Fireball

Fireball

View at Gatherer Alters

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

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Fireball Discussion

Lichschool on My attempt to make Izzet

16 hours ago

You need more land. You're doing a counter/burn sort of thing, so I'd say at LEAST 24, probably 26 land. You may need to drop your creature count and add more, stronger burn if you want to concentrate on direct damage. Stoke the Flames is great. Give it a try. Or search for something like it but cheaper. Instants are better than sorceries here, generally, as they allow you to manipulate your opponent more easily.

Ways to copy spells, return them to your hand from the graveyard, or keep them from hitting your graveyard are great. You need to get through at least 20 life points with your burn, so keep that in mind. Look at red and blue instants/sorceries on Gatherer. Look for keywords in the text like Storm, Flashback, Buyback, Cascade, copy. Players with solid life-gain are going to be a pain in your ass. You might want some X spells like Fireball or Banefire. Skullcrack is also hilarious and awesome against life-gainers. Sideboard some.

If you're going to include a creature, make sure they either add to your ability to do direct damage (you're actually not bad here) or add to your ability to have a full grip of spells that either disrupt your opponent or kill them. The Flamespeaker Adepts and Hypersonic Dragon don't do much for you here. The Dragon would be better if you were running more sorceries.

Gidgetimer on Can you have more than ...

4 days ago

"yes, but what is the point" to what? If you are answering his question then I encourage you to read the last sentence of the OP for the point and the rule I quoted to see that the answer is actually "no".

If you are asking what is the point to target more things than the damage done with Fireball when it rounds down, again read the last sentence of the OP. Triggering any number of heroic abilities for 1 mana each is pretty good, and with Dismiss into Dream forcing sacrifice of any number of creatures for 1 mana each is pretty good. In each case you would cast Fireball with X=0 and just pay for extra targets

Gidgetimer on Can you have more than ...

4 days ago

When you are dividing something you can not target more things than the number that is being divided.

601.2d If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.

Interestingly Fireball and similar effects that distribute on their own can target more than the amount being distributed because the restriction is only on when a player is dividing amongst targets.

nfcnorth on Diaochan Dirty Dancing : Multiplayer Deck

1 week ago

Sweet some one else who runs Diao Chan as a general. My deck is probably not on here (or if it is not up to date) but she is one of my favorite commanders to use.

As for suggestions the main one I can have right now would be to swap the rituals effects such as Mana Geyser for a more permanent source of mana something like Gilded Lotus or Worn Powerstone or really any other mana rock really.

Commander is a format where you don't mind having tons of mana to work with for multiple turns so to me repeated useable mana sources are better in commander than one time mana bursts in my opinion. Plus you have several Fireball like effects in your deck that would already benefit from the addition of mana rocks.

BlueScope on is there a card to ...

1 week ago

Please link all cards relevant to your question: Chalice of the Void

You can't really actively do a whole lot to "adjust" their CMC. While you can affect casting costs with Trinisphere and Arcane Melee, those cards don't change the CMC of the cards itself.

The only way you'll ever get a different CMC on the stack is for spells with in their cost, as they will have the chosen value for X (plus any other cost) on the stack. So I suppose you could be creative and say if your opponent wants to cast Fireball and you only have creatures with a toughness of 3, they're very likely to cast Fireball with a CMC of 4...

I guess the real answer is no, though - CMC is defined by the card, not by abilities or the like.

JWiley129 on Damnable pact

2 weeks ago

Well if you're using it to deal damage, then you're looking at rakdos return, Fireball, Bonfire of the Damned, Banefire, Demonfire, and other Blaze effects.

FAMOUSWATERMELON on New ORIGINS SPOILERS: NEW MECHANIC!!!!!!!

2 weeks ago

Yeah honestly, it's a bomb in Standard, but Modern doesn't really do Fireball-type effects.

TheAmazingSalsa on Harvest Time

3 weeks ago

Since you're running a 5-color deck and Pili-Pala, add a Grand Architect, I'd also suggest adding Blue Sun's Zenith and Fireball so you abuse the infinite mana combo, for when the game goes on forever with no forseeable end.

Color(s) Red
Cost XR
Converted cost 1
Avg. draft pick 2.75
Avg. cube pick 6.11

Legality

Format Legality
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos

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