|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
Jor Kadeen, the Prevailer
Legendary Creature — Human Warrior
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
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Jor Kadeen, the Prevailer Discussion
1 week ago
The obvious theme is Equipments.
The Sword Cycle, Sword of Vengeance, Sigiled Sword of Valeron, Forebear's Blade, and Sword of the Animist are great swords. Stoneforge Mystic has swords in it's art (even though she isn't holding them).
Aurelia, the Warleader, Gisela, Blade of Goldnight, Tajic, Blade of the Legion, Jor Kadeen, the Prevailer, Aurelia, Exemplar of Justice, and Tajic, Legion's Edge are all decent equipment commanders that are holding swords. Tajic (both versions) have the most obvious swords in their art, so I would head that direction.
2 weeks ago
2 months ago
You might want Helm of the Host. It has tons of potential uses here, the most obvious being putting it on one of your commanders, but it has lots of potential beyond that. Some examples include putting it on Jor Kadeen, the Prevailer to get more copies of his very strong ability or Ancient Stone Idol to make lots of big creatures that then become smaller if they get killed or even Jhoira's Familiar to make all your historic spells super cheap. In addition to this you could use Masterwork of Ingenuity to get a second copy of the Helm to make it even more dumb.
2 months ago
DrukenReaps I was thinking of Bruse taro before but decided not to include him. Then since you pointed it out I had another look and realised how good he is. While Silas Renn, Seeker Adept is a good card (that fits the Artifact theme well) partnering it with Akiri would mean a 4c deck without green (unfortunately this leaves us with little ramp which helps get turn three Jor Kadeen, the Prevailer And other nice early cards.
I saw the blue version of Ancient Den and Great Furnace and wanted to put that type of land in this deck. I put ancient den in and couldn’t find great furnace so thank you. Darlsteel citadel looks like a nice card to.
I’ll have a look at those links then make appropriate adjustments ^-^
2 months ago
Tiny Leaders was a community format, just like Commander/EDH originally was. Wizards of the Coast didn't have any involvement in its creation or development and never acknowledged it as an official variant.
I agree with Guftders that changing the commander damage rule to count non-combat damage only allows for even more combo kills. It makes aggro even less of a viable option.
The Agrus Kos deck you give as an example could work out fairly well, it's just really dependent on getting him onto the battlefield and attacking. I have a Jor Kadeen, the Prevailer deck that's really fun to play, and the fact that his ability gives my creatures the bonus right away (as long as I have metalcraft) instead of having to wait another turn cycle ends up being hugely important.
2 months ago
Yes! RW artifacts with black splash for the strongest options (Marionette Master, Scrapheap Scrounger, Syndicate Trafficker, Herald of Anguish) can be so strong. RW has Jor Kadeen, the Prevailer, for example. This build does lend itself a little more to equipments and tokens, but that's half the fun!
3 months ago
- Dig Through Time out -> Tezzeret, Artifice Master in (Cheaper, repeatable draw)
- Aetherworks Marvel out -> Saheeli's Directive (Probably usable as another win con)
- Epochrasite out -> Karn, Scion of Urza (card draw and big tokens)
- Jor Kadeen, the Prevailer out -> Vedalken Humiliator (Make opponents creatures not matter)
- Sword of War and Peace out -> Saheeli, the Gifted (Cheaper artifacts once makes her worth it)
- Silas Renn, Seeker Adept out -> Jhoira, Weatherlight Captain (Card draw)
- Thopter Spy Network out -> Raff Capashen, Ship's Mage (Flash)
4 months ago
I really dislike Aerial Modification: paying 5 mana just to make one of your vehicles a creature and buff it a tad just feels very weak to me. In addition, you seem to have 2 Reliquary Towers in your deck.
I feel like the deck is a bit lacking in ramp, especially since you can sink mana into your commander's ability to refuel after you empty your hand. A few more 2-cmc rocks would probably be a good idea, and there's also Myriad Landscape, which gives you ramp in a land slot.
You seem to be missing what is (in my opinion) the best dwarf of them all: Duergar Hedge-Mage. Artifacts and enchantments are some of the most powerful cards in EDH, and it can destroy both. And just after I finished typing out that sentence, I found a better dwarf: Mirror Entity. Since you should have a bunch of mana anyways to sink into Depala, you should be able to pump up your team a ton with it.
Lastly, I'm not sure how heavily you want to commit to the dwarf theme, but there are some powerful non-dwarves that can support the strategy very well. Goblin Welder can help recur some of your powerful vehicles that got killed. Iroas, God of Victory gives your team menace and stops them from dying to blockers. Jor Kadeen, the Prevailer should pretty much always give your team a huge buff from metalcraft.