|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
Combos Browse all
Tap: Put a charge counter on Grindclock.
Tap: Target player puts the top X cards from his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
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1 week ago
@flaminghome- Thanks for the good question!
Competitively speaking, I haven't found Grindclock to be modern usable.. yet. It definitely has its place in mill. I've never seen or considered a competitive deck running it. For the same price and speed, a Glimpse the Unthinkable, Breaking or Mind Sculpt would do much more all at once, without the threat of being removed.
This is heavily dependent on the cards you place with it though. Abilities that untap artifacts/permanents would enhance this card's function.
I'm currently messing around with a modern casual artifact-mill deck featuring Kurkesh, Onakke Ancient, Shriekhorn, Codex Shredder and some other cheap/free artifacts, but I haven't perfected the brew yet.
In short, yes. The card requires some finesse in use, but is playable in casual, and a possible deck in competitive if someone can find the key to unlock it's full potential. I'm sure there's an "infinite" Combo for untapping artifacts somewhere it can be coupled with.
These are just examples, it really depends on your meta and level of Modern play.
Have fun and play hard!
1 week ago
TheSurgeon, do you consider Grindclock to be a good mill card? I recently purchased a playset from a 50c bin at my local game store and thought that a Fraying Sanity + Grindclock combo could become gradually devastating, but I haven't really tested it yet
1 week ago
having more diverse permanents may help, such as Wight of Precinct Six, or Hedron Crab for creatures, for artifacts Sands of Delirium and Grindclock are good. Some other good spells I could suggest would be Psychic Strike for hard counter with mill in addition, and I personally use Psychic Spiral for a restock + mill
2 weeks ago
You're a bit heavy in land. Could probably run 20 and put in a Shriekhorn or two to help untapping Grindclock, and they are just a but more mathematically better than tome scours, as you can wait to use them until you get Fraying Sanity in play.
+1 nice budget!!
2 months ago
landofMordor Lantern Control usually wins by forcing your opponent to concide the game, because they can't cast any useful spell. Sometimes if your oponnent is persistent enough you just mill their entire library that's why I have Grindclock if you play it on turn 2 or 3 and tap it each turn for a counter at turn 7 you're able to mill your opponnent for at least 5 each turn.
2 months ago
Consuming Aberration should be in there some where it is solid mill. Circu, Dimir Lobotomist is good for your deck and so is Grindclock. Mental Vapors, Paranoid Delusions, Stolen Identity, Whispering Madness are some to think about i personally love the cipher ability whispering madness can really wheel them down if ciphered on to the right creatures. Collective Restraint, Koskun Falls, Norn's Annex, War Tax. might be some good ones to add in with propaganda they stack nicely together.
3 months ago
Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.
Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.
Some recommendations might be:
Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).
Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.
Sorry if I duplicated any there, a couple good combos in there.
I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .