|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||None|
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, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player.
Makeshift Munitions Discussion
1 month ago
They are fun cards and with the treason subtheme that pirates (and Beckett in particular) have, I think they can do some interesting things for the deck.
I also see that you've included Trove of Temptation . I don't think it fits. The treasures per turn are slow and you will often find yourself attacking with a lot of your creatures, so being attacked every turn is a conflicting strategy.
Anyhow, this is my list, maybe you'll see something you like.
2 months ago
Bitterbub Actually it isn't slow at all due to the lands I chose. Surprisingly I have more problems agaist midrange and control due to the lack of removals. Usually after one or two
well timed, the aggro opponent concedes.
I always have a pile of treasure tokens aside so usually I can use Vona's Hunger on turn 4 or 5 with full potencial. But yes, this card is better against an army of big creatures or early against only 1 big creature.
Actually my deck has many Shock . I use Makeshift Munitions instead of Shock and Lightning Strike against small creatures, and I combine Makeshift Munitions with Fathom Fleet Cutthroat , Angrath, the Flame-Chained or Captivating Crew against big creatures.
The inicial idea was build a deck only with Ixalan and Rivals of Ixalan cards. But I accept card suggestions from any set. Which removal card would you recomend? I thought maybe exchange Prosperous Pirates for Admiral Beckett Brass ... But hardly never I could cause combat damage with 3 pirates... Though this card would help to crew Conqueror's Galleon Flip earlier. Or I could exchange one Vona's Hunger for another Angrath, the Flame-Chained .
Yes. Unknown Shores is a shitty mana-fixer but is faaaast! Fast like a basic land. All my lands enter the battlefield untapped. My deck is mostly creatures and artifacts so with Unclaimed Territory I have no problems casting most of my cards. For the noncreature spells I use the treasure tokens to cast the cheaper ones. I always have a pile of treasure tokens.
on The "M" Deck
3 months ago
This is a fun little deckbuilding constraint.
I did a Gatherer search, and found there are a couple different sacrifice outlets you can use. Here are the best ones from that list:
- Makeshift Munitions - with a cost of 1, this is more efficient than Mortarpod
- Marsh Flitter and Mogg Raider - both allow you to sacrifice Redcap as many times as you want without a mana investment, though they are both dead cards without Redcap on the field.
- Mind Slash can be problematic for opponents, but its activation mana cost is fairly restrictive.
7 months ago
For fun, I looked into what options you had if you removed the mono-Black requirement.
For High Alert to work, you would have to generate each iteration to go infinite. Priest of the Forgotten Gods provides you the , but you would need three copies of Pitiless Plunder to make up the remainder of the cost.
For Cacophodon to work, you would first need to give it indestructible. Your options would be as follows: Adamant Will , Angelic Guardian (though this might be risky since you would have to attack), Chance for Glory (which gives you an extra turn so its three mana casting cost does not detract from your play significantly), Dauntless Bodyguard , Join Shields , Make a Stand , Resolute Watchdog , Sheltering Light , Song of Freyalise , and Vivien Reid .
You would also need some form of damage outlet that triggers on entering the battlefield or creatures dying. Currently, only Judith, the Scourge Diva works in standard.
You could also use a card like Open the Graves or Desecrated Tomb to generate creatures, which you could sacrifice to Makeshift Munitions , but you will need a copy of Pitiless Plunder to make this work.
8 months ago
So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.
What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.
It... hasn't really worked out so far. Is such a deck even possible?
With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.
As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)
Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.
The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.
For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.
Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.
Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.
Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.
With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.
I really want to make pirates work before they rotate out and possibly never return to Standard.
8 months ago
I was just about to start work on a list so thanks for doing the hard work for me XD you picked most of the cards i was going to use, but may i tweak the numbers? i'll try to explain but i'm very tired but I love mardu and aristocrats so i'm very excited for standard. i would cut 1 Judith, the Scourge Diva , 3 Ministrant of Obligation , both Makeshift Munitions and 1 Final Payment , and add in 1 Vindictive Vampire , 2 Revival / Revenge , 1 Tithe Drinker , 1 Midnight Reaper and 2 Fireblade Artist .
Four of legendaries are complicated but if one dies, Revival / Revenge gives save her, if she doesn't you don't have a dead card in hand. Ministrant of Obligation is too slow for me in what is otherwise an quick midrange deck. Makeshift Munitions would have been perfect with that enchantment from kaladesh that i cannot remember the name of with revolt, but in this deck it feels out of place to me. filling in the missing gaps with the above cards will give you a quick, wide and flexible strategy to mow down your opponent.
with those changes i would cut one of each shock land for 1 of each basic type to make it a little less harmful, or maybe just cut 1 or two. The Professor made a video recently warning about the dangers of falling into the traps of shock lands, i recommend watching that.
if you want to see a very flexible and aggressive mardu midrange deck for modern check out my Mardu Twisted Sisters list and tell me what you think!
thanks for the frame work man best of luck!
9 months ago
Cool take on the steal and sack. I play something similar on MtG Arena (Chaos and Sacrifice (MTGA Deck)). Difference is that my sac outlet is Makeshift Munitions and I run Fiery Cannonade to help with token and aggro deck. I used to run Demon of Catastrophes but it would rarely get the chance to do any damage. Thud would often sit in my hand while I had nothing to sacrifice with. Open the Graves and Midnight Reaper works really well when I'm chain sacking Reassembling Skeleton with Makeshift Munitions. Overall it runs pretty well but I don't think it's reached it full potential yet. Looking forward to see if Rakdos, Orsov and Grull will bring anything cool to add to the deck, maybe a reprint of Fling?
10 months ago
I really like your deck concept and look forward to trying something like it.
I have a few questions/comments:
Have you considered throwing in Pitiless Plunderer? It gives more bang for your buck because you get free mana in addition to any other benefit from the sacrifice. It is a four drop, but could help fuel bigger drops later or give more power for the Captivating Crew. If paired with Makeshift Munitions, it can help take out weenies, giving you an extra kill by spending one mana and burning a token. The Plunderer is also, in a pinch, a decent 1/4 blocker/speedbump for a big stompy.
Thallid Soothsayer? Another four drop but can provide some card advantage later in the game.
Helm of the Host Steal something Really Cool, use the helm to make yourself a permanent copy, then sac the original. That frees up the Helm for the next turn. Or use it to copy whatever you want a Xerox of on your own side. If I remember correctly, because the token copy isn't cast, there is no need to sac a creature to copy your Demon. You got an assembly line pumping out a free badass every turn.
What about Severed Strands in the sideboard? Depending on your opponent, it could better Vraska's Contempt, especially if they aren't playing planeswalkers. Strands is half the mana cost, the "penalty" is actually a benefit cause the other guy's critter gets the sac, it can give a much larger life boost and best of all it doesn't require a bank loan to buy a set of 'em. Unfortunately, it's a sorcery so can't be used reactively.
Finally, what kind of creature ratios are you seeing between you and a your opponent? Depending on the balance, Fraying Omnipotence could be really useful. You steal a large chunk of his/her army, cast the spell, and then sac the ones you stole while they halve whatever they had left. Plus, if you have a Plunderer or two, you may have enough mana to steal any creatures they have left with a Captivating Crew and then can stage a mass unblocked attack.
Anyway...I really like the possibilities your concept provides. It's too bad red/black doesn't have a lot of ways to "borrow" your opponents's forces, but it certainly has a lot of interesting ways for you to kill 'em all once they ARE yours. (cue sadistic laughter)
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