|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Creature — Dragon
: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Igniter Discussion
1 week ago
Some other dragons worth noting: Balefire Dragon / Thundermaw Hellkite / Hellkite Igniter (Incredibly powerful in decks that use a bunch of artifacts, not so much here) / Hoarding Dragon (again not so useful here)
1 week ago
Sculpting Steel, Karn, Silver Golem, Darksteel Forge, Steel Hellkite, Mycosynth Lattice, Hellkite Igniter (or as my friend and I call him "Rocket-powered turbo dragon), and Hellkite Tyrant might help too, I just realized, and Great Furnace as well.
You're not running enough Planeswalkers either. Try Teferi, Temporal Archmage, Saheeli Rai, Ugin, the Spirit Dragon, Daretti, Scrap Savant, Tamiyo, the Moon Sage, and Jace, the Mind Sculptor (he's gone down in price tremendously since he was reprinted and allowed back in modern). They're all really great.
1 month ago
2 months ago
this looks like a whole lot of fun already :D Since you have a good deal of things with counters on them, proliferate would be of great help :) you could go for counterspells, burn, or creatures to give you that - so plenty of options there.
Hellkite Igniter is ADORABLE - look at how happy it is :D
Opaline Unicorn is beautiful and very practical.
Ever since I started doing artifact decks Broodstar has held a very special place in my heart :D
Solemn Simulacrum is always a win.
Bosh, Iron Golem can put in a lot of work :)
if you end up with a lot of golem tokens, Tomb of the Spirit Dragon could be very useful.
If you are serious about having angels be part of the deck - there's good old Platinum Angel :)
Those are my 2 cents. Stay frosty!
3 months ago
Pirates looks to have two possible builds: Treasure-Combo or a more aggressive combat-centric deck. I'd be inclined to focus on one over the other. Right now it's a little split between the two which is giving it that "Jack-of-all, Master-of-None" feel.
Focusing on the Revel in Riches win condition, you can utilize the creation and sacrifice of artifacts as the main mechanic of your deck.
- Marionette Master allows you to deal 4 damage to each opponent with the sacrifice of each Treasure.
- Disciple of the Vault, Underhanded Designs, and Reckless Fireweaver or often ignored because of the meager amounts of damage they deal, which adds up over time or when you burst out a handful of treasures a turn.
- Quicksmith Genius is a favorite of mine, allowing you to "rummage" away late-game lands or dig for Revel whenever you create a treasure.
- Cranial Plating can leverage your treasure count to boost your attack power.
- Pirate's Pillage is a good treasure generator.
- Time Sieve let's you buy a whole new turn with 5 treasures.
- Inspiring Statuary let's you effectively tap your treasure for mana without having to sac them.
- Never underestimate people's willingness to cash in on a Curse of Opulence. It may not make treasures, but the Gold will synergize with all the other pieces of this build.
- Confirm Suspicions similarly creates Clues. Not synergistic with Revel, but great with these other mechanics... and well... they draw cards!
- Hellkite Igniter can pump for hilarious amounts of damage depending on your treasure count.
- Herald of Anguish can fling treasure at smaller utility creatures or several treasure to bring down huge creatures. He also has improvise and discard. He's kind of nuts.
- Tezzeret, Agent of Bolas, Tezzeret the Seeker , Tezzeret, Master of Metal, Tezzeret the Schemer and Daretti, Ingenious Iconoclast, Daretti, Scrap Savant all synergize with expendable and numerous artifacts.
Focusing more on leveraging Admiral Beckett Brass's abilities we could go with more of an aggressive build. Since the pirate tribe is on the weaker side combat-wise, you're going to want combat buffs and lots of evasion.
- Urabrask the Hidden is great at getting in some quick damage and makes it difficult for your opponents to mount a defense. Doesn't synergize perfectly with Raid since they don't like haste, but it's worthwhile to keep everyone's shields down.
- Siren Stormtamer is an evasive early-game creature that allows you to trigger early game raid, counts for Admiral's ability and can save her from removal.
- Taurean Mauler counts as a pirate and can get HUGE.
- Dire Fleet Ravager is good start on reducing life totals. You're going to have more creatures than your opponents, and they're going to need to deal with his menace body, which means you're less at risk from losing life to his ability.
- Dire Fleet Poisoner might as well give one of your guys unblockable, as people will rarely want to trade down with a Pirate.
- Coastal Piracy is on flavor but Bident of Thassa is an upgrade.
- Kari Zev, Skyship Raider has menace and first strike. She may require some equipment to abuse her first-strike ability. But the menace will allow you to get damage through consistently.
- Vanquisher's Banner gives your team a mild boost coupled with some card draw.
- Similarly Herald's Horn can draw you extra pirates and makes them cheaper.
- It works great with Heirloom Blade, a card that gives you a pirate back when your pirate dies! Also +3/+1 for 1 to equip is pretty dang good for an aggro deck.
- Kindred Discovery is an insane draw-engine especially in a deck that likes to attack.
- Archetype of Imagination is a possible candidate for making your team unblockable.
Good In both Builds
- Deadeye Tracker is great at dealing with cards in graveyards, something that every EDH deck should have to combat those powerful reanimator, dredge, and combo decks out there. Additionally, this guy can grow or draw cards doing so... which is all upside.
- Deadeye Navigator can allow you to trigger Raid or create treasures repeatedly for a mere 1U. He scales in effectiveness with however many Raid and ETB effect guys you end up with. Similarly Conjurer's Closet and Panharmonicon can lean you towards a more ETB-centric build using Raid to pad out your other options.
Determining what to cut would involve going "All-in" on one of the mechanics, and effectively removing the other.
6 months ago
I'm actually going to post an answer this time around, I haven't done that in quite some time.
I would try to find a new angle to incorporate Hydras with. They may be able to do something similar to what they did with dragons where there are your vicious monstrous dragons (Hellkite Igniter, Scourge of Valkas, etc.), but there are also intelligent, sentient dragons (Niv-Mizzet, the Firemind, Dragonlord Ojutai, Dragonlord Silumgar, etc.), and have a single hydra or group of hydras that are intelligent or sentient. This could be harder, as dragons throughout literature have had this sort of rendition for a good long while (see Smaug), but hydras have always been seen as giant unthinking monsters.
Another possibility is to have a group of humanoid or otherwise sentient characters that use hydras to fight their enemies.
Example: A small kingdom of highly intelligent Sphinxes learn to use mind magic to tame and command Hydras and use their unmatched power to conquer a plane.
What do you guys think?
6 months ago
The staff does give card draw, personally I'd cut Hellkite Igniter as he doesn't do anything but get bigger
7 months ago
While you can't use Godsend because of your colors choice ( a nice one btw), Sword of Kaldra has proven to be quite effective in the exiling domain. Also, since you are using Sword of Feast and Famine you might want to give a thought to Aggravated Assault which can turn a succesful attack into a mass massacre in a single turn.
All and all, nice deck mate!