Makeshift Munitions

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Makeshift Munitions

Enchantment

, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature, player or planeswalker.

FormOverFunction on Treasure Gun CEDH deck

3 months ago

Not sure what happened to my prior post (apologies if both show up) but I was on the receiving-end of a Makeshift Munitions and Revel in Riches deck and it was pretty great. I can’t remember exactly how it worked, but you might want to look at that!

Simerix on Mr Sandman, Man Me a Sand

1 year ago

Dud cards: Conclave Guildmage Conclave's Blessing Rallying Roar + a lot of the convoke cards

Why is Katilda, Dawnhart Prime in the deck?

I've seen Outlaws' Merriment flop a lot in Alex's deck

Consider conspire cards like Gleeful Sabotage and Wort, the Raidmother

Have you considered Plargg, Dean of Chaos  Flip Augusta would ball in this deck?

I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.

Consider these land sacrifice cards: Sylvan Safekeeper Squirrel Wrangler Goblin Trenches Constant Mists Aura Fracture

Also consider adding anthems to drive the win home if you think you will struggle with winning.

Prosperous Partnership slaps and I suggest you reconsider it.

Additional card suggestions: Neyali, Suns' Vanguard Roar of Resistance Arasta of the Endless Web Intangible Virtue Divine Visitation Inspiring Leader Legion Loyalty

seshiro_of_the_orochi on The Red Terror

1 year ago

That's a neat idea! As your plan basically is creating lots of red tokens and having them deal damage. To make this more effective, you should consider including damage-increasers. Torbran, Thane of Red Fell and cards such as Dictate of the Twin Gods would allow you to maximize your damage, resulting in making your commander more impactful earlier in its growth.

For situations where the board is crowded, ways to transform your token creation into damage. Cards such as Impact Tremors, Electropotence, Raid Bombardment, Cavalcade of Calamity, Goblin Bombardment, Makeshift Munitions, Barrage of Expendables, Weaponize the Monsters and other similar cards seem very useful for that.

Street Urchin seems especially funny, btw.

Also, Kumano Faces Kakkazan  Flip and Kumano, Master Yamabushi could be worth a shot here.

K4nkato on Tron Eggs

1 year ago

Okay, gave it a test pilot against my Faerie deck. The most interesting part of playing against it is figuring out which version of Tron this is. Usually when playing Tron I run land destruction and counter crop rotations to stall, leaving my opponent with big creatures they cannot play, but against eggs the targets are very different.

If you can counter Golem Foundry, Jace's Erasure or Makeshift Munitions you can beat this deck on deck-out or damage attrition. The hard part to that is when the eggs player knows they're fighting counterspells and intentionally runs life gain to out-heal the beaters, but then does basically nothing for most of the rest of the game.

I wonder if it's worth running more copies of Frantic Salvage so you can play more than one in a turn. If you can Storm your life total to 150+, then wait around while Gurmag Angler nibbles your toes, then storm off again & get all your combo pieces back, I don't think control could stop you.

Ashdust on Streets of New Capenna

2 years ago

Well now that all the mob bosses are out, I'm going to rank them in the order that I like them. Because why not though? Remember, these are just my preferences and opinions. Feel free to make any notes I didn't think of.

1-Falco Spara: This card sort of reminds me of Tayam, Luminous Enigma, but with top of your library, and you don't have to remove as many counters. Sure, you have to pay the cost, but it's like always having an additional card in your hand. Only four mana for that? Love it. Oh, and I'm also a big fan of the shield counters.

2-Raffine, Scheming Seer: Only 3 mana, and if you go wide with tokens, you draw like, 10 cards and choose the best out of those. If you go with graveyard synergy, it's easy to either get those cards back or give Mortivore a bunch of power. That, and one of those tokens is gonna get a BUNCH of counters. It's wide and tall all in one.

3-Ziatora, The Incinerator: I do love me some treasure, and three every end step is pretty good. This is nothing special in Jund, however, since we have Korvold, Fae-Cursed King. I do like the idea of having a way better Makeshift Munitions in the command zone, and the treasure makes that even better. If only Korvold wasn't so popular.

4-Jetmir, Nexus of Revels: Cheap, and REALLY good in a tokens deck. 9 creatures is easy with cards like Doubling Season in Jetmir's identity, and giving them all trample, double-strike, and +3+0 is pretty good. Even if they're all just 1/1s, Jetmir gives you a total of 9 4/1 double strike tramples. That's 8 damage per creature with the double-strike, but the trample seems kinda redundant. If your double-strikers don't kill your opponent's creatures in first-strike combat phase, they're likely going to die in combat. But that's just assuming they're 1/1s, so he's actually going to be a lot better than this. Still, he's not the best of the bunch.

5-Lord Xander, the Collector- I like what he does, sure, but his mana cost erases any chance of me using him. There is no way I'm paying 7 for my commander, ever. But that's just my opinion.

StopShot on Mono Red infinite combos???

2 years ago

Birgi, God of Storytelling  Flip + Hazoret's Monument + Grinning Ignus

Someone already mentioned a variation of this, but with these three cards you can generate infinite colorless mana and draw as many cards as you need. (You'll also have a free red mana floating at any given point in time.) You then draw into your wincon which will be either Cogwork Assembler, Comet Storm, Conflagrate, Fireball, Meteor Shower or Walking Ballista.

You could also make Blasting Station, Fiery Bombardment, Goblin Bombardment, Makeshift Munitions, Mask of Immolation, Mortarpod or Weaponize the Monsters a wincon here. With your infinite colorless mana you could just cast your commander, sacrifice her to deal a damage and then recast and repeat. Birgi, God of Storytelling  Flip will refund whatever red mana you spend throughout any of these processes.

michaelqdoherty on red land control

2 years ago

Did you think of also having Goblin Tinkerer? I've got one similar to this, i opted for Mycosynth Wellspring too to keep the land flowing, and added Makeshift Munitions instead of Kuldotha Rebirth to burn all the ETB/LTB artifacts.

StefanKaminski on $20 Ryusei's Clone n' Clear Carnival

3 years ago

Hey JaceGoBoom :)

Just wanted to let you know that I really like your deck...

Well actually, it’s not only that:

When I started playing EDH I decided that I only wanted to have legendary dragons as commander. After building the easier ones I’m now at the point where I go for the „un-build-able“ and yeah, four of the Kamigawa Dragons appear to be at least a challenge because you always have to jump through so many hoops to get the when it dies trigger. After making Keiga, the Tide Star and Jugan, the Rising Star work I thought that’s it, I will never find a way to make Ryusei, the Falling Star into a deck and that’s when I found your list. And you did it! And your solution is so simple and therefore brilliant: Clones! And you also did it on a budget which is just super impressive :)

What I perhaps like the most is the sub-theme with Mogg Maniac and Coalhauler Swine. I like it so much that I’d like to suggest adding Spiteful Sliver and if you ever want to build it non budget Repercussion.

Not sure if it will stay budget but Molten Echoes could be an additional clone maker and for your potential upgrade paragraph I would suggest Kindred Charge as well as Feldon of the Third Path.

The last card that might be of interest is Weaponize the Monsters for Makeshift Munitions. Although it costs more to activate it deals more damage and also lets you shoot any target which could be an upside.

That’s it from my side. Thanks again for your deck building effort, description and especially charing it with the rest of the world :)

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