Shuko

Shuko

Artifact — Equipment

Equipped creature gets +1/+0.

Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Shuko Discussion

nathanielhebert on The Mighty Gaveleers

1 month ago

Cheers, it's a work in progress, but already serving its purpose. I had inherited a bulk of common cards, and had Goblin Gaveleer 's on hand, so expanded on that idea into a no-frills warrior themed deck, aimed at some kitchen table casual play. The supporting characters give the Gavaleer party first and double-strike, which tends to protect against early creature threats as the arsenal grows.

I might assemble the deck a little differently if I had more cards on hand — I'd like to squeeze the efficiency of the early start and see Naya Panorama replaced with something like Battlefield Forge . And while the equipment costs seem to work so far, I might splash out for some Shuko cards and take advantage of the zero equipment cost so I can shuffle it around characters when needed, or toss it onto an incoming warrior with haste once Obsidian Battle-Axe is in play.

BrassLord on Reyav

1 month ago

Hail, dwarven battle brother! Sculpting Steel to double down on the best artifact on board is also a pretty flexible card. Goldvein Pick triggers off of dealing combat damage, meaning any time the equipt creature connects you get another treasure. Bearded Axe is another card that I can see getting out of hand with your general.

Shuko Grafted Wargear and Puresteel Paladin combo well with your commander and your dwarven brother from another bearded mother Koll, the Forgemaster , as you can slip on the equipment on for free!

And speaking of Dwarves, Sram, Senior Edificer feels like it should have a home in this deck, coming down for a low cost and keep drawing you cards as you start to equip and enchant snowball!

May your beard ever hang low!

Happymaster19 on UV Stax

8 months ago

I like. And Shuko is cheap enough to get off Transmute Artifact or Reshape. Again, this is a one-meets-two combo which is difficult to assemble with consistency. Hence moving Colossus to a control shell. Make him a one card combo rather than force one-meets-two (what is classically called Splinter Twinning?). Cephalid Illusionist does not have that one card combo potential. Not to my awareness.

99LandOTK on 隱者浩克 Thrasios/Tymna: The Hermit Hulk Combo

1 year ago

Chipping in, Shuko actually does not need another creature to go infinite with Cephalid Illusionist , you can attach an equipment to the creature it is already equipping.

502.33a Equip is an activated ability of artifact Equipment cards. The phrase "Equip [cost]" means "[cost]: Move this Equipment onto target creature you control (not another target). Play this ability only any time you could play a sorcery."

artificium on Suicidal Tendencies

1 year ago

Cephalid Illusionist + Shuko and lab man/have for the win?

subrosian on Can I use Lightning Greaves …

2 years ago

Equip abilities can only be activated as sorceries (in other words, during your main phase and if the stack is empty), so no. See the reminder text on... Pretty much any equipment that has reminder text. Bone Saw , Shuko , Fleetfeather Sandals , etc. Some equipment like Cranial Plating , however, have additional activated abilities without the sorcery-speed restriction in addition to their equip abilities. Also, if you had a creature like Brass Squire with an instant-speed activated ability, you could pull this off. And of course, Leonin Shikari explicitly gets rid of this restriction.

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