Slaughter the Strong

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Slaughter the Strong

Sorcery

Each player chooses any number of creatures creatures with total power 4 or less, then sacrifices the rest.

Basshunter on THESE BUTTS ARE OUT OF CONTROL!

1 month ago

Hello Kraken!

like this deck, +1 !

I would like to see a Slaughter the Strong in here - it goes around indestructible and hexproof/shroud. It even has less cmc than Shatter the Sky.

Max_Hammer on Really, Really Mean Walls

2 months ago

Hey, carpecanum, thanks for the comment!

Odric, Lunarch Marshal is going in immediately. Minding him, I think there's some other walls I could add in to make his ability that much stronger.

I've seen Wave of Reckoning in pretty much every Arcades deck I researched and slowly but surely I'm coming around to adding it.

As for Sight of the Scalelords, that would mess up some of my other cards like Slaughter the Strong, Tetsuko Umezawa, Fugitive, and Fell the Mighty. Besides, I already have four things (if you include Odric) to give vigilance.

DreadKhan on assault

2 months ago

Not sure if it's really worth the investment, but the old Kjeldoran Outpost and Balduvian Trading Post can lower your land count while offering either a decent token generator or a bad damage source, Trading Post doesn't cost you mana, just fixing. I guess you'd have to pull Aether Flash to put in Outpost, so perhaps as a sideboard card? Just had a thought, but Goblin Chainwhirler is a pretty fun card to play vs decks using small creatures, not sure if 1 damage would be enough to matter compared to Flash hitting stuff for 2.

I get that instants are better than sorceries in almost all situations, but I feel like Retribution of the Meek is just much bigger than Reprisal, while still being lower to the ground than Wrath of God. Also worth a look (and cheaper) is Slaughter the Strong, which will kill all of their creatures if none are small enough to survive, and solves wide boards of even Indestructible creatures, as it's a sacrifice effect.

It's a bit out there for sure (most people openly despise these cards), but I have had some luck using Risk Factor and Browbeat to just bulk draw cards for mana in Red, the key was using it in a deck that would seriously consider playing either as a Burn spell with no possibility of cards, but that's often what it will be (most people start worrying about Fireblast and hate to go below 9 life, and might start feeding cards). I feel like your Seismic Assault is pretty synergistic, they almost have to give you the cards to avoid taking more damage, and I think you win via damage usually?

wisegreenbean on Defender 2.0

3 months ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

amarthaler on Within these walls, we will outlast them!

3 months ago

Nice build! I love wall tribal, and with Bant colors there's a ton of possibilities. One major downside to wall tribal is, as you mentioned in your description, the fact that they need to be able to deal damage as well. I recommend running more than two cards in your 99 which allow you to assign damage equal to a defender's toughness. The reason I say this is in most playgroups, you'll run into folks waiting to cast removal on your enchantments (or Arcades himself). That being said, run a lot of counter spells or flicker!

Here's a small sample of cards that I especially like in my wall deck:

Rolling Stones or Huatli, the Sun's Heart for an additional two defender enhancements. Glaring Spotlight or Ghostway for protection. Wave of Reckoning might be less niche than Slaughter the Strong, but both are nice cards. Tetsuko Umezawa, Fugitive and Stoneskin are always a fun combo.

Please stop by my build as well as provide some feedback as well! https://tappedout.net/mtg-decks/12-06-22-edh-arcades-the-strategist/

Thanks for sharing your deck

DreadKhan on zur slide ( partially tuned )

4 months ago

Not sure if you want a wipe, but Slaughter the Strong is pretty synergistic with Zur, as would Retribution of the Meek, especially if you don't use Voltron.

Rest in Peace and Web of Inertia as well as Energy Field are pretty good protection, while Rest in Peace is just a great card for Zur to have in the toolbox IMHO, many players are big on graveyard stuff, Zur's fetch means you don't have to be as dependent.

If your meta has big scary creatures that take over the game by themselves, Dance of Many is pretty funny.

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