Band Together

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Band Together

Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

Browse Alters

Band Together Discussion

Elijah.Ditchendorf on Gargos EDH

1 week ago

Hey man lit deck, here are my suggestions tho.

I feel like you don't need to run that many fighting spells, you will always want to have your commander out so you will get the fighting trigger. So I would think about taking out Ancient Animus , Band Together , Rabid Bite , Cartouche of Strength and Titanic Brawl .

Also Aspect of Hydra isn't really a good pump spell in your deck. I feel like most of the time you will have a hand full of hydras out so pumping one isn't really a good deal.

I would replace the cards I mentioned above with cards that do the following. Pump all of your hydras and give them trample because of the hydras don't have trample or give protection to all of your creatures. Your deck will make people use a lot of targeted removal and board wipes. In both cases, instants that protect all your guys are better. In the board wipe case if you give all your guys indestructible the board whip has no effect. In the case of targeted removal, I still think it's better to use protection spells that don't target because you could get into a situation where fighting twice could kill your commander. Notice that the trigger does not include the word "may".

Cards I would suggest: Heroic Intervention Wrap in Vigor Colfenor's Urn

Kamahl, Fist of Krosa is a great addition because it prevents board wipes with the threat of you during all lands into creatures. It also pumps.

For mass pump, I would try these Triumph of the Hordes Overwhelming Stampede

As always,

Hail Hydra

Ninokun on Samurai Bushibo (budget)

1 month ago

Very interesting deck. It looks efficient. QUESTION: how do you get Bushi Tenderfoot to flip? I was thinking of Band Together but maybe it is too difficult, right?

sagramore on Fight Club [Rhonas]

2 months ago

Hey again!

Predatory Urge looks good, it's not a card I have but definitely worth a try. Slightly harder to remove than the Ulvenwald Tracker too, which is nice. Also if it's on Rhonas then you're less likely to get 2-for-1'd by Rhonas being removed.

You're correct that I swapped out Unnatural Aggression for Band Together . It's not necessarily a great swap but as you mentioned, it's a one-sided effect and lets you gang up if you're trying to remove something big. That being said, Rhonas is so cheap to cast that I generally only fight with my commander so one-sided effects aren't such a big deal in my experience, although you might have a different experience! Let me know :)

Triangle of War seems OK as well. I take your point about it being on the board rather than in your hand but ultimately it's just another 3-mana "fight" spell unless you plan to re-cast it after a Regrowth or something, but you could do that with any of the fight spells really. Seems fine if you need another fight spell, but otherwise I don't see a huge advantage for it.

AutomaticFrenzy on Fight Club [Rhonas]

2 months ago

That comment about flying makes sense, I'm not used to having such nice creature removal as green!

For board wipes, I was thinking of including something like Predatory Urge in place of one of the fight instants/sorceries. It's similar to Ulvenwald Tracker , making the fight into a per turn ability means I can save cards in my hand and be in a better position after a wipe. But with the amount of card draw in the deck, it might not be necessary/good to save too many cards

I also was wondering if Unnatural Aggression was meant to be replaced by Band Together . It's what the changelog implies, but I wanted to check.

Does it often come up that you fight using someone other than the commander where one-sided fighting cards would be better, like Aggressive Instinct or Clear Shot . Having lower cost cards as well as instants vs sorceries is better, but only if there's no advantage to one-side fighting. Commander being indestructible helps a ton, but I wanted to know if you ran into scenarios where having one-sided would have been better.

Only other card I was gonna suggest/ask you about is Triangle of War , this deck has a lot of draw, which is very nice, so being able to have one of your fight cards on the table instead of in your hand seems useful.

danielisaias on The Wanderer's Walls

2 months ago

Birdman191, for Band Together to work, you need to have either Arcades or High Alert in play, and you need to cast it DURING the combat phase. As long as you cast it during combat on any turn, it works, or at least it's been working on Arena

Inkmoth on Yeva Draw-Grow

4 months ago

CyborgAeon: Yeah, so far nothing has really peaked my interest aside from Emergence Zone , which opens the flood gates once I go infinite making every line available at instant speed.

Currently trying to work out whether Soren841's suggestion of removing Cloudstone Curio is feasible. Chrome Mox might also be cut, even though I might be getting some degree of scrutiny for that decision, so I plan to elaborate with as much subjective reasoning as I can. I really want Root Maze in the list as well, so that might be going in Chrome Mox 's slot. I have some big changes coming soon, but I'm honestly on the fence about everything as I am a perfectionist to a fault.

As for the other spoilers. I tried Bond of Flourishing for a bit. It was okay, if it was an instant, I would've definitely kept it in. Band Together was pretty sweet, but Somberwald Stag being tutorable and bounceable has left me on the fence.

All around I need WAY more testing before I do anything definitively. The deck is now entering a phase where infinite mana/outlet means a definite win, so I want to streamline it and expand on more proactive measures now that I know its win-con is pretty secure.

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