|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Creature — Dragon
: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Igniter Discussion
2 weeks ago
While you can't use Godsend because of your colors choice ( a nice one btw), Sword of Kaldra has proven to be quite effective in the exiling domain. Also, since you are using Sword of Feast and Famine you might want to give a thought to Aggravated Assault which can turn a succesful attack into a mass massacre in a single turn.
All and all, nice deck mate!
1 month ago
Magewright's Stone, Puppet Strings, and Staff of Domination because you want to be able to use the commander's ability as much as possible. Also, those are going to be huge targets once people realize what is happening. You'll want as much redundancy as possible.
Also, I think you could play some different big red stuff. Avatar of Slaughter could be hugely beneficial for you. Since you have to sacrifice him, you are the only one that gets the double strike benefit. Excruciator just to bypass any Fogs in your meta. Utvara Hellkite seems extremely beneficial because it will give you a dragon just for attacking. Plus, you already play multiple dragons. Spitebellows just seems funny here. It will always deal 6 damage to something! Furyborn Hellkite I feel like you could use if you made the deck a little different. Anything to deal one damage, to get a 12/12 flying for three mana. Hellkite Igniter seems good here, since you play an artifact subtheme. Hellkite Charger for the win. Scourge of the Throne for the same reason as Hellkite Igniter. Ryusei, the Falling Star for board wipes. Thundermaw Hellkite to tap all flying creatures so your attacks can get through. Akroma, Angel of Fury because she can just be a powerhouse. Combustible Gearhulk actually seems like a win-win for your deck. Neheb, the Eternal seems like he could benefit you with extra mana mainphase two. Conquering Manticore and Zealous Conscripts for similar reasons. Dragon Mage if you need a new hand. Combat Celebrant seems good here. Goblin Dark-Dwellers could be a possibility. Heartless Hidetsugu, dude yes!
I mainly searched for power, so I'm sure there are other creatures to look up with good ETB effects. After doing that search for you I realized that I like Feldon as a commander. Hope you don't mind if I make him based on your deck XD.
4 months ago
Pretty much any enchantment EDH deck is going to be voltron just given the nature of what most enchantments (especially in Selesnya colors) accomplish. Of the three I mentioned, Asmira might be the most unique. It would definitely be voltron but we could do a token subtheme with a good amount of boardwipes/sac outlets to pump her up. At least it would be more unusual than just throwing every enchantment you have at your commander for the win. Also, I started making a Breya deck for someone else but realized it was basically going to be the exact same as my deck Super Metroid - Akiri & Silas $40 Budget Voltron. It doesn't have combo as the win con (hard to do with a $40 budget). Instead it concentrates on voltron from Akiri or alt win cons with beaters like Myr Battlesphere or Hellkite Igniter or even the troll win with Hellkite Tyrant.
7 months ago
Not Horde-Smelter Dragon, Hellkite Igniter. My bad.
7 months ago
Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.
Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.
I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.
As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.
Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.
A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.
For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.
As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.
Man, that was a wall of text xD tell me if you have any questions.
7 months ago
7 months ago
For the all-in sac artifacts theme:
- Overseer of the Damned -> Herald of Anguish - You can probably discount Herald to a 2BB easily. The removal isn't quite as good, but the discard triggers are painful.
- Executioner's Capsule -> Quicksmith Genius - The whole deck is centered around Daretti's -1, so you really don't need a lot of removal. You have 14 targeted removal spells. I'm big on Quicksmith Genius, as he triggers on tokens and vastly improves card quality.
- Murderous Cut -> Chaos Warp - You actually only have 1 card in here that can kill a Pithing Needle (that names Daretti). A few more anti-artifact cards might be warranted.
- Pentavus -> Hellkite Igniter/Hellkite Tyrant - was never a fan of Pentavus, as he's so dang slow. Also there doesn't seem to be any proliferate support so he is basically 12 mana for 5 artifacts.
I definitely think Pia's Revolution deserves a spot, although I haven't had a chance to actually play it yet to be sure.
8 months ago
Hello Friend. IMO.
Other random ideas: