Fireball deals X damage divided evenly, rounded down, among any number of target creatures, players and/or planeswalkers.
Fireball costs more to cast for each target beyond the first.
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Duel Decks Anthology (DD3)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Masters Edition IV (ME4)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Beatdown Box Set (BTD)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Fireball occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 month ago
Anything that involves "half" or other division is usually only printed at rare and above. At uncommon, there's Fireball , and that's about it.
Prohibiting the use during combat opens the user up to crazy blowouts. The defending player will either use the removal when combat begins when the Bant player can't stop it, or will use it in response to the Bant player activating it during their precombat main. Either way, the Bant ability never gets used.
2 months ago
If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .
3 months ago
Blasphemous Act , Lightning Bolt , and most of the Chandra planes walkers would be good additions. Nykthos, Shrine to Nyx would be a good mana addition since most of your permanents have multiple red symbols in their costs and you should also throw in some x cost burns like Fireball or Banefire
3 months ago
I saw your deck in a facebook commander group. Why not play Laboratory Maniac or Fireball for extra win cons? And approach is cool but you have to cast it from hand to win with it which seems counterproductive with your commander choice. Maybe add a Vedalken Orrery for back up?
4 months ago
Adding onto the idea in my previous comment, Cryptolith Rite might be a better way to disguise the red mana potential until the last second, and if I don't draw a Fireball , I'm not slowing things down for nothing.
4 months ago
Apollo_Paladin, these are all really good suggestions. Wirewood Pride looks line a one-shot Timberwatch Elf for a very low price. Being an instant, it can be used right away and doesn't announce its presence until the combat trick is sprung. Adding it to the Maybeboard since I don't own one yet. Ditto for Tribal Unity . I don't own one but I should shop for some. I own some Overrun s and Overwhelming Stampede s, which could serve a similar role. Stampede would be particularly wicked here, given how large my elves end up getting. I've avoided using them here, as they frankly make the deck too competitive for my kitchen table. Now Vitalize I think I do have at least one of. The mana potential there is just silly-good. I don't really have any good mana sinks in the deck at present, though.
You've made me think, though. If I wanted this to just be brutal, I could swap in a couple of Vitalize , maybe a couple of Overwhelming Stampede , 3 or 4 of Quirion Elves and/or Druid of the Anima , and a couple Fireball s (and maybe a Terastodon or 2 for kicks and utility). LOL
I'll check out your Elves for further ideas.