|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|New Phyrexia (NPH)||Rare|
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Jor Kadeen, the Prevailer
Legendary Creature — Human Warrior
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
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Jor Kadeen, the Prevailer Discussion
2 weeks ago
You might want Helm of the Host. It has tons of potential uses here, the most obvious being putting it on one of your commanders, but it has lots of potential beyond that. Some examples include putting it on Jor Kadeen, the Prevailer to get more copies of his very strong ability or Ancient Stone Idol to make lots of big creatures that then become smaller if they get killed or even Jhoira's Familiar to make all your historic spells super cheap. In addition to this you could use Masterwork of Ingenuity to get a second copy of the Helm to make it even more dumb.
2 weeks ago
DrukenReaps I was thinking of Bruse taro before but decided not to include him. Then since you pointed it out I had another look and realised how good he is. While Silas Renn, Seeker Adept is a good card (that fits the Artifact theme well) partnering it with Akiri would mean a 4c deck without green (unfortunately this leaves us with little ramp which helps get turn three Jor Kadeen, the Prevailer And other nice early cards.
I saw the blue version of Ancient Den and Great Furnace and wanted to put that type of land in this deck. I put ancient den in and couldn’t find great furnace so thank you. Darlsteel citadel looks like a nice card to.
I’ll have a look at those links then make appropriate adjustments ^-^
3 weeks ago
Tiny Leaders was a community format, just like Commander/EDH originally was. Wizards of the Coast didn't have any involvement in its creation or development and never acknowledged it as an official variant.
I agree with Guftders that changing the commander damage rule to count non-combat damage only allows for even more combo kills. It makes aggro even less of a viable option.
The Agrus Kos deck you give as an example could work out fairly well, it's just really dependent on getting him onto the battlefield and attacking. I have a Jor Kadeen, the Prevailer deck that's really fun to play, and the fact that his ability gives my creatures the bonus right away (as long as I have metalcraft) instead of having to wait another turn cycle ends up being hugely important.
1 month ago
Yes! RW artifacts with black splash for the strongest options (Marionette Master, Scrapheap Scrounger, Syndicate Trafficker, Herald of Anguish) can be so strong. RW has Jor Kadeen, the Prevailer, for example. This build does lend itself a little more to equipments and tokens, but that's half the fun!
1 month ago
- Dig Through Time out -> Tezzeret, Artifice Master in (Cheaper, repeatable draw)
- Aetherworks Marvel out -> Saheeli's Directive (Probably usable as another win con)
- Epochrasite out -> Karn, Scion of Urza (card draw and big tokens)
- Jor Kadeen, the Prevailer out -> Vedalken Humiliator (Make opponents creatures not matter)
- Sword of War and Peace out -> Saheeli, the Gifted (Cheaper artifacts once makes her worth it)
- Silas Renn, Seeker Adept out -> Jhoira, Weatherlight Captain (Card draw)
- Thopter Spy Network out -> Raff Capashen, Ship's Mage (Flash)
2 months ago
I really dislike Aerial Modification: paying 5 mana just to make one of your vehicles a creature and buff it a tad just feels very weak to me. In addition, you seem to have 2 Reliquary Towers in your deck.
I feel like the deck is a bit lacking in ramp, especially since you can sink mana into your commander's ability to refuel after you empty your hand. A few more 2-cmc rocks would probably be a good idea, and there's also Myriad Landscape, which gives you ramp in a land slot.
You seem to be missing what is (in my opinion) the best dwarf of them all: Duergar Hedge-Mage. Artifacts and enchantments are some of the most powerful cards in EDH, and it can destroy both. And just after I finished typing out that sentence, I found a better dwarf: Mirror Entity. Since you should have a bunch of mana anyways to sink into Depala, you should be able to pump up your team a ton with it.
Lastly, I'm not sure how heavily you want to commit to the dwarf theme, but there are some powerful non-dwarves that can support the strategy very well. Goblin Welder can help recur some of your powerful vehicles that got killed. Iroas, God of Victory gives your team menace and stops them from dying to blockers. Jor Kadeen, the Prevailer should pretty much always give your team a huge buff from metalcraft.
4 months ago
Heart of KiranDecent coz u have a bit of planeswalkersPeacewalker ColossusReally decent coz it gets rid of crew basicallyFleetwheel Cruiser pretty decentGearshift AceIts okConqueror's Galleon FlipFlips into a decent card drawFairgrounds WardenGood RemovalMaster TrinketeerCreates tokens to pilotDwarven BlastminerGets rid of those pesky non-basics Dwarven Miner Does the SameJor Kadeen, the PrevailerPumps all ur shitChief of the FoundryGood budget pumpMine LayerGood old land destruction goodness!Metalwork ColossusEasy to get out, reks faceGuardian IdolCan be a creature and taps for manaScourglassGood one sided board wipeThunder TotemCreature and ManaAura of SilenceStops the group from playing dem noice artifactsMishra's FactoryTurns into creature to crew ur freakin vehiclesMask of MemoryGood Card Draw!
6 months ago
The biggest weakness of the Red-White decks in commander is card draw, those are the colours who draw the least. Commander (assuming you play multiplayer) isn't a sprint race, it's a marathon, If you run out of cards or you're the guy that's only geting one card each turn, you are going to lose.
You have to get several artifacts that can help you with that. Ghirapur Orrery is a good and cheap one, Staff of Nin another budget option, Culling Dais because sacrifice outlets are also good, The Immortal Sun is a bit more expensive but really good, Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
In red you have access to "impulsive draw", you exile the top cad of your library and then you may use it until end of turn. Grenzo, Havoc Raiser, Stromkirk Occultist, Outpost Siege, Vance's Blasting Cannons Flip Etali, Primal Storm.
And also Wheel of Fortune effects: cheaper options are Wheel of Fate, Magus of the Wheel, Reforge the Soul, Runehorn Hellkite, Dragon Mage and Knollspine Dragon.
About 8 to 12 of the lower cost ones is a good number to have in you deck so you consistently refill your hand.
You may also want to power up your guys, otherwise they will be hitting like a wet noodle. More options for your deck are Cathars' Crusade, Dictate of Heliod, Call for Unity and if you end up with many artifacts in your deck you can also have Jor Kadeen, the Prevailer. Dragon Throne of Tarkir is a bit bad because it's quite expensive to use (nine mana until you finally use it for the first time and your bigger creature wont be attacking) but maybe is worth giving it a try.
Now you decided to go wide with you creatures, some tokens may help you: Assemble the Legion is a no brainer, Huatli, Warrior Poet is quite affordable at the moment (for a Planeswalker), she pops dinosaurs and can help your guys get though.
Some instants to save your guys from board wipes: Boros Charm definitely a must, other options are Make a Stand, Rootborn Defenses. If you have many "When enters the battlefield" creatures or your opponents usually play board wipes that don't just destroy or deal damage to the creatures, then Ghostway and Eerie Interlude may be what you need.