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Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

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Fireball Discussion

Hattrick44 on Pain is Inevitable, Scooping is Optional

1 week ago

i don't know if you need Evolving Wilds & Terramorphic Expanse in a two color deck. im not sure about Jace Beleren and Arcane Denial, Since this format looks like its going be played like a very well put together limited deck. and helping a opponent could hurt. and you can probably cut back on Fireball effects.

TheSpaniard777 on Don't mind my tiny Hydras

1 week ago

Shwayfromv Thanks for the comment!

I have actually considered Mistcutter and haste mechanics. The only issue I've run into is what to take out, and also that blanket haste mechanics like Fervor or Hammer of Purphoros both come in on the same turn as Heartbeat of Spring and my ramp spells, Kodama's Reach and Cultivate. Still may be worth looking into though.

As for Fireball, right now Clan Defiance is filling that slot and doing serious work. I'm definitely going to be working in at least one more X cost burn spell at some point. This deck's biggest issue is closing and I think that'd go a long way to help it.

Shwayfromv on Don't mind my tiny Hydras

1 week ago

I love the idea! I almost built a Radha deck and had a similar idea with hyrdras but this is better than what I would have piled together. Have you considered a Mistcutter Hydra at least in the sideboard for some help against blue? Plus having haste is pretty nice to get those beats in a turn early. I'm also curious about how some sort of Fireball card would do in this deck to act as some reach that you can dump your mana into. Good luck with the deck!

awesomeguy37 on Help me build a mana ...

2 weeks ago

Doesn't Channel + Fireball Kill you as well as you are paying as much life as the Fireball is 'x'ed for?

AffinityJesus on Turn 2 Emrakul

2 weeks ago

I would do Blue Sun's Zenith over Fireball so you don't have to depend on getting that second Utopia Sprawl for red, & instead, just do infinite mana, dig through most of your deck for an Emrakul, & just go with that line of attack.Then add Stomping grounds over some forests to provide the red once you go infinite, again, so you don't depend on a second Utopia Sprawl for your Red Sun's Zenith. In any case, I'd at least add Stomping grounds for that red source. Maybe also some U/R lands over some Islands for extra consistency, especially seeing as you only need one red mana to cast an infinite Fireball or Red Sun's Zenith, & as it is, you're depending on that second enchantment for a red source when you absolutely don't need to.

Milkaholic on Illusion aggro deck

2 weeks ago

I'm with Kcin here. Go creatures.

The only reason I didn't was because I see A LOT of burn decks, which means I see A LOT of Fireballs.

If I were you, I'd cut the Stubborn Denial. I ran two Spell Pierce for boardwipes.

The thing with the illusion drawback is that once the spell is revealed, your illusions are screwed. This can be a good or a bad thing. Here's an example:

You play a Phantasmal Bear. I play a Searing Blood targeting your bear. No matter what, your phantasmal bear's ability is triggered, and it gets sacrificed. This triggered ability goes on the stack above the searing blood, which means that when the searing blood attempts to resolves, it fizzles because your bear is already dead and so it has no legal target. So while in the case of the searing blood "when this creature dies" ability you don't take damage, countering the spell will not save your creatures either. Just something to be aware of.

Sadsack on

3 weeks ago

Thank you for the suggestions, I was trying to avoid things that outright damaged me since red/black isn't exactly made to last, but Zo-Zu seems like a worthy addition. I added Ashnod's Altar as another sac outlet, just in case I draw Fireball or Exsanguinate so I have another way to nuke someone.

ojmandias on Santa’s Special Workforce

3 weeks ago

You're definitely way too creature heavy in my opinion. Genesis Wave Would definitely be a nice way to get a lot of cards out really quickly, but I think you can exchange a few of your creatures for some removal, or protection. Perhaps splash some red or black for removal. Fireball , Tarfire or Lightning Bolt would be a nice finisher and removal with all the mana ramp you have. You could also incorporate Joraga Treespeaker for some better ramp.

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