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Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs {{1}} more to cast for each target beyond the first.

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Fireball Discussion

DaitokujiAmnael on Jhoira the Goddess of Izzet

1 day ago

And if you want a second devil's play, you can go for Fireball .

DaitokujiAmnael on Chaos on the Battlefield (help, please)

2 days ago

Staff of Nin gives you extra draw power without the drawback of a card like Phyrexian Arena . Blightning can help as well. Nihil Spellbomb , Rolling Temblor , Fireball and Devil's Play are very deadly in conjunction with Charmbreaker Devils .

aladinnsane on Ow! The Front of My Face!

2 days ago

Thanks for the suggestion, I've been meaning to get some more Lightning Bolt , might add 1 Fireball just so I can keep the Volcanic Geyser for instant. And will definitely try out Snapcaster Mage see how it plays. Waaaaaaayyy cheaper to play!

zZAZz on Ow! The Front of My Face!

2 days ago

-2 Shock +2 Lightning Bolt -2 Volcanic Geyser +2 Fireball . Also I would shift out Archaeomancer for for Snapcaster Mage . ;D

jtheu10 on Floods aren't always a bad thing...

3 days ago

Great changes, Fireball is good addition to put in.

Jdvanliew on Tap Tap Revenge

1 week ago

Maybe even like a Fireball , if I got infinite mana (which sometimes happens before I can use it) just throw a Fireball at their face for the win :D

Valentine35 on wort, mother of multiplying

1 week ago

i had a very similar deck, i found that using stuff with an X in its cost was my best bet at winning. Also having tons of tokens out to make sure i can conspire. Howl of the Night Pack , Krenko's Command , Artifact Mutation Ant Queen , and Kher Keep really helped on the token front. Reverberate is also very good in here. i would also add in Fireball , Volcanic Geyser , and Bonfire of the Damned .Mindclaw Shaman is also a fun creature to steal your opponents spells then double it on them, lol. Kodama's Reach is another good land grab..I would also add in either Lightning Greaves , or Swiftfoot Boots to help keep Wort alive. I loved my Wort deck, just seeing this makes me want to put it back together! +1.

wallshadow117 on Jungle Law

1 week ago

So everyone seems to agree; ramp mana. I'm down with that. If I drop lands to 36 I have room for 5 ramping cards. And once I have more money I'll replace some tapp lands for better ones.

Sorry; I didn't really explain what I wanted the deck to do. Well I really like cards like Odric, Master Tactician and Master Warcraft . my goal is to generate tokens with cards like Assemble the Legion and combo with counter generators Curse of Predation and cards like Bow of Nylea so i can force opponents to attack deathtouch tokens or not block attacks at all. My combat phase is harder to block because of Gruul War Chant and War Cadence and my creatures are protected by cards like Dolmen Gate and Iroas, God of Victory and can survive to block because several cards give vigilance.

And GinkoBalboa: why is Comet Storm better than Fireball ? It looks like they do the same thing for a different cost.

TCGPlayer.com Price

Low Avg High Foil
$0.03 $0.16 $0.8 $0.35
Color(s) R
Cost XR
Converted cost 1
Avg. draft pick 3.01
Avg. cube pick 4.74

Legality

Format Legality
Heirloom Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Premium Deck Series: Fire and Lightning Uncommon

Combos