|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Masters Edition IV (ME4)||Uncommon|
|Premium Deck Series: Fire and Lightning (PD2)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Beatdown Box Set (BTD)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo set for Gatherer (PSG)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs 1 more to cast for each target beyond the first.
Price & Acquistion Set Price Alerts
|Have (13)||ironax , ajc3527 , maR2307 , NorthernCrow , geazykagar , pokemate0 , frederiklw , richardmv , Benniator , gildan_bladeborn , Mousemke , Ashy , HR19|
1 day ago
I think if anyone were to play this format, everyone would start on the Chancellor of the Dross plan, then Elvish Spirit Guide + Life Goes On with one Emrakul, the Aeons Torn would beat that, but then you could also play Elvish Spirit Guide + Life Goes On + 1x Channel + 1x Fireball to beat that deck as well.
4 days ago
May I suggest a card or two?
Here we go xD
Earthquake, Vandalblast , Caged Sun( it's 6 euros, so you can look the other way xD) , Combustible Gearhulk is also an nice card-advantage - burn , Browbeat, Fault Line, Fireball, Howl of the Horde is one of my best finishers,(3x damage outta nowhere) Wheel of Fate will get the draw engine going, I find Ruination very useful against those 3-5 coloured decks. Finally, I find Mind's Eye very easy to get on the field and very useful, especially late game. I hope I suggested some useful cards xD
1 week ago
1 week ago
1 week ago
1 month ago
@Podkomorka: Sorry I must have missed the notification for your last post. You are right that you need blue to copy an instant spell, I overlooked that. It also does not contribute to Storm. Red and Blue have no ways to filter into blue either. And while you could still infinitely cycle Infernal Plunge there would be no reason to do so unless you could somehow benefit from activating an ability. It could still be worth running the stronger rituals like Battle Hymn and Brightstone Ritual to copy two or three times for a Fireball. But you are correct, Izzet Guildmage cannot inherently create Storm combos or create infinite mana.
1 month ago
Here are a few other things I would take out, just at a glance:Tree of Perdition - > Arcanis the OmnipotentThe Tree is cute, but it's really not going to do anything in terms of winning you the game. It might kill one opponent once every other game, but that's the most use you're going to get out of it. Arcanis is great no matter what he's doing. He can be a target in hand or in grave for your commander, or getting you more targets by letting you draw a crap ton of cards.
Everflowing Chalice - > FireballIf you exile the Chalice with Mairsil, you don't get to pay for the multikicker, because Wizards hates you. Instead, I'd run Fireball so I have somewhere to dump infinite mana and win the game.
Ashiok, Nightmare Weaver - > Gilded LotusYou can't hit Ashiok with Mairsil, and Ashiok's abilities specify opponent, so they're basically a Dimir Value Card. In a deck that wants to be playing combos, what that really means is that you have a filler card. You mentioned to me that you wanted to get infinite mana with Mairsil, Deadeye, and Gilded Lotus because that's technically possible here so long as you have a creature to pair the soulbond with. However, Gilded Lotus isn't actually on your list, so the filler spot is filled.
Painful Quandary - > Peregrine DrakePainful Quandary is... interesting. Personally, I love it. It brings me back. I used to have a 60-card deck that ran Waste Not, Painful Quandary, Megrim, and Liliana's Caress, and it was hella busted. However, like the Planeswalkers, it really feels like a filler card, and you ain't got time for that. Peregrine Drake gets you infinite mana with Deadeye.
Grindstone - > Great WhaleThis one I'm back and forth on. If you really like Grindstone, keep it and cut Palinchron instead. Both the Pali and Great Whale get you infinite mana with Deadeye, but one is significantly cheaper money-wise. The reason I'm not sure you should play Grindstone is that in a three color deck, the likelihood you're ever going to hit two cards of the same color in a row is very, very small. Each individual card in the 99 has a 1/4 chance of being any given color or colorless. If they're both lands or both artifacts, since Grindstone says that the cards have to share a color, then it doesn't count. The card is more money than it's worth for you, so I think you would rather play Great Whale and at least increase your shot at hitting infinite mana so you can do fun shenanigans.
If you're wanting to go hard combo, I would also cut Mind Funeral and Mind Grind for more tutor spells/effects. Increasing Ambition, Rune-Scarred Demon, Diabolic Tutor all come to mind. Another infinite combo that you can get is Gravecrawler + Mikaeus, the Unhallowed + Phyrexian Altar but that's a bit more money (about $65 total).
Okay, I'm gonna wrap this up because TappedOut is making my computer lag. Short version: this is a cool idea but I think it needs a little tuning.
1 month ago
It doesn't necessarily mean any specific card, but you tend to want to run rather oppressive wincons as otherwise you don't really have the power to push 1v3. (Also, if you don't aggressively push your advantage, games last forever..) Storming off may be an option, but an avg CMC of 3 is almost a bit high for that. Chasm Skulker may already be enough of a spike in this deck, otherwise you can go for cards such as Fireball with High Tide or Caged Sun..