Winding Way

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Winding Way

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type into your hand and the rest into your graveyard.

Coyotl on Witching Brew

3 months ago

Thank you! Mulch and Winding Way are perfect thank you! I'll add them to the acquire list. Arcane Signet and maybe Command Tower too.

I tried Vermin Gorger and found I just didn't have enough creatures to sacrifice. I'm getting some of the pest token creation cards from Stryxhaven in and maybe after that I'll include it, but for now there just isn't too much to actually sacrifice without slowing down the lifedrain.

Thank you so much for your suggestions!

Hexapod on Witching Brew

3 months ago

Cool deck, I like the way you worked the theme. I also like the Pauper to be EDH legal, I do the same with mine.

I believe Mulch and Winding Way would be far superior to Far Wanderings and Fork In The Road for this list.

You could use a Command Tower in here, and possibly an Arcane Signet.

Have you considered Vermin Gorger?

Hope this helps,

lagotripha on Elf Modern on a Budget - Keeping it simple!

6 months ago

I like the list, though there are some tweaks worth looking at.

Winding Way is a lead the stampede that also fetches lands and costs 1 less mana. Looking 1 card less is a small drawback.

Vivien's Arkbow and Pyre of Heroes opens you up to artifact hate a little, but massively improves reach.

Arbor Elf is another cheap dork if you want to go to 12. Quirion Ranger appears in legacy lists to power out high mana turns with count your elf mana. Copperhorn Scout can theoretically do the same, but Its usually cut first.

And if you really want to splash into another colour, Secluded Courtyard and Unclaimed Territory offer a lot of fixing.

killer_eye on BG Zoo

7 months ago

Hi BG Sacrifice fan here, I'd like to ask how you play the deck against Dimir Faeries and how you sideboard against them.

Additional: What's your take about Winding Way vs Village Rites. Thanks in advance!

Henchman31 on Notorious B: Ready to Die [Remastered]

7 months ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

Dete on Borborygmos Enraged EDH

9 months ago

le podria Field of the Dead cambiando una basica o Cinder Glade por q no tiene tantas basicas.

si le ponemos Vesuva podriai ponerle tmb Dark Depths+ otra pa copiar Thespian's Stage, en volada pa hacer mas mana rapido ponerle tierras locus.

The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.

Ash Barrens, Crop Rotation, Expedition Map, Elvish Reclaimer, Evolution Charm, Realms Uncharted son todos buenos pa el enfoque en tierras y 4 son buenos pa buscar las de arriba.

Druid Class, Khalni Heart Expedition,, Azusa's Many Journeys  Flip, Rites of Flourishing, Summer Bloom, cualquiera es buena pa esto.

ponerle otra copia del kruphix podria estar weno Augur of Autumn/Wayward Swordtooth

Scute Swarm hmm es muy weno jajaja,Tireless Provisioner, Veteran Explorer en volada son buenos tmb. Splendid Reclamation+ScapeshiftThe Mending of Dominaria, dependiendo q tanrapido lo queri hacer.

Dosan the Falling Leaf/Vexing Shusher/City of Solitude/Defense Grid pa tener un poco de defensa contra counters y otras cosas.

en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java

podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map  Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.

ClockworkSwordfish on King Kiora

1 year ago

I can't help but think you're a little short on ways to fill up the graveyard. The Looter and Kiora are pretty slow, in terms of rate of cards discarded and in mana cost, respectively. You might appreciate the speed of something like Winding Way or Careful Study.

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