Fireball

Fireball

View at Gatherer Alters

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.05 $0.17 $0.85 $0.23 0.05 TIX 0.08 TIX

Fireball Discussion

MakoLifeStream on I dont get the cost...xxx?

11 hours ago

Astral Cornucopia. why the 3 X. wouldnt 1 x be enouph? same goes for Bonfire of the Damned,Decree of Justice, and Empty the Pits. do these extra x's effect the cost other than the first x? im so confused.

the only one that does this and make sense to me is Gelatinous Genesis or spells like Fireball. can someone please explain this to me?

Odyssey on UR not in Control

1 day ago

You may already know this, but any effect which produces a copy of a spell produces it on the stack, so you won't trigger Guttersnipe three times by casting a spell and then Twincasting it.

I'm not sure what kind of budget you have in mind for this deck, but Lightning Bolt has an obvious home here. Some Swiftwater Cliffs will improve your mana consistency (since you have so many and spells). If you don't mind spending more you could pick up Temple of Epiphany or even Sulfur Falls if you really don't mind shelling out.

With only 20 lands, you'll not be able to cast Arcane Melee or Hypersonic Dragon reliably. These cards don't go well with Delver of Secrets  Flip decks because Delver wants decks with few lands and many spells (thus a low mana curve).

If you want to make your spells cheaper, Goblin Electromancer is much better than Arcane Melee and comes with a body too. You have so many expensive spells that you will simply never be able to do much good with them (especially the "X" spells) unless you can make them cheaper before turn 5.

You should choose between Comet Storm and Fireball. They both fill the same role, but you need to decide whether you value the flexibility of an instant more than the extra it costs. Having 7 "X" burn spells means you will just die to many decks before you can cast them.

Personally, I would remove all the "X" spells in this deck and replace them with 2x Epic Experiment. As a finisher, it interacts with Guttersnipe much more favorably.

Logic Knot gives you a use for your graveyard.

A bounce spell like Cyclonic Rift or Repeal will help in case they play an enchantment or artifact that you couldn't counter at the time. You can bounce it and then counter it when they re-play it.

I have an Izzet deck that may give you a few extra ideas: Izzet Weirdos

jmzimmer on Feldon of the Third Path

1 day ago

Try adding more sac outlets and Dross Scorpion. This little bugger allows for some insane shenanigans, and even makes Myr Turbine go infinite if you have a sac outlet. Goblin Bombardment for infinite damage, or Ashnod's Altar for infinite colourless to dump into either Fireball for an instant win, or cast every colourless card in your library with Commune with Lava. Also, something to remember is that Goblin Welder reanimated with feldon is also an artifact, so you can sac it with its own tap ability. Caged Sun getting countered? leave it in the yard and hit feldon to make a welder token and just weld it back! For draw power, use Humble Defector and sacrifice it in response to his tap ability; you end up drawing two and the defector doesn't wander away! The same principal applies to Starke of Rath. I think you also need a Gilded Lotus because there will be times when red mana is your bottleneck. I think Ruby Medallion should come out because you usually won't be casting red spells anyway; you're reanimating them from the 'yard with feldon. This is definitely a more aggro build of feldon, so keep that in mind. Once you start reanimating eldrazi and the like, you will be the target. My build is a slower, durdlier combo deck that I've had a lot of success with. In EDH, I always keep a low profile until I can hit critical mass, usually after one other person has died. For ideas on this style of build, check out Feldon of the Combo Path.

Fungreatmario on Temur infinite damage

2 days ago

Fireball, Bonfire of the Damned, Demonfire, Conflagrate, Comet Storm, Blaze, Banefire.

These cards make it so you don't need Mistcutter Hydra as a wincon.

Sagarys on 2015-05-14 update of Armies of ...

1 week ago

I love the infinite mana Myr combo. I particularly love it when there's red mana involved and you can throw out an infinite damage Fireball. Something to consider splash red for.

wallacethepig on Mana? MANA MANA MANA MANA!

1 week ago

So what's the point of Crater Elemental? You can't activate its second ability at all, and at that point it's just a (very) overcosted Flame Slash.

Also, yeah. Hydras. Primordial Hydra, Mistcutter Hydra, and the aforementioned Apocalypse Hydra are all good choices.

Fireball might not be a terrible choice, either. Comet Storm is nice, too. And Hidetsugu's Second Rite is a way to end the game quickly, seeing as how you have all those X spells.

jmzimmer on Feldon of the Combo Path

2 weeks ago

@xFortune: I'd been debating Warstorm Surge but felt it was too high mana cost to reliably combo off. Now that you've shown me this interaction, there's basically no way I can justify not including it!

@Karns_Pyromancer: The only one of those cards that fills the same role as Fireball is Comet Storm because it can hit multiple players. Fireball isn't played as a board wipe or burn damage, it's a mana sink for if I can go infinite but not untap Feldon. I just Fireball everyone for infinite damage. This card has already stolen two games for me, and I don't think anything can replace it, especially since it only requires 1 coloured mana to cast.

Color(s) Red
Cost XR
Converted cost 1
Avg. draft pick 2.76
Avg. cube pick 6.1

Legality

Format Legality
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos

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