|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Uncommon|
|Masters Edition IV||Uncommon|
|Premium Deck Series: Fire and Lightning||Uncommon|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
|Beatdown Box Set||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Uncommon|
Combos Browse all
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs more to cast for each target beyond the first.
Price & Acquistion Set Price Alerts
19 hours ago
Cool idea, I like it!
Overkill - Kill a Player by attacking for over 100 damage. Infinite Creatures does not count.
Killtrocity - Deal 1000 points of non-infinite damage in a round.
Fool's Game - Manipulate your top-deck 5 or more times in a turn.
Thorns - Kill a Player who would kill you by the end of the stack or phase. As in kill some one who targeted you with a lethal Fireball, or kill a player who is attacking you with unblocked lethal damage.
Justice for All - Have all starting players lose, win, or tie at the same time.
End Bringer - Kill all starting opponents in the same turn(Or phase for slightly more difficulty). Non-Infinite methods only.
Why We Cant Have Nice Things - Destroy or Perma-Exile 10 permanents using targeted spells or abilities.
2 days ago
5 days ago
Rzepkanut Its a good idea and I thought of doing something like that myself but for a sacrifice deck so you could get more mana and turn that into a Fireball or something. Like Priest of Gix with Heartless Summoning and Ashnod's Altar. Wouldnt mind taking a look at it if its still online.
6 days ago
Fun deck idea you have going here, but the reason the deck is not able to be standard legal is because the only "standard" format card you are running is Ayli, Eternal Pilgrim. The standard format is the most recent sets in magic which currently includes: Battle for Zendikar block to current set.
What you currently have made is a "Modern" format deck. This format contains cards from Mirrodin forward. For a complete list of Modern sets you can view it on the MTG site here and for Standard you can click here.
A card you may want to consider for your deck is Lightning Bolt. A couple copies of this will give you a great early game answer card that can be used to go to your opponents face when needed. Would suggest taking out Fireball to make room for these as you are already running two copies of Red Sun's Zenith which go back into your deck after use.
Lastly I would suggest putting in 2 copies of a source dedicated to white and black into your deck since the vivid lands can only produce mana a limited number of times.
Sorry to be so long winded, but I hope the comment helps. Best of luck with the deck.
1 week ago
I did actually start with him as commander PlattBonnay but I felt like he took too long to get out before a started cooking up trouble. I may give him a second try though. the cheaper part is what's good about mizzix. Then Fireball and draw cards with x work great. /: Confusing haha
1 week ago
Very pretty deck! Some nice dragons you could consider:
- Yosei, the Morning Star, great potential for disruption, and therefore a great way to control the board/be diplomatic;
- Kokusho, the Evening Star, lifegain galore, should he die;
- Thundermaw Hellkite, makes your dragons unblockable during the attack phase he comes into play;
- Flameblast Dragon, because having a dragon with an attached Fireball spell can come in really handy;
- Thunder Dragon, takes care of annoying token/Zombie decks;
- Furyborn Hellkite, because everyone likes 12/12 dragons;
- Atarka, World Render. double striking dragons, ... ouchie.
I'd appreciate you check one of my decks out as well; I always like to receive advice!
2 weeks ago
I think you should drop all colors except for green and red, stuff in all the mana producers you can (Overgrown Battlement/ Axebane Guardian) and all the defenders that draw you cards (Carven Caryatid/Wall of Blossoms). Now that you've got the ramp and card draw to find your win cons, win the game using Vent Sentinel, Colossus of Akros, and most importantly Banefire/Clan Defiance/Fireball