Scale of Chiss-Goria

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Scale of Chiss-Goria

Artifact

Flash

Affinity for artifacts (This spell costs (1) less to play for each artifact you control.)

Tap: Target creature gets +0/+1 until end of turn.

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Scale of Chiss-Goria Discussion

studajew on Godfather Death (Horobi EDH)

2 weeks ago

babushkasara I checked out your deck and I am happy to say I am adding Mirage Mirror in over Goblin Charbelcher. That is the definition of over-powered in horobi. Don't know how I missed that before now.

Now for cards like Tooth of Chiss-Goria and Scale of Chiss-Goria I am not a big fan. They fall into the category of only being good if horobi is on the field. That's why I was originally using cards like Goblin Charbelcher and Dauthi Embrace. Both still have effects that can use if I'm starting to fall behind. But to be fair our decks have totally different styles.

What other cards on my list were puzzling you? I'd be happy to tell you why they're here.

babushkasara on Godfather Death (Horobi EDH)

2 weeks ago

I love Horobi and your deck looks really good. You've got some stuff I don't really understand the rationale behind,like Goblin Charbelcher though.

My deck, Horobi Jankness might have some ideas for you, if you're interested. Victimize is amazing and I also recommend Tooth of Chiss-Goria and Scale of Chiss-Goria.

Matayus on Modern - Metalwork Colossus

4 months ago

lastturn I added Thoughtcast, I believe that was the affinity draw card you were referring to?

As for Mind Stone, I prefer to run Tooth of Chiss-Goria and Scale of Chiss-Goria as they can be played for free and can pump Glint-Nest Crane and Treasure Mage for blocking. I could sub out one of each to put in a couple Mind Stone's, however. The late game advantage they provide is undeniable.

As for the Talismans; the Borderpost cards are more aggressive, and provide Metalwork Colossus a greater discount.

Blood Moon has been added, they weren't in at first due to budgetary restrictions, but I might as well make this as good as it can be online.

Thanks for the tips, and keep them coming! :)

Gattison on Proliferation Nation

5 months ago

I've been considering Golem Foundry tricks for some time now. I've been thinking things like using Ornithopter, Bone Saw, Lotus Petal, etc. as free artifact casts. You could also replace some basics with Seat of the Synod & Tree of Tales to Affinity-cast Frogmites and Myr Enforcers, upping your artifact-casting-triggers.

I personally am going to try something with Golem Foundry and Glint Hawk Idol, Tooth of Chiss-Goria & Scale of Chiss-Goria.

Maybe some of that gives you ideas. =)

Moosemandude on Mono White Metalcraft

5 months ago

Additional deck tips for piloting!

Notable Interactions:

Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance

Note: Glint Hawk can do all the things Kor Skyfisher does except only with artifacts.

When facing an aggro deck:

  1. Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.

  2. If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.

  3. You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .

When facing a control/combo deck:

  1. Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.

  2. Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.

  3. Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.

What to side out:

As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.

What to side in:

Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.

Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.

Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.

Holy Light comes in against elves and delver, and basically any deck that plays lots of non-white 1/1's. Note: Holy Light will also hit your own germs and Vault Skirges.

Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.

Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.

Note: The third Lone Missionary could be replaced with another Sunlance against creature heavy metagames or a Mana Tithe if combo is prevalent.

LeaPlath on UW Artifact Affinity

10 months ago

So first up, consistancy is pretty key. You should be playing 4 copies of Seat of the Synod, Great Furnace and at least 2 of Darksteel Citadel. For other lands, something like Spire of Industry is solid, or fastlands or duals or whatever.

Then 4 Frogmite and 4 Myr Enforcer. Big cheap dudes. Think of the artifact lands as tapping for 2 to pay for them. You can also probably do something with Scale of Chiss-Goria/Tooth of Chiss-Goria as enablers for Metalwork Colossus.

Serpant seems fine. Back the deck up with Galvanic Blast, Ensoul Artifact, Thoughtcast and Cranial Plating and you got a deck.

Austin_Smith_of_Cards on Mono White Storm :O

1 year ago

Some affinity for artifacts cards might be worth it to build up a board / sacrifice to Krark-Clan Ironworks:Frogmite, Mycosynth Golem, Myr Enforcer, Scale of Chiss-Goria, Tooth of Chiss-Goria.

Other interesting considerations: Golem Foundry, Metalwork Colossus.

CuddleSweat on Kill The Poor

2 years ago

They may not look like much, but Tooth of Chiss-Goria and Scale of Chiss-Goria, when your commander is on the field basically read "tap: destroy target creature" for very cheap.

Also, Cauldron of Souls can target any number of creatures, and they'll die before it gives them persist, so they won't come back. It's a targeted board wipe every time you tap it if you have your commander out.

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