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Said on Aura You Ready?!...


Given that you are playtesting this deck against other cEDH decks, I am going to assumer you are also building a cEDH style deck. This is sort of hard to do on a budget and will cost a pretty penny. I only am wary because your deck is only ~$400 right now. I am not a cEDH player but I do understand enough to make these suggestions...

For a cEDH build you want low 30's in lands. For example, some you would want right now: Gaea's Cradle, City of Brass, Mana Confluence, the fetch lands, and the shock lands. Almost no land can enter tapped in competitive (take out the temples). The ramp would include some rocks but also mana dorks because they synergise well with the Cradle. Examples of ramp: Arbor Elf (really good for enchanted forests), Llanowar Elves/Elvish Mystic, Noble Hierarch/Birds of Paradise, Mana Crypt, Mana Vault, Carpet of Flowers (this works because in multiplayer one player almost always is in blue and it is also an enchantment!), Chrome Mox, and Mox Diamond.

Two Bant cEDH decks on tapped out that I would look at for examples are The Bant Hammer [cEDH] and Estrid Stax cEDH. The Rafiq deck is very similar to yours and you could probably use from cards from that list.

If you aren't planning on cEDH, ramp is much more forgiving since games last longer more often. In that case I like creatures like Wood Elves, Yavimaya Dryad, Viridian Emissary, and Sakura-Tribe Elder because land destruction isn't as common and lands usually survive board wipes.

I hope this is more helpful!

June 22, 2020 2:13 p.m.

Said on Aura You Ready?!...


You are missing a critical amount of lands. Cedh runs less lands ~low 30's but with like 20 ramp artifacts. For a more normal deck you almost always want 38-40 lands + 3-10 ramp.

Honestly before your make a ton of cuts to add some more lands back in, you should take a step back and see what your deck is trying to do. To me it looks like Voltron but you might have different plans. Then you can see what cards you need for your strategy and cut the ones that don't fit in or may be good but don't help your main plan.

As a general statement for how your deck should look give or take a few cards, the list should look like this: 40 lands | 5 ramp | 5 single target removal | 5 boardwipes | 5 card draw | 30 cards that go towards main synergy (enchantments in your case) | 10 Misc.

If you have cards that fit into many categories here, all the better but thats a very generic but good starting point.

My micro suggestion for you is: Dawn's Reflection is a card I would take out. It ramps at 4 mana and you only have like 14 cards above that cost. Utopia Sprawl is really good for ramp as it is an enchantment that lets you cast Tuvasa turn 2. I would use it over some other 3 cost enchantment ramp you have.

June 20, 2020 12:11 p.m.




Scavenging Infection

Modern ShadowAblaze


Rakdos 8 Rack Rush

Modern ShadowAblaze


Finished Decks 36
Prototype Decks 24
Drafts 0
Playing since Fate Reforged
Points 270
Avg. deck rating 5.80
T/O Rank 272
Helper Rank 182
Favorite formats Commander / EDH, Modern, Casual, Pioneer
Suppressed formats Legacy, MTGO, Vintage
Good Card Suggestions 17
Last activity 2 weeks
Joined 3 years