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1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player.
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Makeshift Munitions Discussion
2 weeks ago
You could really get a lot of value out of creatures with exert, you untap the every turn with Aurelia and on top of that they gain vigilance with the trumpet.Devoted Crop-Mate, Angel of Condemnation, Tah-Crop Elite, Glorybringer.
You will inevitably run out of cards in your hand, it's a Boros deck after all. Here are some ways to refill it: Ghirapur Orrery, Staff of Nin, Culling Dais, The Immortal Sun (a bit pricy but it's really good), Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
3 weeks ago
Fatal Push can kill Gleaming Barrier but also does a lot more. But if it's just about killing your own artifacts, these are some other options:
- Makeshift Munitions
Also a side note: Inspiring Statuary would effectively let you use treasures for mana without sacrificing them (so you can save them until Marionette Master comes out).
1 month ago
Have you tried Trove of Temptation? It makes your Makeshift Munitions much better and allows you to have a secondary win condition. It also lets you win in the mirror or against decks like Explore and Vampires who have a lot of small creatures that can be buffed over time.
1 month ago
@Equiste not a bad idea, just hard to find space. Ruthless Knave and Treasure Cove are cool draw engines for treasures, but Trading Post is cool 'cause it is another way I can sacrifice stolen creatures, like Makeshift Munitions (which I'm using instead of Goblin Bombardment just for flavor and 'cause it can sac treasures too).
1 month ago
Makeshift Munitions could be hilarious. I'm not sure if the deck has enough mana to really make worthwhile, but it's definitely worth a try.
Tilonalli's Summoner is intriguing, but I don't think it would be a great fit in the current deck. That's partly because the deck is more about chump-blocking (until it can build up enough Modules and mana to combo off) while Summoner is all about attacking. But mostly because the deck doesn't have nearly enough mana to make the Summoner totally useful. Maybe in a more Aggro version though, especially one with Storm the Vault Flip → Vault of Catlacan ...
1 month ago
Makeshift Munitions would definitely be CRAZY in this deck! I've always wanted to play the card, but could never seem to find the right path to make it playable. Now, you can literally finish them off by sacrificing your creatures in response to deadly blocks and your modules to ping them to death!
Tilonalli's Summoner is an interesting card. It creates a crud ton of tokens that probably will stay on the battlefield through Ascend. The real problem is keeping it alive for more than a turn.
I love homebrews and non-netdeck strategies, so keep it up!
1 month ago
No worries! Yeah I get your points, makes sense; four mana is quite a lot for a deck that often seems to want to be doing quite a variety of things in a turn.
One interesting card I've been looking at is Tilonalli's Summoner. Sounds a bit of a strange suggestion, but it could generate a crazy amount of energy with the Decoction Module. As you say, your deck either goes wide or tall; this could do both. Might be seen as a bit of stretch but I run quite a similar deck, in Izzet, and I've been looking at Makeshift Munitions and Indomitable Creativity as pretty crazy combo pieces with thopters, and the elementals essentially serve the same purpose. Again, probably a stretch but it's a really interesting card!
2 months ago
You are right, my suggestions were not just single card replacements. I think you came up with a cool idea, but in my oppinion the deck is a bit torn. You got a lot of early game to play a tempo game plan and then some cards that only work towards setting up a combo - most of them costing you a lot of tempo. I think going the combo route is most likely not a step towards a competitive decklist. That's why I suggested a more tempo based approach and using your idea for reach.
Some remarks to your comment:
Fanatical Firebrand is a lot worse then just a Makeshift Munitions - he costs you a whole card for 1 ping. It might be alright if the meta contains a lot of x/1 creatures that you can snipe or he might even work with Dire Fleet Neckbreaker to combo it with. But assuming neither is the case, he seems bad.
Pirate's Pillage doesn't give you any card advantage, only card selection. In a top deck scenario Pillage isn't even playable and since you have 7 drops to play, you won't be sandbagging lands in all likelihood.
Captain Lannery Storm works the way you would want it to work. He doesn't care how the treasures get sacrificed.
I'll probably try out the more tempo focused list - if I do I'll let you know the results. I might be completely wrong though, in the end I just wanted to let you know that I like the treasure Makeshift Munitions idea.