Hey I wanted to ask you since you seem to be the leovold expert around here. I decided to transition from mimeoplasm hermit druid over to leovold hermit druid and I wanted to know if you think that it's a good build for leovold.
I could choose to go the 4 color route but I think leovold could be a powerful commander for the job since he can either protect the combo or destroy hands to stop disruption.
March 25, 2017 7:02 p.m.
Here's the deck scratchpad: Damia Scratchpad
the original (current) list is here: Damia Morgendorffer
let me know your thoughts.
March 22, 2017 10:24 p.m.
So I hada go making the deck, but no matter what I do it doesn't seem to mesh with me. I think that the deck is better suited to being a build around with Thrasios, Triton Hero at the head. So for now I'll keep my Damia the way she is, but wit ha few minor tweaks. I'm thinking of mainboarding Thrasios as part of the 99 for more card advantage, as well as replacing Consecrated Sphinx with Necropotence.
March 22, 2017 2 a.m.
What do you think about Etherium Sculptor in place of Helm of Awakening? And that makes sense redunandcy wise. Do you feel though that you can get the required 17 spells in one turn to get the 150-200 dmaage required to kill the table? Doesn't it also mean that you end up running a high number of cantrips just so you have stuff to cast?
March 20, 2017 8:44 p.m.
It looks like a solid list. My only concern though is redundancy. Dramatic Scepter is a good win on but my only issue is that there's no fallback if it fails. That was one thing I do like about my Damia list. Do you know if there's a way to add redundancy to the combo?
March 20, 2017 8:29 a.m.
Hey, since you're "the guy" when it comes to Paradox Engine, I was wanting to get your thoughts. I'm considering re-jigging my Damia, Sage of Stone into a PE deck (still want it to be combo control). Just thought of shaking things up a bit.
The original decklist is here: Damia Morgendorffer, however I will start a new list for the rebuild. Do you think this could work?
March 19, 2017 11:46 p.m.
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beyonddevnull: Thank you :-). The only problem with reservoir and tendrils is that they aren't creatures. So they would cost 4 mana after the combo is assembled. I think the deck would be fine without original duals as you can replace them with lands like Tarnished Citadel and Blooming Marsh. While not ideal you could replace grim tutor with Dimir Machinations and imperial seal with Fauna Shaman. Shaman is actually fairly decent, if slow, because it grabs both half of the combo and serves as Food Chain fodder. You could replace timetwister with Whispering Madness. These changes would make the deck a little less consistent and slower at times, but unless you are playing in a tier 1 environment the deck will still be plenty fast. I would probably play spell pierce over counterspell as it is easier to cast. The only reason mana drain is good is that it sets up my combo turn.
March 27, 2017 8:06 a.m.
Lol I am just doing this so someone else can use the description. I didnt know how else to send it to them. This is for my sans white list so no bomberman :-)
March 26, 2017 10:27 p.m.
Lol 26 sources of ramp isnt enough for ya? Its funny you mention it but I am likely going to add a couple more sources (Llanowar Elves & dimir signet) for testing purposes, but I dont think rituals are what this deck needs more of. The red rituals are not really helpful except for artifacts and Paradox Engine turns every spell into a Dramatic Reversal. The spirit guides are not ideal since they dont cast and cannot be reused by yawgmoth's will. I think its possible you haven't yet figured out the hands to keep. This deck doesn't play much like a traditional storm list. You can always cut some interaction which will make it a little faster but it will make the deck a bit too glass cannon in my estimation. As it stands I think adding more fuel will sort of dilute the deck because it will force me to scrape the bottom of the barrel for cards that are simply poor approximations of what I want on a game to game basis.
March 26, 2017 6:59 p.m.
Yeah the color requirement for copy artifact makes it uncastable at times. The reason why I updated this list had less to do with being unhappy with Yawgmoth's Engine and more with giving people a playstyle option. Not everyone likes to play so aggressively and yes the tourney has heavily influenced this list. The biggest factor though is if you look at the top combo decks in the format, they have plenty of interaction, so I wanted to make the deck on par with the best on that dimension. If you want to cut a card for lim dul's vault I would suggest into the roil or natural state.
March 26, 2017 5:50 p.m.
I personally prefer fellwar stone in most circumstances but given how unpopular boros is in EDH inspiring statue may be better. The upside is real and given that you arent necessarily getting color fixing with stone I may go with the flashier card first and if it proves to be too slow then go with stone.
March 26, 2017 9:57 a.m.
It is a very solid build for Leo. Aside from his core cards (wheels and puzzle box) you can go in a ton of different directions with him. Really anything with labman he does really well. I personally don't care for the deckslots HD combo takes up but he is one of the better BUG generals for that strategy due to his built in proactive and reactive protection. The HD combo also has a big advantage over hightide DD in that you can win by labman+demonoc consultation/tainted pact. It should provide you with a nice upgrade over the mimeoplasm.
March 26, 2017 9:54 a.m.
I don't actually play at an LGS anymore Even before I started brewing cEDH decks and I refused to play fast combo my lists were a bit too intense for my LGS and the salt was real even when I held back. When I do play these days, its on cockatrice in a four player pod with like minded peopke from the discord
March 26, 2017 8:42 a.m.
Also why no wheels?
Getting a fresh hand when land flooded or screwed can help out alot. It will also make you less dependent on Damia.
March 25, 2017 5:54 p.m.
I definitely prefer bloom over azusa. Burgeoning is solid though ao IDK. I think if you ran cards like Regrowth or Yawgmoth's Will you could get multiple uses out of bloom and its far more explosive out of the gates, which Damia needs to be relevant. If you add yawgwin you should definitely add Lion's Eye Diamond and Cabal Ritual too. The discard your hand clause means far less with Damia as your commander. Especially if you have a way to flash her in at endstep and yawgwin+LED is insane.
March 25, 2017 10 a.m.
They help with consistency a great deal. Lets say I have a great hand with only one land. Ponder and brainstorm can help me get my second land drop. They also give me me access to more of my library each game. Gitxian probe is a free draw spell, which makes my deck one card functionally smaller, it makes topdeck tutors much better, and it also is essential for doomsday piles. In short they are simply great cards that makes almost any deck that runs them better. If I could run extra copies of all 3 I would, but the quality drops off considerably after those 3
March 25, 2017 9:10 a.m.
March 24, 2017 11:29 p.m.
thegigibeast and NarejED: Can you please replace my SBT list with Voidia's primer. My only issue with his list in the past was the lack of Food Chain. Now that he is using the combo and dominating the cEDH tourney (if rumors are to he believed; 4-0 if I am not mistaken) his list should be considered the gold standard. He is the best Sidisi player bar none and his primer is excellent
Commander / EDH
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March 24, 2017 10:41 p.m.
trancer99: Thank you :-) Yeah in the end food chain sidisi is just a bad food chain Tazri. Now that does not make it a bad deck by any means as FC Tazri is amazing, there is just no reason to play Sidisi over Tazri besides novelty and suprise factor. My Paradox storm decks are almost a full turn faster on average. Yawgmoth's Engine is a legit turn 2-3 deck whereas food chain sidisi is a turn 3-4 deck. It is better in almost every possible way.
Losing the 4 cards you mentioned does not hurt the deck much at all as none of them are essential and all of them have budget replacements.
Candelabra of Tawnos Isn't even worth a spot in this list imo so replace it with literally anything.
These changes simply make the deck a bit slower and less consistent at times, but you will still have the ability to pull off turn 2-4 wins with great consistency as well as grind out slower wins. It is so much better than any other deck I have made. It also makes for a very competitive budget brew
March 24, 2017 9:33 p.m.
Yeah without all the expensive mana positive rocks its like that. Its definitely worth a spot either way. Im curious why no Masterwork of Ingenuity. Double Skullclamp, Sword of Fire and Ice, or Batterskull is flat out ridiculous.
March 24, 2017 8:20 p.m.
I think if I were to enter a competitive tourney this would be my go too list. It has more answers and more ways to fight through disruption. Every game Barbechenue has played in the tourney has been a grind so a more resilient deck is needed that can answer multiple stax pieces and disrupt other people's combo turns. I will keep both lists, because I love the all in nature of yawgmoth's engine. It will likely be my Trice list for random pods as it is more explosive. Having 2 lists gives people more idea of what changes to make to cater thier deck if they want to be more proactive or reactive. In other words, having two lists deliniates the essential vs. borderline cards.
March 24, 2017 11:49 a.m.
March 24, 2017 6:34 a.m.
Thank you for the updoot! Seriously though, knowing you approve of something I have created means the world to me. You are one of a small group of deckbuilders I strive to emulate. Keep being you :-)
March 24, 2017 5:23 a.m.
Your cut of helm is a solid choice. Its super good at times but dead outside combo turns. I fear it may be the classic winmore card in this deck and with that and waste not I am getting dangerously close to violating my primary imperitive, which is to minimize situational cards at all cost.
March 24, 2017 5:16 a.m.
Its fairly situational to be honest Frank. If I am fairly confident I can win the next turn and not get killed via damage/life loss after I pass turn I may draw up to 30 cards to maximize my ability to sculpt the perfect hand. However, most games 15-20 cards should get us there without difficulty given the high concentration of game ending combos and tutors. If you are looking for more cards to convert into interaction Waste Not+ Whispering Madness have proven to be my least reliable way to win over my last 100 or so games. While whispering madness has standalone value it hurts badly on ad nauseam turns and given your preference for FOW it makes sense to cut one for the other.
March 23, 2017 11:26 p.m.
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