Midnight Haunting

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Innistrad Uncommon

Combos Browse all

Tokens

Midnight Haunting

Instant

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

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Midnight Haunting Discussion

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 week ago

Additions (trying to push boros. We can remove anything on this list, of course):

Things to consider for UW (not added, lets discuss):

Cuts:

Some notes:

Do we include sigets? I think it might be a good idea.

/N

MagicalHacker on MagicalHacker

1 month ago

MindAblaze, absolutely! Do you already have a gameplan in mind, or would you like suggestions for a deck direction from me?

Because either way, I'm assuming that the idea is to flip Kytheon as soon as possible (turn 3-4) and then spam board wipes after activating his 0 or +1 to protect him or other creatures.

If that's the case, you want two other creatures by turn 3-4 to attack with so that he flips. Those creatures will probably die (this is commander, after all), but a worthy sacrifice to get a flipped Kytheon, I think. Activate his +2, and I think 5 loyalty is a good place to be for turn 3-4.

Those two creatures can be two tokens made via a 2-3 drop (4+ drops are too slow!), and I have put them here for your convenience:

Fourteen is what we need, and fourteen is what we can get.

lithium142 on tokens

1 month ago

Growing Ranks is not a card you should be looking to play in modern. the earliest it does anything is turn five, and it barely helps you. same with Parallel Lives.

you should really be looking to go wide with a token deck. large tokens are very vulnerable to spot removal. Call of the Conclave might as well be a Kalonian Tusker for all your opponent cares. the only real difference is that tusker doesnt die outright to bounce effects like Vapor Snag or Cryptic Command. yes you can populate the token, but unfortunately Wake the Reflections is sorcery speed, so you can't even use it as psuedo-protection. xyr0s, 8 anthems is fine for a deck that uses them as a win condition. you should look up a few competitive token decks. they almost all run x4 Intangible Virtue, at least 2x Honor of the Pure (some run 4) and then depending on the deck's colors, they'll run Signal Pests, Accorder Paladins, Sorin, Solemn Visitor, Zealous Persecution, and the list goes on. it's how the deck wins.

that said, you should be going wider, and running more anthems. you can easily make room by dropping Fists of Ironwood, and Wake the Reflections. Advent of the Wurm should not be a 4 of, but i can see that being an interesting threat in some situations. maybe lower it to 2? for tokens, Raise the Alarm is your friend. you could also consider Gather the Townsfolk and Spectral Procession. Midnight Haunting is decent too. for anthems Honor of the Pure is ideal, but to keep the price down, maybe try Signal Pest. if the budget allows, a single Secure the Wastes makes for an excellent late game mana sink to close out a game. they're touchy, though, in early hands; so i wouldnt run more than one.

hope thats helpful to you.

ojmandias on Brutal Horde of Tokens

1 month ago

You probably want to get lower to the ground in terms of average cmc, and you want your token producers to ideally produce more than 1 token. If Bitterblossom is out of budget, then Raise the Alarm Midnight Haunting and Spectral Procession are all good adds. Sorin, Solemn Visitor and Elspeth, Knight-Errant are also really good. Gideon, Ally of Zendikar is amazing but expensive. I would also suggest you try out Nissa, Voice of Zendikar for its token producing abilities.

TheDuggernaught on Intangible Tokens

1 month ago

There are far better planeswalkers to use than the ones you are using. As you said, real games do not go on for as long as your play tests. Your opponent is looking to win as fast as possible. Now, tokens can certainly play a bit like a control deck as you have chump blockers for days. But it is not a control deck, and holding out until turn 6 or 7 to play Elspeth, Sun's Champion, and Ajani Unyielding is just not good enough. I really like Elspeth, but she is just a bit too slow. If you are in a decent position where you can play her turn 6 or 7, you are likely going to win anyways and she becomes win-more. Ajani is just very meh. As such, I would cut Elspeth, Ajani, and Call the Gatewatch.

Next, the creatures you have are also all very meh. Wayfaring Temple only populates if you do combat damage to a player with it and is otherwise just a big fat beater that does not get anything out of Intangible Virtue. Oviya Pashiri, Sage Lifecrafter just takes too much mana investment to be worth it; and Midnight Guard is cute, but does not really have super good interactions with the rest of the deck -- spare the cute but super janky Presence of Gond combo. As such, I would cut all of those.

Enchantments, I would cut Banishing Light, and Presence of Gond. There are more efficient ways to remove pesky permanents than Banishing Light, and if we are taking out Midnight Guard, the Presence of Gond does not do anything.

Last, Secure the Wastes is awesome. But it is overkill having 4 of them. Two is plenty and I would personally only run 1. But if you take it down to 2, that leaves you with 19 empty slots. I would up the lands to 22 (13 slots), add 4 Voice of Resurgence (9 slots), 2 Gideon, Ally of Zendikar (7 slots), 2x Nissa, Voice of Zendikar (5 slots), 3x Sram's Expertise (2 slots), 1 Advent of the Wurm, and 1 Midnight Haunting. Ideally, you would splash black a bit for the best tokens spell: Lingering Souls. But I know you probably want to keep a fairly low budget, and fetch lands and shock lands to support 3 colors is not cheap.

sarkhanisverybroken on Casually Tokening

2 months ago

Cool deck, seems fun to play, but there are some options i would consider adding. First and foremost the most important card to run as a four of in these strategies is of course the constructed all star Pheres-Band Raiders. But asides from that, i would add some things with evasion, like a Midnight Haunting as well as maybe some large beaters akin to Thragtusk. Also Ajani, Caller of the Pride seems ok for getting out lots of tokens in a casual setting. Also your deck is lacking in interaction, so I personally would recommend adding Demystify especially for Ghostly Prisons, and for some slight card advantage, as your colors aren't great at that I'd recommend a Runed Servitor.

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