Enraged Giant

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Enraged Giant

Creature — Giant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities past for .)

Trample, Haste

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Enraged Giant Discussion

flightyfighty on artifactual

5 days ago

I have removed Enraged Giant, Reduce / Rubble, Wind Drake, Thriving Turtle Desert Cerodon Tricks of the Trade, Implement of Combustion, Lathnu Sailback if you think any of these should be put back in feel free to comment

Darth_Savage on Lets Budget Affinity

1 month ago

I'd suggest you sideboard Etched Champion as it doesn't help against the scourge of Eldrazi! In my artifact deck I'm experimenting with Sweatworks Brawler and Enraged Giant but I also thought about Invisible Stalker this depends on how much you are seeing Eldrazi in your meta though.

lagotripha on Cheap & Cherio

1 month ago

I feel like Sweatworks Brawler should be a full set sideboard with more ensoul, while I love the improvise/retract interaction, some Accorder's Shield or similar feels a lot smoother, with a backup efficient beatdown for game two when the leyline sides in. Four Enraged Giant or perhaps Whir of Invention into Krark-Clan Ironworks/Sly Requisitioner feels interesting there, but also like it would disrupt the flow of the deck. Honestly, it felt really good casting those brawlers, so going all in with Lodestone Golem and T4 creatures living end style is a real posibility.Good luck!

NewAgeDoom on Mono Red Improvise

1 month ago

I've kind of scrounged together a decklist out of what I could from Kaladesh/Aether Revolt to put together a Mono Red/Artifact flavored aggro deck. If anyone could give me some ideas of where I could go with it to make it a bit more competitive, that'd be much appreciated.

4 Sweatworks Brawler

4 Enraged Giant

3 Freejam Regent

4 Inventor's Apprentice

4 Bomat Courier

4 Ornithopter

4 Inventor's Goggles

4 Fireforger's Puzzleknot

4 Shock

4 Built to Smash

3 Incendiary Flow

19 Mountain

TheBaker_666 on Red_MetalworkColossus

2 months ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

TheBaker_666 on Red_MetalworkColossus

2 months ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

rjphilla on Red/Blue Improvise

3 months ago

Maverick Thopterist should be an auto include here! Four of!

Enraged Giant and Wind-Kin Raiders Would be great. The later getting the trigger from goggles

DubiousDanish on All of a sudden...

3 months ago

Hmmmm...Interesting ideas Stephencliffe!!

As far as the Enraged Giants go, they are great in my meta. When Mardu gets a couple crew enablers out or SNEKS get their enablers out, then I drop a 4/4 Haste Tramp for 3 or 4 mana on turn 3 or 4 it's a tough decision that puts pressure on their plays. Plus getting a little player damage from Trample allows for a quicker finish after swinging with 5/5's and getting 3 damage from Unlicensed Disintegration. I originally had Bastion Inventors in that slot, but found them to be dead plays in most cases and with the giants instead the plays have always been relevant.

I did try slotting in some Inspiring Statuary, but again found them to be weak plays. Instead of casting something that progressed my big casts it felt like a wasted turn. It's nice that once it's been "touched" it's above a Fatal Push's first mode, but I often found myself in a bad spot after casting it. Then when I was making a round of tweaks I realized it only really added "Improvise" to 4 of my spells, which immediately made the cuts easier. It is a great card that has too much competition in this particular build.

In regards to the rest of your suggestions: I can't put anymore Fatal Pushes in the decklist no matter how much I want to, Shocks and Negates were auto-includes for my side board I just haven't posted my sideboard yet, Lost Legacy is so good that it should fit at least in the sideboard, and I frikkin' LOVE Ob Nixilis Reignited yet he just hasn't helped this deck no matter how many times I've tried to jam him in it. I hope I covered everything well enough and appreciate that you have taken interest in my build.

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