Hurricane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

hyalopterouslemur on Green Fireball | Omnath, Locus of Mana [PRIMER]

1 week ago

Ah, classic Elfball. You might want some lifegain so that you survive your Hurricane tho. Maybe give a creature lifelink somehow?

Oh, and Squallmonger loves Snake Umbra or Keen Sense.

seshiro_of_the_orochi on Which commander for a Simic …

1 month ago

I recently heard of a way to play Eutropia with spells such as Broken Wings and Hurricane to basically play Simic Doom Blade tribal. Sounds like a cheap way.

Profet93 on Elves go brrrrr

7 months ago

DeoCroma +1 counters are not in my wheelhouse, but I'll do my best to help.

Hurricane - Bye bye fliers

Heart Warden - Elf the mindstone

Devoted Druid - Ramp

Regal Force - Draw

Elvish Guidance - Ramp

Legolas's Quick Reflexes > Arbor Armament

I think fight cards might be a better alternative to plummet. While they are reliant on having a high power creature, that doesn't seem to difficult given the deck. The flexibility allows you to hit other non-fliers as well. Inscription is definitely a potential consideration. Kami seems solid as well. I'd say include them as test swaps at least and see how they perform.

I can offer potential cuts should you wish.

capwner on Your Sass Is Grass! (Sasaya Combo) *Primer*

9 months ago

Profet93 thanks for the comment and the +!! Yes I had seen Rude Awakening, it definitely does the stuff the deck is trying to do. However I think we only need one untapper 'spell' and I think Early Harvest is a little bit better. Definitely think the card could have a place in a more creature oriented build with Overwhelming Stampede type effects. I agree a little more redundancy on wincons could be good, my first choice would probably be Hurricane.

Beast Within is one of my all time favorite cards, love this freaking card. I also like Song of the Dryads for spot removal. These are in some of my other green decks for sure. This list is so tight that again I think we need to run the absolute best removal cards possible in the available slots, which IMO is Oblivion Stone, Perilous Vault, and Bane of Progress. And maaaaaaaybe World Breaker because the cast trigger gets around some stuff like Humility, but our artifact wipe kills that too. I also had Reclamation Sage for a while. I think removal on a creature is always better here because then we can toolbox for it.

Castle Garenbrig is an interesting one I hadn't really thought of. Kind of a backup plan if we're not able to get Sasaya online? I had Nyxbloom Ancient in the deck to serve a similar purpose but ended up cutting it because it died so easily and we were usually just dead anyways. Garenbrig is more resilient but less powerful. My initial thought is that it wouldn't be useful outside of some really niche situations so maybe would not be worth cutting another basic.

Thanks for checking out the deck and for the suggestions!! Definitely hit me with more if you think of any, or if you have any specific decks you think I should check out. I'm just getting back on tappedout after a pretty long hiatus so the amount of cool decks is kind of overwhelming. I always like seeing underrepresented commanders that can do something unique / have unique building criteria, especially mono colored, so please feel free to send me any lists like this or post them here :)

DreadKhan on Aquaman, Lord of the Fishies

1 year ago

In Simic there are options like Koma, Cosmos Serpent which can just overwhelm tables by itself, especially if you can protect it. Not the cheapest card though, some cheaper options are Overwhelming Stampede, which can help close games by making your creatures a lot bigger, even if you don't have a huge number of them, as long as you have a creature with decent power out you'll be good. There is also Blossoming Bogbeast, this wants ways to gain life, but Green has some out there, Primal Command is a great budget card IMHO, solves problems and has pretty impressive synergy with the Bogbeast. You might like using Spawning Kraken, any time an appropriate creature gets in you get another big token. Finally, not sure if you have enough Islandwalk, but Stormtide Leviathan is a big unblockable attacker that makes you fairly hard to attack. Resolving any of those cards tends to end games pretty quickly in my experience, and most reward you for simply having a big board, a thing you always want to be doing.

I also like some of Blue's fairly nasty interaction, one alternative to making your guys big is to make someone else's guys way smaller, Mass Diminish is frankly an absurd amount of value in more Casual pods, such as lower budget games. Note it has Flashback and the effect lasts an entire turn cycle, meaning it can also eliminate an archenemy that's gotten ahead. Since you're running higher MV stuff, you might try out Curse of the Swine, this can make your opponent's defenses quite paltry, and it also can deal with problem creatures (like the aforementioned Koma) since it's an Exile effect. Another way to chip away at your opponent (and empower yourself) is to use something like Mass Diminish, I don't know how long your games go, but if you expect to end up with +10 mana available, this card starts looking interesting. I'd skip it if people run a lot of counterspells though, it's a 'go big or go home' kinda card but by all means hold up your own Negate.

Green has some interaction of it's own, if people run flyers in your meta and you're losing to them there are many ways in Green to wipe them, I like Squallmonger and Silklash Spider, but there are a ton more including Hurricane. If you don't have many flyers, this does nothing to you. Green also has Ezuri's Predation if people like to make lots of tokens that are usually smaller than 4/4 (if you run anthem effects that affect the beasts the card is much better obviously).

Just a general point, in Simic it's nice to avoid artifact ramp because you have so many amazing options to ramp with, artifacts tend to die more easily than lands, so effects that get extra lands into play are better than Command Sphere, especially in a 2 colour deck I'd argue. Myriad Landscape and Blighted Woodland are both fairly interesting ramp cards, you can always leave them as lands until you need them. Another feature of land ramp is that you can run cards like Rampaging Baloths and Scute Swarm, either gets a lot better if you're getting more landfall trigger, artifacts rarely have synergy with Simic game plans.

FormOverFunction on "Tribal" is being replaced by …

1 year ago

It was demons and pentagrams before, it’ll be something else again in the future; there is no stopping the pendulum. As long as we have Eviscerate, Piracy, Hurricane, Extinction, Torture, Blatant Thievery, and Murder everything will be fine ;p

legendofa on CMC 1 Druids

1 year ago

If you're allowing X-cost spells, how about Hurricane?

FormOverFunction on EDH - Kill 1 opponent …

1 year ago

Most of my decks are Omni-directional messes, so it’s usually spread around, but I’ll also focus on highest life total or best positioned with a more targeted deck like The Briny Deep. Having everyone simultaneously crash is generally the most fun for me. Hurricane for 38.

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