Fireball

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos Browse all

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.08 Foil

Ebay

Have (2) Mousemke , Ashy
Want (0)

Fireball Discussion

lagotripha on W/R On Dasher-Help-Newbie Deck

1 day ago

Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.

Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.

Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc

Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.

Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.

The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.

GearNoir on What happens if I draw ...

1 day ago

I should clarify further perhaps. The CMC of Fireball is 1 because of the single in the mana cost; the of course does not any anything to the CMC value because = 0 in this case.

GearNoir on What happens if I draw ...

1 day ago

From Sorin, Grim Nemesis's Gatherer page:

  • If a card in your library has Variable Colorless in its mana cost, X is considered to be 0.

In other words, the CMC of Fireball is 1, so the +1 would do 1 damage to each opponent.

AndersRumpf on What happens if I draw ...

1 day ago

What happens when you use the +1 on Sorin, Grim Nemesis and you draw a card with X in the mana cost, like Fireball?

Scarecrow_Pete on Raidmother Knows Best

1 week ago

Note that while Wort can choose new targets, she cannot choose new modes.

Note also that you cannot choose a new division for cards like Jaws of Stone or Rolling Thunder, which reduces their utility. You can choose new targets, but you will have to redistribute the previous numbers, not choose new ones.

You shouldn't really need too many fireballs during one game, especially if you add in some more draw.

bushido_man96 on Wheel and Deal

1 week ago

Kruphix, God of Horizons would make a nice mana bank for you to store up and Fireball, as well.

Panas on Help generating infinite colored/red mana ...

1 week ago

I know of one in black mana, as I run it in my mono black.

Magus of the Coffers + Sword of the Paruns + Urborg, Tomb of Yawgmoth + lands (5+) = Infinite black mana. I guess... filter with gemstone array here as well? :p

But is it really worth going through so many loops to cast Alesha a million times to kill people? If you are making infinite mana, why not just Exsanguinate or Debt to the Deathless or even Fireball the whole table?

Load more