Fireball deals X damage divided evenly, rounded down, among any number of target creatures, players and/or planeswalkers.

Fireball costs more to cast for each target beyond the first.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Iconic Masters (IMA) Uncommon
Duel Decks Anthology (DD3) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition IV (ME4) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
2011 Core Set (M11) Uncommon
Archenemy (ARC) Uncommon
2010 Core Set (M10) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Darksteel (DST) Uncommon
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Fireball Discussion

ellie-is on Kykar's Tokens & Cantrips

2 weeks ago

Peoni: Totally agree, there are never enough card slots!!! It's so much easier on Modern despite you only getting 60 cards, because in the end you're only picking 10-20 cards of the best cards you can find and running 4x on most of them. Here you run out of absolute bests really fast, and then filling all those other slots gets real tricky because so many cards seem like they could be there!!!

I have now made all the changes we've talked about, including replacing 3 blue cantrips for red ones. I also added Disenchant instead of Wear for two reasons: it can be tutored with Muddle the Mixture, and because I've been holding this promo Disenchant for YEARS, got it as a gift and never had a reason to use it because there's rarely a situation when you'd rather run it over something else. But the situation is now here!

Also replaced Fireball with Banefire because uncounterability is great, especially if I'm sacrificing most my creatures for mana before casting it, lol.

As you said, this is pretty much done now! From now on it's just tweaks and playtesting. There are some maybeboard cards I'd like to see if I can slot in, but deciding which cards I can take out is something I'm gonna have to do after playing with the deck and getting more of a feel for it :)

Thank you SO much for the help, it was incredible having someone to help me with this. I'm gonna sit on the deck for a month or so (I like to make sure the cardboard rectangles I buy are the ones I really want before spending a couple hundred bucks on them lol), but I can't wait to own this and give EDH a try for the first time! I hear people have been playing paper matches online via webcam lately and it should be fun trying that out.

ellie-is on Kykar's Tokens & Cantrips

2 weeks ago

Okay, more changes... Relatively large ones this time. Keeping track of them here in the comments in case I want to take any of it back.

Removed more mana-intensive buffs (Force of Virtue, Dictate of Heliod, Soulblade Djinn, Strongarm Monk), some token generators (Goblinslide, Launch the Fleet, Battle Screech, Docent of Perfection  Flip, Finale of Glory) and and some other cards (Sphinx's Revelation, Firemind's Research, Fumigate) to make room for new ones.

Removed a land for Wayfarer's Bauble and Mind Stone.

Added Path to Exile, Swords to Plowshares and Muddle the Mixture.

Added Divine Visitation because it's really good on its own and makes Bishop of Wings better (I was wary of keeping Bishop of Wings with so little that synergized with it and without having tutors, at least now there's one more chance of drawing something that's good with it).

Added Purphoros, God of the Forge, Impact Tremors, Isochron Scepter, Dramatic Reversal, Retraction Helix and Spellbook because after giving it some consideration, infinite combos are fair-ish and fun if I'm not using tutors.

Added Fireball and Comet Storm to make use of infinite mana, since there's now a couple ways to do that.

I'll probably temporarily proxy some of the more expensive cards, but it's gonna be so long before I'm playing games in person again that I might even be able to buy all of them before that happens, lol.

GalaxyCat on Kaza, Roil Chaser! Draw, Turn, and Burn! [PRIMIER]

1 month ago

I absolutely love that suggestion. I completely forgot that card existed in all honesty. Minamo, School at Water's Edge is getting an immediate spot in the deck. For suggestions on taking out extra turn spells I think just about anything can be put in from the maybe board. Especially some more removal like Abrade and Chaos Warp since so far in my play testing of the deck I’ve had issue with artifact removal. But overall just removal in general. But if that’s not what your looking for, putting in extra wizards is always good to up the probability of you having sufficient wizards on the board. Or just adding some more good burn spells like Fireball . You can really do some damage with a high cost X burn spell and Kaza! burnaish

Stardragon on Card creation challenge

2 months ago


Enchantment-Aura Cure

Enchant Player

Whenever enchanted is dealt damage from a source that has already dealt damage to it, they take an extra 3 damage and discards 2 cards from their hand.

If a instant or sorcery like Lightning Bolt or Fireball dealt damage to a player and if you deal damage with another copy it still makes this effect go off

Make legendary assassin commander that is actually made for assassins' the closest ones we are Queen Marchesa who just makes tokens and Kiku, Night's Flower which can get rid of high power low toughness creatures once a turn but neither actually help assassins. and yes ik there are other legendary assassins but they don't actually do anything for assassins Thraximundar is for aristocratic decks and i honestly didn't think the assassin subtype fits him or his style, Etrata, the Silencer feels more like a rouge than assassin and Kelsien, the Plague is the worst for assassins. Sorry went on a tangent.

DeinoStinkus on Quest for weirdness

3 months ago

Fireball or Hurricane it.

Faeburrow Elder in modern. Not the infinite combo.

multimedia on Call the Army

3 months ago

Hey, good start upgrading the precon on a budget.

28 lands is not enough land for an avg. CMC of 3.4 which is high. I recommend 36 lands and adding Knight of the White Orchid. First strike with a two drop Human is good with +2 pump from Jirina. You want to take more advantage of Jirina who's a four drop anthem effect for Humans. This means you want to consistently be able to play more impactful one drops (Champion of the Parish)/two drops (Thalia's Lieutenant)/three drops (Frontline Medic) to attack with the turn you play Jirina.

Tribal creature strategies in Commander fold to board wipes. To combat this play more repeatable instant speed indestructible protection (Etchings of the Chosen), creature recursion (Phyrexian Reclamation), reanimation (Alesha, Who Smiles at Death) and noncreature repeatable sources of Humans (Outlaws' Merriment).

Budget lands to consider adding:

Cards to consider cutting to add more lands and other suggestions:

Would you like more help?

Good luck with your deck.

Viera on Advertise your COMMANDER deck!

3 months ago

Insectile Belle

Commander / EDH Viera


I recreated my Xira Arien list. Would love some critic (upvotes too) on how this revision went. The changes I made incorporates the Worldgorger Dragon combo with OG Fireball and sneaky Sunscorched Desert. My backup plan involves Thespian Depths; Thespian Stage + Dark Depths.

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