Thud

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thud

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

BotaNickill on skelamental

1 month ago

Word, No worries! I have a soft spot in my heart for Ball Lightning and Lightning Skelemental I have a pretty similar deck built. Always good to see another build! I kinda like seeing Kroxa, Titan of Death's Hunger in there. I have Fling or Thud in the deck too get an extra shot out of the balls. Also, Flamekin Harbinger to search for the balls, and Blightning / Kolaghan's Command for disruption, and Dreadbore to help with removal. Cheers!

Balaam__ on Goblin Chucker (30$ Goblin Burn)

8 months ago

I realize I’m quite late but I second keeping Thud. The damage potential is significantly higher.

nuperokaso on Balls Lightning

1 year ago
  1. Considering that you play Ball Lightning, you should play a mana-base that is almost exclusively red. I suggest that you play 1 Swamp for situations when your opponent plays Path to Exile. Rest of the lands should be dual lands - Sulfurous Springs, Blackcleave Cliffs, Blightstep Pathway  Flip, Foreboding Ruins, Reflecting Pool.
  2. Thud could be replaced with Callous Sell-Sword. The disadvantage of Sell-Sword is that since it targets the creature, it can be killed in the response. Other than that, it's an advantage.
  3. Consider playing Witch's Mark instead of Thrill of Possibility. It's better against counter-spells, and if there is no benefit to play it as an instant, the Wicked role is a clear upside.

Shorketh on $20 Sack of Elementals

1 year ago

Corpse Explosion and Supernatural Stamina are two cards that would go really well with this deck. Pull out a Nova Chaser, make it a 12/2 with a free revive. With all the cards like Thud, Temur Battle Rage and Corpse Explosion as follow ups or additions, you get a likely game-ender. Not to mention being able to sneak in the Chaser for no mana with the other suggestions in the comments.

Balaam__ on Hello Mother, Hello Fodder

1 year ago

Thanks for posting, idfkgabe. Fling or Thud would definitely be better here, but I wanted to avoid those two since that would make Lyzolda, the Blood Witch kind of irrelevant. She’s the card I wanted to build around, so I didn’t want to undermine that.

legendofa on New hubs to be added

2 years ago

Made_Compleat That's one of the most common requests, and one of the hardest to address. Right now, I consider Theft decks to fall under the Aikido hub. This is sort of a tenuous position for them, but I'm not sure how to separate it from the "damage reflection" archetype built around Deflecting Palm, Boros Fury-Shield, and similar cards. They have a similar theme of turning the opponent's deck against them. I'm also not sure if decks based on Control Magic-type effects are similar enough to Threaten + Thud decks to belong in the same hub. Any thoughts you might have are very welcome.

Delphen7 on Help me Build the ultimate …

2 years ago

Thud is an amusing option that dodges Circle of Protection: Black, removal, and flyers.

Give 'em a push

Delphen7 on March of the Machine

2 years ago

Cragganwick Cremator dumping Yargle and Multani seems like a fun jank way to close out games. Yargle is also legendary, so Goryo's Vengeance can grab him back for some massive surprise damage ^_^

Throw in Thud and Fling for the ultimate frogapult package.

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