Description

"Give me fuel, give me fire, give me that which I desire."

Welcome to the newest cEDH archetype: Paradox Scepter storm!

This deck eschews the traditional High Tide package and Doomsday piles normally associated with UBx storm. In its place we devote cards slots to a varied nonland ramp package that consists of the best mana dorks (ex. Birds of Paradise) and mana rocks (ex. Mana Crypt) available. We also utilize a few rituals too (because reasons).

This deck can win on any turn, and has an inpressive turn 2 win rate, but version of the deck aims for the consistent turn 3-5 win with counterspell protection. Turn 3 are the most common outcome in a vacuum.

The deck often wins via infinite storm and mana produced by Dramatic Reversal+Isochron Scepter, which allows Thrasios, Triton Hero to draw my entire deck, where I can then end the game with Aetherflux Reservoir. If that goes poorly I can usually steal a win condition (i.e Laboratory Maniac; Tendrils of Agony; Walking Ballista; Aetherflux Reservoir etc.) from my opponents library with Praetor's Grasp.

Note: I used to run more backup win conditions and think this is wise once your meta understands what you are doing most games, but to fully streamline the deck those options have been cut. Good backup win conditions include Grapeshot; Laboratory Maniac; Codex Shredder and Walking Ballista.

Paradox Engine provides incredible redundancy to the scepter combo and has many ways of its own to end the game early. For instance, Sensei's Divining Top+Thrasios, Triton Hero+Paradox Engine+5 mana worth of rocks/dorks will draw your entire deck like so...

1) Tap Top to draw a card

2) Pay 4 to use Thrasios's ability to bring top to hand.

3) Cast Top to untap all your rocks/dorks with paradox engine.

4) Repeat steps 1-3 until you have drawn your deck.

This may sound like a lot, but it is suprising easy to pull off on turn 3-4 since once engine is in play, Thrasios can be put into play for "free" (often generating extra mana) and every 0-2 mana spell will almost always net you additional even more mana to dig for new cards with Thrasios. Usually if you get the first untap trigger off Paradox engine and at least one card in hand that replaces itself you will win. If you have Top in play, the combo becomes MUCH easier since you can double up on Top's draw ability by casting an instant in response (i.e Dark Ritual to its activation. This draws 2 cards instead of 1, thereby bringing top back to hand where it can be recast to trigger engine again. These stack shenanighans can get us way ahead on mana so we can use Thrasios' and Top's abilities to dig deep for the rocks needed to sustain the combo indefinitely and win the game. Voltaic Key can take Thrasios' place in the combo and only costs 2 mana worth of rock/dorks to draw the deck. Aside from the obvious combo cards, there exists a large number of ways to win with Engine. For instance, Dunadain has won by looping Regrowth and Noxious Revival with Thrasios' ability.

We usually want multiple sources of ramp in our opening hand. With green we the ability to make this happen most games. Most storm decks hate mana dorks, since they are dead cards on the combo turn. For us a dork is simply a ritual spell with Culling the Weak upside once engine is in play, so we can make good use of them at all points in the game. However past turn 1-2 mana rocks are always better. As such, we avoid any 2cc dorks and prioritize dorks that tap for multiple colors.

When it comes to rocks, we want to include every 0-1 cc mana rock because they are all wonderful. The 2 cc rocks are prioritized based on the colors they can provide us on a combo turn. In terms of importance >>>

With such a high concentration of fast mana sources in the deck I burn through hands extremely quickly, even by cEDH standards.

To keep the engine rolling to its fullest capacity, I utilize a powerful card advantage package.

As with most UBx storm decks, card advantage starts with Ad Nauseam and Necropotence. To fully maximize ad naus I utilize an extremely aggressive curve (avg cc: 1.65). This allows me to win over 80% of the time off a main phase Ad Nauseam on turn 2 or 3. This deck can tap out completely for ad naus and still win that turn with no floating mana at a high rate. For dramatic scepter I simply need to generate (or +Lion's Eye Diamond in hand). For Paradox Engine I need . With the amount of rocks and rituals in this deck, both are achievable off the 25+ cards Ad Naus can net me and still have sufficient life for cards like Vampiric Tutor and Gitaxian Probe.

With Necropotence I ideally always cast this card on turn 1-2 and rely upon cards like Chain of Vapor and Nature's Claim to remove that nasty exile clause after putting 20+ cards into my hand. This potentially gives me access to each card in my hand the following turn with Yawgmoth's Will.

I also utilize the best wheel effects in my color scheme: Timetwister, Wheel of Fortune and Windfall. The turn 1 wheel is the ideal opening hand most games (and quite achievable), but resolving a turn 2 wheel, will almost always get us to a winning board state on turn 3.

After wheels the best draw engine is Mystic Remora. For a minimal mana investment I can draw a great number of cards.

None of the cards I am about to discuss produce card advantage, but all are essential for card quality, hitting land drops, drawing into top deck tutors, and/or producing arbitrarily large amounts of mana with Paradox Engine. I think of them as lubrication. These include: Ponder; Gitaxian Probe; Impulse; Brainstorm; & Manamorphose. Cantrips are incredibly good in general for a storm deck. With Engine, they are much better than usual since they help me dig for my combos and sustain paradox engine once it is in play. They also let me thrive at 28 lands.

Going so light on the land count may seem risky. Indeed many of you are like "I like your deck LB, I really do, but shit man 28 lands?...I never go below 32 (or even 36) for any reason...You are just asking for inconsistency." Again, I must say something that sounds crazy, but is actually true. Having so few lands is NECESSARY to maximize the consistency of the deck. As I have already mentioned, I aim to get a turn 1-2 wheel, turn 1-2 necropotence, turn 1-3 Ad Nauseam or failing that a turn 1-2 mystic remora. All of these scenarios get me my 2nd and 3rd land drop without difficulty. When casting a wheel you want to draw at least 1-2 lands, but never more than that. Lands are slow, they are the worst possible card to draw into. We want ramp, card advantage, tutors, combo pieces, and interaction. This philosophy extends to our opening hands as well. An ideal hand (outside the occassional GOD HAND) Involves having 2 lands 2 ramp pieces, 2 card advantage/Tutor spells and 1 interaction spell. You never want to take a hand with 4 lands unless the other cards are great and get you something you need to win early. There are several 1 land hands that will work.

Thrasios is the perfect general to command a deck like this. His color scheme gives him access to a wide array of mana dorks and rocks. It also gives us the best possible card advantage and a great tutor suite, which provides tons of power and consistency to our combos. Also his mana sink wins the game as soon as we go infinite. The deck is stronger by his presence in the command zone, without being dependent on him. This passive boost and independence from the general makes the deck far more resilient than other Paradox engine commanders, such as Arcum Dagson and Captain Sissay.

While Yidris, Maelstrom Wielder is a very strong commander, he is better suited to a traditional grixis storm shell+green that wins via Doomsday since his cascade ability helps crack open the DD piles. This deck however, has little to no interest in casting a color intensive 4 drop creature or relying upon combat. To be perfectly frank Yidris is just too slow. Thrasios is the superior general for this deck by a fair margin. There are four good reasons to cast Thrasios in a game:

1) Once we go infiniteto grab a win condition from my library.

2) Restart my draw engines with Thrasios' pseudo scry1 draw ability when things go poorly.

3) Combo with Paradox Engine and Sensei's Divining Top

4) Sac fodder for Culling the Weak. Making a 2 mana general this good is just unfair. Even if I get very unlucky and have no ramp in my opening hand I can win with a line like this on turn 3:

T1) Topdeck tutor or gamble for ad naus/culling the weak.

T2) Thrasios.

T3) sac Thrasios with culling the weak play ad naus GG.

Most games the 98 does all the work without difficulty. Vial smasher does nothing but provide red and black, and I prefer red to white for this particular deck.

Well you are in luck ladies and gentlemen. Here is a white version that plays very similar and requires a slight modification to the deck. Both colors offer a handful of great cards to our mostly BUG shell. For your convenience I have summarized the VialSmasher, the fierce to Tymna the Weaver makeover:

Gamble-->Enlightened Tutor: Enlightened tutor is safer but gamble has way more upside and is much more useful on our ad naus turn. Red is better here.

Wheel of Fortune-->Whispering Madness/Jace's Archivist: Red is much better here again.

Manamorphose-->Noble Hierarch: White wins here since hierach taps for theall important blue.

Pyroblast-->Silence: White has the advantage here as locking out the table is pretty great.

Fire Covenant-->Swords to Plowshares or Toxic Deluge: I prefer Red here because covenant can take take out multiple targets while sparing our dorks.

Vandalblast-->Auriok Salvagers: This is really the best reason to run white, and man is it a good one. Aside from bomberman, which gives this deck 3 extremely compact and distinct combos to end the game off that early ad naus, Salvagers also goes infinite with any self sacraficing rock (i.e Lotus Petal) and Engine.

Talisman of Indulgence-->Talisman of Progress: Slight advantage for white since is more useful than most games.

Badlands Steam Vents; & Volcanic Island-->Scrubland, Savannah & Tundra: Literally the only changes to the mana base.

You may want to build this deck and make it your own. You have my blessing. You also may not possess an unlimited budget to afford the hefty $4,000+ price tag. Fortunately there exists a wide range of cards that will allow you to cater the deck to meet your budget needs and playstyle preferences. Below is a summary of cards that would be good fits for what this deck is trying to accomplish. While Timetwister and Imperial Seal are great cards you can definitely do just fine without them. BarbeChenue has tested this deck under an extreme local banlist that quite literally butchered the core of the deck (i.e no vampiric tutor, demonic tutor, sensei's divining top, ad nauseam, mana crypt etc.) and he still has had a great deal of success against a variety of matchups

TUTORS: Dark Petition, Muddle the Mixture, Trinket Mage; Whir of Invention; Inventors' Fair; Bring to Light; Tezzeret the Seeker

INTERACTION: Beast Within; Chaos Warp; Vandalblast; Cyclonic Rift; Snap; Fatal Push; Ancient Grudge; Force of Will; Dispel; Spell Pierce; Raven's Crime

RAMP: Elvish Spirit Guide; Simian Spirit Guide; Bloom Tender; Elvish Mystic; Fyndhorn Elves; zur-taa druid; Aphetto Alchemist; Izzet Signet; Talisman of Impulse; Cabal Ritual; Squandered Resources

ADVANTAGE/MANIPULATION : Plunge into Darkness; Jace, Vryn's Prodigy  Flip; Jace's Archivist; Whispering Madness; Frantic Search; Serum Visions; Opt; Faithless Looting; Thirst for Knowledge; Reforge the Soul Time Spiral

RECURSION: Wildest Dreams; Past in Flames Snapcaster Mage

COMBO: Notion Thief; Winds of Change; Leovold, Emissary of Trest; Waste Not; Power Artifact

This deck has been a blast to create and test. I hope your experience with it is equally rewarding. While I always appreciate critical/constructive feedback I need to specifically appreciate iamyoona, Megalomania, and enpc. Without ENPC's insights and ideas, MEGALOMANIA's deckbuilding perspective, and IAMYOONA's testing, criticisms and suggestions, this deck would not exist. I would also like to thank Neunviertel, Frank_Glascock, Dandelion_PuffballSavant, and BarbeChenue for helping me fine tune this list.

Updates


Yawgmoth's Engine

Commander / EDH* Lilbrudder

SCORE: 21 | 17 COMMENTS | 1940 VIEWS | IN 11 FOLDERS


I am keeping two lists now. Yawgmoth's Engine is my all in fast combo build. This list is my no greed list designed to do better in slower games

Edit: Tested 3 games so far. 1st game was a good turn 5 win. Had the cards to disrupt on turn 2, 3, 4, and went off on turn 5 with protection. The other two were turn 2 wins off a main phase Ad naus and one of those had Force of will protection. I think this is a good omen, if one believes in such things.

Comments View Archive

Decrepit_Angel says... #1

I have decided to build a similar deck (never ran storm before, but your list was very inspiring). Out of curiosity, do you think it would be worth including a backup win condition in case Aetherflux Reservoir somehow gets exiled? And if so, what would you cut for it? I play against Eldrazi quite a bit and I would be very sad to see an Oblivion Sower take my only win condition. I saw in your other list a discussion for Codex Shredder which seemed compelling enough to warrant my attention. And I guess Laboratory Maniac is also a possibility but he doesn't really synergize with anything in the deck other than if you have already made infinite mana and drawn your entire library. Either way +1 for the excellent primer.

April 8, 2017 5:33 a.m.

Lilbrudder says... #2

Decrepit_Angel: Thank you! I personally always like a plan B. If you play against eldrazi Codex Shredder probably won't work due to the original legends shuffle effects. Fortunately you have plenty of options in that department. I really like Walking Ballista because its a 0 cost spell for ad naus and engine untap but can also serve as overcosted creature removal. It only wins once we go infinite but that pretty easily achieved.

Labman isn't great but he does 2 card combo with a staple in this list Tainted Pact so hes not useless outside his backup win condition.

If you know your meta well and your opponents have cards you can use to win the game (i.e reservoir, ballista, labman, tendrils, grapeshot,comet storm; exsanguate, stroke of genius etc) then praetor's grasp is the best possible card for a backup win condition as it replaces it self and serves as a grim tutor with upside. You can steal opponents mana crypt, felwar stone, wheel of fortune effects, ad nauseam, or even interaction spells depending on your needs. It is by far the most useful card on its own.

Lastly one other option that produces no "dead cards" is a timetwister loop scenario. You can keep looping Reality Shift to exile all opponents libraries. Reality Shift can do this on its own if imprinted on scepter with engine in play as long as your opponents play alot of creatures. If you truly have no budget, Candelabra of Tawnos can be used instead of Beast Within as an enabler it can untap Forbidden Orchard on the combo turn to "gift" an opponent a creature.

If you play in a creature heavy meta then I would suggest reality shift. If you play in a UBx style spellslinger meta use grasp.

April 8, 2017 8:51 a.m.

Frank_Glascock says... #3

Lilbrudder, can you explain how this works?

"Lastly one other option that produces no "dead cards" is a timetwister loop scenario. You can keep looping Reality Shift to exile all opponents libraries."

April 8, 2017 1:32 p.m.

Lilbrudder says... #4

1) Ok so go infinite and draw your deck with Thrasios, which will put forbidden orchard into play tapped.

2) untap it with candlesticks a couple times if necessary to give every opponents a creature.

3) Now cast reality shift to exile a creature from opponent A they manifest the top card of thier library.

4) Cast timetwister draw your deck again until you get reality shift and timetwister to hand

5) Repeat step 3 and 4 until opponent A has no library and a 2/2 creature in play

6) Repeat steps 3-5 until opponents B and C are in a similar predicament.

7) Pass turn

8) gg

Honestly that is the hard way. The easy way is imprint reality shift on scepter once engine is in play and just exile everything all at once. The fact that I can replace a card I hate (codex shredder) and my worst removal spell (natural state) with another ok removal spell a color fixer and still have a solid backup win condition in case reservoir goes bye bye makes me think this is what I will do.

April 8, 2017 1:46 p.m.

Frank_Glascock says... #5

Does it involve Thrasios + infinite mana = draw your entire deck? Then you can cast Reality Shift and Timetwister and repeat using Thrasios to again draw your entire deck.

April 8, 2017 2:15 p.m.

Frank_Glascock says... #6

Crap, you are bringing it today Lilbrudder. I am just too slow.

April 8, 2017 2:32 p.m.

Lilbrudder says... #7

Yes you use thrasios to keep drawing your deck :-)

April 8, 2017 2:33 p.m.

Decrepit_Angel says... #8

Lilbrudder: Thank you for the advice. Codex Shredder is definitely a no for my meta then. I forgot that the old titans did that.

Out of the current list the only things I am missing are the Timetwister and a few of the dual lands. However, If I am not mistaken, the Reality Shift combo can also be done with Noxious Revival, Regrowth, and Thrasios so that is still a reasonable win condition (cast Reality Shift, Noxious Revival it to top of library, draw it with Thrasios. Regrowth the Noxious Revival. Noxious Revival the Regrowth, draw with Thrasios. Repeat until opponents are dead).

I will likely end up trying out Walking Ballista as a backup win condition, but it is nice to know that there are many other options if I decide that I do not like it.

April 8, 2017 4:33 p.m.

Lilbrudder says... #9

I dont think you can loop the Reality Shift that way but I could be mistaken. You can loop regrowth and noxious revival with Thrasios but not get another card out of it. Either way I just realized lightning bolt can win without candelabra so that is what I am running from now on. Also Frank_Glascock I forgot you need to regrowth or noxious revival timetwister to bring it back to hand for the loop I described

April 8, 2017 5:12 p.m.

You are right. I was sequencing it in my head wrong. You can get one extra use out of the Reality Shift (or any spell for that matter) but then you are stuck looping the other two. Timetwister is necessary to actually win with the Reality Shift combo.

And one more question now that I thought of it. What do you normally tutor for with Intuition? I have never ran the card before and it seems like the type of card you need to set up so that there is no right answer for your opponent so I am guessing that Yawgmoth's Will should be one of the choices. Perhaps Regrowth and whatever other combo piece you needed.

April 8, 2017 6:23 p.m.

Lilbrudder says... #11

3 wheels is a popular choice. 3 rocks, 3 removal spells, or if I have yawgwin in hand 3 combo pieces (ex mana vault+engine+sensei's divining top) because I will get all three the next turn. I dont put yawgmoth's will in my intuition piles though instead I use noxious revival and regrowth on my opponents endstep so at worst I pay 2 for the card next turn to ensure I get one piece I need. If someone is about to win put force of will in the pile as someone will give it to you. Beyond that its too situationally based to describe

April 8, 2017 8:10 p.m.

I figured that it would usually just be situational but the scenarios you described are still helpful. Thank you again for your advice.

April 8, 2017 9:57 p.m.

mmcgeach says... #13

Heya Lilbrudder, I've been playing something based on this list. Been really good for me, actually (6-0 in competitive prize matches, although I've lost other matches).

Two things. 1) Did you consider Rushing River for the Into the Roil spot?

2) how do you feel about Dark Confidant or his little brother Night's Whisper?

April 12, 2017 4:21 p.m.

Lilbrudder says... #14

mmcgeach: Thank you for the update. I am glad you are having success with your Thrasios brew. I have considered Dark Confidant. He is a very good card but he is not an ideal fit here since he does not tap for value. Night's Whisper is in my experience very solid but fairly low impact. The type of cards I value are either spells or something that has a big effect like a wheel or combo piece. I don't generally utilize many incremental draw engines if that makes sense. I have never seen rushing roil before, that is pretty cool. My only issue is the cc and I like the option of drawing a card. I will definitely test it tho to see how it performs.

April 13, 2017 12:12 a.m.

Lilbrudder So I have played about 30 or so games with my version which is more or less this list just missing a few of the hyper-expensive cards and it has been incredibly good. In that time, I have had three people recommend that I try Baral, Chief of Compliance and the more I think about it, the more I think that he deserves a spot. The cost discounting and occasional relevance when countering spells seems incredibly good with all of the rituals for such a low mana investment. Actually netting mana off of stuff like Manamorphose or just having Cabal Ritual be another Dark Ritual can make or break a win off of an early Ad Nauseam or Yawgmoth's Will. I will try it out in place of one of the cards I am missing, but I think that it may even have a place in the fully optimized list.

April 17, 2017 7:34 p.m.

Lilbrudder says... #16

Decrepit_Angel: I am happy the deck is performing for you. Baral is very intriguing. Hes essentially a strictly better Goblin Electromancer which I tested in an early version of the deck. Goblin was good but the color requirement made him difficult to cast. Now that the deck is more interactive his loot ability is far more relevant. I will definitely test him out once I get back to this list in a week or so (currently working on SBT and Leo atm). Thank you!

April 18, 2017 6:05 a.m.

BarbeChenue says... #17

Baral, oh my! I think that might be an idea! Even the looting part can be relevant. Filling the grave fuels future Yawgwill. Heck, you can even, in a pinch, counter your own spells with Paradox Engine out to draw into solutions.

April 18, 2017 11:45 p.m.

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Date added 3 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 1.63
Tokens Jace, 1/1 Bird
Folders EDH, Liked Decks, Commander, Edh, Paradox, A EDH Playtest, Ideas to watch, Thrasios, _Competitive Deck Ideas, EDH decks, See all 26
Top rank #4 on 2017-01-06
Based on
Views 10588

Revision 35 (1 week ago)

-1 Voltaic Key main
-1 Polluted Delta main
+1 Verdant Catacombs main
+1 Mental Misstep main
+1 Fabricate main
+1 Talisman of Dominance main
+1 Cabal Ritual main
+1 Windswept Heath main
+1 Astral Cornucopia main
+1 Intuition main
-1 Regrowth main
+1 Dramatic Reversal main
+1 Imperial Seal main
-1 Grim Tutor main
-1 Everflowing Chalice main
+1 Everflowing Chalice main
-1 Birds of Paradise main
-1 Yawgmoth's Will main
-1 Elves of Deep Shadow main
+1 Deathrite Shaman main
and 199 other change(s)

See all