Fireball

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos Browse all

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

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Fireball Discussion

Hobbez9186 on Death by Wurms

1 month ago

There's only 2 cards that I found that can reduce your creature costs in green (probably since so many green creatures pretty much count as mana):

Seal of the Guildpact - Would be a wasted card since it would only reduce cost by (1) here and at (5) to put it down I wouldn't bother.

Conduit of Ruin - This guy does allow you to cast your first creature per turn for (2) less. You can ignore the first ability since you don't have any qualifying Eldrazi, unless of course you wanted to sneak one or two in there. I play this guy in a few of my Eldrazi decks and at least half the time I don't bother using the tutor because it goes on top of the library and slows me down a turn. I really only use it if I have nothing in hand to play afterwards but I usually already do.

I'd still consider that Quicksilver Amulet to cheat out the big guys as another option since it's slightly harder to remove than Elvish Piper which can be picked off by many things.

This past weekend I had some old friends come down and they brought some of their legacy decks from back in the day and we played some classic Magic for a while. One of the decks reminds me of what you are trying to do and could give you another way to achieve your win condition with the Hurricane. His deck was something that used to be called "Elf-Ball". It got out a ton of mana crazy fast with cards like Quirion Ranger, Llanowar Elves, and Priest of Titania by being able to tap and untap land and creatures more than once per turn and then blasting a Fireball to the face for massive damage. The funny part is that he also ramped up to some big Wurms like Penumbra Wurm and Shivan Wurm.

For Modern, you don't get two of those elves. So alternatively you do have access to Elvish Archdruid which for one more mana than Titania and gaining the Anthem effect is a worthy upgrade. Elvish Mystic works too, but Gyre Sage is another interesting option since it will add counters regularly from your Wurms and Evolve. If you made your way to say 10-12 of these Elf options you could generate quite a bit of mana for yourself to Hurricane or simply hard cast the Wurms a lot faster and easier without changing the deck too much.

I do like the idea of making Elves a little more prominent so that you can go for that big Hurricane. If you could find a way to use those listed above and have say 12-15 of them you could knock out a lethal storm several turns sooner than without. If you wanted to keep the count low though I would probably go for the Gyre Sage since it would ramp up without depending on having other Elves every time you play a Wurm. I think the Sage route is probably the best to pursue since having more Elves means less Wurms to hit with Evolutionary Leap.

Fun stuff, its funny how a recent events like seeing that old deck again and you linking me on your other post this morning can come together to sprout new ideas :)

VexxValentine on Wolves I'm Trying to perfect

1 month ago

if youre looking for a good way to get good combos id recommend growth effects (Might of the Masses, because its effect is based on how many creatures and with silverfur since the spelll targets first you get the wolves and then it resolves lets say getting you 4 wolves then your creatures get +9/+9 if you have 3 wolves, silverfur and zada.and relying on pump spells like Borrowed Hostility cause you can get an easy first strike or +3/+0 another thing id recommend is shortening zada in place of mirrorwing dragon and going for a 3-1 or a 2-2 split because mirrorwing doesnt die to languish or grasp. another great card would be Expedite since its a large card draw and if you are willing to try it Swell of Growth + Expedite can get you a whole bunch of ramp (also a combo with Harness the Storm+some kind of return instant/sorc to hand effect can lead to getting a large fireball burn with Burn from Within and Rolling Thunder or any other Fireball effect

DrFoxbard on Mizzix Valhalla Ride

1 month ago

I like the deck, but when building my own deck, I found an error in yours.Firemind's Foresight only allows you to search for instants, not sorceries, so you can't fetch Fireball, you can replace it with Fall of the Titans though and that should work.

Damien_Storm on Infinite Combos (Turn 2 win con)

1 month ago

Also, Composite Golem's combo gives you infinite mana of your choosing. Just use whichever four mana you get from his sacrifice and keep the fifth one during each process for as much mana as you want, in case you don't have the win con just yet. Maybe slap in a couple Banefire or Burn from Within to burn. Heck, you could even Fireball everything to death. You can adapt your win con however you like.

Angry_Fister on U/G Infinite mana turn 3 winning!

1 month ago

Add some dual lands such as Steam Vents or Stomping Ground and a few Fireball for and instant win-con.

AlfrescoHotshot on American Werewolf in London

1 month ago

Okay so I just want to share my first impressions of the deck. First off I feel like your land count is a little low. The lowest I would recommend going is 34 but I typically go 35. You also seem to have a lot of cards that don't really further your board state as well as a general lack of removal. Cards I would suggest taking out are Lightning Bolt, Lightning Strike, Titanic Growth, Giant Growth, Fireball, Crater's Claws. Cards like those will have little to no impact on the game. Budget cards I would suggest adding in are Krosan Grip, Chaos Warp, Naturalize, Nature's Claim, and Overwhelming Stampede. If you are willing to spend a little extra I would recommend adding Green Sun's Zenith, Worldly Tutor, Sylvan Library, Blasphemous Act, and Tooth and Nail. If you feel like you need more ramp I'd suggest throwing in Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Nature's Lore, and/or Skyshroud Claim.

CricketYT on Mizzix up in yo Bizzix

1 month ago

This deck is awesome man! I'm glad Wizards continues to give us cards good enough to shake up the EDH metagame without breaking it, a situation I as a modern player struggle with.

I haven't playtested your deck or anything like it before, but from the outside looking in it looks like it could use more win cons honestly. Spin into Myth, Jace, the Mind Sculptor both combo with Tunnel Vision to eliminate a player. More x spells such as Fireball and Fanning the Flames would make it easier to win once you've assembled an infinite mana combo. oh, and Grapeshot too. I also recommend that you utilise extra turn spells, though if you don't want to the deck should still function.

Additionally, more cantrips to get that first experience combo could be good, things like Brainstorm, Gitaxian Probe, Serum Visions, Ponder, Sleight of Hand, and Preordain.

More copy spells such as Twincast, Reverberate, and Wild Ricochet could have a home here, though they seem less useful than many other things in the deck.

Finally, I understand if you cant make room, but more options with which to produce infinite mana might be key for this deck. Primarily the Power Artifact/Rings of Brighthearth + Grim Monolith/Basalt Monolith combo.

I hope I could help! +1

rafe62 on TurboFrog

1 month ago

Aha! I figured they had printed a non-Judgment Fireball effect. Muchas gracias.

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