Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs 1 more to cast for each target beyond the first.
Perhaps 4 Chandra's is overkill since you can only have 1 out at a time?
with all the burn here, no Magma Jet? seems a given with all the nifty deck manipulation. I would probably sideboard Searing Blood too as it is great burn against just about anyone - especially if you Dual Cast it! And no Fireball or Demonfire love?
Digging the deck though - upvote!
You should run Grab the Reins over Act of Treason instant speed is super useful and being able to sac stuff can be helpful, best if you sac what you stole since it helps kill indestructible things. Also Comet Storm is a lot better then Fireball or really any X damage card is lot better then Fireball. These are a couple useful spell I have used in my Red Deck, Crawlspace make it harder for tokens swarms to kill you. Reverberate is a counter a Counterspell or copy an opponents mana ramp spell.
Comet Storm seems actually better than Fireball for killing multiple opponents, I had it in a previous deck but somehow completely forget about it. I only need to find some space for it... Maybe it'll replace Fireball, I'll think about it.
Splash white for Death Grasp?
Unfortunately, all the other pre-modern options seem to be red burn, blue mill, creature pump, or require colored black mana to pay for X. Fireball would get everyone though.
Also, you might want to run Comet Storm. Much easier to kill multiple opponents with that.
Usually "Casual Commander" and "Niv Mizzet Combo Deck'' don't go together overly well :P I hope your play group doesn't mind combos. As for cards:
Grafted Exoskeleton is awesome. means you can kill the entire table. Elixir of Immortality / Psychic Spiral are awesome for graveyard suffle. Arcane Melee could be good for you with your instant / sorcery count as high as it is. Burnished Hart is an auto-include for any non green decks. Fabricate is solid, as is Call to Mind and Mystic Retrieval . Comet Storm is better than Fireball . Desolate Lighthouse is a good land to run. Dissolve is a good cheap counterspell. Blue Sun's Zenith is really good in most decks.
As for stuff to take out - pyromantics isn't very good, it costs too much for what it does. Energy Flux will bite you more than help. Your deck relies almost entirely on artifact ramp. Desperate Ravings is bad due to the randomness of the discard.
Hope this helps.
|0.03 TIX||0.04 TIX|
|Avg. draft pick||2.71|
|Avg. cube pick||6.09|
|Commander / EDH||Legal|
|2012 Core Set||Uncommon|
|Premium Deck Series: Fire and Lightning||Uncommon|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|