Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos Browse all



Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

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Fireball Discussion

acbooster on Does Dream Halls set x ...

1 week ago

Remember to link all cards in your question with double brackets.

Dream Halls
Endless One Fireball (examples of cards with X in the cost)

Dream Halls gives an alternative cost for casting a spell. X will be 0, here's the relevant rule:

107.3b. If a player is casting a spell that has an X in its mana cost, the value of X isnt defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesnt apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, Casting Spells.

GS10 on Fun Tide

1 week ago

Fireball (with infinite mana from Kydele), Boros Charm and Lightning Helix (imprinted on Isochron Scepter) would be great win cons for the deck.

I've recently built my own version of the deck and I'm looking for all feedback I can find. How does your deck fare in terms of consistency?

I'd also suggest Arjun, the Shifting Flame which not only is insanely fun, but strongly enables Kydele and helps you find whatever you need to cast next.

Check out my deck below

Paradox Scepter

Commander / EDH GS10


zephramtripp on Guttersniped

2 weeks ago

Is it possible you want a lot more cheap burn? Shock, Lightning Strike, Searing Blood, Searing Blaze, Rift Bolt are all quite nice. Another nice combo with instant or sorceries is the prowess mechanic, best seen on Monastery Swiftspear, and other similar triggers like on Blistercoil Weird, Kiln Fiend, Young Pyromancer, and Thermo-Alchemist. Another nice option is Bedlam Reveler to refill your hand after playing out a bunch of instants and sorceries.

Your deck seems like it has a very expensive top end.

Another idea might be to include Fireball effects to copy with the goggles, as X remains the same on the copy.

TheMadRocketeer on White Exiling Unit, for begginers

2 weeks ago

My suggestion is to look into White Weenie (WW) builds that have been done and look at the high-value creatures and support cards you'll find there. They are often cheap in $ as well as in CMC. Here are a few to get you started.

Suggestions under $1:

  • Elite Vanguard - A definite 4-of in WW decks. All-around value.
  • Mardu Woe-Reaper - Same as above, with a bonus ability.
  • Soldier of the Pantheon - Same as above, with two bonus abilities.
  • Doomed Traveler - If it's killed, it comes back once, better.
  • White Knight - The epitome of white creature value. So solid.
  • Lone Missionary - Life gain is useful, especially against other fast decks. I say "other" because if you go WW, yours will be fast too.
  • Oreskos Sun Guide - Life gain.
  • Ajani's Pridemate - Grows when you gain life.
  • Archetype of Courage - Gives the entire team a great ability and denies it to your opponents.
  • Fabled Hero - Already good, and if you run any creature buffs that target . . .
  • Frontline Medic - Protects the team in battle and can save you from a Fireball.
  • Call To Serve - Creature buff plus evasion.
  • Knighthood - Gives the team a useful ability.
  • Rootborn Defenses - Protects the team.
  • Honorable Mentions over $1:

  • Fiendslayer Paladin - Three great abilities. Marvelous against vampires (which will be running black and/or red).
  • Honor of the Pure - This is super in a WW deck.
  • Journey to Nowhere - Exile-based creature removal.
  • There are a ton of possibilities if you go this route. Good luck with the deck.

    Hamster2558 on I'm going to build a wall

    2 weeks ago

    Why is Banefire in sideboard? Why don't you just use it over Fireball so that it can't be prevented?

    lollyx on Spellskite and multitargetting spell

    3 weeks ago

    Sorry i forgot to link the Fireball. Anyway thanks to all of you guys, very helpfull :)

    Boza on Spellskite and multitargetting spell

    3 weeks ago

    acbooster, your answer would be correct, if Fireball had multiple instances of the word target like Seeds of Strength, but it does not. The number of targets of Fireball is set to 2 upon casting and cannot change with redirection effects.

    Boza on Spellskite and multitargetting spell

    3 weeks ago

    Remember to tag your cards using square brackets to help others understand the question better.

    From Gatherer on Spellskite:

    6/1/2011: If a spell or ability has multiple targets but doesnt use the word target multiple times, such as Fulgent Distraction, you can only successfully change one of the targets to Spellskite.
    6/1/2011: If a spell or ability has a variable number of targets, you cant change the number of targets.

    If Spellskite is the target of a spell like Fireball, you cannot change any of the targets. If it is not one of the targets of Fireball, you can change exactly one of the targets of the spell to Spellskite.

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