iamyoona Deckling

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I understand the desire to play cards like Hurkyl's Recall and Retract and I agree the former is better for midrange while the latter fits the all in; however, I think these two cards are inherently fairly risky.

My argument for this lies in the fact that cantrips like Brainstorm, Ponder, and Preordain keep your engine going while maintaining your board state. For the two artifact bounce spells, you give your opponent's a chance to kill your engine in response to trying to recast your rocks. Yes, your opponent had the exact same opportunity to kill the engine while you were casting the cantrips but when you respond to the kill spell on a cantrip, you are able to generate additional mana; however, responding to playing your Sol Ring or Mana Crypt might cost you the mana required to go off.

This is obviously not a major case but it is definitely a case worth considering when testing cards like Retract and Hurkyl's Recall.

On another note, I'm starting to see more value in Mishra's Bauble and Urza's Bauble. The ability to keep the combo going is nice, the ability to generate card advantage is nice, and sometimes my hand just has too many answers and not enough plays. As I mentioned, I'm more of a control player at heart so I love having answers but in this deck, I think there is a lot of value to going off more consistently.

February 9, 2017 3:11 p.m.

It doesn't work like it does in vintage. Sol ring, Mana crypt, grim monolith, mana vault, mox Opal add Mana. Talismans and signers don't. Without mox it's really not as strong of a card. I tested it and it felt underwhelming given your game plan. For that much Mana, you can basically just engine and you have so much card advantage already. Sorry for formatting. On mobile.

February 8, 2017 12:50 a.m.

I have a couple more thoughts after some long hours of testing this weekend. (Take this one with a grain of salt as it might not be as relevant since you're going all-in and our metas are completely different.)

IMO, Training Grounds is good for both the grindy matchups against stax/control as well as helping Thrasios, Triton Hero combo off. I underestimated this card greatly but it's definitely well situated in my stax/control group.

I threw in Mental Misstep and have not regretted it. Now currently considering Misdirection. Chain of Vapor came in for Cyclonic Rift for me. The latter is amazing in general but in a list like this, the 1 mana difference and utility difference is better than the alternative 7 mana effect of Rift.

I cut Whispering Madness from my list. It's a bit too low impact for 4 mana. I still like Leovold, Emissary of Trest and Notion Thief as I think I'm still more in the turn 4-5 kill plan.

I think you should cut Reality Shift. Praetor's Grasp fulfills the same roll as Reality Shift as they're both win conditions but I think the list actually is a bit clunky with disruption (never thought I'd say that as I'm a huge proponent of disruption in EDH.) Grasp is a better win condition and better card in general. (I found through testing that Grasp is actually amazing at killing when recurred and I never put Reality Shift on Isochron so it's not relevant the 1 cmc difference.)

February 6, 2017 12:57 p.m.



Commander / EDH* iamyoona



Commander / EDH* iamyoona


Waiting for the Storm to Pass

Commander / EDH* iamyoona

SCORE: 1 | 364 VIEWS

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