
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Vintage | Legal |
Rules Q&A
Response / Resurgence
Instant
Response
Response deals 5 damage to target attacking or blocking creature.
Resurgence
Creatures you control gain first strike and vigilance until end of turn. After this main phase there is an additional combat phase followed by an additional main phase.
nbarry223 on
Viga-BOOM!
3 months ago
Savor the Moment is the card I was thinking of. Either that or Time Warp could work. There's also Waves of Aggression and Response / Resurgence, but I feel missing out on the draw phase is a fairly big difference, making them not as viable.
jarncards on
destroy build destroy
4 months ago
Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though
Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin
Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.
Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.
Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...
Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.
Ilharg, the Raze-Boar Wanna play two cards for free?
Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice
Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.
You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.
Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while
Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.
IHATENAMES on
Saprolings of the Steel Legion
4 months ago
Few ideas some janky. Some decent.
Rumor Gatherer card selection/draw
Beast Whisperer card draw
Ashling's Prerogative very good with Tanya and token.
Betrothed of Fire buff tanya
Scale Up over run type effect that can be used early.
Cathars' Crusade buff your board on etb.
Good-Fortune Unicorn simular to crusade a bad one. But on a creature.
Basri's Lieutenant makes tokens for rebuild after boardwipe . Also combos with cathar crusade and a sac outlet.
Grand Crescendo protection token maker.
Sublime Archangel a better version of the enchament. Angelic Exaltation Because it's on a creature
Juniper Order Ranger buff itself and etb creatures to include tokens.
Basri Ket launch the fleet effect. With protection for a commander to get in.
Second Harvest token doubler.
I would also suggest at least one Xtra combat spellResponse / Resurgenceperhaps?
Without an eldrazi to tutor I'm not a fan of the From Beyond
I'd definitely put in more ramp. A Sakura-Tribe Elder 2 each Signet or talismans. You have some fun but perhaps clunky at times cards like Tilonalli's Summoner that's wants to be an early drop but doesn't provide much before you have a boardstate. I tried it before but eventually I cut her. Mycoloth as well. Sac your board to double it in 2 turns if it survives. Seems alot to ask. Too glass cannon like.
thefiresoflurve on
CEDH Narset
6 months ago
What do you think of Response / Resurgence as a substitute for some of the extra combat spells? If I understand it correctly, it's a little friendlier to copying since it gives Vigilance, meaning Narset can attack on both extra combats instead of, say, a Relentless Assault which only allows one extra swing regardless of copying.
Slashdance on
Isshin Trigger Warning
7 months ago
So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.
Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.
Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.
Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.
It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).
Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.
Cards such as Response / Resurgence, Unburial Rites, Ancient Craving, Sol Ring, and Opal Palace are all cards you could get pretty easily and they could immediately benefit your deck.
If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:
Mugen no kōgeki ("Infinite Attack")
Commander / EDH
SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER
Good luck!
rambunctiousOrator on
it's a deck alright
9 months ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
Lands:
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Glorybringer
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Solitude
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Fury
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Skullclamp
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
wallisface on
Boros Modern Soldier
9 months ago
I have the following suggestions:
- add in 4x Lightning Bolt, 4x Lightning Helix, 4x Monastery Swiftspear, 4x Searing Blaze. The burn spells will help clear a path for your attackers, and/or hit directly to-face to close a game out. Swiftspear is one of the stronger creatures you could be playing, so should be in here.
To make room for those 16 cards, I’d suggest removing the following:
-
2x Solar Blaze. You don’t need a janky board wipe, and generally you want your curve low. Dropping these’ll mean you can run less lands
-
2x Land. You should only need 22 at this point
-
1x Feather, the Redeemed. You have almost nothing that can even target it, making it fairly useless
-
3x Legion's Initiative. You don’t want to waste a turn with this - you need to be spending every turn either presenting threats, or removing your opponents.
-
2x Boros Signet. Same as above. I see no need for this.
-
2x Boros Swiftblade. These guys are fine, but Monastery Swiftspear is better.
-
2x Justice Strike. I think keeping 2 could be good for big problem creatures, but running 4 is overkill - generic burn spells should be able to deal with most things.
-
2x Response / Resurgence. Its just too situational a card to be useful
LunchBox1211 on Card creation challenge
9 months ago
Coin of Chaos
Instant
Flip of the Coin (Reveal this card from your hand, then flip it onto the table from a height of at least one foot.)
When you cast ~, pay , or exile this spell.
Exile target permanent. Its controller shuffles their library, then reveals the top card. If it is a permanent that shares a type with the exiled permanent, they may put it on the battlefield. Otherwise, put the exiled permanent 3rd from the top of its owner's library.
Coin of Order
Instant
Flip of the Coin (Reveal this card from your hand, then flip it onto the table from a height of at least one foot.)
When you cast ~, pay , or exile ~.
Return up to 2 non-land permanents to their owner's hands. If 2 creatures or 2 planeswalkers were returned this way, scry 3 and gain 4 life.
Here's a doozie: Flip of the coin card, but one side has fuse (as well as flip of the coin) and the other side is a split card (like Response / Resurgence or Hide / Seek)
Have (3) | metalmagic , orzhov_is_relatively_okay819 , Auggioh |
Want (1) | Arcoy |