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Scuttling Doom Engine
Artifact Creature — Construct
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent.
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|Have (12)||Atony1400 , LegendDeer , Nemesis , pskinn01 , Kvothe1115 , Va1mar , ChrisH , moonmonster , Regulus1010 , philktoken8998 , golgarigirl , VampireArm|
Scuttling Doom Engine Discussion
1 week ago
Teal_Fox I love the idea of more untap abilities! Thousand-Year Elixir is definitely going in! I also love Scuttling Doom Engine! Most of what you recommended to cut I agree can go but War Elemental has been invaluable so far and as of right now still deserves a leading spot in the 99.
Poptartz95 thanks for the recommendation but Quicksilver Amulet is a bit too narrow. Also since I'm working on dropping my average cmc I see it's usefulness becoming even less. I have one tho and will play test it a bit and let you know.
bushido_man96 glad you chimed in! I've been thinking about trying Reya Dawnbringer in her just haven't given her a chance. Also Lifeline looks awesome! As far as steal cards go I'm only running a few because I don't really like them....
Thanks for the recommendations everyone once I get a few more cards I will update.
1 week ago
Herald of Leshrac is heavy on mana but is some super-secret tech that dunks on midrange and control decks. Grave Titan is also above the curve you were asking for, but it's worth mentioning because of how powerful it is.
The other thing to think about are the larger infect creatures, which are Phyrexian Crusader, Skithiryx, the Blight Dragon, Phyrexian Juggernaut, and Phyrexian Vatmother. You lose the ability to win via normal damage and life loss, but you gain creatures that are really efficient for their mana cost.
Distended Mindbender and Abundant Maw are also reasonable when combined with things like Solemn Simulacrum. Speaking of Eldrazi, don't forget the plethora of colorless creatures that you can jam into your mono-black deck. That includes stuff like Wurmcoil Engine, Duplicant, Grid Monitor, Silent Arbiter, Scuttling Doom Engine, and Steel Hellkite.
1 week ago
At the very least, I would try to find room for Thousand-Year Elixir as that pseudo-Haste can be very key to ensuring you get value from your commander ASAP. Not to mention untap triggers are pretty great, so Magewright's Stone can also be a pretty powerful inclusion. And the ability to untap your general cranks up the value of cards such as Molten Primordial exponentially.
And let's not forget that Scuttling Doom Engine is just downright hilarious in this kind of deck. I'm also not sure why you would run Expedite over Hammer of Purphoros, as the latter is static and can even give you more fling targets should you start to draw into excess land. And speaking of land, Command Tower>>>>>>>Rupture Spire
As for things to cut, War Elemental, Invincible Hymn, Living Inferno, Akroma, Angel of Wrath, Sunblast Angel, and Astral Cornucopia seem to be really slow cards for what they do, while cards like Stonehorn Dignitary, Agrus Kos, Wojek Veteran, Bull Cerodon, Dragon Hatchling, Reroute, Wing Shards, and Desperate Ritual just look too low impact/situational to keep.
Anyway, those are just my impressions on the deck. It looks really fun and I hope you find my suggestions helpful.
1 month ago
Hey there! I love the idea of your deck, and have a couple of suggestions:
- Given your Surgical Extractions and Damnations in the sideboard, I'd guess you can afford Cryptic Commands, which I'd highly recommend getting. It's just such a great card, and much better than Silumgar's Command.
- Wurmcoil Engine is much better than Scuttling Doom Engine.
- Another Blightsteel Colossus is much better than Darksteel Colossus.
- Skull of Orm is just too slow. Very few people run enchantment removal anyways, so it'll be a dead card most of the time.
- I'd recommend a shock/fetch manabase with Polluted Deltas and Watery Graves.
While I understand that my suggestions are expensive, I really think they'll make your deck much better. Hope I helped!
1 month ago
I know it's tempting in this kind of deck, but seriously, cut the Sol Rings. It's probably the dickest move you can pull in a casual deck out side of writting Mox [_] on a land with sharpie. Also, it literally means you can't play this under any formats rules. Even Vintage has it restricted to 1 per deck. Having played against two people who had a set of Sol Rings in their deck because "it's casual", I can tell you there is no greater impulse than to play as sharp as you can and kick the ever-loving cardboard out of them.
Play . Seriously, have some sort of black mana source (there are several cheap options like Spire of Industry or Springleaf Drum). Reason for it is Cranial Plating. Trust me, you want this if your goal is mono-artifact. Nothing says !!SURPRISE!! like swinging half your dudes and then killing someone because they didn't block Ornithopter. Ditch Coat of Arms and Door of Destinies for a playset. They're dirt cheep in comparison and offer far more flexibility. Reason being you can pay and move it at instant speed. It also functions as a lightning rod for their artifact removal; if they don't kill it, then it will kill them.
If you're wanting to go for as many lords as possible Master of Etherium is your man. I'd say its probably worth it to cut Adaptive Automaton for it at 1v1. Partly because Master is a bigger beater, but also because it buffs all your creatures so long as they're artifacts, thus freeing you from construct tribal. (Though, if you're going construct tribal, then ignore this.)
Cut the Scuttling Doom Engine. It's a fine sideboard card for when you know your opponent is low enough to the ground to make it a threat, but unless you're packing Fling or even better Shrapnel Blast, then its not worth it. What you want instead is an old standard favorite, Hangarback Walker. Shit gets beastly fast and when they finally kill it you get to swarm them for their trouble.
I'd also advise cutting Nahiri, the Harbinger simply because the deck currently lacks graveyard synergies to get the most out of her looting ability and there's nothing in the deck that is worth her ultimate that could actually close out the game. Maybe if you had Blightsteel Colossus as a 1-of it would be worth it, but even then you'd want something to fetch back your pitched artifacts. Maybe Myr Retriever or its ilk.
Ultimately, all this depends on what you want to do with the deck. I suggest some form of interaction like Galvanic Blast, the aforementioned Shrapnel Blast, or Dispatch. The last place you want to be is having lethal on the board and loosing because you couldn't stop a threat from coming through. Hell, even minimizing the amount of damage you'll take on the blowback from an alpha strike is worth running some removal.
1 month ago
Upon longer reflection I figured as much, saving yourself that red mana for an earlier casting of Rakdos, but is it really worth it? Goblin Fireslinger seems better for example, more so than Bolt, from my earlier post. Now you could argue that opponents will most likely never try to, or not be able to remove Seal, but it still seems kinda on the shorter end of useful.
Same goes for Endbringer, since you have merely six sources of colorless mana to activate its abilities with (including Everflowing Chalice, which I am not a fan of in any deck so far). I get it though, it pings, can attack, block, is an Eldrazi and can potentially be cast for free. Good enough. But Scuttling Doom Engine, which I have tried to make good in many a deck, but never got it past being mediocre, seems a bit meh. Is Grenzo, Dungeon Warden good in your build, or is he so-so? Again, it seems his usefulness is situational. Or Underworld Cerberus? Hes bitten me in the ass a couple of times and keeps being put back into a binder. Tyrant's Choice seems like too much of a one shot/trick pony to me. If your opponents know your deck, they will probably sac something, rather than risk you plopping down something big and nasty for free. I know I would.
I ask all this, because I put together a preliminary version of a Rakdos deck in a similar vein to yours and Im trying to get a feel for the nuances Im probably not considering and you seem to have played and refined this deck a lot.
Also, to reiterate, Vial Smasher is really too good not to be in here.
2 months ago
Not to derail a deck building thread but I hear what youre saying about Tinker - it is one of those cards that can send a game into a tailspin quickly. However, I wouldnt say you should avoid it. I run one in a deck (that almost never sees play), Joel runs one in his boom engine, and Rob runs 4 Natural Order which, in a format with mana ramp to your hearts content, is just as 'broken' since he can essentially have Progenitus or worse out turn two.
Broken cards are what they are, and in vintage you will find them everywhere. But often they are viewed as such because players abuse them to go infinite out the gate - ill imagine if we ever run into a True vintage format player he will come in with 50k in deck value and win every game in that fashion. Bry I respect your protest by refusing to use a card, but honestly wouldnt even grumble at a turn 2 Platinum Emperion because in vintage we also get shit like Counterspell, Control Magic, Swords to Plowshares, and worst case I see the deck once a week with half a chance to be on its team.
2 months ago
In that case, what do you think of Scuttling Doom Engine , Anvil of Bogardan , Necromancy , Culling the Weak , maybe even a Blood Pet , Hecatomb , Priest of Gix , Laquatus's Champion , Silent Arbiter , always thought Tortured Existence was a cool card, but I'm not sure if it'd make sense in this deck, something to consider at least.