|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Masters Edition IV (ME4)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Beatdown Box Set (BTD)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
Combos Browse all
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs more to cast for each target beyond the first.
1 week ago
Blasphemous Act , Lightning Bolt , and most of the Chandra planes walkers would be good additions. Nykthos, Shrine to Nyx would be a good mana addition since most of your permanents have multiple red symbols in their costs and you should also throw in some x cost burns like Fireball or Banefire
1 week ago
I saw your deck in a facebook commander group. Why not play Laboratory Maniac or Fireball for extra win cons? And approach is cool but you have to cast it from hand to win with it which seems counterproductive with your commander choice. Maybe add a Vedalken Orrery for back up?
3 weeks ago
Adding onto the idea in my previous comment, Cryptolith Rite might be a better way to disguise the red mana potential until the last second, and if I don't draw a Fireball , I'm not slowing things down for nothing.
3 weeks ago
Apollo_Paladin, these are all really good suggestions. Wirewood Pride looks line a one-shot Timberwatch Elf for a very low price. Being an instant, it can be used right away and doesn't announce its presence until the combat trick is sprung. Adding it to the Maybeboard since I don't own one yet. Ditto for Tribal Unity . I don't own one but I should shop for some. I own some Overrun s and Overwhelming Stampede s, which could serve a similar role. Stampede would be particularly wicked here, given how large my elves end up getting. I've avoided using them here, as they frankly make the deck too competitive for my kitchen table. Now Vitalize I think I do have at least one of. The mana potential there is just silly-good. I don't really have any good mana sinks in the deck at present, though.
You've made me think, though. If I wanted this to just be brutal, I could swap in a couple of Vitalize , maybe a couple of Overwhelming Stampede , 3 or 4 of Quirion Elves and/or Druid of the Anima , and a couple Fireball s (and maybe a Terastodon or 2 for kicks and utility). LOL
I'll check out your Elves for further ideas.
1 month ago
1 month ago
First thing I'll suggest additions
- mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster
Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.
Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.
Boundless Realms - search for as many basic lands as lands you control
Scapeshift - search for as many lands (basic or not) as you sacrifice
Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast
Demonic Tutor - search your library for a card
Vampiric Tutor - search your library for a card
Beseech the Queen - search your library for a card
Summoner's Pact - pay or lose at your upkeep
Chord of Calling - search for or less CMC creature
Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand
Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both
three of the five panoramas: The other two only fetch you one of the lands
Jund Panorama - search for any of the three basic land types you need
Grixis Panorama - search for swamp or mountain
Naya Panorama - search for mountain or forest
three of the temples:
Temple of Malady - BG scry 1.
Temple of Malice - BR scry 1.
Temple of Abandon - GR scry 1.
Things to do with
Fireball - x damage to creature or player
Crater's Claws - x damage to creature or player
Rolling Thunder - x damage to creature or player - can do more targets
Banefire - x damage to creature or player
Bonfire of the Damned xx to do x damage to tgt player and each creature he controls
Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering
Consume Spirit - x loss of life and x gain of life for you
Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them
Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.
1 month ago
Fireball occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%