|Commander / EDH||Legal|
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|Mirrodin Besieged: Mirran||Rare|
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Creature — Dragon
: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Igniter Discussion
2 months ago
Pretty much any enchantment EDH deck is going to be voltron just given the nature of what most enchantments (especially in Selesnya colors) accomplish. Of the three I mentioned, Asmira might be the most unique. It would definitely be voltron but we could do a token subtheme with a good amount of boardwipes/sac outlets to pump her up. At least it would be more unusual than just throwing every enchantment you have at your commander for the win. Also, I started making a Breya deck for someone else but realized it was basically going to be the exact same as my deck Super Metroid - Akiri & Silas $40 Budget Voltron. It doesn't have combo as the win con (hard to do with a $40 budget). Instead it concentrates on voltron from Akiri or alt win cons with beaters like Myr Battlesphere or Hellkite Igniter or even the troll win with Hellkite Tyrant.
5 months ago
Not Horde-Smelter Dragon, Hellkite Igniter. My bad.
5 months ago
Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.
Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.
I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.
As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.
Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.
A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.
For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.
As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.
Man, that was a wall of text xD tell me if you have any questions.
5 months ago
5 months ago
For the all-in sac artifacts theme:
- Overseer of the Damned -> Herald of Anguish - You can probably discount Herald to a 2BB easily. The removal isn't quite as good, but the discard triggers are painful.
- Executioner's Capsule -> Quicksmith Genius - The whole deck is centered around Daretti's -1, so you really don't need a lot of removal. You have 14 targeted removal spells. I'm big on Quicksmith Genius, as he triggers on tokens and vastly improves card quality.
- Murderous Cut -> Chaos Warp - You actually only have 1 card in here that can kill a Pithing Needle (that names Daretti). A few more anti-artifact cards might be warranted.
- Pentavus -> Hellkite Igniter/Hellkite Tyrant - was never a fan of Pentavus, as he's so dang slow. Also there doesn't seem to be any proliferate support so he is basically 12 mana for 5 artifacts.
I definitely think Pia's Revolution deserves a spot, although I haven't had a chance to actually play it yet to be sure.
6 months ago
Hello Friend. IMO.
Other random ideas:
6 months ago
I spent a lot of time on my own deck Skycaptain Kari Zev Captain of the Sky! (which actually has a decent amount of tech I've been discovered) and I think you're really missing out by not upgrading your dragons/phoenix to possible wincons. You can take out these whatever dragons for Hellkite Igniter, Hellkite Tyrant, Hoarding Dragon, and Tyrant's Familiar.
If you still wanted auras you can run Bestial Fury to basically make her unblockable or they suicide that replaces itself. Latulla's Orders is cute but auras in general depend on the local meta's ratio of wipe and spot removal. More than enough Gauntlet effects to consider an always threatening Fiery Mantle.
You'll probably get more plays out of Five-Alarm Fire than Surge.
6 months ago
Daretti can use Anger as jet fuel and Squee, Goblin Nabob as everlasting gas to consistently enable card your card draw. With the new reprint of Gamble you can actually fetch Squee with a 100% success rate as it actually doesn't matter if you discard him, or any of the other artifacts in hand. You probably can also use some free cards off a Spinerock Knoll.
Quicksmith Genius just sets up everything for free.
Ghirapur Orrery should be a breeze to trigger and abuse.
Rings of Brighthearth can be a little pricey depending on your needs. For a cheaper alternative you can just copy the triggers of the things he's pulling around (and so much more) with a Strionic Resonator which does a good job at hitting most abilities and being relevant without cheese rings brings. Depending on the deck this can actually be a lot more useful. Dragonmaster Outcast, Utvara Hellkite, and Hellkite Igniter are all typically underrated dragons if you wanted to up the dragon game. The last being a reliable wincon with even a small pump.
The last set has a ton of stuff you can slot like Scrap Trawler, Pia's Revolution, Gonti's Aether Heart, Hope of Ghirapur, Implement of Combustion, Inspiring Statuary, Servo Schematic, and Treasure Keeper.
Also +1 for the name.