin, the Spirit Dragon only needs to resolve after being hit with Ancient Stirrings, and other boardwipes you can play through due to recursion. You should be going wide enough that most creatures/cards don't bother you with board presence. After G1, sure, side in your Thoughtseizes and removal such as Assassin's Trophy, because then you're not hedging a select amount of cards, you're answering the SB hate cards that are sure to come.
And 23 lands is about 3-4 too many, every list I've seen in the past week since the resurgence of Dredge due to the printing of Creeping Chill has run 19, and the Ghost Quarters seem out of place MB anyway (Also, the past week is relevant. Dredge has seen as many/more results in the past week than the past month. Even before that, the max I saw was 21 lands). Your deck needs to be gas and running that many lands isn't good for what is essentially an aggro deck. Life from the Loam is what fills your hand with lands to pitch to Conflagrate, running too many is going to cost you speed and consistency of hitting your Dredgers.
2 months ago
Not necessarily, Conflagrate divides the damage between targets.
2 months ago
So most builds of the deck are running two wincons nowadays: Lightning Storm for an instant speed kill, and then Laboratory Maniac as we draw our entire deck and then can cast Serum Visions to immediately win off the trigger.
With this said, a variety of other wincons can be played in the deck, for example Conflagrate via flashing it back and discarding your hand (though here I would always keep Pact of Negation in hand regardless); the problem here is it isn't instant speed and can be hurt by graveyard hate, notably Rest in Peace.
That really encompasses the combo based options for the deck but many Ad Nauseam players like to add a little spice to the side in the form of flex slots. Grave Titan is generally the popular plan B out of the side however I have seen many variants where people have tried: Godhead of Awe, Dragonlord Dromoka, Keranos, God of Storms, and even a Gifts Ungiven package for Elesh Norn, Grand Cenobite/
2 months ago
3 months ago
First off thanks for the upvote!!!!!! I was actually having this conversation with a friend at a pptq the other day and both of us kind of came to the conclusion that you only want conflagrate if you are scared of things like Slaughter Games or Meddling Mage and even then it's not a huge issue if you play it right.
The big drawback to Conflagrate is that it removes our ability to go off at instant speed being a sorcery, the result with Conflagrate is often the same as lightning storm (though I would argue that it is much much worse against control) but that removed flexibility and the fact it can be hated out by graveyard hate unlike lightning storm makes it the worse option bar very specific circumstances.
Hope that clears it up when I get around to making a primer I plan on going through all the different options for wincons and their pros and drawbacks.