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I run Abolish in a few of my decks. No one tends to play around it.
July 13, 2020 11:14 p.m.
You have spelled the "infinite" incorrectly in the deck's appellation. Though for the deck, I would recommend a full playset of Veil of Summer somewhere in the build. Guttural Response is rather narrow.
July 10, 2020 3:06 a.m.
TonyStark9001 and TypicalTimmy - I merely enjoy archaic language. Etymology and dictionary-delving are each avocations of mine, thence I use them when I may. My apologies for whatever you perceived it as, but for me it just comes naturally. Could we all just add to the thread topic as averse to disputes?
And if it's the real Tony Stark, I'd back away whilst I can.
July 9, 2020 1:58 a.m. Edited.
She is said to be a whilom worshipped goddess, occluded by Xenagos's rise to a deity.
July 6, 2020 1:42 p.m.
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.
Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!
July 3, 2020 5:01 a.m.
I would doubt that such a major story element of whilom blocks would be purposefully based on something unoriginal, but there are definite correlations. Odd similarities betwixt companies and gests are inexorable in any game or novel.
July 2, 2020 3:34 a.m.
Now, do bear with me here.
In the last few sets, a meiny of planeswalkers have been returning to us. In War of the Spark there are a fair few to count, Elspeth in Theros Beyond Death, and _ in _Throne of Eldraine there was Garruk.
Consider one other point, for there are planeswalkers for every single and double colour combination. Specifically I am speaking of the guilds, as it is Kaya in Orzhov, Ajani, in Selesnya, Ashiok in Dimir, Angrath in Rakdos, Kiora in Simic, Dovin in Azorius, Vraska in Golgari, the perfidious Royal Scions in Izzet, and Nahiri in Boros.
Xenagos may have the contender against two planeswalkers for Gruul, being Arlinn and Samut, yet Samut hasn't much of a reason to go to Zendikar, as there are no werewolves, and Samut is an adherent to her people upon Amonkhet, thus she mayn't leave them to journey elsewhere.
Xenagos has two points going for him. One, he is fond of power. He ascended to that of a deity, lead revelers oppugning the gods and goddesses of Theros, and he was arrogant whilst doing so. Secondly, we don't know if he died. He fell from Nyx, but was never told to have a splat, as he could have planeswalked away. Also, Theros has an afterlife, but I doubt WOTC would use that excuse twice.
Perhaps I am reaching, but Xenagos has some of my favourite art in the game and I'd like to see him return.
June 30, 2020 12:50 p.m.
I can always respect a player who plays odd cards for the sake of fun. I have a bird deck myself, being Kangee, Aerie Keeper, where the entire point of the deck is that every, EVERY, card has a bird in the art or mentions a bird in some form.
And Phyrexian Obliterator is quite the awesome card.
June 30, 2020 12:29 p.m.
Ah, I have piloted a mono-black discard deck for quite the number of years. I have Chainer, Dementia Master at the helm myself, as he is a rather powerful card when everyone's hands are empty, thus he reigns unanswered. Therefrom, a great amount of methods may be used to win.
Tinybones is less of a finisher itself, more so a value engine. As such, I would recommend possessing a lower curve to take advantage of the card draw and more potent finishers within the deck to hent for victory. Also, having card draw outside of the commander would grant a better backup plan. A discard deck's goal is to empty each opponent's hand and win by going unthreatened. If no players have cards to discard, Tinybones cannot provide draw.
The changes I would make are more instants so you kill things once they resolve as opposed to waiting a full turn, swifter discard in the early game to make your commander more effective, stronger finishers for the sake of ending the game betime, and just cutting some cards.
So, first, there are some things I would remove.
- Murderous Compulsion may go with the discard theme, but it's conditional removal at sorcery-speed.
- Bad Deal is ironically a bad deal, as it is six mana for two cards gone.
- Assassin's Strike is just egregious. A six-mana sorcery to kill one thing and they discard but one card. Begone.
- Unnerve is fine but not great. Being a one time effect at four mana, I dislike it, though Xantcha is a great character in the art.
- Haunting Hymn is six mana, which is far too late for discard effects to be effective. You want discard early, as it makes it far more difficult for decks to catch their footing.
- I have the same reason for Tasigur's Cruelty.
- Cabal Conditioning has an identical reason.
- I have a shortlist for this category, being creatures without long-game value; Burglar Rat, Liliana's Reaver, and Banshee of the Dread Choir have discard stapled to them, but don't do much else whilst lacking much in terms of evasion for Larceny.
- Scythe Specter is slow and other cards just do its job better, and Herald of Anguish is slow and lacks fodder for its second ability.
- Necrogen Spellbomb is just crap. Two mana for one card from a single player's hand is awful. Don't play this.
- Awaken the Erstwhile neglects the game plan of having more cards than your opponents whilst lacking the option of going back. I'd just add a stronger finisher.
Alright. With that out of the way, I may suggest other cards.
Upon card draw, you have none outside of the Trinket Thief, Rankle, and Geth's Grimoire. I'd add any of Phyrexian Arena, Sign in Blood, Underworld Connections, and Dread Presence. Necropotence may seem as if it negates the strategy, but it is always worth it.
Lightning Greaves just seem great.
Now, for the finishers I have many. Do note that these are meant to be played when people haven't any cards in hand, hence lacking answers for these once on the field. Sheoldred, the Whispering One grants value from each player's bin whiles eating at their board. Abhorrent Overlord offers a swarm of flyers to end the game. Grave Titan is much the same. Archfiend of Despair goes well with Tinybones's second ability. Though I am not too fond of it, Archfiend of Spite offers much. Geth, Lord of the Vault hents the opponent's graveyards to swarm the board. Kokusho, the Evening Star is a massive threat that harms upon death. Kothophed allows for a quite a bit of card draw. Lord of the Void is always fun. Lastly, Gray Merchant of Asphodel does so much every time it hits the field.
Of course, I'd add more ramp and reanimation. Mind Stone, Arcane Signet, Charcoal Diamond, and Lake of the Dead are great for ramp. Animate Dead, Reanimate, and Dread Return are fine ways to get stuff from anyone's yard, save for the Return.
That shall be all from me. Do enjoy your day!
June 29, 2020 3:01 p.m. Edited.
Commander / EDH
SCORE: 3 | 500 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 2 | 6 COMMENTS | 1108 VIEWS | IN 1 FOLDER
Commander / EDH*
SCORE: 5 | 2 COMMENTS | 557 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 4 | 894 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 1 | 250 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 8 | 6 COMMENTS | 1354 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 2 | 481 VIEWS | IN 1 FOLDER
Commander / EDH*
SCORE: 16 | 10 COMMENTS | 2361 VIEWS | IN 5 FOLDERS
|Playing since||Avacyn Restored|
|Avg. deck rating||4.54|
|Favorite formats||Pre-release, Commander / EDH|
|Suppressed formats||Archenemy, Noble, Hero, Quest Magic RPG, Quest Magic, Leviathan|
|Good Card Suggestions||126|
|Last activity||1 day|