Slaughter the Strong
Each player chooses any number of creatures creatures with total power 4 or less, then sacrifices the rest.
|Have (2)||CompleteWaste , gmars|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Slaughter the Strong Discussion
3 weeks ago
3 months ago
It seems to me, from the outside looking in, that you maybe go a lot of turns setting up the Dragonstorm without much in play. If I'm right, then it would be advisable to run more board wipes. My first obvious choices would be Wrath of God, Damnation and Toxic Deluge. However, being that this is a budget deck, I'll suggest Slaughter the Strong, Nevinyrral's Disk, Heliod's Intervention, Blasphemous Act and Deafening Clarion.
3 months ago
Not sure running Moon-Blessed Cleric just to tutor High Alert is worth it. If it had high toughness maybe, but 3/2 stats kind of suck in this deck. Letting you tutor up a Detention Sphere, Rest in Peace, or Baffling End when needed is okay though.
I'd maybe cut a 1-2 copies of Azorius Charm, since the removal option doesn't get rid of the creature for very long.
4 months ago
Cards to remove-Cards to add in
Blood on the Snow- Slaughter the Strong . You only have 1 snow land, so this card really doesn't help you all that much. Slaughter will keep Sefris alive while killing almost everything else.
Planar Ally- Karmic Guide . There aren't many venture cards, sure. But you can do way better for 5 mana than Ally, especially since you have a venture enabler in the command zone. Karmic Guide will reanimate things, is a very powerful combo loop card, and is really cheap now due to a recent reprint.
Grave Endeavor- Either Ever After or Incarnation Technique . 7 Mana is a LOT in commander, and this one is pretty unreliable. The extra damage you do to someone will likely not be too impactful for the additional mana. These two cards provide better value for cheaper.
Champion of Wits- Eligeth, Crossroads Augur . Champion is unreliable and mana intensive. Eligeth is great because if you venture into the Dungeon of the Mad Mage, you're gonna scry 1, 2, then 3. Eligeth will turn those into card draw instead.
Rogue Class- Orzhov Signet . I think this deck could use a little more ramp, and Rogue Class doesn't really do anything until you get to level 3, which is very mana intensive. Even at level 3, it doesn't really jive with the rest of your strategy.
Revivify- Eerie Interlude or Semester's End . Both are more reliable and can trigger a ton of "enter the battlefield and venture" effects you have. This way, you can save your board from a wipe, or just get a ton of ETB's quickly. Revivify requires someone to wipe for you.
Phantom Steed- Magister Sphinx or Reya Dawnbringer . Honestly, it can be any huge creature you like. Since your deck is so focused on reanimator, you should include a few really big creatures that are super impactful to the game to reanimate. Right now the only big ones are Sepulchral Primordial and maybe Sun Titan
4 months ago
Alesha is also one of my favorite commanders, and one I've spent a lot of time tinkering on. I think your list as you have it now has a lot of similarities to the list I had about a year ago. Here are some additional suggestions for your consideration:
Reconnaissance or Ghostly Prison or Authority of the Consuls or Dolmen Gate or Blind Obedience --> Brave the Sands - Reconnaissance can be especially helpful when attacking with Alesha and using her ability, since you can remove her and the reanimated creature from combat. The other enchantments mentioned are also helpful for putting up some defense, and putting your opponents at some kind of pacing or taxing disadvantage. Dolmen Gate is also helpful in a similar vein of Reconnaissance.
I hope this feedback is helpful. No worries if these suggestions don't line up with your budget or what your playgroup is cool with.
6 months ago
One of the cards spoiled in Modern Horizons 2 inspired me to create a custom card that would be the color-shifted version of it. The card on the left is an official spoiler and the card on the right is my custom card inspired by it.
Thought Process Designing the Card
Sadly the card text isn't as neatly condensed as the other card. To have the card be white I had to change how the spot removal behaves, as white doesn't do spot removal unless there's a sort of "balanced" effect.
This meant I had to change the text accordingly, however this means I could no longer use the "Overload" keyword as it wouldn't make any sense. In this case I'd have to consider using a different keyword. I considered Channel, but Channel is an activated ability, not an alternate casting of the spell, which would make the effect seem too much like a Supreme Verdict due to being harder to counter an ability.
Evoke seemed like the easiest way to go about this, but that meant I'd have to make the spell a permanent of sorts. Because it was a permanent it also might have additional problems with being blinked or removed later, so I gave it shroud to mitigate this.
How the Card Works
But when Wrath is evoked it is sacrificed upon entering the battlefield. This causes its "Leave the Battlefield" effect to trigger first by putting it on the stack last. This creates a Cataclysm type effect for only creatures, meaning each player ends up with only one creature, but since the "Enter the Battlefield" effect triggers next, that means the remaining creature each player controls is now the strongest creature which ends up also getting destroyed, effectively creating the Wrath of God / Damnation type effect.
I'm interested on hearing feedback about my custom card idea and if it could be improved, (specifically reducing the amount of text on the card).
I think one solution would be to name the card "Judgment" based off of Day of Judgment . This would mean I could remove the "creatures destroyed this way can't be regenerated," clause as it appears twice and would help to free up much more space.
7 months ago
I like Dusk / Dawn especially the Dawn part as it hits almost all creatures in this deck. Slaughter the Strong and Fell the Mighty are a bit problematic imo, because they care about the power of creatures. With Breena, the Demagogue out, this deck should be able to place a fair amount of +1/+1 counters on our creatures, so that they would be big enough to be hit by those board wipes as well.
On the other hand, this is something that could be played around by placing all/most counters on only one or two creatures if one of those board wipes is in hand. Austere Command is neat here because it cares about mana value instead of power. In the deck as it is right now there are only 3/4 creatures with mana value 4 or greater.
Those sweepers are something to keep in mind while playtesting for sure. Currently there only is Austere Command , Selfless Glyphweaver Flip and single target removal in the deck. If it turns out that the deck could use some more board wipes i think Dusk / Dawn would be my favorite, followed by Tragic Arrogance and Slaughter the Strong .
Thanks for the tips!
PS: The dog subtheme was not intentional, i don't think i will persue that one. A shame Resolute Watchdog has defender, otherwise it would slot right in.
7 months ago
In case you would like to include (potentially one-sided, versatile) sweepers: Dusk / Dawn , Slaughter the Strong , Fell the Mighty . Apart from that: Isamaru, Hound of Konda and Resolute Watchdog for the Dog subtheme ;).