|Commander / EDH||Legal|
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Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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21 hours ago
I think if I'm looking for spots for the enchantments, I'm going to start by making sure that the dinosaurs I have in the deck are all worth the spot. Bonded Horncrest is just a body in my opinion. Not being able to attack or block without another creature is a pain. It didn't really perform all that great for me so it was an easy cut. I like Thundering Spineback and its utility but early testing for me hasn't been great either. I don't get to use the ability as often as I'd like and hard casting it feels underwhelming. He's still in my deck though, because dinosaurs, so its hard for me to say just cut it. Not a fan of Territorial Hammerskull. I like the ability but I don't really see myself attacking with it unless its been boosted up enough to withstand some blockers.
Next, I like what you have going with the Prey Upon aspect with cards like Ulvenwald Tracker, Pounce and Savage Stomp. These cards are all pretty sweet but they were cuts in my deck just because I wanted to focus my spells to ramp or Overrun/Indestructibility type effects. Not saying you should go that route necessarily, but those are cut options. The last thing I think I'm questioning (and it all depends on your meta obviously) is how is Aura Shards working for you? I feel like in my meta that would be a wasted slot because we don't run an overwhelming amount of enchantments or artifacts that would need to be dealt with that sort of power. Unless they're running Zur the Enchanter or something, in which case that card is awesome!
Anyway, hopefully this helps. If you want to see a different take on this deck, take a look at mine here:
Commander / EDH
SCORE: 3 | 8 COMMENTS | 155 VIEWS
1 week ago
munky702 I used Savage Stomp for a long time and it just never did anything super useful. When i put in Pounce I was more adaptive. If an opponent drops a creature that might be an issue in the future Pounce lets kill it before it has a chance to grow, where as Savage Stomp gives them time to dig for answers.
1 week ago
3 weeks ago
"701.11a A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature."
Tapping is never mentioned in the process of a fight. While it may seem like combat, fighting is not the same thing. The fighting creatures are not declared as attackers and the damage dealt is not counted as combat damage. This means you can use a card like Pounce to fight with and/or against a creature that is already tapped.
1 month ago
Hey, thx for your interest. =D
I like some of your ideas, the deck is more consistent in your version.
dive down > Blossoming Defense =)
basics for duals
But I dont wanna lose Ramunap Hydra (reach + vigilance and in best case 5/5), Haze of Pollen (won me some games when racing) and reaction-controll-stuff like Unquenchable Thirst (because I am bad with open mana for instants. xD)
At first I wanted some flying to be more unblockable, but sometimes even the way through air is blocked, so unblockable may help.
And I added enchantment hate, since I always lost to Authority of the Consuls
1 month ago
TepigAggro think I should swap something out ov my MB with my SB? I have Lurking Chupacabra as a means of removal as well as my ballista can just deal damage. I SB a few enchantment and artifact removals in case theres more than I can handle. As for creature removal I have Pounce and Walk the Plank and Vraska's Contempt. I was also planning on using Lost Legacy as a means of play set removal for anything that needs a certain permanent. I also have Bontu's Last Reckoning if I need it against a token deck.