Monster Manual

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Monster Manual

Artifact

, : You may put a creature card from your hand onto the battlefield.


(You may cast Monster Manual from exile if you sent it on an adventure.)


Zoological Study

Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then send this card on an Adventure in exile. You may cast the creature from exile.)


(You may cast Zoological Study for from anywhere that you have the permission to cast it, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Zoological Study and put it on the stack, this card is treated only as Monster Manual in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

faustodemambo on The Ur-Dragon, quest for 100%

1 month ago

Bakterius

First of all I'm glad that you think this list look spowerfull and that you wanted to playtest it, always good to hear. Whats even better ofcourse is to hear that it walloped you (:

Ty for pointing that miirym flaw out, I still have to fix my explenation of the deck. I have recently moved and can't find the time to do that yet sadly. I'm have some time this weekend to fix everything again. I really want to rewrite everything as its prety outdated now.

Majestic Genesis is to expensive for me to cast. I'd prefer cards like Monster Manual, Sneak Attack or probably the best one Lurking Predators but I have moved away from "cheating" creatures in to play and started playing other "sub themes" like lifelink, reanimation and more removal cards. As I'm writing this out I think I'm also allowed to play Birds of Paradise as my bigest problem with the card was that it was a 1 cmc creature and I didn't want to cheat it in to play.

As for the list itself I have spend a lot of time on it and found out that not relying completely on dragons is the safer and stronger way to play as I get wiped a LOT. Because of this I had to start playing ohter cards to still be in the game. Most of the times if a few permanents other than ramp stay on the board it spirals in to a win for me which I love.

I do have one rule for myself and thats that I can never dip below 25 dragon's as I still want to be playing the big bois often. And Dragon Broodmother always has to be in. Its very strong and probably my favorite magic card.

fixed hand looks to be that you have 7 cards per row and go down or you have 1 big row with all the cards in your hand.

ERROR404NAMENOTFOUND on Cards that increase triggers?

1 month ago

I agree squee. I actually plan on putting Monster Manual and Elvish Piper. I hadn't thought of how it might affect removal choice. That's pretty clever.

patrickd117 on Janky Leviathans

2 months ago

I'd cut: Rush of Knowledge - there are much better draw spells, even when you generally have your general as a 4cmc land out. Frantic Search - I don't think this is worth playing unless you care about the discard. Elvish Piper - there are better cards like Monster Manual now. Displacement Wave - potentially alright with how high cmc your stuff is? But it is kind of inefficient and works against your mana artifacts. Generally I think you want to replace more of your ramp with land fetches like Rampant Growth over the mana rocks.

For adds: Monster Manual, hullbreaker horror as one of the best new Sea Monsters. Trench Behemoth seems interesting to me? Khalni Ambush  Flip as a way to get your land count up. Farseek as land ramp.

I'm not sure about the small instant-speed subtheme you have going with Rewind and Unwind and just general high-amount of instants. You've got a lot of high cmc leviathans which I think would tend to lead to you playing more sorcery speed. Might be easier to have lower cost interaction over expensive interaction that untaps.

Also agree on all of Lynn's cuts.

Housegheist on Miirym's Dragon Tempest

2 months ago

First advice: I personally find Genesis Ultimatum and Majestic Genesis either too high in cmc or too clunky in pips.

Rhythm of the Wild does only give your nontokens haste. If you‘re using it for the counter-protection it‘s okay if it fits your meta.

I would highly recommend mass removal… Cyclonic Rift, Chain Reaction and Blasphemous Act are great (the last two act as win condition with Wrathful Red Dragon.

Monster Manual can cheat some dragons into play in instant speed.

I‘m nit a big fan of Firkraag in a Miirym list. I personally would swap it for Klauth, Unrivaled Ancient. 7 CMC 4/4 doesn‘t look like much but the mana he produces is enormous!

Maybe you find room for a protective mana-rock with Jade Orb of Dragonkind. A very flavourful decision in a dragon deck.

TypicalTimmy on Have you ever discovered a …

3 months ago

Obviously this just happened to me.

I'm sitting in my bedroom playing my Miirym, Sentinel Wyrm deck to see if some swaps make sense after a few games.

Happened to get Wrathful Red Dragon out with a token copy of it. Interesting. So now whenever a Dragon I control is dealt damage, I'll have two WRD triggers. For example, if one Dragon is dealt 3 damage, both WRDs will see this and dish out 3 and 3. So I can nail two non-Dragon targets for 3 each, or hit the same target for a combined total of six.

Nice.

A few turns later I cast Monster Manual and dropped Drakuseth, Maw of Flames. Token ETB and, thanks to Dragon Tempest, they both have haste.

Now, if I were to hit Drak with Tempest, he takes 5 damage as I have 5 Dragons. Both WRDs see this and will now allow me to expand that 5 into 10.

I can have the token also be dealt 5 from Tempest as they entered the battlefield at the same time, so Tempest sees both together.

  • Yes, and no. It matters how you stack things. When Drakuseth ETB, I have two triggers go on the stack. One is Miirym and one is Tempest. If I order them to resolve Miirym first, she creates a token copy of Drak. That token ETB and immediately triggers Tempest. So Tempest resolved for the token first, which sees 5 total Dragons. Then, down the chain, OG Drak is left waiting to resolve. Only now he too sees five Dragons, as well. So while it is true that they DO NOT ETB together, it is equally true that they do in fact both see 5 Dragons.

I digress.

So while I could ping Drak and the token for 5 each, and double each to 10 thanks to two WRDs, and dish out 5+5+5+5 or 20 total damage, I have something a bit more spicy.

If instead, I move to combat and swing with the two Drakuseth, Maw of Flame, I can have the following occur:

  • OG deals 4 damage to OG WRD
  • OG deals 3 damage to itself
  • OG deals 3 damage to the token

  • Tokenseth deals 4 damage to token WRD

  • Token deals 3 damage to OGseth
  • Token deals 3 damage to itselfth

Now, both Drakuseth have 6 damage marked upon them, and both WRD have 4 damage marked on them. Everyone survives with 1 point left.

  • WRD sees itself take 4
  • OG deals 4
  • Token WRD sees OG take 4
  • Token deals 4
  • WRD sees Token take 4
  • OG deals 4
  • Token sees itself take 4
  • Token deals 4
  • OG sees Drak take 3 from itself
  • OG deals 3
  • Token sees Drak take 3 from itself
  • Token deals 3
  • OG sees Drak take 3 from token Drak
  • OG deals 3
  • Token sees Drak take 3 from token Drak
  • Token deals 3

(ugh)

  • OG sees token Drak take 3 from OG Drak
  • OG deals 3
  • Token sees token Drak take 3 from itself
  • OG deals 3
  • Token WRD sees token Drak take 3 from OG Drak
  • Token deals 3
  • Token WRD sees token Drak take 3 from itself
  • Token deals 3

In total, 40 damage

Nasty

So yeah, Wrathful Red Dragon + Drakuseth, Maw of Flames in a Miirym, Sentinel Wyrm deck is disgusting.

Housegheist on DragonForce - Through the Fire and Flames

3 months ago

You're describing a nice playtest. I like your take on Miirym. Upvote!

May i suggest some (maybe) interesting cards? You're already using the Dragon Orbs... Orb of Dragonkind is a 2cmc colourfixing rock which can also dig into your library. Monster Manual can cheat your dragon into play. Sure, more cmc than Sneak Attack but your beasty-boys do not have to be sacrificed in the end. The Great Henge would cost or even just most of the time and grants enormous value. More on the flavour side is Korlessa, Scale Singer which is pseudo card advantage. Herald's Horn reduces your dragons cost and can provide card advantage (works pretty well with Lapis Orb of Dragonkind). Rishkar's Expertise is a powerhouse draw and could cast 17 creatures or almost all your artifacts/enchantments.

And finally, i like Wrathful Red Dragon as a protection piece. In addition it's a surprise "i-win" with Blasphemous Act and/or Chain Reaction

I did a take on Miirym by myself and i hope you don't mind me linking it in here to hear your opinion on it.


Miirym or Double the Fun

Commander / EDH* Housegheist

SCORE: 10 | 10 COMMENTS | 583 VIEWS | IN 1 FOLDER


Housegheist on Miirym's Dragonhorde

3 months ago

I noticed a lack of interaction. I would recommend playing Blasphemous Act and/or Chain Reaction as they deal with opponents boardstate and are a surprise i-win-condition with Wrathful Red Dragon.

Monster Manual can cheat your Dragons into play and is (still) budget friendly.

Orb of Dragonkind fixes mana as a 2 cmc rock and can dig into your library.

Patron of the Arts is a nice on-theme ramp creature which provides 2 treasures total.

Other than that, i like it, that you stick on creatures not on specific dragons and clones :) I tried a take on Miirym by myself. Maybe you want to take a look


Miirym or Double the Fun

Commander / EDH* Housegheist

SCORE: 10 | 13 COMMENTS | 665 VIEWS | IN 1 FOLDER


MEINEID on The Ur-Dragon, quest for 100%

4 months ago

Ok I guess our decks have slightly different attitudes then. For my deck bringing a dragon onto the field with haste is crucial which is why Sneak Attack is fantastic and I will play it over Monster Manual.

I get why you don't want to play small creatures. I've had a similar deck with Atla Palani, Nest Tender as a commander, it can be fun.

I assume you mean't Atarka, World Render and not Dragonlord Atarka?

Another idea would be Elemental Bond over Mystic Remora because it synergises better with your deck.

Have you played around with Mutavault? I have considered it for my deck and am not yet sure wether to include it or not.

Last question from my part would be if Temple of the Dragon Queen is really good enough to make the cut. Reading the card makes me doubt it but i haven't tried it out yet.

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