|Commander / EDH||Legal|
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Creature — Human Wizard
Tap: Untap target artifact or creature.
Morph (Blue) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)
Aphetto Alchemist Discussion
1 week ago
Hey, nice version. I'm also brewing with Kadena.
Echo Tracer when it turns face up can bounce itself back to your hand. This is good with Kadena since can then cast Tracer for free to draw. When Tracer has flash then you can do this trick during your opponents' turns. Add Seedborn Muse and this Tracer interaction can draw four cards over the course of a cycle of players turns.
Paradoxical Outcome is a instant trick to bounce morphs to draw cards getting to then cast the morphs again. You can also bounce manifests to your hand to then cast those cards. Aphetto Alchemist is a morph who's good for one reason it can untap an artifact meaning it can untap Scroll of Fate , a mana rock or Strionic Resonator , that's good for a two drop. Wonder can be a win condition with morphs/manifests giving them flying. It has to be in your graveyard, but that's not difficult.
Good luck with your deck.
2 weeks ago
Dig deeper into the Sultai Morph precon decklist and you can find lot of reason to buy it. The manabase alone may be one of the better manabases for a three color Commander precon. Eleven nonbasic lands ETB untapped which is by precon standards an improvement from past precon manabases.
Why are the Signet lands ( Darkwater Catacombs ) being printed as rare lands? These lands don't actually make mana without having another land/one mana first, this is not an ability that's rare. These should be uncommon since they're much worse than Filter lands ( Sunken Ruins ) which are also rare lands.
Land value in the precon (in order):
- Ash Barrens
- Command Tower
- Sunken Hollow
- Bojuka Bog
- Reliquary Tower
- Thespian's Stage
- Exotic Orchard
- Llanowar Wastes
- Yavimaya Coast
I'm happy to see Ash Barrens reprinted because it's land that should be in every Commander precon. There's 17 two drops which is an improvement for precon deck building. Kadena, Slinking Sorcerer , Scroll of Fate and Kadena's Silencer look like good cards for morph. Silencer will however not hold at $10 of value it will decrease a lot. I don't know enough about the 13 other new cards to evaluate their value in the precon.
Valuable reprints in the Sultai deck (in order):
- Seedborn Muse
- Tempt with Discovery
- Thran Dynamo
- Sol Ring
- Strionic Resonator
- Hooded Hydra
- Sakura-Tribe Elder
- Reality Shift
- Grim Haruspex
Some notable exclusions for a morph theme:
- Dream Chisel : going to spike.
- Ixidor, Reality Sculptor : going to spike especially because of Scroll of Fate .
- Voidmage Prodigy : going to spike.
- Riptide Entrancer : going to spike.
- Birchlore Rangers : never been reprinted.
- Aphetto Alchemist : never been reprinted.
- Whisperwood Elemental
- Primordial Mist
- Zoetic Cavern
- Sultai Emissary
3 weeks ago
drunksementhrowr thanks for checking out the deck!
You've hit on one of the biggest problems of this build, mulligans and gas. Mulligans have actually improved for us since the adoption of the London Mulligan. For those not familiar, you mulligan to 7 every mulligan, and put cards equal to the number of mulligans you took on the bottom. Since we run a layered combo deck with tutor and draw options, taking the best 5 of 7 cards is a lot better for us than taking the top 5 cards.
As far what we want to see and how we mulligan, it requires some playtesting. We run a few different combos with different costs and goals. If we decide to race on an Ad Nauseum, which is our safest bet against an unknown table, our goal is to get 5 mana with 1 specific card in hand. If our goal is to assemble Mill + outlet, we need the 4 mana and 2 cards for cephalid + greaves or orb + alchemist. We generally want to be able to get to 5 mana in artifacts or lands, we want combos or ways to get our combos, and we want pieces to slow the board or protect our combos. So what do we keep? 2-3 lands, 1-2 ramp, 0-2 combo, 0-1 counterspells, 0-2 draw/tutor, 0-1 board interaction. We want land drops to smooth out games against stax pieces like Trinisphere and all the cost enhancer pieces. We want ramp to protect against other stax pieces like Winter Orb or Armageddon by having a diversified mana base that also accelerate us. We want to have a combo piece in hand, and either the matching combo piece or a way to get there, whether through draw or tutor. We can take a 0 combo piece hand if we have a double tutor. A draw engine like Rhystic Study also helps us manage threats with a greater access to counterspells in hand! We also want to see either a counterspell or board removal in hand, we need to be able to stop a win before we can combo out.
Gas is another question altogether. Due to our focus on acquiring combos and the vast amount of combo-only cards we run (that have low quality outside combo interactions) we do run into situations where repeated bad topdecks can wreck an otherwise great game. Due to the nature of our commander, we desperately want creature based combos, but creature based combos in U/B are mostly slow or expensive (in # of cards or mana). We're left with cards that are mostly dead draws outside the combos, which means we AREN'T drawing cards that would have been more applicable in that situation. We run some value pieces, like Aphetto Alchemist and Isochron Scepter which are both highly applicable outside their respective combos, but other parts of our combos are dead draws entirely Laboratory Maniac or have mostly niche applications Pili-Pala for expensive filtering or Dimensional Infiltrator to hate on topdeck tutors.
You'll notice that this deck is optimized for Ad Nauseum. The average cmc is low, with layered combos, because this is primarily an Ad Nauseum deck. With the easy to assemble goal of 5 mana and 1 card, its a fast, attainable in wincon from almost any board state. We have so many layered combos so that we can just draw 1 + 1 tutor with ad nauseum for an easy victory. Its our biggest answer to the gas problem. Our other method of solving the gas problem is having tutorable "bomb" cards that will give us more chances to hit the tutor into ad naus. Windfall and Timetwister are great examples of this. Intuition and Buried Alive similarly can give us enough gas to get to a win. Yawgill is another card that if we topdeck it allows us to gain massive advantage. We also run a handful of scry + mill effects to filter through our deck and build our graveyard for virtual advantage.
Overall though, this deck has needed some attention. My only time on it has been brewing Doomsday variants, so I haven't added in new set stuff and tuned.
Scheming Symmetry has loads of promise as we already run multiple cards to break it, including instant access to a game winning combo by playing + milling with commander.
Narset's Reversal can catch another tutor. Or flip removal. It acts as an outlet for dramatic scepter + copy artifact.
3 weeks ago
Rare/mythic morph cards or cards that care about face down cards especially if from older sets. They are all good prices right now and most will spike if a morph Commander is revealed.
- Voidmage Prodigy
- Dream Chisel
- Aphetto Runecaster
- Ixidor, Reality Sculptor
- Riptide Entrancer
- Deathmist Raptor
- Whisperwood Elemental
- Aphetto Alchemist
- Vesuvan Shapeshifter
3 weeks ago
Congrats on your first EDH deck! Here're my suggestions. Feel free to ignore them if you want.
Training Grounds makes Memnarch into : Steal target permanent. I don't know if it'd be great, but it's certainly worth testing out. It's similar to your Heartstone . Power Artifact is similar, though I think slightly worse and far more expensive.
If you have access to it, Mana Vault is a great card. It is especially powerful if combined with something like Aphetto Alchemist or your Voltaic Key . Basalt Monolith and Manifold Key are two other cards to consider in this vein.
Mana rocks like Sky Diamond , Coldsteel Heart or the soon-to-come-out Arcane Signet are good includes to generate blue mana. Fellwar Stone is a similar rock that generally will produce blue, as blue is the most common color in EDH (and the rest of magic).
Running Vintage Xerox cantrips can be very helpful; this means replacing some lands with low cost draw spells. Running cards like Ponder and Preordain in addition to your Brainstorm will allow you to run thirty-two-ish lands. Impulse , Sleight of Hand and even Serum Visions and Gitaxian Probe are good also, though these aren't AS good as Ponder , Preordain and Brainstorm . Using a Xerox design like this means that you can find lands if you need them, or use the draw spells to avoid getting flooded when you don't.
Pairing Memnarch with Karn, the Great Creator allows you to use your general's first ability to turn off opposing lands. While EDH does not typically have a sideboard, so Karn, the Great Creator 's second ability is usually irrelevant, the one-sided Null Rod effect is probably enough reason to include him.
Regarding your lands, Ancient Tomb is at a relatively low price nowadays; I suggest picking one up if you can. I don't think Darksteel Citadel is as good as a basic Island , if only because it gets shut off by opposing Null Rod s, Karn, the Great Creator s, Blood Moon s and Back to basics and does not produce mana. Same with Seat of the Synod , though this one DOES make mana. I get these lands are meant to build metalcraft; see suggestion 15. Inventors' Fair is worth considering because of its tutor effect.
Vedalken Archmage is a good way to build card-advantage.
Dispel and Flusterstorm are two good counterspells to consider adding, although the second one isn't super cheap. Cryptic Command is also a pretty penny, but as a cantrip-ing usually-counterspell, it is an excellent card. Spell Pierce and Spell Snare are worth considering as well.
Tezzeret the Seeker ? He's a great 'walker for any artifact deck, and in the non-foil form he's about $20.
If your meta is filled with combo decks (I know mine is), Arcane Laboratory can put a stop to that. Overburden is a good way to slow down elf-decks and other aggro strategies, and Lodestone Golem is just plain good. Back to Basics is awesome in mono-blue decks. Note that some of these stax pieces may disrupt your Isochron Scepter / Dramatic Reversal win.
Mindlock Orb ? If you choose not to follow Suggestion 9, this thing does work.
Unless you're running a bunch of 0-cost artifact rocks, I don't think Stoic Rebuttal is good enough. Metalcraft is really good if you can get it online turn one or two with the help of Mox Opal or Mox Diamond , but if you can't get it online early, you're better off running something like Exclude or Mana Leak . Because the good 0-mana artifacts are about as much money as a half-used kidney, I don't think it's worth pursuing the metalcraft theme.
I think changing your Island s to Snow-Covered Island s and running Extraplanar Lens is probably better than Caged Sun . It's cheaper mana-wise, which means it can help you ramp out your general faster. (Once you have six mana for Caged Sun , you can almost cast your general anyways.) That being said, I've never been in love with Extraplanar Lens either, and I think just running other mana rocks like Thought Vessel is probably the best rout there.
Consider Sower of Temptation , Treachery or Control Magic . I had a lot of fun with those when I played mono-blue, as they can steal the game right away from an opponent. Similarly, if you have access to Academy Ruins and Mind Slaver , you can end up being two players instead of one.
Alright man, that's all I got for now. I'm sure after I go to bed I'll think of more suggestions, so if you need more help let me know. Good luck and have fun and stuff!
4 weeks ago
If you're running Aphetto Alchemist and want to get a Paradox Engine -esque effect, you could try to include Illusionist's Bracers . It will give you infinite artifact untaps of your mana rocks. Also consider maybe swapping out one of your lands for Prismatic Vista , since it's a great fetch card that can help fix any of your mana needs.
1 month ago
"i have no idea how to send messages on tapped out."
No worries, me neither.
"i appreciate your concern for my understanding of cedh and would love to get any feedback concerning what you believe i may be missing in terms of general knowledge of the way it is played, i assume you are more specifically referring to interactions between meta based threats such as answering in turn order things like graveyard interaction, (s)tax pieces, etc etc."
I wasn't actually referring to any one specific thing, I was more just making a general statement that the reasoning given for various card suggestions doesn't exactly jive with how the cEDH meta actually works in practice. For example, the suggestion of Aphetto Alchemist and Illusionist's Bracers and the reasoning behind employing them isn't at all unsound, it's just that this is an extremely inefficient combo (both card slot wise and mana investment wise) that doesn't accomplish very much towards an Urza deck's main goal and requires a creature to not be summoning sick in mono blue. In no world is this a combo that is remotely viable at the competitive level, even if the reasoning for suggesting it to do what it does isn't off base.
"I really was not trying to be a know it all or imply i have more skill or intelligence on the subject of cedh but i can assure you the post i made in that thread was to both offer insight into another playstyle based on raw calculated numbers."
I totally get it mate, and I certainly don't fault you for chiming in. I just kind of wanted to nip an sort of argument that might begin between you and other parties before it started so as not to bug ToffMcSoft. We've already had one person in that deck list's comment thread being a deliberately rude, ignorant, and arrogant tool and it's clear that set a bit of an example that was followed. It should go without saying that I did not care for the rudeness of tone others displayed toward you, it seemed rather insulting to me and clearly was something that might have caused a commotion. I was just trying to get ahead of that possibility. Me, personally, if you want to say snide and mean things about me I just won't even acknowledge your existence. I don't need to argue merits with some internet troll who has never won a professional tournament in his life and will never match my accomplishments at that level.
"the things i said concerning my own experiences were entirely true and i am without doubt extremely confident in both my playstyle and deck building strategies, though i do not play as much as i used to as i spend most of my time theory crafting and calculating best in slot cards for generals as they come out. I would like to state I have no intention of arguing any details about these statements but if you would like to discuss further please feel free to let me know how to use a messenger on this website as I use it mostly to save lists i have built for people."
Again, no worries mate, and if you figure out how to use the message service please do inform me. I haven't got a clue how it works!
"i have a deep knowledge of the card base compared to most as i have been in the magic scene since 1995, so if you would like to discuss more please feel free to hmu anytime."
It was very clear you've got a wealth of knowledge about cards and the nifty things they can do. I certainly never meant to infer otherwise. I merely wanted to try to express that I don't think that necessarily translates to knowledge of how the competitive level meta works and how these individually nifty and useful concepts work in such a meta in actual practice for a variety of reasons.
"as a closing note i would like to add that what most people know, view, and see as a meta game and interaction based on cards currently being presented in a large portion of decks, both in cedh and eternal formats, is often mistaken as being the only correct way to arrange a given deck type, often utilizing "best in slot" strategies. synergy and cmc to card power value are often overlooked in a game that is turn based and scales thus."
Preaching to the choir on that note. I like to take a more holistic view and not just consider that a card like Cursed Totem is the best card at what it does in a given card slot but look at if the card actually increases the win rate of the decks it's utilized in when it's utilized (and a wealth of data I track proves rather unequivocally that just playing one of the totem effect cards actually decreases your chances of winning a match when measured against the whole metascape).
1 month ago
Here are a couple cards I'm surprised to not at least see in the maybe board.
Archivist with a Paradox Engine loop seems like a worth while redundant effect for your commander. Worst case, Its just a quicker way to find the wincon while in the loop. But best case it gets around something like Nevermore locking out your commander as your draw engine.
Aphetto Alchemist occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%