Midnight Haunting


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all


Midnight Haunting


Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

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Midnight Haunting Discussion

sylvannos on Any tips or finishing touches?

2 months ago

@Shadowdarkraity: The problem with Midnight Haunting and Beckon Apparition is they aren't very mana efficient. Both cards shine when you have Intangible Virtue or Favorable Winds on the table, because you basically pay 3 mana for a 4/4 flying, flash creature split in two.

If you don't have an anthem or lord on the table, you're paying a lot of mana and a card for a 2/2 flyer with flash. The same goes for Beckon Apparition, which is a 1/1 flyer with flash...and that's it.

This makes it hard to race against decks with more mama-effecient creatures. Burn, for example, will match your Midnight Haunting with Goblin Guide.

So when you're ahead, Beckon Apparition/Midnight Haunting are really good. But so is having a Rattlechains. When you're behind, Beckon Apparition/Midnight Haunting aren't that great, whereas Rattlechains/Selfless Spirit/some other spirit can help you stabilize the board or protect something important (like a Geist of Saint Traft).

What makes Spectral Procession and Lingering Souls so good is how much power/toughness they put on the table in comparison to their mana cost.

Which brings me to another question: have you ever thought about B/W Tokens? It benefits from the cards you're wanting to play more effectively. You can also add some blue to the deck so you can Polymorph a token into something huge (like Emrakul, the Aeons Torn) since you don't play any creatures in the deck (all of your stuff comes from instants/sorceries).

As for splashing other colors, what you'd do is play 8+ fetchlands and one of each shockland that's in your colors. So to splash green, let's say, you'd play something like:

4x Flooded Strand
2x Misty Rainforest
2x Windswept Heath
2x Hallowed Fountain
1x Breeding Pool
1x Temple Garden
2+ Plains
2+ Island
1x Forest

...this would let you play 4x Collected Company, 1+ Elder Pine of Jukai, and 2+ Gavony Township. If you up the fetchland count to 10 (4x Flooded Strand, 2x Misty Rainforest, 4x Windswept Heath), you could also play Noble Hierarch, Avacyn's Pilgrim, or Arbor Elf. Chord of Calling also becomes easier to cast when you go for more fetchlands, with the downside being there's not too many green spirits to help convoke it out faster.

In other words, you have very few green cards/abilities, but you always have the mana to use them, without mana screwing yourself out of your main color combination of U/W.

To splash black, it's mostly the same:

4x Flooded Strand
2x Polluted Delta
2x Marsh Flats
2x Hallowed Fountain
1x Godless Shrine
1x Watery Grave
2+ Plains
2+ Island
1x Swamp

This gives the mana needed to play 4x Lingering Souls, 1~2x Vault of the Archangel, black planeswalkers (something like Sorin, Solemn Visitor), and/or Inquisition of Kozilek.

Shadowdarkraity on Any tips or finishing touches?

2 months ago


I like the ideas but it seems to be going away from the token theme of the deck. Intangible Virtue I could see get replaced. But Midnight Haunting and Beckon Apparition are kinda stables in the deck. Now one card which I really like Aether Vial. Now what I most likely do is (when I buy the deck) I will buy doomed traveler first. Then when I can, replace it with the Aether Vial. Spell Queller seems like a really good card. It's just for the theme of the deck I have A hard time figuring out where to put it, or what to replace it with. But Splashing with Black seems like a really good Idea. Actually, this deck used to be B/W. But a person at fnm said it might be a good idea to which from Blac to blue. Which I really liked the Idea of. So I know how good Lingering Souls can be. Especially on the theme of this deck. But Collected Company is a card I have heard of before, and now looking at it in correlation to my deck seems really good. As well as Gavony Township. If you have a good way of implementing Black or Green while still keeping the token theme then let me know (I honestly have no Idea how to spash very well.

sylvannos on Any tips or finishing touches?

2 months ago

You for sure need 4x Spell Quellers. I'd also recommend 4x Rattlechains and 4x Selfless Spirit. To make room, I'd cut Anointed Procession, Intangible Virtue, Not Forgotten,Beckon Apparition, and Midnight Haunting. Aether Vial in place of Doomed Traveler would be ideal, but you're working on a budget.

You'll also want to bump up your copies of Path to Exile to 4. The same is likely true for Favorable Winds and Geist of Saint Traft, but only if you have the room.

Is a green or black splash within your budget? Lingering Souls and Vault of the Archangel would be worth the black. Green gives Collected Company, Elder Pine of Jukai, and Gavony Township. Green also gives mana dorks, which can be helpful in place of Aether Vial.

beebsman on Esper Hauntings

4 months ago

Hey mate,

Yes, my meta is a little creature light right now, lot of my local players are playing control, combo (like cheating out Emrakul), 8Rack or Death's Shadow. I'm also in a small city, so my meta isn't healthy to begin with. My latest consideration for my meta is to swap out something for Dimir Cutpurse and some evasion like Aqueous Form or Artful Dodge...

That said, when I was vs Humans, Werewolves, Elves etc, there was MB removal. I'd probably revert to Rattlechains and Topplegeist then too. Maybe Midnight Haunting, Beckon Apparition...their synergy with Nebelgast Herald is pretty good, as is Essence Flux. I MB'ed Essence Flux for a long time, it's well worth testing.

I'm currently finding (in my current meta), between Remand, Spell Queller and Nebelgast Herald (and the last 2 flash on their own), I can usually disrupt decently.

Curiosity is awesome on our evasive Spirits mate, can't recommend it enough. Even if it's on an early Mausoleum Wanderer or Selfless Spirit, even getting 2 cards out of it is huge tempo.

DarkShadeSlayer on Green/White tokens

5 months ago

Thank for the help Blue_Flame

I like the Intangible Virtue, i might add 2 of those sinds i like Glorious Anthem because it gives my non tokens +1/+1 aswel, but the vigilance would be nice :3.

The Windbrisk Heights is a nice card but i went for lands that don't enter tapped.

And i thought about the Midnight Haunting's, true the instant speed is nice. but with Spectral Procession i get 3 instead of 2 but at sorcery speed.

Still thank for the comment :) really appreciate the help.

Blue_Flame on Green/White tokens

5 months ago

Pretty sweet deck you have going on here. A couple suggestions:

Intangible Virtue is a really sweet enchantment that you should run 4 of. Gives your dudes a permanent buff and vigilance, which is sweet.

You should play maybe 2-3 Windbrisk Heights if you can. You can actually activate the ability before damage, so you can play an enchantment or something to turn the tide of a battle. A really sweet interaction.

Lastly I'd play some number of Midnight Haunting. Instant speed cards are good, especially when you can flash in tokens at the end of your opponent's turn and kill them the following turn.

Happy deckbuildling!

tdopires on Intangible Tokens

5 months ago

If you are on a budget and want to be REALLY competitive, you might want to play Pauper instead of Legacy/Modern!

You can even do infinite tokens in Pauper, like Recover819 pointed... Midnight Guard + Presence of Gond

Besides that, the currently most played Tier 1 deck in Pauper is Stompy https://www.mtggoldfish.com/archetype/pauper-stompy-22958#paper, which is a monogreen deck that aims to flood the battlefield with small creatures and hit as fast and consistent as possible.

Like said here before by Dr_Jay, Legacy has a very fast metagame, and you need very consistent (and expensive) mana base to that: fetches, shocks, old duals... And this is just for start, because the other cards are also kind of expensive.

But for casual play, your deck seems very fun and strong! Here are some tips of mine:

hullos on White Token (OP)

6 months ago

you should use Spectral Procession its just plain (get it, mono white, plains, ha) out better than Midnight Haunting unless you what to have it at instant speed but that is just not what your deck needs. you could also use Shefet Dunes as an extra buff.

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