Fireball

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
2012 Core Set Uncommon
Masters Edition IV Uncommon
Premium Deck Series: Fire and Lightning Uncommon
2011 Core Set Uncommon
Archenemy Uncommon
2010 Core Set Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Darksteel Uncommon
Beatdown Box Set Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Uncommon
Promo Set Uncommon

Combos Browse all

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

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Fireball Discussion

TheMadRocketeer on Goblins 1.0

3 days ago

My son gave me a Brightstone Ritual, so for now I've just stuck it in for a 61 card deck. I'll fix that when I make some other adjustments, but I'm pretty sure the Ritual is going to be very nice whenever it shows up. This would be really sweet in combo with Fireball or one of its cousins, but adding that and making it consistent would change the deck too much.

Poggy on Riku of Two Reflections

3 days ago

Thanks for the input.

I chose the included mana rocks to provide additional utility. The keyrunes can become creatures if needed, the cluestone provides card draw, Thought Vessel helps with handsize, and Chromatic Lantern helps with mana fixing. They're also nice to have if someone is playing land destruction. I did add Kodama's Reach, though.

I replaced Staff of Nin with Blue Sun's Zenith.

I included Fevered Visions and Rites of Flourishing as an experiment, and so far whenever I play them they seem more beneficial than detrimental.

There currently isn't an infinite combo with Tooth and Nail, but at the moment I don't think there's a need for one, especially since there's already a combo with Riku + Worldgorger Dragon + Fireball.

As for the spell-retrieving creatures, I'll keep them in mind if I see a need for reusing spells.

PapaJustify on Infinite Everything - Myr Tribal

3 weeks ago

Ahh :D! Clock of Omens is great. Never noticed this card before. I think I'm gonna swap out the Voltaic Key's in my deck for it. And fair play. My myr one is built exactly for red white and blue btw. Looks like the czech flag but I think I'm gonna change it's name from Czech out my Myrs to Amyrica for the sake of it. Mine fully revolves around the damage that Myr Battlesphere does before it deals combat damage. A backup in it is Fireball. Both decks are great fun to play with though :D

Baneslayer3712 on Yidris, Maelstrom Wielder

3 weeks ago

Alright I'm gonna see if I can help you with this. first of all my biggest problem is your mana to colour ratio. if your that low on green then you shouldnt have that much green mana available. The problem there is that burn, especially in a 3+ player format is very mana intensive, considering your trying to hit 40 life per oppenent. it depends on your budget, which I see you've kept this deck under 100 bucks, but i would suggest Tempt with Discovery Collective Voyage and New Frontiers. They help the table but they really get the lands going for you, hopefully puking all your mana on the table. next will be mana doublers. Mana Flare Keeper of Progenitus Heartbeat of Spring Magus of the Candelabra will sky rocket the amount of mana you produce. i would drop a lot of the single target removal you have and i would drop the single target burn spells you have like Lava Axe. instead go for spells like Blasphemous Act and Chain Reaction. they hit the table in a more meaningful way and if you have a Stuffy Doll on the field (which you should) youll annihilate an opponent. id also suggest spell copiers like Echo Mage Dual Casting Wort, the Raidmother and the like, as well as Reiterate. the nest big thing to deal with will be card draw. you're covered by wheel affects but id also suggest a Rhystic Study or Mind's Eye as they will give you a lot more cards in hand. also since your wheeling, i would put in a Nekusar, the Mindrazor and enchantments that feed off discard like Liliana's Caress and Megrim. just nets you a little more value. the wincons here should be found in spells like Fireball cometstorm and Banefire paired with stuff like Furnace of Rath and Dictate of the Twin Gods. i hope this helps

SilentNightIndustries on Krenko, mob boss EDH

3 weeks ago

Legion Loyalist works well with huge boards and he's a goblin on top of it. Cavern of Souls is great in any tribal deck even if you are only running one color. Konda's Banner May work out better for you instead of the Hall of Triumph. Other than that, all I can think of to add is an X cost spell like a Fireball or Rolling Thunder for another finisher with the amount of mana generation that's possible.

Simon_Williamson on "I foresee... That you smash, Partner!"

1 month ago

This is a really cool combination. The commander just says 'damage', not combat, so cards like Burn at the Stake, Hellrider, any variation of Fireball, also works with Gratuitous Violence, sadly direct life loss doesn't work ('loose life' vs. 'deal damage') but Psychosis Crawler actually works after you draw your deck, so the life loss wouldn't draw you anything anyway!

Loli_RemiX on BBBB - Black Burn Burns Better

1 month ago

Damnable Pact Is a fantastic card for this deck because it can work twofold l. 1) use to refill your hand. 2) use it as a black Fireball. Who cares how many cards your opponent has of they're dead. ~ Pain's Reward is a hidden gem I just found out about. Basically you bid 0 life, then if your opponent chooses not to bid, you get draw 4 for 3 mana. If they choose to bid you let them raise it and if it get too High for you, let them draw 4 for however much life you forced them to take!

phil_347 on Help with my artifact deck

1 month ago

I played my deck 3-4 times and found that indeed, it is sometimes hard to get things started, but once i've got the mana, everything flows. I would add more Fireball and counter spell. Diabolic Tutor has been very usefull in getting the exact card I need for my combo to work. I'll probably remove Soul Parry, since it's the only white card and that i can destroy creatures instead of preventing damage.. Voltaic Key can be usefull in getting more myr token out of Myr Turbine, so i'll keep that. If I want to use Shape Anew I'll need to get rid of almost all artifacts in my deck in order for it to be usefull.. i'll probably try anyways XD. Finally, I definitly need more than 1 Blightsteel Colossus and more Kuldotha Forgemaster

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