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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Monster Manual
Artifact
, : You may put a creature card from your hand onto the battlefield.
(You may cast Monster Manual from exile if you sent it on an adventure.)
Zoological Study
Sorcery — Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then send this card on an Adventure in exile. You may cast the creature from exile.)
(You may cast Zoological Study for from anywhere that you have the permission to cast it, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Zoological Study and put it on the stack, this card is treated only as Monster Manual in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)
iPhalanx on
Big Doinks
3 days ago
Update May 2023: I stopped playing the Magic for almost 4 years, back now and made some swaps with newer cards as well as some cards that I should've been running in the first place.
IN
- Arcane Signet
- Kogla and Yidaro
- Surrak and Goreclaw
- Serra's Emissary
- Monster Manual
- Scroll Rack
- Grove of the Burnwillows
- Fire-Lit Thicket
OUT
Housegheist on
That Fishy Flashy Situation
3 weeks ago
sean360 Thank you for commenting.
As described, the deck funktions pretty darn well without Prophet of Kruphix, since it’s only value is to untap and activate the abilities (Kenessos or the cheat-effects). I don’t remember hardcasting any of the fattiest yet with her ability yet. Would be an easy swap :D
Elvish Piper and Quicksilver Amulet are just for redundancy. Since it cannot be avoided to draw one of these, i must have an opportunity to cheat them in. Piper is not that mana-intense, but slow… Amulett can be activated, when it hits, which is only good, when i have said untappes (Prophet/Seedborn).
As it turned out, Season of Growth, Aqueous Form and Monster Manual have turned out to be MVPs in the deck. The provide so much value, it’s absurd.
Training Grounds is on my extended want list, but not in my budget currently :D
I would appreciate an up, if you like it. I will check yours, maybe get some inspiration.
Kaweiwu on
Eldrazi Bitches
1 month ago
Quicksilver Amulet, Elvish Piper, Monster Manual, Sol Ring, Lurking Predators, Sneak Attack etc come to mind. Also, i'd add 8-9 lands. 37-38 seems appropriate for this deck. If they don't lack flavour the usual supects like Birds of Paradise, maybe Exploration or the other one. Mayael the Anima
Optimator on
Terror of the Deep
2 months ago
Personally, I think Quest for Ula's Temple is a total trap. It only gets a counter roughly 1/3 of turns. They payoff is nice, but not as nice as in a 60-card format where the payoff is proportionally larger and it's easier to have a deck be 2/3 creatures and get the counters up faster.
I had it in my sea monster deck for a long time and it always disappointed. Coral Capers -- (Budget Seamonsters) and Tidal Trouble. Check 'em out!
You'd be far better off with Monster Manual or Elvish Piper, or a big ramper like Traverse the Outlands, Gilded Lotus, etc. Or just another card-draw card.
wallisface on
D&D Deck
4 months ago
Some thoughts:
-
A bunch of these cards aren't modern legal - specifically Ancient Brass Dragon, Ancient Copper Dragon, Jolene, the Plunder Queen, Ramos, Dragon Engine, The Ur-Dragon, Monster Manual, Vexing Puzzlebox, Sivitri, Dragon Master, Burgeoning, Court of Bounty, and Demonic Tutor.
-
Your mana curve is very high here. Pretty much all Modern decks can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this. Your deck has a whopping 31 cards costing 4-or-more mana, which is faar too much, and will lead to some really, really slow/clumsy plays.
-
12 lands is criminally low. As reference, Burn decks play 20 lands and only play cards costing 1-2 mana. Your deck in particular looks like it needs a lot of mana to do much of anything, and likely needs 24 lands as an absolute minimum, even after lowering the mana curve. Your deck is going to be currently doing nothing with such a crazily-low land count and such a crazily-high mana curve
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You’re running a LOT of cards as 1-ofs and 2-ofs, which will lead to massive consistency issues and an overall weaker deck. Going forwards, i’d advise you aim to instead play playsets (4-ofs) of those cards that matter most. A deck should usually aim to be mostly playsets of cards.
GameDragon111 on
Gishath, Alpha Dino
6 months ago
This looks like a great dino, and I do have some recommendations on what to add, and all of these are fairly cheap (somewhere around a dollar). I would suggest adding Caltrops and AEther Flash in order to perform enrage abilities even more often. AEther Flash will also help you go infinite with Polyraptor, adding another infinite combo. the card Shake the Foundations is also a good card for activating enrage abilities.
The card Monster Manual is around $2, and allows for a way to cheat out some dinos that are in your hand, allowing you to play them for free.
Hope these suggestions help you strengthen your dinos
faustodemambo on
The Ur-Dragon, quest for 100%
7 months ago
First of all I'm glad that you think this list look spowerfull and that you wanted to playtest it, always good to hear. Whats even better ofcourse is to hear that it walloped you (:
Ty for pointing that miirym flaw out, I still have to fix my explenation of the deck. I have recently moved and can't find the time to do that yet sadly. I'm have some time this weekend to fix everything again. I really want to rewrite everything as its prety outdated now.
Majestic Genesis is to expensive for me to cast. I'd prefer cards like Monster Manual, Sneak Attack or probably the best one Lurking Predators but I have moved away from "cheating" creatures in to play and started playing other "sub themes" like lifelink, reanimation and more removal cards. As I'm writing this out I think I'm also allowed to play Birds of Paradise as my bigest problem with the card was that it was a 1 cmc creature and I didn't want to cheat it in to play.
As for the list itself I have spend a lot of time on it and found out that not relying completely on dragons is the safer and stronger way to play as I get wiped a LOT. Because of this I had to start playing ohter cards to still be in the game. Most of the times if a few permanents other than ramp stay on the board it spirals in to a win for me which I love.
I do have one rule for myself and thats that I can never dip below 25 dragon's as I still want to be playing the big bois often. And Dragon Broodmother always has to be in. Its very strong and probably my favorite magic card.
fixed hand looks to be that you have 7 cards per row and go down or you have 1 big row with all the cards in your hand.
ImNora on Cards that increase triggers?
7 months ago
I agree squee. I actually plan on putting Monster Manual and Elvish Piper. I hadn't thought of how it might affect removal choice. That's pretty clever.
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