Fireball

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos Browse all

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

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Fireball Discussion

Teal_Fox on Mizzix

3 days ago

I've always felt like the most degenerate way to close out a game with Mizzix would be to run Mycosynth Lattice to essentially have Omniscience for Instants/Sorceries once you get your Experience Counters cranked up enough. From there, you would need something like Paradox Engine and a lot more rocks to start floating ridiculous amounts of mana and some kind of draw engine a la Arcanis the Omnipotent, Azami, Lady of Scrolls, or even a Temple Bell. The endgame would have to be something really silly like a Fireball or even a Laboratory Maniac, but you get the idea.

Anyway, that's just my take on how the deck can be run. I hope my inane rambling will help you find where you want to take the deck in some small way.

Wurmspiralmaschine14 on Who Ever Said I Was Going To Attack You?

4 days ago

Have you looked at Myriad Landscape? It's a fun land that gets even more landfall triggers. Also, Tunneling Geopede would get out a lot of damage in this deck--it's the Guttersnipe of landfall. You might want to add a Fireball-like card or two, so that when you inevitably have 20 or so lands you can put the mana somewhere. If you need more sac outlets, you should look at Carnage Altar, Mortarpod, Tooth and Claw, Scorched Rusalka, Bloodshot Cyclops, and a personal favorite of mine, Shivan Harvest. Awesome deck. It looks both fun and simple to play. +1

Oh, and also...

...This is probably the only deck that I will ever have the honor of suggesting Doom Cannon for. So thank you.

CinnaToastKrunch on The Dragon's Nest

1 week ago

I really like you suggestions LordPacco. I think Scroll Rack would fit phenomenally as well as: Index, Worldly Tutor, False Mourning, and Krosan Drover. I think I will remove Fireball and Mindswipe. I think Genesis Wave will be staying due to having a lot of fun with it, but for competitive reason I may remove it for other cards. I found I tend to ramp well and can effectively have enough mana I believe turn 3-4(Been a while since I played MTG due to life).There are other cards like Oracle's Vault that I was thinking of replacing to!

A long time ago I believe I had the servant and took it out for Dragonspeaker Shaman, which by turn 3 I can summon dragons for very cheap, especially if i use Krosan Drover

LordPacco on The Dragon's Nest

1 week ago

I love the concept here; I was playing around with an Intet concept that never really got off the ground (no flying pun intended). One issue I ran into was keeping the top of my deck where I wanted it consistently. I'd recommend cards like Index or especially Scroll Rack to try to counteract that. Scry effects definitely help, and cards like Mystical Tutor and Worldly Tutor are perfect for setting up the ideal Intet play. In the same vein, False Mourning is a nice way to use Intet for recursion. I'd advise against the x-cost cards (Mindswipe, Fireball, Genesis Wave) because x defaults to zero if you play it without paying the mana cost.Dragonlord's Servant and Krosan Drover are both good ways to make it easier to play dragons from your hand and to get Intet out faster (especially if it's your second or third time putting her onto the battlefield).

Captainarax on Inspiring Improv

2 weeks ago

Definitely reccomending Spire of Industry, also helps get Cogworker's Puzzleknot get some random value. Not sure if you want Fatal Push in the sideboard because we have no idea what else HOU will bring, but I do like that Ribbons can be a reasonbal Fireball effect in the late game.

Reverie42 on Incomplete and Unrefined HELP!

3 weeks ago

It might help to know a bit more about your playgroup.

Offhand, I'd say that Skittering Invasion and Rapacious One are too expensive to represent useful sources of ramp. Running a full set of Awakening Zone and From Beyond instead might be more useful (with the latter helping you fetch your Eldrazi). Eyeless Watcher might be a good option for bodies that come with Eldrazi Spawn tokens.

I think Soulsurge Elemental is an easy cut. You may also want something a bit more impactful than Fireball (possibly Comet Storm or Bonfire of the Damned could be good if you're looking for a mana sink).

Do you need to worry about boardwipes from your opponents? If you absolutely need to have some of your eldrazi spawn live for a few turns, something like Rootborn Defenses might come in handy.

I'd be curious to see how Doubling Cube performs for you. It seems like it's probably too expensive relative to how much mana it's likely to give you. But it's absolutely worth testing to see how it goes.

Whatever you end up with here is likely to have some real weaknesses, but seems like it could be pretty fun in the right playgroup. Keep us posted :)

jimmynitos on What do you mean with "Aggro Tron"? [Pauper]

1 month ago

I'll surely consider Scour from Existence and replace Fireball, thanks! Shock is there for budget reasons.

AllhydeNoJekyll on Melek the Weird

1 month ago

If you're looking to make room, some cuts to consider beyond the ones I already listed based on power level or they just don't push you towards your deck theme/win condition: Psychic Spiral, Chandra's Ignition, Tablet of the Guilds,Trail of Evidence. Otherwise, the other cards are fine, but they may have better options. For example, bounce can be strong if you are playing in a meta that makes big huge tokens, but otherwise not so much. Baral's Expertise is an exception to this considering that it has the versatility of targeting artifacts and lets you cheat mana-cost for a card in hand. You're in red, so instead you could put in something more useful like artifact destruction. You also could replace things with better targets for your doublers, which is a pretty consistent theme an represents a pretty hefty weight on your deck. If you have no targets for them, they are dead in your hand. I already mentioned stuff like Fireball, but there are other options like Stolen Goods, Saheeli's Artistry, Fall of the Titans, etc. You could probably take the one-two worst cards from your Utility, Bounce, Copy, burn sections along with your entire possible cuts section and have tons of room.

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