|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Masters Edition IV (ME4)||Uncommon|
|Premium Deck Series: Fire and Lightning (PD2)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Beatdown Box Set (BTD)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo set for Gatherer (PSG)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs more to cast for each target beyond the first.
Price & Acquistion Set Price Alerts
|Have (15)||ironax , Yawkcorb , bakeraj4 , ajc3527 , maR2307 , NorthernCrow , geazykagar , pokemate0 , frederiklw , richardmv , Benniator , gildan_bladeborn , Mousemke , Ashy , HR19|
1 day ago
Fantastic deck; one of the best mono-red burners I have seen thus far! Some personal favorites that I would add are:
Goblin Sharpshooter; just like Kumano, this little bugger works very well with an attached deathtouch-giving equipment. Also untaps every time something dies, which can make it somewhat of a creature wiper.
Viashino Heretic; one of the funniest artifact killers ever; especially because he also burns.
Fireball; just because every red burn deck should have one :)
Have fun playing!
FYI: Bxbx; lifegain does not just apply to combat damage. I would post the link to the rules indicating this, but TappedOut seems to have some issues with links today.
1 day ago
No, not really, TheRedGoat. Most of my burn consists of spells like Sizzle or Slagstorm, and while I do like to swing out with Neheb when I can, his damage isn't usually my primary source of post-combat mana gain. My local meta also doesn't tend to use Fog effects, but either way I don't see stopping combat damage as a large hindrance to the deck.
I have considered Past in Flames, and even once had a Shreds of Sanity in an earlier build, but so far I haven't seen too much need for either of them, because I usually manage to draw into a card like Reverberate or Pyromancer's Goggles that let me cast my big x-spells (like Burn from Within or Fireball ) more than once for a lot of damage. My damage doublers help as well. Honestly, the largest problem with the deck so far is card draw. With the right hand, I can kill someone fairly quickly, or at the very least drop my hand on the battlefield, but gaining more options after dumping/gaining mana is the real weakness I'm finding with the deck. Perhaps more wheels...
2 days ago
Fireball is the closest thing I can think of at the moment. Ill get back to you if another card/cards comes to mind.
Any chance you can also look into my current project for some feedback? Ive been trying to get fresh eyes to look at my Thrasios and Tymna deck to point out things I might have missed.
6 days ago
Creature - Squirrel
: Search your library for a land card and put it into your graveyard. Then shuffle your library.
, Sacrifice a Squirrel: Return target land card from your graveyard to your hand.
Make a red burn spell involving a ball of fire, but not mechanically too similar to Fireball
2 weeks ago
Okay, so there's a bit of a mix up here I think. You have your deck beginning to go in too many directions. Winds of Change and any card like it act as a great source of damage when you have your commander out, even the "whirlpool" creatures you're running that normally would have no place in most EDH decks.
What I' seeing as an issue, and I think somebody else pointed this out, is that this isn't strictly congruous with being a control deck, at least not in the usual sense. Playing the heavy wheel effects to me means you're treating your commander as a "pinger" style of card (a creature that taps for a single point of damage). You get higher bursts of damage by playing the wheeling cards (see anything built around Nekusar for proof), but the inconsistency in the exact cards you're drawing is rarely seen as worth it to veteran control players (hint: I'm not one but I know several).
By my account, if you're really wanting to play stronger control, then you'll need to place more emphasis on the infinite combo interactions of your commander, but also your removal will need to be less Fireball type burn spells and more of the Earthquake variety. Fair warning though that this is extremely boring and lacking in originality.
For a more fun iteration of your particular commander, I would actually direct you to an EDHrec article over the pinger creature archetype that ends with a Niv Mizzet deck. I'll post a link later if you're interested, but that deck is of course not a control build and therefore may not be what you're going for.
3 weeks ago
I feel like the Ebony Owl Netsuke deck is just a little better than this. In it, you run the namesake card with Fevered Visions and often Runeflare Trap with a bunch of effects such as Howling Mine and Dictate of Kruphix. I've seen a few lists running Kefnet the Mindful as well. The pros that deck has over this version is that you have a much more cohesive gameplan that is easier to establish every game, unlike this deck where you have to play mediocre cards such as Curse of the Pierced Heart, Curse of Bloodletting, and Fireball. You could still use Rule of Law and Ghostly Prison in the Ebony Owl Netsuke build, but I would drop the walls.
1 month ago
Itzama the Crested
Legendary Creature - Human Warrior
Dinosaurs and other Humans you control have vigilance.
~ gets +1/+1 for each Dinosaur you control.