Fireball

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos Browse all

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

Price & Acquistion Set Price Alerts

C13

M12

PD2

Ebay

Fireball Discussion

Ruffigan on Pauper EDH Primer

2 days ago

@Podkomorka: Sorry I must have missed the notification for your last post. You are right that you need blue to copy an instant spell, I overlooked that. It also does not contribute to Storm. Red and Blue have no ways to filter into blue either. And while you could still infinitely cycle Infernal Plunge there would be no reason to do so unless you could somehow benefit from activating an ability. It could still be worth running the stronger rituals like Battle Hymn and Brightstone Ritual to copy two or three times for a Fireball. But you are correct, Izzet Guildmage cannot inherently create Storm combos or create infinite mana.

maeoreth on Mairsil Shenanigans

6 days ago

Here are a few other things I would take out, just at a glance:Tree of Perdition - > Arcanis the OmnipotentThe Tree is cute, but it's really not going to do anything in terms of winning you the game. It might kill one opponent once every other game, but that's the most use you're going to get out of it. Arcanis is great no matter what he's doing. He can be a target in hand or in grave for your commander, or getting you more targets by letting you draw a crap ton of cards.

Everflowing Chalice - > FireballIf you exile the Chalice with Mairsil, you don't get to pay for the multikicker, because Wizards hates you. Instead, I'd run Fireball so I have somewhere to dump infinite mana and win the game.

Ashiok, Nightmare Weaver - > Gilded LotusYou can't hit Ashiok with Mairsil, and Ashiok's abilities specify opponent, so they're basically a Dimir Value Card. In a deck that wants to be playing combos, what that really means is that you have a filler card. You mentioned to me that you wanted to get infinite mana with Mairsil, Deadeye, and Gilded Lotus because that's technically possible here so long as you have a creature to pair the soulbond with. However, Gilded Lotus isn't actually on your list, so the filler spot is filled.

Dack Fayden - > Trading PostThe reasons for cutting Ashiok applies to Dack. Trading Post is a fabulous target for Mairsil and just does work.

Nicol Bolas, God-Pharaoh - > Torment of HailfireSee reasons for cutting Ashiok. See reasons for adding Fireball.

Painful Quandary - > Peregrine DrakePainful Quandary is... interesting. Personally, I love it. It brings me back. I used to have a 60-card deck that ran Waste Not, Painful Quandary, Megrim, and Liliana's Caress, and it was hella busted. However, like the Planeswalkers, it really feels like a filler card, and you ain't got time for that. Peregrine Drake gets you infinite mana with Deadeye.

Grindstone - > Great WhaleThis one I'm back and forth on. If you really like Grindstone, keep it and cut Palinchron instead. Both the Pali and Great Whale get you infinite mana with Deadeye, but one is significantly cheaper money-wise. The reason I'm not sure you should play Grindstone is that in a three color deck, the likelihood you're ever going to hit two cards of the same color in a row is very, very small. Each individual card in the 99 has a 1/4 chance of being any given color or colorless. If they're both lands or both artifacts, since Grindstone says that the cards have to share a color, then it doesn't count. The card is more money than it's worth for you, so I think you would rather play Great Whale and at least increase your shot at hitting infinite mana so you can do fun shenanigans.

If you're wanting to go hard combo, I would also cut Mind Funeral and Mind Grind for more tutor spells/effects. Increasing Ambition, Rune-Scarred Demon, Diabolic Tutor all come to mind. Another infinite combo that you can get is Gravecrawler + Mikaeus, the Unhallowed + Phyrexian Altar but that's a bit more money (about $65 total).

Okay, I'm gonna wrap this up because TappedOut is making my computer lag. Short version: this is a cool idea but I think it needs a little tuning.

Nathanaiel on Jori En Soft Diver

2 weeks ago

It doesn't necessarily mean any specific card, but you tend to want to run rather oppressive wincons as otherwise you don't really have the power to push 1v3. (Also, if you don't aggressively push your advantage, games last forever..) Storming off may be an option, but an avg CMC of 3 is almost a bit high for that. Chasm Skulker may already be enough of a spike in this deck, otherwise you can go for cards such as Fireball with High Tide or Caged Sun..

DrukenReaps on Neheb & Storm?

2 weeks ago

I suppose there is Aetherflux Reservoir. But just looking through the edhrec page for him I would probably just go straight burn. Tap a Heartless Hidetsugu and spend all the mana into a ridiculous Fireball of doom. I think big mana dumps after some widespread burn would be the way to go.

cyrusthelin on COMBO CLERICS?? (HELP WANTED!!!)

2 weeks ago

Nice Alpha Swords to Plowshares kean456! This deck would probably lose to competitive casual decks such as Relentless Rats/Thrumming Stone combo, and the completely legal Channel Fireball deck. It does have a very strong matchup against Biorhythm decks, which, as I'm sure you know, are sweeping the casual format. I would recommend boosting your creature count up to around ninety percent of the deck, because that's always really the best ratio. My friend has a Planeswalker.

Reverie42 on Melek Commander

2 weeks ago

It would be helpful in evaluating the deck if your description actually went in to more detail about your intended game plan and the interactions that the deck is built around. Without that information, it's hard to evaluate some of your choices.

Also, there's a lot of card choices here that are not great EDH cards. In some ways, this list looks a lot like if what you'd get if you took a reasonable 60-card constructed Izzet spells deck and brought it up to 100 cards by adding similar versions of the stuff that was great in the 60 card deck. Things like Rift Bolt, Vapor Snag, Delver of Secrets  Flip and Monastery Swiftspear tend to be much worse in EDH than in normal games for a couple reasons:

  • As a 40-life format, they're almost trivial when pointed at face. Shock only does the work of Gut Shot.
  • Since the format tends to be slower, mana pools are larger and cheap, efficent spells that are so good in 60-card are massively outclassed by more powerful, more flexible options at higher CMCs. That's not to say that running a handful of cheap removals or counters isn't good, but you run a few of them to deal with very specific must-answer threats. They're not your bread and butter.

I'd also recommend cutting Browbeat. In EDH, nobody is really too sad to take 5. If you want to draw 3 cards, Treasure Cruise is just going to be insanely better. Mana Leak and Censor are probably going to be dead a huge portion of the time as well. Slightly more expensive hard counters are generally going to be better (or something like Arcane Denial, which is really good in EDH.

In terms of mana base, you probably want more mana rocks, too. While your average CMC isn't very high, your payoff cards are all pretty expensive and in a lot of cases, you're going to need to be casting a bunch of spells in a turn to really get things done. At the very least, I'd recommend adding Sol Ring and Izzet Signet. You might also consider something like Mind Stone or maybe even Dreamstone Hedron.

All that out of the way, there's some cards you might consider adding:

  • Aetherflux Reservoir is a really common EDH storm-style deck win con. You don't need to gain much life to kill a player with it.
  • Blasphemous Act is one of the best red board wipes (not sure if it'd be in budget or not)
  • Burnished Hart is an all-around great ramp card
  • Charmbreaker Devils is a huge threat that also gives you more spells to cast
  • Docent of Perfection  Flip fills a similar role to Talrand, which is one of the best cards in the deck already
  • Echo Mage is an option for spell copying if you want to go really deep (probably the worst copier of what I've listed here)
  • Empty the Warrens can flood the board pretty efficiently at the end of a big turn
  • Insidious Will is a great counterspell in EDH
  • Mana Geyser is absurdly broken in multiplayer EDH. It's more broken online where people tap out to F8, but it's still pretty good and can lead to an absurd Comet Storm.
  • Nivix Guildmage is another way to copy spells wherever you need a mana sink
  • Red Sun's Zenith is a repeatable Fireball
  • Reverberate is incredibly flexible and cheap enough to be able to hold up easily
  • Rise from the Tides is frequently a "board wipe or bust" level card in these kinds of decks
  • Rite of Replication may be out of budget, but can win games on its own
  • Seething Song is basically a free spells for triggering any of your payoff cards and can ramp to bigger X spells
  • Spelltwine gives you 3 spell casts on its own
  • Sphinx-Bone Wand gives incidental damage as you cast spells. You can frequently kill an opponent in one big turn with it.
  • Temporal Fissure can utterly blow people out at the end of a big turn
  • Treasure Cruise is legal in EDH and still utterly busted
  • Volcanic Vision can be a one-sided board wipe
  • Wild Ricochet is a super fun card in this sort of deck

Good luck with the deck :)

gagabreus on Burning Horns - Commander

3 weeks ago

hello DeepFriedwater, thank you so much for the suggestions cards, I'll look for some of then, like Door of Destinies, Aggravated Assault, Comet Storm, Fireball and Crater's Claws will definetely enter in this deck.

Mogis, God of Slaughter is in this deck since the very beginning, I think you miss it. I can't find Anaba Ancestor and Anaba Spirit Crafter, for being old cards, I also can't find Didgeridoo, which would be a very good card for this deck.

Any way, thank you, any update for this deck I'll post as soon as I can.

Vaan on Infinity Myr

3 weeks ago

I really don't think going is the best color combination for an artifact deck. allows you to run Thoughtcast, Thirst for Knowledge, Fabricate and Academy Ruins and has Faithless Looting, Galvanic Blast and Shrapnel Blast.

If you plan on comboing off to get infinite mana you should find a way to kill your opponent on the spot, like Banefire/Fireball. Darksteel Myr does nothing towards helping you combo off, i would definetely cut it.

Also, consider Mindslaver and Buried Ruin.

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