Fireball

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition IV (ME4) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
2011 Core Set (M11) Uncommon
Archenemy (ARC) Uncommon
2010 Core Set (M10) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Darksteel (DST) Uncommon
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon

Combos Browse all

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

Set Price Alerts


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Fireball Discussion

GreatSword on As Foretold's Peculiar Wording

3 days ago

Yes, it's different.

You can only cast a spell with As Fortold with converted mana cost X or less. So if there's 2 counters on As Fortold you could cast Grizzly Bears or Giant Growth but not Centaur Courser , since the Courser is CMC 3.

Also, if you wanted to cast a spell with X in its cost like Fireball , X would have to equal 0.

From the Comprehensive Rules:

"107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn’t defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0."

jconeil1988 on Rapacious One, Ramp

1 week ago

Can't help but think you want atleast 1 Fireball or Red Sun's Zenith or the like in here to have that finisher incase those big booty eldrazi can't get it done.

nathanl69 on Saheeli Oathbreaker

1 week ago

I'd include a Comet Storm or Fireball but that's just me

seshiro_of_the_orochi on Seasons' Approach: How the seasons go by...

3 weeks ago

xtechnetia: thanks a lot for the comment. I've had some problems with opening TO at the end of march, so I didn't see the notification.

Your first point is totally true. Do you have any ideas on what to use here? I have thought about a transformative sideboard to win by Sylvan Reclamation . Another idea is Aetherflux Reservoir , though that seems too slow. What do you think about those?

Timely reinforcement is interesting. It would even be a great replacement for faith curvewise. The problem I see is twofold: the three tokens, although I'll basically always get them, don't help too much. And the conditionality of the lifegain is problematic as well. I actually do prefer renewed faith here, as the possibility to cantrip with it is very useful.

The third mode on dawn charm actually is worse than Repel the Abominable . The ceiling for dawn charm is somewhere near countering a big Fireball , whereas repel is versatile enough to do that while still negating most combat damage for that turn.

I'd love to hear your thoughts on my response. Did I missevaluate anything? Please let me know.

-Arcanity- on Burn in Hell

1 month ago

The core seems solid, but I do see some pretty obvious upgrades.

  • Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.

  • Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.

  • 24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)

  • using the 11 free slots, there are two paths:

1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.

2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.

Dankey on Best Deck Ever

1 month ago

Your deck can only deal 16 damage (17 rounded down). The original combo played a Mountain and cracked a Black Lotus for to pay for Channel exchanging 19 life for 19 mana. This left you with floating to deal 20 damage with Fireball .

kamarupa on Gruul Riot Modern

1 month ago

Consider adding "Budget," "Ramp," and "Gruul" to the deck's Hub(s).

Possibly relevant +1/+1 counter cards: Hardened Scales - get more counters Bow of Nylea - deathtouch is a powerful thing, but at 3CMC, this isn't one of my favorite spells. With the ramp you're packing, it's realistic to consider it viable here. Rishkar, Peema Renegade - This can generate a lot of ramp in mid-game.

Commune with the Gods is the only spell I can think of in Gruul that can help you get an enchantment. Putting cards into the graveyard is sucky though if you don't have a reliable means of getting them out.

Heroic Intervention is better than Vines of Vastwood , but I recognize it might be more expensive than your budget allows. Blossoming Defense is worth considering, if you haven't already.

You might benefit from Utopia Sprawl over Fertile Ground . It's a solid t1 spell, and given that nearly 3/4 of your deck requires green mana, you could probably go something like 11 Forest & 5 Mountain safely.

Harmonize might be better than Beast Whisperer - my thinking is this: by the time you cast Beast Whisperer for 4 CMC, there's a good chance you'll be close to top-decking. You'll then have less than a 50/50 chance of drawing a creature. You may often not even get a single card out of the Whisperer, as opponents may choose to remove it or cast a boardwipe. With Harmonize, you always get 3 cards. At 1.33 CMC per card, that's actually among the lowest CMC's per card among draw card spells.

Sideboard: Beast Within , Naturalize , Back to Nature , Pithing Needle , Ratchet Bomb , Elixir of Immortality , Lignify , Fireball

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Fireball occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.12%