Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs 1 more to cast for each target beyond the first.
Looks fun. A few observations:
How well does Counterbalance run in the deck? You only have 2 instant speed librabry manipulation cards, Sensei's Divining Top and Mystical Tutor . And with the varied CMC of spells in EDH, it seems like the interaction would be quite hard to actually make work well.
This one is more of a personal thing but - I'm not a huge fan of Dissipation Field . If your opponent ramps into an Acidic Slime for example then swings, you probably would'nt block. This means that they can then recast him to blow up a land or something, repeating the process every turn. You would be better of using something like Norn's Annex to pillow fort up even more (again, personal thought on it).
How much value do you get from Venser's Journal ? It seems decent but I feel like looking at your deck there are better life gain effects and if I had to take a guess I would say that the deck sits on an average of 3-4 cards in hand per turn, but I could be way off on this.
The other thing is the curve of the deck is a bit higher (especially for some of your removal/counters) but you don't run a huge amount of low end ramp, or just ramp in general. would it be worth running Azorius Signet , Boros Signet and Izzet Signet ? Either tha or at leat something like Jeskai Banner since it can late game card draw?
but yeah, overall the deck looks really cool.
Heads up for that Deflecting Palm though.
Honestly, no max hand size is cool, but what do you do with all that colorless mana in EDH in those colors? It's not like you have a Fireball available. I'm wondering what you do for 3000 cmc
+ doesn't work!
Ok, some things:
First off you need some better dragons. I would cut: Dragon-Style Twins (Was this just in here to be cute, or was there a point here?); Magus of the Arena (Never give your opponent a choice.); Shivan Dragon ; Thunder Dragon ; and Two-Headed Dragon for Hellkite Tyrant (Artifacts are very relevant in commander); Dragon Mage and/or Knollspine Dragon (red has trouble drawing cards, these two have no trouble in that department); Scourge of the Throne and/or Bogardan Hellkite (Extra combats are nice, and Bogardan Hellkite combos with Sword of Feast and Famine for infinite combats.); Thundermaw Hellkite (best way to clear your opponents blockers.); and Balefire Dragon (I'd personally swap Mordant Dragon out for him, but you can run both if you want.).
With all the sac outlets you have you should consider running Nim Deathmantle to keep your dragons alive and abuse any ETB effects they have
You have a lot of meh cards that are just taking up space in what is otherwise a pretty well put together deck, direct damage doesn't really scale well to EDH. Bolt of Keranos , Fireball , Fated Conflagration , Stoke the Flames , and even Urza's Rage (12 mana for 10 damage in a 40 life format?) are pretty bad here. Fling and Seismic Strike can be efficient, but are still kind of weak.
Instead, if you want spot creature removal (you don't really need that much of it, but...), I suggest running some Act of Treason effects. You take their creature, beat face with it (or copy it with kiki-jiki and beat face with both of them;), get rid of it using one of your many sac-outlets and self-exiles, and then maybe even get some value off of it later with Synod Sanctum or Mimic Vat .
Some other mediocre cards are: Burning Anger (your creatures are too temporary for it to be reliable, and it really doesn't do much other than give you another way to burn specific creatures); Dragon Grip ; Dragonstorm (It's your commander's ability for more mana, and you don't have any rituals to pump its storm count.); Manalith (there are better mana rocks, Darksteel Ingot , Ruby Medallion ); Altar of Dementia (Phyrexian Altar or even Thermopod would get you more value); and Jokulhaups (rest buttons are ok, but they're better when they hurt your opponent more than they hurt you.).
Lastly with all the mana rocks you have you can safely cut a couple land, and you could safely cut a few more if you broke into the suite of mono color doublers: Gauntlet of Power , Gauntlet of Might (!expensive!), Caged Sun , Mana Flare (symmetrical), Extraplanar Lens + snow lands (and Scrying Sheets ).
Hope this was helpful, and for the record you have the core of this deck perfect (everything I didn't mention, as it was perfect).
Yes you may. Unless otherwise determined (like an X spell, Fireball ), effects like Murderous Redcap 's figure out their value when they resolve. You may somehow pump up the goblin before it's trigger resolves to increase the damage.
Yes, this works the way you want. The +1/+1 and -1/-1 counter will cancel each other out as a state-based action, and you'll be able to repeatedly sac the goblin, because of the lack of -1/-1 counter.
|0.03 TIX||0.04 TIX|
|Avg. draft pick||2.71|
|Avg. cube pick||6.09|
|Commander / EDH||Legal|
|2012 Core Set||Uncommon|
|Premium Deck Series: Fire and Lightning||Uncommon|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|