Price & Acquistion Set Price Alerts
16 hours ago
You need more land. You're doing a counter/burn sort of thing, so I'd say at LEAST 24, probably 26 land. You may need to drop your creature count and add more, stronger burn if you want to concentrate on direct damage. Stoke the Flames is great. Give it a try. Or search for something like it but cheaper. Instants are better than sorceries here, generally, as they allow you to manipulate your opponent more easily.
Ways to copy spells, return them to your hand from the graveyard, or keep them from hitting your graveyard are great. You need to get through at least 20 life points with your burn, so keep that in mind. Look at red and blue instants/sorceries on Gatherer. Look for keywords in the text like Storm, Flashback, Buyback, Cascade, copy. Players with solid life-gain are going to be a pain in your ass. You might want some X spells like Fireball or Banefire. Skullcrack is also hilarious and awesome against life-gainers. Sideboard some.
If you're going to include a creature, make sure they either add to your ability to do direct damage (you're actually not bad here) or add to your ability to have a full grip of spells that either disrupt your opponent or kill them. The Flamespeaker Adepts and Hypersonic Dragon don't do much for you here. The Dragon would be better if you were running more sorceries.
4 days ago
"yes, but what is the point" to what? If you are answering his question then I encourage you to read the last sentence of the OP for the point and the rule I quoted to see that the answer is actually "no".
If you are asking what is the point to target more things than the damage done with Fireball when it rounds down, again read the last sentence of the OP. Triggering any number of heroic abilities for 1 mana each is pretty good, and with Dismiss into Dream forcing sacrifice of any number of creatures for 1 mana each is pretty good. In each case you would cast Fireball with X=0 and just pay for extra targets
4 days ago
When you are dividing something you can not target more things than the number that is being divided.
601.2d If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.
Interestingly Fireball and similar effects that distribute on their own can target more than the amount being distributed because the restriction is only on when a player is dividing amongst targets.
1 week ago
Sweet some one else who runs Diao Chan as a general. My deck is probably not on here (or if it is not up to date) but she is one of my favorite commanders to use.
As for suggestions the main one I can have right now would be to swap the rituals effects such as Mana Geyser for a more permanent source of mana something like Gilded Lotus or Worn Powerstone or really any other mana rock really.
Commander is a format where you don't mind having tons of mana to work with for multiple turns so to me repeated useable mana sources are better in commander than one time mana bursts in my opinion. Plus you have several Fireball like effects in your deck that would already benefit from the addition of mana rocks.
1 week ago
Please link all cards relevant to your question: Chalice of the Void
The only way you'll ever get a different CMC on the stack is for spells with in their cost, as they will have the chosen value for X (plus any other cost) on the stack. So I suppose you could be creative and say if your opponent wants to cast Fireball and you only have creatures with a toughness of 3, they're very likely to cast Fireball with a CMC of 4...
I guess the real answer is no, though - CMC is defined by the card, not by abilities or the like.
2 weeks ago
2 weeks ago
Yeah honestly, it's a bomb in Standard, but Modern doesn't really do Fireball-type effects.
|Avg. draft pick||2.75|
|Avg. cube pick||6.11|
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Uncommon|
|Masters Edition IV||Uncommon|
|Premium Deck Series: Fire and Lightning||Uncommon|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
|Beatdown Box Set||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Uncommon|
- Avenger of Zendikar + Fireball + Mana Echoes
- Channel + Fireball
- Deadeye Navigator + Fireball + Peregrine Drake
- Fireball + Illusionist's Bracers + Tidewater Minion
- Basalt Monolith + Fireball + Rings of Brighthearth
- Black Lotus + Channel + Fireball
- Fireball + Channel
- Fireball + Shock
- Fireball + Hydroblast
- Fireball + Thoughtseize
- Fireball + Hydra Broodmaster
- Animate Dead + Fireball + Worldgorger Dragon
- Dark Ritual + Fireball
- Fireball + Riku of Two Reflections
- Fireball + Grand Architect + Pili-Pala
- Fireball + Syncopate
- Braid of Fire + Fireball
- Altar of the Brood + Fireball
- Fireball + Fog
- Fireball + Lightning Bolt
- Fireball + Mana Seism
- Borborygmos Enraged + Fireball
- Arbor Elf + Verdant Haven + Fireball
- Battlefield Thaumaturge + Fireball
- Dack Fayden + Fireball
- Ashnod's Altar + Fireball
- Comet Storm + Fireball
- Fireball + Goblin Guide
- Fireball + Savage Ventmaw
- Fireball + Izzet Guildmage + Pyretic Ritual
- Desperate Ritual + Fireball + Izzet Guildmage
- Aurelia's Fury + Fireball
- Axebane Guardian + Fireball
- Cloudstone Curio + Fireball