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Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs {{1}} more to cast for each target beyond the first.

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Fireball Discussion

Jdvanliew on Tap Tap Revenge

1 day ago

Maybe even like a Fireball , if I got infinite mana (which sometimes happens before I can use it) just throw a Fireball at their face for the win :D

Valentine35 on wort, mother of multiplying

2 days ago

i had a very similar deck, i found that using stuff with an X in its cost was my best bet at winning. Also having tons of tokens out to make sure i can conspire. Howl of the Night Pack , Krenko's Command , Artifact Mutation Ant Queen , and Kher Keep really helped on the token front. Reverberate is also very good in here. i would also add in Fireball , Volcanic Geyser , and Bonfire of the Damned .Mindclaw Shaman is also a fun creature to steal your opponents spells then double it on them, lol. Kodama's Reach is another good land grab..I would also add in either Lightning Greaves , or Swiftfoot Boots to help keep Wort alive. I loved my Wort deck, just seeing this makes me want to put it back together! +1.

wallshadow117 on Will of the Wild

2 days ago

So everyone seems to agree; ramp mana. I'm down with that. If I drop lands to 36 I have room for 5 ramping cards. And once I have more money I'll replace some tapp lands for better ones.

Sorry; I didn't really explain what I wanted the deck to do. Well I really like cards like Odric, Master Tactician and Master Warcraft . my goal is to generate tokens with cards like Assemble the Legion and combo with counter generators Curse of Predation and cards like Bow of Nylea so i can force opponents to attack deathtouch tokens or not block attacks at all. My combat phase is harder to block because of Gruul War Chant and War Cadence and my creatures are protected by cards like Dolmen Gate and Iroas, God of Victory and can survive to block because several cards give vigilance.

And GinkoBalboa: why is Comet Storm better than Fireball ? It looks like they do the same thing for a different cost.

GinkoBaloba on Will of the Wild

2 days ago

Less lands (36-38's pretty good) and more ramp spells like Explosive Vegetation and Rampant Growth . Need a little more removal for non-creature problems like Acidic Slime , Indrik Stomphowler , Rain of Thorns , Hull Breach , Steel Hellkite . Comet Storm instead of Fireball . Might benefit from a bit more recursion effects like Eternal Witness .

jwe94 on Righteous Warfare

3 days ago

I don't think I'll use Fireball but like you said Transguild Promenade and Rupture Spire do slow down things I think I'll keep the Vivid lands since they're kind of like additional guildgates

matt4mat on Righteous Warfare

4 days ago

I would take out Transguild Promenade , Vivid Crag , Vivid Meadow , and Rupture Spire . For a two color deck, these will just slow it down. I would replace them with basic lands (or better/faster lands). Could look at Fireball , but it's more selective and better for a 1v1 game.

Overfluff on UWR Burn

4 days ago

You should look up different dual lands...guildgates are terrible. Namely shocklands

Also, I'd rather play something like Aurelia's Fury instead of Fireball as your 'fireball' effect. It doesn't cost any mana to target multiple targets and you can Silence someone if you have to.

Dreno33 on Tooth and Nail targets

6 days ago

sylvannos, yes there is. Deadeye Navigator + Palinchron for infinite mana. You just need a mana dump, something like Blue Sun's Zenith to mill opponent or a Fireball -type effect. Price

Low Avg High Foil
$0.03 $0.17 $0.85 $0.35
Color(s) R
Cost XR
Converted cost 1
Avg. draft pick 3.01
Avg. cube pick 4.74


Format Legality
Heirloom Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Premium Deck Series: Fire and Lightning Uncommon