As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.
Combos Browse all
|Commander / EDH||Legal|
Thud occurrence in decks from the last year
Latest Decks as Commander
6 days ago
CaveBoy - LOL, Thud is fantastic. I do have Fling in the Maybeboard. Thud economically is good value for sure -- 1 Red to fling our buffed creature? Fantastic! My only concern is the sorcery speed of Thud , however since a part of the idea of this deck is to lean more on the casual side, Thud does make a good fit if you wanted to go through the fling-card route. I'm holding off on that personally to give more of a chance for the Living Weapon themed Mortarpod to shine in combination with a pumped up Fireblade Charger , in terms of big damage. Thud / Fling is technically better, as it's basically doubling Fireblade Charger 's effect, but this is supposed to be a Living Weapons deck! I wanna use Mortarpod ! Haha. That being said, it does become even more compelling to use if you were to swap out Warren Instigator for the Maybeboard-card, Korlash, Heir to Blackblade . A lovely card for the deck in many aspects and to myself (I love the look of that Future Sight border sooo much -- they're my favorite aesthetically), Korlash, Heir to Blackblade with a Lashwrithe and/or Cranial Plating will make him a big boy. If you happen upon a 2nd copy in hand, you can buff while also ramp, and of course if you were to have Thud or Fling , you're dishing out some spicy damage. Lots of fun ideas here!
1 week ago
at first glance i am going to suggest
Test of Endurance , Felidar Sovereign
Serra Avatar , Scourge of the Skyclaves , Malignus
Brion Stoutarm , Rite of Consumption , Fling , Thud
note: there are many other cards with similar effects so that these functions can be consistently played
its a busy day at work today but ill try to get some time later to do a more through inspection
3 months ago
3 months ago
5 months ago
Given Simian Spirit Guide exists and for games 2 & 3 if they’re on the draw they can board in Gemstone Caverns, it’s possible they can run any 1-mana haste effect such as Maximize Velocity, Reckless Charge or Thud for a turn 2 win. Speaking of extra mana, you could play a turn 1 Springleaf Drum tap your Vampire Hexmage to it before sacrificing it and that also would provide you with the extra mana to play a haste effect on turn 2. Let’s not also forget, if the Vampire Hexmage is removed by discard or counter effect the deck can run Claim / Fame for a lethal comeback. With a turn 1 Caverns you can also fit Adventurous Impulse, Oath of Nissa and/or Ancient Stirrings to dig if needed. Keep in mind on your first turn with the Caverns you can play your second land allowing you to also play a turn 1 Sylvan Scrying which can further improve the combo’s consistency. Urborg, Tomb of Yawgmoth isn’t also necessary as you can play a turn 1 Golgari land into an Elves of Deep Shadow, Birds of Paradise or Gilded Goose which would give the combo better protection against edict effects if your opponent doesn’t have turn 1 removal.
These are things that should be considered regarding this card getting unbanned.