Creature — Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies (is put into the graveyard from the battlefield), it deals damage equal to its power to target creature, player or planeswalker.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Fireblade Charger Discussion
1 month ago
If equipment is your goal, some cards that are interesting from other post-rotational standard sets are:
2 months ago
You may want to consider Kor Blademaster for the deck as it gives all equipped warriors double strike. With the addition of this creature you may also want to consider running Fireblade Charger over Fervent Champion for the synergy since most of you creatures are already warriors. Running Charger also benefits you if you manage to equip the goblin and it where to die, it will shoot a target for considerable damage.
Pending on you opponents threats, you may be interested in changing out chained to the rock for Glass Casket or the new Portable Hole . By changing to these removal options you could run the Ingenious Smith as a creature that can you dig for equipment/removal options. This may be more of a side deck play vs aggro low cost creature decks, but something to consider.
2 months ago
I found a deck list someone was using in Magic Arena, I don't play arena, but it looked like a fun deck. 4 Battle Cry Goblin 2 Den of the Bugbear 4 Fireblade Charger 4 Goblin Javelineer 4 Hobgoblin Bandit Lord 2 You See a Pair of Goblins 4 Tin Street Cadet 4 Rally the Ranks 2 Goblin Trashmaster 3 Showdown of the Skalds 10 Mountain 3 Plains 4 Furycalm Snarl 4 Needleverge Pathway Flip 2 Embercleave 4 Conspicuous Snoop
3 months ago
Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.
Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.
Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .
Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.
Anyway that should give you plenty to think about for now. Enjoy!
3 months ago
I think you need better turn 1 plays.
t1 Gaveleer, t2 Hammer + Resolute Strike for a 15 pt swing. Most ppl concede. If you get the Charger and they kill it after it's equipped, that's still an 11 (13) pt pop to the dome. (t1 youll wanna play the hammer, it's not as easy to kill. the Charger gets haste on equip so T2 you can Charge + Resolute Strike)
Another card, a new one, I've been playing is Fighter Class for it's tutor effect and later, reduced equip cost.
Anything not black or red concedes. I love it. I'm thinking of modifying it for modern because the quick starts are insane.
4 months ago
zapyourtumor - Thanks for the feedback! I get what you mean, however the deck actually uses the Living Weapon mechanic pretty efficiently. The Living Weapon mechanic distinguishes itself from other cards by giving us a token along with the permanent equipment. To make full use of Living Weapons efficiently, we need utilize both of those aspects -- the token and the equipment itself. This deck utilizes the token for various things such as burn/ping, card draw, mana acceleration/color fixing, and of course basic combat offenses and defenses. Once the token has been removed, the equipment still persists, not becoming useless, but rather a tool for us to buff other creatures, such as Dreadhorde Butcher , or Fireblade Charger , for example, which can set up for some devastating damage, especially if equipped with a Lashwrithe or Batterskull . A normal permanent with an ETB doesn't really do this. It's not the most 2000-IQ strategy, but it does accomplish the goal of fully utilizing the Living Weapon mechanic.
When I was trying to figure out how to update the deck, Master Transmuter was a fun option, but (at the time) not as budget friendly, and also there just aren't enough actually good Living Weapons to warrant her play unless you start running tutors like Steelshaper's Gift . That being said, with the newly revealed "Kaldra Compleat" being released in the upcoming Modern Horizons 2 set, there's now a much stronger argument to play her and I'll very likely be updating the decklist again when that card drops, haha.
6 months ago
CaveBoy - LOL, Thud is fantastic. I do have Fling in the Maybeboard. Thud economically is good value for sure -- 1 Red to fling our buffed creature? Fantastic! My only concern is the sorcery speed of Thud , however since a part of the idea of this deck is to lean more on the casual side, Thud does make a good fit if you wanted to go through the fling-card route. I'm holding off on that personally to give more of a chance for the Living Weapon themed Mortarpod to shine in combination with a pumped up Fireblade Charger , in terms of big damage. Thud / Fling is technically better, as it's basically doubling Fireblade Charger 's effect, but this is supposed to be a Living Weapons deck! I wanna use Mortarpod ! Haha. That being said, it does become even more compelling to use if you were to swap out Warren Instigator for the Maybeboard-card, Korlash, Heir to Blackblade . A lovely card for the deck in many aspects and to myself (I love the look of that Future Sight border sooo much -- they're my favorite aesthetically), Korlash, Heir to Blackblade with a Lashwrithe and/or Cranial Plating will make him a big boy. If you happen upon a 2nd copy in hand, you can buff while also ramp, and of course if you were to have Thud or Fling , you're dishing out some spicy damage. Lots of fun ideas here!
1 year ago
With Zendikar release I recommend to use Fireblade Charger (synergy with the equipments and if get kill give you some extra points of damage) and Kargan Intimidator if you are going to use a more warrior tribal strategy (good stats and have some kind of evasion).