Fireball

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of targets (creatures, players and/or planeswalkers).

This spell costs more to cast for each target beyond the first.

FormOverFunction on Help Me Pick A Commander

1 year ago

Don’t fall for the trick that most or all players haven have fallen for (at least once) and forget the second ability on Fireball. With a couple extra mana you can target everyone. ;p

ImNora on Help Me Pick A Commander

1 year ago

OMG. A weird control deck that gives people poison counters when counter spelling them? That sounds interesting. It says "each turn" not "on your turn", so it should trigger off of instants like you said. That's super cool. Since he has black in his mana colors, he has access to a lot of tutors to get a Phyresis or Grafted Exoskeleton. With Braid of Fire and x cost cards like Fireball, you could possibly just dump a lethal amount of counters on an opponent.

to_regatha_and_beyond on zdevil burn

1 year ago

Good first draft! A few things to consider-

  • Since Raphael, Fiendish Savior isn't modern-legal, you might want to consider some alternatives. Maybe something like Rakdos, the Showstopper could work in Raphael's place? It's pretty powerful removal and a strong body on its own, so it makes for a good finisher, and more importantly, it's allowed in the format.
  • Try to look for better options for cards whenever you can. A few of the cards you're running have strictly superior alternatives that I would check out, for instance Blaze could be replaced by Fireball or Banefire.
  • Set up a sideboard so that your deck will be a bit more alterable. Cards like Devils' Playground, Wild Slash, Tibalt, Rakish Instigator and Vengeful Devil might make good sideboard options.

Consider these, and I'm excited to see where you take the deck from here! Very interesting first iteration.

amarthaler on EDH Rakdos Group Slug

1 year ago

Update!

Out: Drain Life and Fireball

In: Cut / Ribbons and Pain's Reward

Drain Life wasn't really doing much for me and, although Fireball is very nostalgic for me and the art is wonderful, wasn't strong enough. Cut/Ribbons will be nice removal for low CMC and later hit the table with life loss. Pain's Reward just looks super fun!

multimedia on Rakdos, Lord of Riots Demon Tribal

1 year ago

In my last comment suggested a lot of cards to add, now here's some cards to consider cutting. For cards to consider cutting I would start with all the lower mana cost nonDemon creatures. I would simply replace these with other lower mana cost cards that can better enable Rakdos without attacking and reduce creature mana costs without attacking.

Rather than playing a lot of single creature removal spells, rely more on Demons who can destroy or remove creatures? Especially Demons who have repeatable removal effects. You could cut many creature removal spells and replace them with more draw.

Searing Spear, Shock, Disintegrate can target a player to make them lose life, but you have Lightning Bolt for that and you can make opponent lose life better ways then playing single burn spells. Some budget single removal spells are helpful such as Chaos Warp and Feed the Swarm because these spells can remove an enchantment, Warp any permanent. When attacking is important to your game plan these can remove Ghostly Prison, Propaganda and others.


Rakdos can only reduce the mana cost of creatures therefore play very few noncreature high mana cost spells or spells that require a lot of mana to be useful. Spells that need a lot mana paid to make them decent is not really what you want when playing many high mana cost creatures. Could cut these for more draw and ramp.

Rolling Earthquake is a budget spell like this that's worth playing because you can control how much damage each creature is going to take, most Demons including Rakdos have high toughness. You could cut a few of the lesser Demons.

Master of the Feast is really bad card in multiplayer Commander because only your opponents draw. Awaken the Sky Tyrant, Wretched Confluence and Seal of the Guildpact are subpar for the mana costs.


In my last comment I recommended adding a lot of loot effects for draw. Loot is excellent with Blood Speaker and Speaker is a good reason to play Demon tribal since it's a tribal tutor that can be repeatable, return to your hand from your graveyard. Rakdos can reduce Speaker's mana cost to only 1 mana, making it a mana efficient way to repeatedly tutor for Demons.

Loot can be an enabler for reanimation and recursion which are helpful effects to have with Demons. Reanimation is a way to get Demons onto the battlefield without having to cast them, a backup for when Rakdos is disrupted. Recursion is getting Demons back into your hand or casting them from your graveyard. Patriarch's Bidding can reanimate all Demons in your graveyard. Persist and Exhume can reanimate for only two mana.

Chainer, Nightmare Adept has interaction with looting, getting Demons into your graveyard to cast them using Rakdos mana cost reduction. If you discard a Demon using Chainer's ability you can cast that same Demon giving it haste to attack. Rakdos also gains haste from Chainer when he's cast from the Command Zone. Any creature you reanimate gains haste from Chainer.

Chainer has excellent interaction with creatures who can sac themselves for value such as Magus of the Wheel and Doomed Necromancer. With Chainer these creatures gain haste when cast from your graveyard allowing them to tap and activate their abilities right away. Doomed Necromancer can reanimate even at instant speed. Chainer is good with Blood Speaker as discard outlet that can keep coming back to your hand.


Some more budget Demons to consider adding:

Some budget land upgrades to consider:

Temple of the False God is not a good land when you have no land ramp. It will not tap for mana until at least turn five and that's if you make all your land drops. Even if playing green and land ramp such as Cultivate I still wouldn't play Temple of the False God, it's just not a good enough land in the early turns of a game.

Hi_diddly_ho_neighbor on Dominaria United Spoilers

1 year ago

Right now I am most hyped for Shivan Devastator as it is a literal Fireball in my Lozhan, Dragons' Legacy deck, a new Karn that looks pretty strong, and the return of Sheoldred with a spicy, but not too broken card.

I think I am in the minority here, but I think the stain-glass art for this set is too busy and not very attractive.

king-saproling on mockup budget Akiri list for WhiteEagle_12

1 year ago

WhiteEagle_12 yeah it's definitely a solid option. Sunforger can grab it and it's good against voltron commanders or decks that use Fireball finishers, so it's a great one to swap in depending on your playgroup

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