Kess, Dissident Mage

Kess, Dissident Mage

Legendary Creature — Human Wizard

Flying

During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard this turn, exile it instead.

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Trade

Have (2) metalmagic , Azdranax
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Printings View all

Set Rarity
Modern Horizons (MH1) Mythic Rare
Commander 2017 (C17) Mythic Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Kess, Dissident Mage Discussion

Sultai_Sir on What's Your Favorite Deck?

2 weeks ago

Hey man, your deck sounds great! I always love value, and Kess, Dissident Mage is one of the best generals for it. Do you have a link?

GoblinElectromancer on What's Your Favorite Deck?

2 weeks ago

My favorite deck is a Kess, Dissident Mage deck that combos off using Demonic Consultation+Thassa's Oracle.

It's fun for me because of the diversity of all the cards while at the same time they do essentially the same thing: slow my opponents down until I can win by combo.

It's fun for me to always have an answer in hand to whatever my opponents play and the value in replaying spells.

A fun game I played once was a 1 vs 1 game with someone where I kept a 1 land hand and still won on turn five. I played a tapped land turn 1 and and passed. Turn 2 I got super lucky and topped decked a basic land allowing me to exile Simian Spirit Guide from my hand and tap out to cast both a Arcane Signet and another signet. I cast kess on turn 3 and cast consultation turn four naming Thassa's Oracle giving me the win on the next turn.

Sweepea38 on Diabolical Machinations

1 month ago

I love the general theme of the deck, although I feel like most of the time, you're plopping down at most 1 (admittedly great) creatures per turn, with very little space for protection.

I'd consider adding some cards that you can play early which give you lots of value, and can absorb some painful removal, or boardwipes. Siren Stormtamer Kess, Dissident Mage Nightscape Familiar

These are just a few cards, but definitely some great cards I'd recommend for your deck. My suggestion for determining which cards you should take out, is try some playtesting with friends, and take out the cards that feel terrible to play even when you're in an unpressured position.

kei1 on Nekusar EDH Cards for Everyone

1 month ago

Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?

With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.



Caerwyn Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?


I'm thinking Out:
Dizzy Spell
Brainspoil
The Rack
Diabolic Edict
Howling Mine
Font of Mythos
Day's Undoing

In:
Lightning Greaves
Mindcrank
Dramatic Reversal
Niv-Mizzet, Parun
Psychosis Crawler
Winds of Change
Grafdigger's Cage

MagicMarc on The Definition of Insanity

1 month ago

I like the idea of taking advantage of the buyback mechanic to add power to Kess, Dissident Mage's ability. I really like buyback in general and Capsize specifically.

I also like your decklist but had a few suggestions in case you were looking for other good stuff; Sentinel Tower is another kind of Sphinx-Bone Wand. Bedlam Reveler can be a good way to put more gas in your hand and has prowess.

Daron6 on Grixis Cruel Control w/ Discard

1 month ago

Hi Gressil, I made and example deck for you, that fits the budget :) (mtggoldfish cause tappedout is a bit unstable those days): (https://www.mtggoldfish.com/deck/3375006#paper)

If you're playing control decks you need an stable mana base -23-24 lands. Speaking about finisher it doesnt really matters, your mission is dissable your opponent threats with counters, inquisitions, removals, etc... And then a big creature to finisih it.

Kess, Dissident Mage is perfect!!

Yeah maybe you're right about card draw, in the list I linked uses like 9-10. Thought Scour is super good cause you can put Tasigur in maybe t2-3, and feeds Kess.

The problem of Nicol Bolas is the mana cost, the only good one is Nicol Bolas, the Ravager  Flip but is out of your budget.

And I'm not sure if Kolaghan's Command is good without Snapcaster Mage, I'll run 1 (if you're in a trouble and your creatures are in the grave).

Gressil on Grixis Cruel Control w/ Discard

1 month ago

Hi Daron6! Thanks for very much for your suggestions, they're really valuable!

I've followed almost all of your tips, however I have a question regarding a BIG finisher. Is Pearl Lake Ancient really that big and strong of a creature, or can it be substituted with something else like Thraximundar? Or does it's inclusion by you come from the fact that it can stack and can't be countered? Also aren't Nicol Bolas planeswalkers enough of a finisher, or do you feel like I need creatures specifically? Tasigur, the Golden Fang is a nice addition, I'll definitely add it!

Removing Mind Funeral also enticed me to exchange Mirko Vosk, Mind Drinker for Kess, Dissident Mage to have additional counters always available from the grave.

Overall I feel like here's a lot of card draw - 15 in total from various cards (counting Flashback from Think Twice. Don't you feel like that's a little too much?

I've also replaced a few basic lands with Dual Check lands, they're pretty cheap and having two or more basic lands at any point in the game shouldn't be that hard to achieve.

knudthedude on RUB that Titi

1 month ago

Greetings Icbrgr,

thanks for stopping by and actually looking at the list. I make those mostly for me but it is always nice having someone commenting. Was planning two different routes. One was more Kess, Dissident Mage and adventure cards heavy. But the thing in the ice although helps quite well against aggro strategies.

Best

Knud

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