Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs 1 more to cast for each target beyond the first.
Usually "Casual Commander" and "Niv Mizzet Combo Deck'' don't go together overly well :P I hope your play group doesn't mind combos. As for cards:
Grafted Exoskeleton is awesome. means you can kill the entire table. Elixir of Immortality / Psychic Spiral are awesome for graveyard suffle. Arcane Melee could be good for you with your instant / sorcery count as high as it is. Burnished Hart is an auto-include for any non green decks. Fabricate is solid, as is Call to Mind and Mystic Retrieval . Comet Storm is better than Fireball . Desolate Lighthouse is a good land to run. Dissolve is a good cheap counterspell. Blue Sun's Zenith is really good in most decks.
As for stuff to take out - pyromantics isn't very good, it costs too much for what it does. Energy Flux will bite you more than help. Your deck relies almost entirely on artifact ramp. Desperate Ravings is bad due to the randomness of the discard.
Hope this helps.
These are of course all EDH applicable only. I don't combo outside of EDH.
This sounds really fun! I have played a version like this before, but with cards that aren't enchantments (though there are enchantments as well). If you want to add to the randomization, have the enchantments come out at random times. You will need another person to do this for you, or just a randomized phone app. I found that very entertaining when out of the middle of nowhere a Fireball came out and saved me. Stuff like that, to turn the game from the middle of nowhere adds so much to this type of format!
Looks fun. A few observations:
How well does Counterbalance run in the deck? You only have 2 instant speed librabry manipulation cards, Sensei's Divining Top and Mystical Tutor . And with the varied CMC of spells in EDH, it seems like the interaction would be quite hard to actually make work well.
This one is more of a personal thing but - I'm not a huge fan of Dissipation Field . If your opponent ramps into an Acidic Slime for example then swings, you probably would'nt block. This means that they can then recast him to blow up a land or something, repeating the process every turn. You would be better of using something like Norn's Annex to pillow fort up even more (again, personal thought on it).
How much value do you get from Venser's Journal ? It seems decent but I feel like looking at your deck there are better life gain effects and if I had to take a guess I would say that the deck sits on an average of 3-4 cards in hand per turn, but I could be way off on this.
The other thing is the curve of the deck is a bit higher (especially for some of your removal/counters) but you don't run a huge amount of low end ramp, or just ramp in general. would it be worth running Azorius Signet , Boros Signet and Izzet Signet ? Either tha or at leat something like Jeskai Banner since it can late game card draw?
but yeah, overall the deck looks really cool.
Heads up for that Deflecting Palm though.
Honestly, no max hand size is cool, but what do you do with all that colorless mana in EDH in those colors? It's not like you have a Fireball available. I'm wondering what you do for 3000 cmc
+ doesn't work!
|0.03 TIX||0.04 TIX|
|Avg. draft pick||2.71|
|Avg. cube pick||6.09|
|Commander / EDH||Legal|
|2012 Core Set||Uncommon|
|Premium Deck Series: Fire and Lightning||Uncommon|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|