Rain of Riches

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rain of Riches

Enchantment

When Rain of Riches enters the battlefield, create two Treasure tokens. (They're colourless artifacts with ", Sacrifice this: Add one mana of any colour.")

The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

capwner on Magda - Gundabad reclaimed ٭✧✦

3 months ago

Cool Dorfs

Hall of the Bandit Lord seems like a fit both on flavor and mechanically! I also like Stranglehold a lot in mono red. Reiterate is reusable interaction since you're making loads of treasures hopefully. Heat Shimmer seems like it maaaaayyy be good based on some of the creatures I am seeing... oh yeah what's that treasure cascade cards... Rain of Riches!! :) Most of the other cards I'd play in mono red you're already running :) Nice!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

7 months ago

I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.

Say hello to our newest friends*!

Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.

Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.

Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury  Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.

There and Back Again: Has all the elements requested in Ib's latest agenda.

Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.

Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.

Say goodbye to these dishonorable discharges!:

(Your mother's baby name for you! - Ib Halfheart)

Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.

Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.

Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.

Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.

Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?

Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.

That's it for now. Let me know what you think!

* Show

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

7 months ago

I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.

Say hello to our newest friends*!

Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.

Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.

Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury  Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.

There and Back Again: Has all the elements requested in Ib's latest agenda.

Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.

Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.

Say goodbye to these dishonorable discharges!:

(Your mother's baby name for you! - Ib Halfheart)

Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.

Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.

Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.

Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.

Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?

Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.

That's it for now. Let me know what you think!

* Show

Rhadamanthus on How does Sarinth Steelseeker interact …

7 months ago

A point of detail first: Rain of Riches and Wild-Magic Sorcerer don't "trigger" here, rather they give the cascade ability to the first spell you cast that meets their requirements. Cascade itself is a triggered ability, but it's coming from the spell it's on, which here would be Killer Service and later Spark Double. This doesn't cause a problem with your scenario because you still get to choose the order of Killer Service's cascade trigger and Rashmi and Ragavan's triggered ability since they're trying to go onto the stack at the same time.

You get to choose the order of the triggers. If you're taking the option to cast Spark Double without paying its mana cost, that means it's happening during the resolution of Rashmi and Ragavan's triggered ability. Abilities can trigger during the resolution of another spell/ability, but they have to wait until that other spell/ability is finished resolving before they can be put onto the stack. Spark Double's cascade trigger and Sarinth Steelseeker's triggered ability both trigger during the resolution of Rashmi and Ragavan's ability, so that means they're trying to go onto the stack at the same time after it's done and you get to choose the order.

S0me0nesp3c1al on How does Sarinth Steelseeker interact …

7 months ago

I was reading into some of the cascade abilities and felt like I understood it but this one kinda has me stumped. Granted I am test playing the deck and my board has gotten crazy. So the scenario is I have a Rashmi and Ragavan on my board along with a Sarinth Steelseeker , Wild-Magic Sorcerer , and Rain of Riches. I cast Killer Service from my hand as my first spell this turn using mana from a Treasure Token. I believe I have it correct up to the following.

On cast, I have two separate triggers from Rashmi and Ragavan and Rain of Riches. I will place Rain of Riches on the stack first and Rashmi and Ragavan after. Priority passes and it begins to resolve.

Rashmi and Ragavan exiles a card from the top of the target opponent's library and creates a treasure token. For this scenario, let's say it is a Spark Double and I can cast it without paying its mana cost.

My question is at this point do I cast Spark Double? and then Wild-Magic Sorcerer triggers? At what point does Sarinth Steelseeker Trigger? Is the casting of Spark Double still apart of Rashmi and Ragavan resolution?

Can anyone help explain this scenario?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

10 months ago

Fiery Emancipation out for City on Fire: Because duh.

Rundvelt Hordemaster out for Solphim, Mayhem Dominus: I discovered after playing with Rundvelt once that the card doesn't say "may", so it is very easy to deck yourself during a boardwipe.

End the Festivities out for Brazen Cannonade: End isn't bad, I just caught myself always just throwing it on there just because, it isn't often going to do anything pivotal and the current path of the deck favors the big, boisterous, risky plays.

For once I also have an idea where my next swaps will come from: Professional Face-Breaker/Rain of Riches/Rose Room Treasurer. Of these 3 I think Rose Room Treasurer has actually performed the best, Rain has been too costly, and Face-breaker doesn't trigger all that often as most of my combats are attempting an alpha strike on the board. I would love to trade these out for other treasure generators that fit the bill.

amarthaler on EDH Ganax, Astral Hunter & Tavern Brawler

1 year ago

Braid of Fire replaced with Rain of Riches

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

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