Jor Kadeen, the Prevailer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
New Phyrexia Rare

Combos Browse all

Jor Kadeen, the Prevailer

Legendary Creature — Human Warrior

First strike

Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.

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Jor Kadeen, the Prevailer Discussion

tlaine967 on Zurgo's Human Army

2 weeks ago

I would recommend Worldslayer for sure. It is a great combo with Zurgo unless they just have a ton of Indestructible stuff. Brainspoil and Open the Armory are okay tutors for Worldslayer. I would also run Chandra's Ignition for its awesome boardwipe ability with Zurgo and is also tutorable with Brainspoil if Worldslayer was countered or removed or whatever.

I agree with the sentiment of more land. If it is working for you then I understand why you don't want to mess with it but I am a fan of the Innistrad set Clifftop Retreat, Dragonskull Summit and Isolated Chapel. They aren't too expensive and are pretty easy to get into play untapped.

For Equipment I like Tenza, Godo's Maul, it has always worked well for me with Zurgo.

For Card Draw I would get rid of Read the Bones in favor of Seer's Sundial, Staff of Nin and/or Underworld Connections. These all allow for repetitive drawing.

For some Removal I like Mizzium Mortars and Vandalblast for their potential disruption to your opponents board. On a lesser level I like Crackling Doom especially after your opponent casts their Commander and then you just make them sac it... I get maybe a little too much joy out of that. I would probably get rid of Shatter and Demystify for Vandalblast and Wear / Tear.

Creatures are tough for me because I went much more Warrior tribal as opposed to Human. I still think Flamerush Rider and Jor Kadeen, the Prevailer could find homes here. You might want more artifacts for JK but if you added Worldslayer then it would probably be fine. Then Cavalry Pegasus FTW, kind of kidding but kind of not. That ability for a two drop in this deck is pretty sweet.

I didn't really mean to offer 17 cards up but hopefully a few of them will find homes here. These would probably have to come at the expense of cutting some of your creatures and enchantments though so idk. I hope I helped at least a little!

xyr0s on Project Weapons

2 weeks ago

I think you have a couple of problems with this deck.

First: too many creatures.

Second: Too few equipment cards.

You want to draw cards of your equipment, chaining one into the next. But with 9 pieces of equipment, you'll on average draw equipment one out of every 6 cards. This also affects Militant Inquisitor - you don't get it to be huge creature, because you rarely have more than 2 or 3 equipments in play.

Jor Kadeen, the Prevailer seems to be a win-more card. More expensive to play than the rest of your creatures, only works if you already have a pile of both creatures AND artifacts in play.

Warden of the Wall and Iron Myr But why? For the ramp? Then rather play cheaper equipment. And more of it.

Nykthos, Shrine to Nyx doesn't get to give you much more mana than another land would. Not much devotion to anything in a deck with small creatures and artifacts.

Odric, Lunarch Marshal + Sword of Vengeance - I see what you did there. Clever synergy.

Mikaeus, the Lunarch, 3 of the Deflecting Palms and Thalia, Heretic Cathar doesn't really work with the rest of the deck. Consider exchanging them for 3 Sram, Senior Edificer, 1 Puresteel Paladin and some better equipment. I doubt you'll get to equip and unequip Sunforger more than a couple of times, and certainly not enough to justify 4 Deflecting Palm - which you also don't need 4 of, since you can tutor it with Sunforger. You could also consider Relic Seeker or Steelshaper's Gift for tutoring out the equipment you need.

You have a couple of things in your maybeboard, that look good... and a couple of things, that aren't in modern (Sol Ring, Umezawa's Jitte). Batterskull is fine and so is any and all Swords of X and Y.

pmankiw on Breya help

1 month ago

So currently your deck has a lot of creatures and some of them like Akiri, Line-Slinger are quite aggressive however I feel like Breya and Ichor Wellspring I would decide if you would rather be combo based or aggro based. If you want to do both I feel that Silas Renn, Seeker Adept and Sharuum the Hegemon work nicely. Cards like Magus of the Will and Jor Kadeen, the Prevailer lean either way. Magus being more combo based and Jor Kadeen being more aggressive. I would also cut Soul of New Phyrexia I don't think it helps either strategy. If you want a card that works well with board wipes then I would use Selfless Spirit as it's cheaper. Anyway hope this helps.

squirlfood on Too Short Too Furious

1 month ago

Not just that but Mirror Entity gives you a chance to save most of your crew prior to Elspeth, Sun's Champion doing her things provided that Jor Kadeen, the Prevailer isn't in play with metal craft online.

DemonDragonJ on List of Commanders by Home ...

2 months ago

Now that WotC's Commander products are an annual product (I still refer to the format itself as Elder Dragon Highlander/EDH, because I was introduced to it by that name), I wish to make a list of all the legendary creatures, or commanders, who have appeared in those sets, by plane of origin.

I shall be including both new legendary creatures introduced in those sets, as well as previous cards that were reprinted in those sets (which includes Commander's Arsenal), but I will not include legendary creatures that have not been printed in a Commander set, even if other creatures from their plane have been in those sets. I shall first list the planes known to be home to at least one commander, alphabetically by name, and then list each commander from that plane, alphabetically by name. If a commander is from a specific region or belongs to a specific faction on that plane, I shall list that region or faction in parenthesis after their name.

Commanders Show

What does everyone else think of this list? It took a great amount of time to write this list, so I hope that you appreciate it. I would not at all be surprised to learn that I mistakenly listed a commander's home plane as unknown, when it is actually known, so please let me know if I made any mistakes, and I also shall add new legendary creatures to this list whenever WotC releases a new Commander set.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 months ago

I'll respond to each of you in order.

TheRedGoat: Heres your answer. Sorry for the wall of text, lol.

Overall I have avoided equipment that exclusively give unblockable. Out of the ones you've listed, Trailblazer's Boots and Vorrac Battlehorns have been in this list at various points in the deck's history (though I've never tried Skyblinder Staff). I've...found them to be underwhelming, though not outright bad. The reasons are severalfold:

First, they give me no advantage when I'm defending - and that's a surprisingly big deal when I have a commander with vigilance. In comparison, protection of a relevant color allows me to both attack through a crowded board, and block my opponents' flying beater on the backswing regardless of its size.

Second, I actually don't have too big of a problem swinging through for damage. This is somewhat meta-dependent, but the fliers in my meta mostly have toughness of three or less. If I flip Avacyn, there's not much left to block after everything takes a Lightning Bolt. For the corner case where this doesn't apply, O-Naginata is the best trample-granting equipment in the game (IMO). And while I'm generally very happy with redundancy in a 99-card singleton format, I can usually find whatever I want in the deck between tutors and wheels.

Third, power boosts are absolutely vital for this deck. A 4/4 flier for 5 is relatively bad by EDH standards, even with flash and a board wipe. If I can't swing in for 9 or more damage on T6 (after casting Avacyn) I'm going to have trouble outputting enough damage to kill multiple opponents.

Overall - the cards are most certainly not bad, but they aren't necessary in my meta. And slots are tight in this deck (equipment slots doubly so), so non-vital cards don't generally make the cut.

Aggravated Assault is a very, VERY good spell. Let me make that clear. I actually have tested it in here, and I just don't find that it fits right.

I would describe it as an 8-mana Relentless Assault: despite the fact that I can pay for the 8 mana in two installments (which is a big deal), it takes 8 mana sunk into it before I get any benefit. And although I do love the combo with Sword of Feast and Famine, I find it a little too situational.

But the most honest answer I have for why I'm not running it is that I already have three copies of that effect in the deck. Let's consider how it compares to the other three (Seize the Day, Aurelia, the Warleader, and Waves of Aggression):

Using Seize the Day is similar to activating Aggravated Assault twice, except it's 7 mana (in two installments) rather than 13 mana (in three installments). It's also useful after I wheel it away. And except in corner cases, untapping a single creature to attack is as good as untapping my whole board (since one creature can carry all of the equipment).

Aurelia, the Warleader is equivalent to getting a free activation of Aggravated Assault every turn. She also flies, and can carry a sword herself. She's one of the MVPs in this deck.

Waves of Aggression is the closest comparison to Aggravated Assault IMO. They both cost 5 mana per combat step, and they have comparable downsides (I need to have lands in hand for WoA, and AA costs an additional 3 mana before the first activation). If I was going to remove anything for AA, this would be it. However, I prefer WoA for two reasons. First, as above, I can still cast it from my GY after I wheel it away. Second, it takes multiple counterspells to deal with it (which is a BIG deal).

Incidentally, with a good supply of lands in hand, Sword of Feast and Famine still combos with Waves of Aggression ;)

I hope that answers both your question and HowlingFoxGPH's question about why I'm not playing AA? :)

I've considered War's Toll before, but never tried it. I think the reason it's never been tested is because it would most likely draw me a lot of hate. Do you have any experiences with the card? How has it played for you?

Loxodon Warhammer is probably my weakest equipment in the deck at the moment. I've debated cutting it a lot of times, but the combination of power boost and trample and lifelink has always seemed too nice to remove. That being said, it IS one of the cards that's on the chopping block if they print a better option. Your comparison between it and Aggravated Assault is a fair analysis, though I can find LWH with Stoneforge Mystic and can auto-equip it with Puresteel Paladin or Sigarda's Aid to make it "cost" less than 6 total...But if I get around to adding Sword of Light and Shadow it'll probably go in over Lox Hammer.

I used to play several auras in this deck (in particular, Felidar Umbra and Spirit Mantle). They eventually came out because it was too easy to get 2-for-1'd, to be honest. If Avacyn dies, the equipment sticks around to be attached to the next-best option, unlike an aura.

The other one I've considered but never tried is Squee's Embrace. Do you think that would be playable here?

In terms of removal...Condemn is too specific (can't remove blockers or non-attacking creatures like Consecrated Sphinx) and Dispatch is too conditional (I only have metalcraft like half of the time).

Despite the fact that Declaration in Stone is sorcery-speed (which has killed me before) I like the modularity of wiping away a token army without penalty OR unconditional exiling removal (particularly, token armies that don't die to a Lightning Bolt). If I was to change up my removal, I'd put in Oblation probably. Unconditional any-type instant-speed removal is SWEET, and it can't screw me over like Chaos Warp can.

I haven't tried running many Pyroclasm-type effects because I feel they'd be redundant with Avacyn's transformation?

I'm currently considering adding Divine Reckoning, though, as more mass removal that does not hit my commander. Thoughts?

Um. I've actually pulled out Jor Kadeen, the Prevailer from my current list - this list online isn't 100% updated mostly because I am both lazy and busy.

I don't remember what I replaced him with. But he hasn't been that good in the deck :( I think I put Winter Orb in instead?

I don't run token-production + Skullclamp because I'd have to draw into two things rather than one (or burn a tutor on The Clamp), and without the Clamp, token production somewhat hurts me (because I put resources and mana into it, then wipe it away as soon as Avacyn flips). It's somewhat analogous to why I no longer run dedicated sac outlets.

But honestly, that's not a very good reason, considering how much advantage Clamp gives? But I like to have absolute control over when I flip Avacyn, and you're right that it's sorcery speed (which is a negative).

My meta is surprisingly light on board wipes, so Tajic, Blade of the Legion doesn't do as much as I want.

And as for Steel Hellkite, while he is a great card...actually, I don't know why I haven't tested him. I'll try him in my next game :)

Hmmmm. What is a "Dirty Santa" get together? I'm not familiar with the term, sorry, and a google search led to dark places.

But in a meta as you describe - this deck might actually function pretty well. Elfball tends to fold if I can flip Avacyn, and if you add Ghirapur AEther Grid as HowlingFoxGPH suggested you could pick off their small utility/mana creatures (like Priest of Titania). Without much control, Avacyn won't get countered :)

If you wanted to update this deck so it plays more like a crushing glacier than a blitzkrieg, I would suggest including some of HowlingFoxGPH's suggestions and most of the cards from my sideboard.

If you play against a lot of creatures, I would put Repercussion back in (also, it immediately wins when paired with Blasphemous Act). If you want to play this more like RW control, play all of the mana denial spells you can get your hands on (particularly mass LD like Armageddon and stax effects like Winter Orb and Static Orb).

If you make those changes, the deck will play more like a crushing, unstoppable glacier rather than a hyper-aggro fast-as-possible assault, which sounds like it might fit your style a little better :)

I hope this answers your questions! :) If you want to know anything else, please feel free to ask.

HowlingFoxGPH on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 months ago

TheRedGoat My guess is, his deck is designed for his current meta and the rules they are using. Or maybe, he just does not want to disclose publicly the exact contents of his deck. I have my own deck of Archangel Avacyn  Flip and it was initialy based on Daedalus19876 AVACYN deck. However, on my playgroup, this deck gets murdered pretty much most of the time at turn 4 or 5 with my current meta (This is 1v1 btw) then a 40-50% ratio of winning against a multi. At 1v1, if you survive by turn 5, chances are, you win, then at multi, this does not have a "1-turn kill all trigger". Basically, you'll have to decide on killing only one. Either the one with the lowest life, or the one who is the biggest threat. In my meta, when i am on the aggressive play, ill be able to kill just 2-3 out of 5. When i go defensive stance, just chilling, somebody else will be able to set-up and go combo crazy win.

Due to this, I had to make some changes of my own and had to add some other wincons. Not to mention my playgroup are compliant with the current Multi/1v1 EDH rules and banlists (Though sometimes we go leviathan).

Anyways, I was actually one of those who suggested the Aggravated Assault but when he answered me, he referred to another card. Aggravated Assault + Sword of Feast and Famine has won me a lot of games especially when the equipped creature has natural evasion and/or my opponent/s is/are tapped out.

On other notes, i had removed the following cards:

The global discard draw spells for the reason that making my opponent draw seven cards at my expense does not appeal to me very much. Wheel of FortuneReforge the Soul

In order to compensate with the draw power of the deck, i had to add these two:m1. Nahiri, the Lithomancer - defense = 1/1 token, utility = get equipment from graveyard or hand to play is awesome with Sigarda's Aid possible wincon = an indestructible +6/+6 sword with double strike.Draw = 1/1 token + Skullclamp is three cards drawn per turn.

  1. Skullclamp - i pretty much attach this to any of my creatures in play that are considered high valued targets or auto-equip with Nahiri, the Lithomancer's +2 loyalty. Or +1 of Elspeth, Knight-Errant or Kjeldoran Outpost.

In order to survive against full superfast aggro-combo may it be elf, goblin, humans, merfolk, skeletons, slivers, wizards, zombies, etc. I needed to rely on low casting cost global creature damage such as:PyroclasmAnger of the GodsWrath of GodDay of Judgment - probably will replace this with Whipflare

then,Authority of the Consuls - need lifegain in order to survive 5 to 7 turns (to establish stability) and also delay the swarm of attacks. I replaced Mark of Asylum for this.

I also had to remove creatures that are high cost such as Monastery Mentor, Jor Kadeen, the Prevailer, Sublime Archangel, and Aurelia, the Warleader.

Then, for win cons these are my key cards:Tajic, Blade of the Legion + Worldslayer - This is much a nuke every swing.

Aggravated Assault + Sword of Feast and Famine - equipped by a creature with evasion or by tajic or with Basilisk Collar

Repercussion + any of the ff: Pyroclasm, Anger of the Gods, Archangel Avacyn  Flip's flip damage (this is vs. Aggro)

Dictate of the Twin Gods - goes in flash when enemy takes damage

For anti-controlThalia, Heretic CatharConqueror's FlailGrand AbolisherCavern of SoulsWar's TollStoneshaker Shaman

For utilityBatterskullCrucible of Worlds,Kjeldoran Outpost,Inventors' Fair,Emeria, The Sky Ruin,Ghirapur AEther Grid, andStatic Orb

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