|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Common|
Combos Browse all
Creature — Elemental
(Red), Return Grinning Ignus to its owner's hand: Add (2)(Red) to your mana pool. Play this ability only any time you could play a sorcery.
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Grinning Ignus Discussion
3 weeks ago
4 months ago
Thanks for the stratagem, Ash3n. Helpful!
ay.lobo: the limiting factor is that Grinning Ignus's bounce effect costs R, as does the card itself. Interesting. Thanks!
4 months ago
5 months ago
Thanks, Workman4137. I'm definitely not a math person myself when I try to count up all the damage added with Purphoros and the like. I'll go and consider it, especially something to mull over with combos like Grinning Ignus.
6 months ago
Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.
First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.
Depending on your meta and budget you should consider follwing cards:
- Feldon of the Third Path
- Dualcaster Mage
- Mimic Vat
- Myr Battlesphere
- Tempt with Vengeance (great win con in Purphoros)
Cards I'd cut:
- Mizzium Mortars: seems bad
- Swiftfoot Boots: in a token strategy and with an indestructible commander Lightning Greaves should be enough
- Shared Animosity and Legion Loyalist: can be good but this deck doesn't seem to rely on attacks at all, rather Kiki combo or just burn
- Thornbite Staff: too slow, imo
- Sword of Feast and Famine: well it's value, but I don't know if it does enough in this deck
- Grinning Ignus: I see why he is in here but I can't imagine hm being super usefull
Hope this is a help.
6 months ago
7 months ago
Thank you for comment and suggestions!
Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.
Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.
Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.
Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .
7 months ago
I also run a The Fat Red Line - Purphoros EDH .. however mine is based on pumping out tokens. Usually end up going down in a blaze of glory with the whole table against me. I noticed you were moving away from the usually Purphy deck, but thought i would give my suggestions anyways.
Mana Geyser -- Dont know how hard up for mana you end up being, seems like you have a lot more sac outlets for mana then I run, but it's is great if you are playing 3 or 4 people per game.
Warchief Giant -- if you are playing 5 people to a table, this guy is great for Purphoros damage, if you generally play 1v1, never mind :)
Valakut, the Molten Pinnacle -- Little expensive for a land, but it has worked well for me.
Descent of the Dragons - Being able to turn a field of goblins into a field of dragons might be nice, and you get to pick the creatures, and you get more Purphoros damage