Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
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Midnight Haunting Discussion
4 days ago
Your deck seems somewhat unfocused, trying to do too much at once with scattered card choices. It might worthwhile to move towards less single copies of good cards and more towards four copies of your best cards. For example,
4x Drogskol Captain, as he is a key piece in this deck functioning well.
4x Lingering Souls, as the most efficient way to pump out Spirit tokens.
4x Midnight Haunting, as another way to pump out Spirits.
4x Spectral Procession, as a third way to pump out spirits.
When your deck is composed of one-ofs, it's often difficult to draw to cards you need to win the game. Having four copies of a card better ensures the chance of drawing a copy during you games.
The easiest way to deck build when starting out is to choose nine cards to run four copies of and then play twenty-four land to ensure you can cast your expensive spells.
But what do I know? If your deck works for you, then do what you want.
4 days ago
Depending on the colors you wish to play here's some commander from decks i played agaisnt that challenged me a lot
You can also try cards to make many spirit token with cards like
You can boost them with +1/+1 and make a devastating attack and combo it with
1 week ago
1 week ago
Okay. First thing is first. If you want to be running six and seven drops in modern, you need one of three things. Either be 1) a ramp deck but if you're doing that why aren't you playing tron, 2) be a control deck, or 3) be cheating them into play. This deck is none of those things. Soul sisters is traditionally a much more aggro/midrange deck, so usually, anything above five mana is usually out of the question. Alternatively, if you want to be RELIABLY casting these expensive spells, you would need more like 27 to 29 lands. Check out this article, or this article for my reasoning behind that.
Second thing. Consistancy. If you want to have a reasonable fighting chance from game to game in any format, you need a TON of redundancy. Take a look these top tier decks for instance. The only deck that has a one of in the main board besides lands is burn, and its a hyper conditional creature. You currently have 14 one ofs in your main, meaning that your deck will be wildly different everytime you play, so your deck will hardly ever have a "favorable" matchup, as you can't predict that cards that you will be drawing.
Now some thoughts on some specific cards.
Honor of the Pure. Seriously why are you not running this card. This card is great in multiples, anthems your entire team, and allows you to beat down with more creatures. It's actually just better than either Always Watching or Spear of Heliod.
Lingering Souls requires a black splash, but Spectral Procession, Triplicate Spirits, Secure the Wastes, or Midnight Haunting all allow you to create armies of tokens, all of which trigger the sisters, growing your pridemate, and with Honor of the Pure, help chip away at the opponent's life total.
If budget isn't a concern, Auriok Champion is broken in this deck, having protection against the two most relavent colours of removal, AND acting as another copy of a sister.
To help with the control decks, cards like Proclamation of Rebirth allow you to get your most relavent creatures back from the grave (sisters and serra ascendant), while cards like Dusk / Dawn or Return to the Ranks also get back the pridemate. However, control decks or decks with sweeper have and always will be a tough matchup for sisters. Brave the Elements or Selfless Spirit like clayperce mentioned do help though.
Windbrisk Heights gives you a source of card advantage, as the deck can usually get to 3 attacking creatures fairly easily, while sisters NEEDS Ghost Quarter to have any sort of a chance against tron.
Hopefully some of this helps!
2 weeks ago
2 weeks ago
Also, justify your sideboard, when would you ever want to sideboard blessing in?
3 weeks ago
4 weeks ago
Instant speed tokens like Midnight Haunting to give you additional blockers?