Improvise (Each artifact you tap after you're done activating mana abilities pays for .)
Reveal the top X cards of your library. You may put any number of artifact cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
|Have (2)||pskinn01 , sonnet666|
|Want (2)||Etinifni , MarkTaylorTSax|
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Saheeli's Directive occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Saheeli's Directive Discussion
2 months ago
Cool stuff! I dig the deck name. I just barely built a Saheeli deck focused on tokens too. Junk in the Trunk.
I see you have Faithless Looting in the deck. Considering you're running and you don't have a strong graveyard theme, I would recommend a more normal draw spell. If you want to keep the card low CMC perhaps Preordain or Serum Visions . I like Concentrate too (I prefer draw spells that draw three or more cards for a strong hand refill, so I stay away from Divination and its ilk. They can still smooth out draws and get you to your land drops). draw spells like Mind Spring et al are great with Saheeli's discount ability. Also, Brainstorm is a bit of a trap unless the top of your deck matters. No card advantage, only selection.
I've been experimenting with Saheeli's Directive and been less than impressed, unfortunaltely. Too bad, since it's a Saheeli-themed card. I think a deck needs to be at least 40 artifacts deep to make it hit reliably. It's a shame, because spells are great with Saheeli, the Gifted . Also, some of your wincons are non-artifacts.
6 months ago
Alright, let's get back in the field.
Lords and Anthems
A longtime staple for tribes, dating all the way back to Zombie Master , and almost every tribe wants them. Since you're looking to put a lot of 'Crows on board, Lords of course buff them, and enables your ability to close a game without depending on commander damage. Some come with bells and whistles, and depending on what build you want, not all of these will make the cut. Anthems help with this as well, but vanilla Anthems won't give you the same mileage as a Lord. Nevertheless, it's worth considering everything at your disposal.
Adaptive Automaton - A standard Lord that mixes with any tribe, and maybe not ideal for Reaper, Lords are just good in general
Brass Herald - A little costly, but a recruiter and Lord in one is a nice option; I would only be comfortable recommending this if your creature count is high
Metallic Mimic - A de facto Lord, and is prime for ETB abuse
Etchings of the Chosen - Making your general hard to deal with should always be welcome
Radiant Destiny - I think Vigilance is a little too vanilla to make the cut in EDH, but it's worth considering
Shared Triumph - As far as Anthems go, this one is sold mostly by its appealing mana cost
Door of Destinies - Given that you will cast a lot of Scarecrows, Door will put in work
Cover of Darkness - I think Cover is a little too Voltron-ish for King, but it's an option
Kindred Boon - Mostly just protection for King and at least is worth considering
Steely Resolve - Tribe-wide Shroud seems very good for any tribe that can use it
That Which Was Taken - Protection for anything, plus synergizes with Artifact support
Drawing is strange in EDH. Not everything good is usable here since you still want to find synergy, but there are plenty of options, and most of them will serve you well on a budget.
Deep Analysis - Its initial cost can be rough, but Flashback is great,
Dig Through Time - Given how long EDH games can go, Dig usually has plenty of Delve fodder to be affordable
Distant Melody - A decent choice for any EDH tribal
Thoughtcast - Solid in anything Artifacts
Greed - It's an option
Mind Stone - Doubles over as a mana rock, but its draw ability is mainly what you want for late game
Thopter Spy Network - Generates fodder and enables draws, and while maybe not great, is nice nonetheless
Tutors and the Like
Consistency in function is crucial to your deck, and depending on who all you play with, the tempo of games could afford you time for otherwise less ideal options.
Scheming Symmetry - Better with more people at the table, but is an option
Planar Portal - Maybe a little costly, but it tutors anything and is a personal favorite
Planar Bridge - Even more costly than Portal, but can just churn a permanent out of the deck
Saheeli's Directive - Costly, but powerful, plus it gives a little extra utility to Artifacts that you don't immediately have use for or don't tap
I'm no expert in juggling lands for multicolor EDH, but there are some solid good stuff lands for such a format. This is probably where most of your attention is going to go because Shocks, Fetches, and the like are outside your budget, leaving you working with more strict cards. I'm including transforming cards because the Land forms are mostly what will concern you, although keep in mind their original forms should provide some utility as well.
Arch of Orazca - A colorless land can suck, but one that can keep cards in hand is worth noting
Command Tower - Don't question it
Glimmervoid - Staple for Artifact EDH
Mirrodin's Core - Super budget and requires some planning, but is flexible
Opal Palace - Decent fixing, plus it softens the pain of casting your general for the sixth time in a game
Path of Ancestry Color fixing with perks for casting your general
What to Ditch
This is where I start to fall off, since I've only ever built Voltron and Superfriends EDH decks. But I do have solid overall advice for deck building, period: consider what cards bring to the table. If you find that a card doesn't quite work well, look for something to better get this machine working. Try to get as much synergy out of your cards as possible, so things with linear and okay-ish function may not be worth keeping. Always test and see what happens. A lot of things that are good on paper don't iron out in practice, and likewise things that don't iron out on paper are great in practice.
Hopefully this all helps you find your way with the deck. Of course, since I'm no expert in this field, feel free to do further research for tips and cards. There are plenty of other King EDH decks on TappedOut, and people love to build things differently, so there likely are going to be things I've missed that someone else considers a no-brainer inclusion. Additionally, utilize Google and MTGSalvation for more ideas. Lastly, deckcycling puts it on the front page for people to see, and possibly give you a hand. There's a lot of room to build here, and there are likewise a lot of people who can advise you.
6 months ago
Great minds think alike :) Daretti MUD Brown Stax (10% Red splash)
Excellent use of Lion's Eye Diamond. Will be adding one to my list.
8 months ago
Thanks for advice and inspiration WAYF4
I like the idea of tutoring with Fabricate in a combo heavy deck so I've thrown it in for now, but if/when I can get my hands on a Demonic Tutor , I think I'll put that in it's place. One thing I've noticed when playing the combo-centric decks is hiding information and not letting your opponents know when your about to pop off is key. Most of the time, you need a safe opening to ensure no one will remove you combo pieces on the spot, and with cards like Krosan Grip in the format, along with other instant speed artifact and creature removal, a black tutor to hide information will be preferable in the long run.
On the topic of Saheeli's Directive , I've found in play testing the deck it isn't too hard to cast. More importantly, the colour pie isn't properly counting sources. In just land, there are 9 sources of red mana, and the Clifftop Retreat is ignored for some reason. From non-land sources, there's still about 6 additional sources of red mana. Colour fixing doesn't seem to be to big an issue in this deck so far, and that's definitely a positive. I've still thrown in a Snow-Covered Mountain , but that's more for the purpose of searching out more basics for colour fixing with Wild-Field Scarecrow . Not being able to summon the appropriate lands in the early game was a bit problematic, which is why a Snow-Covered Forest also made it's way into the deck.
It may be another week or two before I feel the deck has been refined enough and I have it all in paper, but I do suggest trying it out in the meantime. Despite not having specific "utility cards," the deck does an extraordinary job with handling any difficult permanent on the board and could easily win in a fairly aggressive match due to the multiple lords or lord-like creatures that found their way into the deck, and nothing feels better than casting One with the Machine for ten cards all at once.
8 months ago
Since you're going to need a Rattle scarecrow for the combo to work, I suggest Fabricate , as it's cheap and can usually fetch you anything you need in an artifact-heavy deck. (also artifact lands!)
One word of caution: Saheeli's Directive requires 3 red mana to pull off, but the colour pie says you only have 8 red sources in the deck - which is especially a problem given how many of them are easy to destroy (especially Scuttlemutt and Commander's Sphere ). Adding in a few Snow-Covered Mountain s might help, or something else that produces red - otherwise you might find you can only cast the Directive when Chromatic Lantern is out.
Also, never underestimate the power of a cheap scarecrow. Heap Doll is the best of them, and you can even run it as a tiny bit of graveyard hate when you need to.
8 months ago
@defwalter_white From what I gather your friend's deck and mine are simply different. First off mine tries to be very budget friendly(hence the name) and while the tag says something around 200$ a closer look will easily spot that 40+ cards(not counting lands) are from the C18 precon plus around 10 more from a few duel decks and Jace's spellbook I got on major discounts as well as a single divining top I opened back in 2004. Second, my deck is very heavily focused toward artifacts (45% of the deck, around 60% total synergy) both for flavour and for the purposes of casting a massive Saheeli's Directive . This also limits some of the copy options and as it currently stands even if I was to put the titans in, I woulnd't be able to reliably copy them thus making them just beefy 6 drops. Third, in most cases the deck plays very proactively and sitting with 5 open mana is not an option, which is why my (few) counters top out at 2 CMC max. Lastly, I've designed the deck mainly around smashing face with an army of large Darksteel Juggernaut s and the like and not around going infinite.
Thanks for stopping by, I'm a little sad you didn't like the deck, but I guess everyone has his own preferences. Cheers!
9 months ago
Saheeli's Directive can be very fun.
Kindred Charge will also trigger enter the battelfield effect and can help tou finish the game.
Pillar of Origins can reaplece one of your mana artifact.
10 months ago
Remove: Dack's Duplicate , Diluvian Primordial , Inkwell Leviathan , Ornithopter , Phyrexian Ingester , Psychosis Crawler , Knowledge Exploitation , Dissipate , Reins of Power , Stoic Rebuttal , Izzet Cluestone , Manalith , Spectral Searchlight , Venser's Journal , Vessel of Endless Rest , one land
Add: Whir of Invention , Negate , Retract , Scrap Mastery , Reshape , Hedron Archive , Darksteel Forge , Paradoxical Outcome , Hurkyl's Recall , Thought Vessel , Kuldotha Forgemaster , Saheeli's Directive , Aether Spellbomb , Rebuild , Soul of New Phyrexia , Mycosynth Wellspring , Ichor Wellspring , Foundry Inspector