|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
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Kess, Dissident Mage
Legendary Creature — Human Wizard
Flying During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard this turn, exile it instead.
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Kess, Dissident Mage Discussion
1 day ago
Thank you for bringing that up, I had the same thought but have not had proper chance to playtest yet. I swapped out lavamancer for Jace, Vryn's Prodigy Flip and dropped Murderous Cut as I had an extra card anyways...I can't justify Force of Will yet, but I do agree.
In terms of the build, I'm looking for board and hand control as well as ongoing card advantage. Hoping to have answers for almost any situation with instants/sorceries and a mix of approaches to dealing damage, both through combat with strong beaters and direct damage spells/effects. Looking to get as much value out of instants/sorceries through copy/double-casting and abilities of Isochron Scepter, Dual Casting, Kess, Dissident Mage, Guttersnipe, Young Pyromancer and Vial Smasher the Fierce, for example. At first, I imagined this build being focused around counters and board control, but have ended up somewhere between control and midrange... Some cards definitely step outside of the main goals, likely due to their individual value/power or having specific answers for decks encountered in recent playgroups. ex. Batterskull, Wurmcoil Engine, Bloodforged Battle-Axe, Rampaging Ferocidon...
I checked out your UR Tempo, it looks super efficient!
2 weeks ago
Psychosis Crawler would be pretty awesome in your deck. In my own deck, I also love to use Kess, dissident mage to recast some of the more powerful instants and sorceries in here. I'd also consider Library of Leng, as it allows you to choose not to discard cards into your graveyard whenever a wheel-effect is used.
3 weeks ago
As being situational as it is, used or unused in certain point of the game, I never got myself stuck with Mental Misstep inside od my hand doing nothing. It’s indeed a meta call, but I still find it more useful than useless atm.
I did consider Dralnu, Lich Lord as my pick, but he does require a turn in or haste ability to get put his ability in use; this deck casts Oona rarely if it’s not coming in for a win. The only other commander that could really replace Oona for me is Kess, dissident mage as she’s a commander of my favor, but I’m still not comfortable going in 3 colors.
Talisman would be a death sentance to go off from it, but it’s perfectly fine even to pain me for that amount of colored mana that I need, because I need only to cast Oona and more to activate her ability for each player.
I do feel you with other people aiming at you from the start; Mishraharad does stomp from the start and he was my only consideration why I should maybe put another mass removal in the deck.
3 weeks ago
I took a look at the decks you've posted to see what you've found disappointing. For the reference of others:
It seems like you should try playing a control deck. There are two basic types of control in Magic--proactive and reactive.
Proactive control are your Stax and Taxes decks. These are powerful, but you need to be careful not to build them stronger than your meta allows. By definition, these seek to lock players out of the game, and your friends might find that unfun. Some good options include:
Grand Arbiter Augustin IV, who serves as a tax himself.
Brago, King Eternal, who can enable some nasty enters-the-battlefield effects.
Sen Triplets makes it harder for your opponents to interrupt your plans, and allows you to take their threats.
Reactive control are your counterspells and removal spells. They allow an opponent to act first, which you respond to. The effectiveness of these decks decreases in multiplayer, as there are too many threats to remove, and not enough open mana. Some options include:
Talrand, Sky Summoner, who gives you creatures with your counterspells, at the cost of being mono-blue, and thus giving no hard removal.
Kess, Dissident Mage is in fantastic control colours and allows you to flashback kill spells.
Reaper King gives access to all colours and can be turned into a removal machine with some scarecrows/changelings and blink effects.
Hopefully some of this helps!
3 weeks ago
Thanks TheDevicer, you make some good points with the shuffle effects from the tutors/fetches. I guess my next question is how do you typically go about generating card advantage with Arbiter? We run cards like Mystic Remora and Rhystic Study, but aside from them it seems like we're pretty reliant on our big draw X spells resolving. Other top CEDH commanders run the same suite (with the aforementioned enchantments and Time Spiral/Timetwister with the added advantage that their commander can also act as a utility piece or advantage piece (e.g. Tasigur, the Golden Fang or Kess, dissident mage ). I've been thinking whether it'd be good as you mentioned to add a third draw X spell in the form of Pull from Tomorrow and include Fact or Fiction.
4 weeks ago
@ Vlasiax Yeah the one sided board wipes are great, especially Slaughter the Strong, but they all have a draw back. In my Playgroup the boardwipes have to hit Teferi, Mage of Zhalfir , Kess, dissident mage , another Arcades, the Strategist, and a lot more. I discovered that it Sometimes don´t solve the problem, when i need it most. Elfhame Sanctuary is a funny card. After Armageddon this one is awesome, but i like the idea with Sylvan Library. This card is just a powerhouse. Also more counters is a good suggestion. I see the Negate in your list, perhaps that is something for me
1 month ago
a couple good commanders in those colors are Kess, Dissident Mage and Jeleva, Nephalia's Scourge, at least, for the instant sorcery vibe you got going. For looking up cards the other people have used in similar decks, i would go to EDHREC, and for your own exploration, i would use Scryfall