Aphetto Alchemist

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Onslaught (ONS) Uncommon

Combos Browse all

Aphetto Alchemist

Creature — Human Wizard

Tap: Untap target artifact or creature.

Morph (Blue) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

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Aphetto Alchemist Discussion

Frank_Glascock on FrigidOfficial

13 hours ago

Frigid, I may have spent too much time and space on your thread discussing the Aphetto Alchemist/Illusionist's Bracers list. I was trying to illustrate the differences between how you have built your list as opposed to the way the other is built.

I like the direction you have taken the list considering your budget and intention to constrain the speed to keep it a hybrid competitive-casual deck.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 day ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block than Voidmage Prodigy. Has Voidmage Prodigy done better recently? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells. Have you been able to utilize it to copy opponent's tutors, draw spells and possibly spot removal?

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make an Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to the order you would rank the cuts (first being more likely).

Frank_Glascock on Inalla, Archmage of Combo

1 day ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

E) I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block that Voidmage Prodigy. Has Voidmage Prodigy recently been pulling its weight? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells.

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make a Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to which would be the first card you would cut to the last in a more creature centric environment.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 day ago

Hey Frank. I haven't had much time to try to new list out, but I've been looking at the new changes you've suggested.

  1. Aphetto Alchemist seems like it would be pretty good to just slot in the deck over a less impressive wizard. It can let us do some interesting things and get a bit more value out of some of our tap creatures. As for the Illusionist's Bracers, I'm not too keen on slotting them in. I feel like they wouldn't get a huge amount of value. Inalla's ability would hit for 14 though, which could be cool.

  2. Fatestitcher only untaps other permanents. How do we get infinite uses out of it if it can't untap itself? I may be understanding the interaction incorrectly.

  3. I think I almost certainly have more instants and sorceries than you (which you can confirm or deny), so Sigil Tracer may be more worth for me to keep. It's not incredible but has definitely helped with cantrips abuse. It's probably the weakest card out of the four you listed and would be a decent cut for Aphetto Alchemist.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

2 days ago

You may know about this. It was brought to my attention Friday by another Inalla combo player:

"Aphetto Alchemist/Fatestitcher (with haste and copy) and Illusionist's Bracers gives you infinite tap/Untap." This allows:

A) infinite draw with Azami, Lady of Scrolls or Sensei's Divining Top

B) infinite mana with mana artifacts, or lands with Fatestitcher

C) infinite damage with Inalla

D) infinite counters with Patron Wizard

I would recommend only adding Aphetto Alchemist and the Illusionist's Bracers if you went this route. My reasoning is this combo is our second most expensive to execute. Bloodline Necromancer costs less based on your assertion that you play either Phyrexian Altar/Ashnod's Altar for value before the combo turn.

Aphetto Alchemist costs 1U + Illusionist's Bracers 2 + equip cost 3 + Aphetto Alchemist Inalla token 1 = 7U

Fatestitcher makes it 9U to execute the combo.

You could play the Illusionist's Bracers and/ or Alphetto Alchemist the turn before you combo. Our opponents would definitely attempt removal. You could possibly try if you were holding two counterspells.

Aphetto Alchemist that has synergy with our mana rocks, Azami, Lady of Scrolls, Sensei's Divining Top and Arcanis the Omnipotent (your list). Illusionist's Bracers works with those two creatures but is not likely to be viable outside of the combo.

My first impression was we would be adding two cards that would be dead outside of combo. But, Aphetto Alchemist is cheap and could be played early as a means to untap mana artifacts of which I am playing 10. Our opponents most likely will kill him the first chance they get. That is one more spot removal spell they will not have when we try to win with any of our three other creatures based win-cons.

Looking at my list Voidmage Prodigy, Sigil Tracer, Glen Elendra Archmage or Wanderwine Prophets are probably where the two cuts would come. I know you are on the fence about Voidmage Prodigy. How has Sigil Tracer performed? I am still at 36 lands and could cut one wizard from the list and a land. The player I spoke to cut Wanderwine Prophets because finding the open player to attack was problematic.

I am leaning towards not adding this combo. It is expensive and does not win the game on the spot. Inalla, Sensei's Divining Top, Patron Wizard, or a colored mana producing artifact have to be on the field for us to win the game. I would definitely flip to yes if you thought it was a good idea.

jackeraya on Scarab God Combo

1 week ago

you should play Dread Return, so you can get labman back after you milled your deck with Aphetto Alchemist or Basalt Monolith, so you can go unearth Fatestitcher, untap a land with him, play Gravecrawler from yard and sac them all to reanimate labman incase you dont have your commander out or the mana is not available. You could also think about including Narcomoeba if you find yourself in the situation that you can go for monolith and orb, but dont have three creatures so sack and not enough mana to play another

SaumonFrAgile on The soft pillow fortress

1 week ago

Alright, time to make it budget. I can probably take out Phelddagrif as he doesn't help the deck and is a little expensive. His questing cousin, here just for flavor, can go too. As mentionned, Rubinia Soulsinger would fit the deck better as a commander anyway; she's also under a dollar, which is a plus.Chasm Skulker would be the next to go - he's nice if we get draws but we don't really need big creatures (if we do we can take them with Rubinia).The one I am torn about is Luminarch Ascension. It is super expensive considering we need an average card cost of 0.50$, but it is super aligned with what we want to do. We have to find another win condition as we cannot rely on Azor's Elocutors alone.Here, BudgetMTGDecks helps us again with a nice infinite damage combo in blue: using Aphetto Alchemist as an untap engine with Illusionist's Bracers and Prodigal Sorcerer is a nice way to win and takes the 3 spots we just freed so there we go.-Phelddagrif-Questing Phelddagrif-Chasm Skulker-Luminarch Ascension+Rubinia Soulsinger+Aphetto Alchemist+Illusionist's Bracers+Prodigal Sorcerer

Slidshocking_Krow on Linessa the Janktastic

1 week ago

Thanks! You're right about the Bracers' potential. I'm planning to slot in an Aphetto Alchemist to take advantage of that, since he goes infinite with basically anything at that point.

The Prototype Portal is mostly a goodstuff card. It can be handy for ramping up, redundancy for the Myr Reservoir (the weakest point of the combo, honestly- it's the only part that doesn't have some kind of redundancy), getting 5 blockers per turn with a Myr Battlesphere in there, whatever. It was one of my earlier rares I ever pulled, so I've got it in there as partly nostalgia even.

You hit it right on the head with this deck not needing to win all the time. It's so much fun to durdle with that you won't really care much if you only win 1 in every 10 games or so. That said, this deck relies heavily on card draw to assemble pieces. If you are planning to add counterspells, I would recommend something that refills your hand somewhat as well, just to dig down a little further.

Jin-Gitaxias, Core Augur also falls in that "goodstuff" category for the most part, except that he digs for combo pieces hard, and can disrupt their answers by discarding them all. Cyclonic Rift would probably be a better choice, but I already run enough of those in other decks and didn't want to flood my meta with more.

I would say run with it! Your alterations look like they could be a lot of fun. And if you do end up building and playing the deck, let me know how it goes! (And if it isn't too much of a bother, credit me with the original idea. I'm pretty darn proud of this thing. :D)

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