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1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player.
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Makeshift Munitions Discussion
3 weeks ago
So as to stop competing with the other cubes in the area (we have powered, pauper, eternal and C/U) I've decided to turn my cube into a frontier cube. This means only cards since M15, which gives me 14 sets to work with.
I could expand this to only frontier bordered cards, such as those from the Commander sets, as it gives access to some powerful interesting creatures that support archetypes I want to develop. For example Akiri, Line-Slinger is a powerful interesting card with a somewhat build around me ability who could go well in the RW Cars archetype, or powerful game ending spells like Ezuri's Predation for ramp archetypes.
I am also thinking about this as having archetype support and cross over. So for example, the R/B archetype is steal and sacrifice. W/B is tokens. R/W is cars. So there is some obvious cross over, such as the token decks being able to use sacrifice outlets for extra value if they are getting multiple small creatures from 1 card,
So here is what I have and the sort of level I want in terms of power level, would value your opinions. I am not having planeswalkers except the origin flip walkers due to power level and the recent move away from burn spells going face to deal with walkers and to creatures.
W/U: UW Flyers with a Dragon subtheme. There are a lot of decent U/W flyer cards and there is always an option to go aggro with something like favourable winds , backed up with recent flyers from other colours. The dragons are more control finishers and enable some synergistic cards such as Orator of Ojutai or similar. The two sort of signalling uncommons I intend to have are
U/B: U/B Artifacts, with a bit of a treasure subtheme. Deadeye Plunderers and Tezzeret's Touch as signalling uncommons. If I do decide to go into commander packs and stuff Baleful Strix is a control and artifact deck option.
B/R: Steal and Sacrifice with Makeshift Munitions and Ruthless Knave as signalling cards. There is also an option to try something like a R/B Vampires/madness deck but that has less cross faction synergy.
R/G: Land based ramp. I'm struggling to find uncommons that support this as well as the others as they tend to just be big vanilla beaters, but Raging Swordtooth is probably there as he punishes you for playing mana dorks.
G/W: I am not 100% on this one, it could be a G/W counters deck or G/W Humans but I'm not sure.
B/G: I'm not sure on this either. I'm thinking a G/B Elves deck which can be beat down or ramp using stuff like Shaman of the Pack to drain or the mana dorks to drop some big bomb like Ulamog or a gear hulk. There is also stuff like Constrictor for counter manipulation that has synergy with energy and stuff but I'm unsure how good it is?
G/U: I'm tempted by energy as there is a lot of semi decent energy generation and payoff cards like Hydra which are OK on their own but really good with enough energy production. However this means generically good stuff like Glint-Sleeve Siphoner might make people blur and expect more pay off in black than that one card.
U/R: Raid/aggro with a pirate subtheme/pay off cards. I'm concerned though that they may not be enough pirates or hint at it being 3 coloured for me to include Fathom Fleet Captain which is good in tokens or in a generic aggro deck.
R/W: Cars! Renegade Wheelsmith and Veteran Motorist are both aggressive and play well with cars. There is some concern though about them being too generically good and making the R/W player fight too hard.
So folks, your thoughts?
1 month ago
So having a look through.
You've got a random mishmash of archetypes without pay off cards. I see a WB lifegain deck, with really weak cards like Dazzling Reflection and Soulmender, two cards I never really want to draft. The pay off is I get a growing 2/2 who has no evasion. And a dude who drains a little, but I have to stuff my deck with drek that is awful outside getting those 2 cards.
There is a G/W Defenders deck, with nothing really amazing to ramp into and I can't even splash red for the defender who burns people down.
I would look at what you want each archetype to do, the roleplayers and the pay off cards, as well as what cards are good in multiple decks.
For example, I want a W/B lifegain deck with a vampire theme. A r/w token deck that wants to make white tokens and buff with red cards and a R/B deck that cares about stuff dying.
For the pay off cards in W/B I'm looking for Sanctum Seeker. It drains life and supports vampires. For a roleplayer I'm looking for a vampire type with a relevant ability, say Skymarch Bloodletter. It is a 2/2 flyer who drains 1 for 3. Obviously other decks can play it but it has extra value in my W/B deck. Then I'm looking for generically good cards like removal, or other threats that might not be a fit but help my deck, such as Doom Blade.
For W/R I'm looking for pay off cards like Firemantle Mage who make my token hordes harder to block or Goblin Rabblemaster who makes a ton of tokens and attacks for a lot himself. For roleplayers I'm looking for cards that makes tokens. Why not Queen's Commission. 2 tokens with lifelink for 3 mana is OK. And it helps both the W/R deck and the vampire deck.
Now in R/B I want stuff to be sacrificable. I can play Skymarch Bloodletter as a 2/2 for 3 which is acceptable, but really I quite fancy getting my hands on Goblin Rabblemaster to pair with my Goblin Bombardment or Makeshift Munitions so there is always damage going through. I might also want a card like Ruthless Knave to turn any incidental treasure into draw or provide more ammo for Makeshift. And oh look, Blood Artist is a vampire who drains who rewards me for sacrificing stuff!
So that is an example of what you might go with?
There is also a lot of really poor removal and other cards in the cube, so you really need to decide on a power level and the draftability of some cards. Like Guardians of Meletis is a card I am never going to want to draft even in the G/W defenders deck, while Wall of Tanglecord might just make the cut. The lands really discourage splashing as well and some are so much better than others that it is unreal. You also have a lot of cars, but that pushes the format towards a snowballing playstyle with premium uncommons like the 4/4 for 4 who grows with each attack.
A lot of the 2 coloured cards you have just feel thrown in. Like what is Manaforge Cinder in service too?
A suggestion for some exploration archetypes. When you say exploration I think Lands, deck manipulation, landfall, being on the attack and movement.
G/W Defenders/Ramp that goes into something like eldrazi
R/G Dinosaurs with land based ramp (lets you get elementals with landfall as a side note)
U/B reanimator focused on sea leviathans and things like Inkwell Leviathan.
U/W Lands/Awaken Control. Slow but unstoppable with smaller things that make lands into creatures or buy time.
R/W Tokens or Allies (all the best allies are in R/W)
U/R Pirates/Raid/Spells as you loot through your deck and always be aggressive.
U/G Merfolk with a subtheme of counters (you can do more than just +1/+1 with the right support)
W/B Vampires Lifelink/Drain
G/B Explore/Graveyard. Explore lets you bin things, stuff grows from explore, cards reward you from putting something in the graveyard. The idea of you exploring somewhere and the Unearthing something seems fitting.
1 month ago
I like it. A bit higher curve aggro deck that still has some steam into mid game. I think the Makeshift Munitions helps late in the game if an opponent gas stabilized and it's harder to get combat damage through.
Also, I think the dream here is T2 Wily Goblin, T3 Chandra or Hazorat basically closes out the game.
1 month ago
on a side note, since the release of Ixalan I've been looking through to see if there any combo cards or better options for my current decks.
Could Makeshift Munitions be a combo piece in Breya?
It Would require and some artifact/creature to sac each time, whether that be an artifact/creature that returns to play, something that makes tokens, or just having infinite tokens..
Just a thought.
1 month ago
Sorry again for the long delay guys. I just finished school, and I have been in refocus life mode. I honestly have not had really any magic free-time either sadly in the last couple months. I hope to make more free time in the next few weeks, once things settle down.
Bawx1235: I have been rethinking Tempt with Vengeance for a little while now... it is a game changer if you have a notable sack outlet available. There really is no major downside in a deck like this, even if you just get 5-6 elementals.
Leefish: Welcome to the page! As stated, Growing Rites of Itlimoc Flip is likely our only MAYBE. The problem with this card is that in this deck it misses almost always with it's ETB, however, it should flip really quick. That being said, it is a 3cmc slow Gaea's Cradle in most cases. I am not fully convinced on it though... could just be a budget option for most people. What does everyone think???
Zachd2465: Welcome!!! This is the favorite of my 10 commander decks too! There has only been a few goodies for this deck recently... right now I just want a dang Scapeshift reprint in Masters 25 so I can finish my foil deck! It better be a rare....
RiptideGaming: Then you piloted it wrong. Nough said.
feyn_do_alduin: That turn 1 Om_rath cast is priceless! I hope I get to live the dream! I will keep it in mind for sure!
Frank_Glascock: At this point, I am not even sure if it is going in... is that crazy? What has your experience been with the card so far?
1 month ago
ill have a deck list soon but right i cant say exactly how many of which card but if you BEE_GEE have an example deck we could theorise a fun deck Together :)
1 month ago
Late Game: Drop Marionette Master and start sacrificing the treasures and servos to Makeshift Munitions maybe even Deal Direct Damage with Ribbons from Cut / Ribbons thanks to all the excces treasures we got.
i dont know maybe this is only a christmas land scenario but i feel intrigued about this of a deck an i wanna explore it.
1 month ago
Do anyone think that a deck with Trove of Temptation,Makeshift Munitions,Reckless Fireweaver,Treasure Map Flip,Revel in Riches and Marionette Master could work? includes both and which already are two great support colors of their own but do you have to add to make the deck viable for exampel Spell Swindle,Hostage Taker and The Scarab God just to name a few?
If this becomes a deck i will call it "Painfull Greed" ;)