Spiritual Visit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Common

Combos Browse all

Tokens

Spiritual Visit

Instant — Arcane

Put a 1/1 colorless Spirit creature token into play.

Splice onto Arcane (White) (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Spiritual Visit Discussion

SirupyTuna on If I splice Spiritual Visit ...

3 months ago

I came across this deck and thought it would be fun to play: https://tappedout.net/mtg-decks/4-color-pauper-spirits-yes-this-is-a-deck/

I'm just not sure about the intricacies of the splice mechanic. If I splice Spiritual Visit onto Ribbons of the Reikai, do I get an extra card from the spirit token created by Spiritual Visit's effect?

xyr0s on Spirits From The Bright Sun to The Dark Ocean

10 months ago

I'm often a bit disappointed by Remand. It works well enough against a deck that plays threats on curve, but anything with removal, it does a horrible job against. The reason is that removal is cheap in modern - you get to remand a Lightning Bolt? Great. Opponent pays and plays it again, now having paid 1 extra mana. Same story for Fatal Push and Path to Exile.

speaking of path: The basic land is only really a problem, if you play it in the first couple of turns. Most decks get a lot more from having a creature than having their, say, 5th land.

Beckon Apparition is better than Spiritual Visit. It doesn't work as a turn 1 play, but beyond that it can remove cards from GY like Lingering Souls, Bloodghast, or whatever a Snapcaster Mage might target, and give you a token at the same time. And the token even has flying.

Oyobi, Who Split the Heavens - cute, but no. When you get to play this, you have played everything else on your hand. that means a very lov probability of getting to trigger its ability even once. Also, it only triggers of cards that are spirits, not of spirits entering the battlefield, meaning you have 16 cards besides itself than can trigger it, or about 1/4th of your deck. You play it, it miraculously survives the following turn... and you draw a land (more likely than drawing a spirit). Now you get to swing your 7 cmc 3/6 creature. It just isn't very good.

Entrei on Spirits From The Bright Sun to The Dark Ocean

10 months ago

Spiritual Visit can go for Beckon Apparition seeing as you don't run any arcanes

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

10 months ago

CasualCucumber

xyr0s

Ok so I was playtesting with different versions of the decks seeing what each did really good, and what they did that didn't hold its weight. So I did find some things but I decided to ask you about a couple things.

First, I want to make sure that I am keeping within the realm of tokens, which is the main center of this deck, for that reason, I (for now) brought back Doomed Traveler. It can be cast at the beginning of the game and can block for at least 2 turns, if not more. And Late game, because at the point, when it dies and creates the 1/1 spirit, there is going to be something boosting it, making it even better than a copy of itself with flying (basicly). Rattlechains is good but didn't really hold up for my goal of the deck. It would become a 3/2 or better with all of the effects in play, but even then I usually have something better, or A lot of tokens.

Also with the realm of Tokens I also Brought Back Spiritual Visit

Second, I think that my Mana base is better, but I dont know how good it is, I am just having a hard time telling if it is holding up.

Now I am also thinking of cutting down Anointed Procession to about 1-2 copied. One of the reasons is for budget, but the main reason is because it doesn't always come up. I do want it in the deck, with things like Spectral Procession It can really save me if I am in a bad situation, but 3 of them might be overdoing it

I got rid of two Favorable Winds And replaced it with 2 Intangible Virtue

I am planning to replace Path to Exile with 2-4 Remand. Giving them that basic land always comes back to haunt me sooner or later in the game.

Moving Selfless Spirit For the sideboard .

So A question about Phantasmal Image. If I copy Geist of Saint Traft, does that count to the Legend rule? So would it count as having two of the "same" legend, therefore needing to get rid of one of them

And speaking of Geist of Saint Traft I love it. But the fact that it's not flying can really set me back. So I was wondering if there is anything I could do with Invocation of Saint Traft. I don't want to get rid of Geist of Saint Traft but having more creatures with the same effect (noted, slightly worse), really would be amazing, since I could put it on a flying creature.

Thoughts on Oyobi, Who Split the Heavens

And my last thing is how do I know when the deck is complete?

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

10 months ago

CasualCucumber

xyr0s

So I have a couple questions about some cards. The first one is on Ghostly Prison. If I were to have two on the battle field then would that mean they would need to pay two mana for each card? So instead of paying two mana would they pay 4?

My second question is on Anointed Procession and having more then one on the field at the same time. Lets say I cast a Spiritual Visit onto the field with the 3 Anointed Procession on the field would that token turn into 8 tokens?MATH WARNING:

y=Anointed Procession

1token(y)=2tokens

2tokens(y)=4tokens

4tokens(y)=8 tokens

Or does it work in a way where it is added up. So using each enchantment seperate then adding them up.

1(y)+1(y)+1(y)=6

There are some other small things I am thinking about but it depends on how these cards work

powerbottom on Kindred Spirits

1 year ago

Eidolon of Rhetoric could provide even more control of the field if you plan to use Call to the Kindred as your main way to cast creatures.

Angel of Condemnation Could make a very nice control creature that you can use on the enemies turn. It gives your multiple Exiles for a single card draw, as well as allowing you to flicker creatures if you don't have Kira, Great Glass-Spinner

In a black/white discard spirit deck I used Angel of Flight Alabaster and other effects to return cards from the graveyard. Not Forgotten could be a way to bring back important creatures like Kira, Great Glass-Spinner or Anafenza, Kin-Tree Spirit while also creating a 1/1.


Doomed Traveler, Spiritual Visit, and Beckon Apparition could be used for a couple 1/1 spirits for 1 cost, as your deck is 3+ drop heavy, you may get stalled out early game and end up without a single creature for 3 or 4 turns.


PT01Knight on

2 years ago

There's Lantern Kami which is a good one drop creature, or there's also Spiritual Visit.

ChubyCryBaby on Mother of Tokens

2 years ago

Chatter of the Squirrel Spiritual Visit Vitality Charm Sprout for some one drops. And I dunno, seems you have enough 1 drops

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