Fireball

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition IV (ME4) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
2011 Core Set (M11) Uncommon
Archenemy (ARC) Uncommon
2010 Core Set (M10) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Darksteel (DST) Uncommon
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon

Combos Browse all

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

Set Price Alerts

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Fireball Discussion

RoarMaster on Zada Storm Grinder

1 week ago

Yeah, it was all of those 1 drop red spells that target creatures that confused me towards the aim of your deck. I figured the only reason you would run those would be to get a bunch of copies, since cards like Brute Force really do nothing for the deck otherwise, and you would probably be better off running lightning bolt and friends(Since apparently they are just in because they are 1 drops).

Also, if you are looking to 'hard cast' 25-35 spells in a turn, you are going to reliably need 35-70 mana available in that turn. Which is insanely high, and you might as well just burn them for X with Fireball . You might get lucky with a couple copied Mana Geyser s, or be lucky enough to have a huge field of critters for Battle Hymm, but otherwise, I dont see a lotta ways to get to 35-70ish mana. Maybe Im missing something?

And at the point where you are expecting to have 35+ mana, Nehiri's Wrath costing 2 more than Firestorm should be meaningless. Besides, Firestorm literally doesnt work they way you thought, so if you want that alternate wincon still, Nehiri's Wrath it is.

Or you can just cheat and keep it in there, and hope nobody catches you on it ;P

PixelPro123 on Mogis, God of Slaughter

1 week ago

Adding things like Vandalblast over Meltdown , Running something like Mana Geyser would help for your big X spells. Rather than Fireball something like Jaya's Immolating Inferno might be better. In a two colour deck running Rocky Tar Pit serves no purpose.

imoutogetyou on

2 weeks ago

Suggested card replacements!

maybe cut 2 mana rocks in addition to the earlier notes I provided.

Thought Vessel --> Loxodon Warhammer

Worn Powerstone --> Gut Shot

The warhammer gives lifelink, super! Gut shot is nice cause you can fix your life total before switching 1, point for casting or 2, or 3 points if you target yourself for free.

Suture Priest --> Wall of Shards

Same drop slot and you stop opponents being able to manipulate their own life total by playing creatures.

Fireball --> Electrodominance

One more mana, and you get to cheat out Triskaidekaphobia or Axis of Mortality at instant speed.

Ill-Gotten Inheritance --> Necrologia

Too slow, and necrologia lets you draw a bunch of cards.

Marchesa's Decree --> Blood Celebrant

Again, you don't want them to fix their own life total themselves. Blood celebrant lets you fix your own and fixes mana, so good.

Syphon Mind --> Vexing Devil

I know you like the multiplayer discard, but I think vexing devil is better in this slot.

Swords to Plowshares --> Snuff Out

This is really up to you, I like the idea of trading life for creature removal but your mileage may vary.

Akroma's Vengeance --> Return to Dust

You run way too many tech enchantments that you want to be able to get back.

Chainer's Torment --> Restoration Specialist

not worth the life you put into it. Rootborn Defenses --> Unbreakable Formation

Just a strict upgrade IMO.

Lands:

Tainted Field Tainted Peak Spinerock Knoll Battlefield Forge Caves of Koilos Sulfurous Springs Mistveil Plains

cut basics? I like them because you can bring your life down, fix mana, cheat things out, and get instants back into your deck...

ZeroZolo on The paragon of magic

2 weeks ago

Well I've uh never actually won with this deck. The people I play with just have more money and more cards but the main idea is to get out Quest for Pure Flame and then either go for Fireball , Bonfire of the Damned or Incite Rebellion to try and do as much damage as I can. The closet I got was able to toss out 12 Fireball each dealing 14 damage but then someone played Teferi's Protection and one shot me the next turn.

triproberts12 on Half-Life

1 month ago

Looks good for a first try! I don't know much about Heartless Hidetsugu, since I've only seen him played once, but I can tell you the one thing you're missing is a way for you to gain an odd amount of life and a way to ping your opponents for an odd amount of damage. You need to make sure they have an even life total and you have an odd life total when you activate Hidetsugu with a damage doubler. I recommend High Market and Miren, the Moaning Well , since you can activate them, sac'ing your commander with the ability on the stack, and Pristine Talisman . You're mono-colored, and this should slide into your manabase without having to give up much. Kumano, Master Yamabushi , Comet Storm , and Fireball are all ways to ping the way you like. I would also check out the page for Hidetsugu and the red staples page at EDHREC.

Fluttersky on Vial Smasher // Kydele - Kleptos

1 month ago

Staff of Domination and Umbral Mantle can net you infinite colourless mana after a single wheel spell.

Gemstone Array can turn that colourless mana into coloured mana.

X spells like Comet Storm , Torment of Hailfire , Exsanguinate , Walking Ballista and Fireball are all great finishers in this kind of deck.

cdkime on How does Food Chain really ...

1 month ago

The Commander Tax is an additional cost, defined by rule 903.8. Additional costs do not change a card's converted mana cost.

In fact, there are only a very, very limited number of situations where a card's converted mana cost can change.

  1. Spells with X in their cost (such as Fireball) will treat X as 0 for the purpose of calculating CMC in all zones, except when on the stack. On the stack, X is whichever value was picked when you cast the spell. So, for Fireball, its CMC is 1 when in your hand, library, graveyard, exile, or ante zone; while on the stack, it can change (ex. if X = 5, the CMC would be 6).

  2. Split spells, such as spells with Aftermath, Fuse, or vanilla split spells will have a CMC equal to their total casting cost when in any zone other than the stack. While on the stack, their CMC is equal to whichever side(s) of the card are being cast. So, for Destined / Lead, the CMC is 6 in most zones, and either 2 or 4 on the stack. Catch / Release is 9 in most zones, and can be 3, 6, or 9 when on the stack.

Your friend is missing a key combo piece - you need to get infinite mana before you start messing around recasting Tazri.

One way to do this is by having a creature you can cast from exile, such as Misthollow Griffin . You exile Griffin with Food Chain, netting you 5 mana. You recast Griffin from exile, and now have one floating mana. Repeate ad nausium, until you have an infinite amount of mana.

You can then exile Trazi with Food Chain and recast over and over again using the infinite mana you have already amassed. Each time, Trazi will trigger the ally's ability, burning for the win.

landofMordor on With no ban-list, what is ...

1 month ago

Sure —- there are two decks here, probably, which helps with manabase. One built around Balance and then a channel deck too.

For Balance, you essentially want a deck that’s tons of artifact mana and then planeswalkers (the two things Balance doesn’t hit). Use Foil and Daze to back up your pieces. Use Sol Ring to accelerate out a Gideon or Jace planeswalker.

For Channel, you’re essentially looking to slam an Emrakul, the Promised End or Sundering Titan on T2. Backup plan is to Lightning Bolt your opponent below your life total and then Fireball for the kill.

Fair warning: both those decks are incredibly broken. They’re banned/restricted even in Vintage, so they will make you 0 friends whatsoever. That is why Channel and Balance are so cheap, because they’re banned in almost everything.

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Fireball occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.03%

Red: 0.28%