Scuttling Doom Engine

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Magic 2015 Rare

Combos Browse all

Scuttling Doom Engine

Artifact Creature — Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent.

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Scuttling Doom Engine Discussion

enpc on Just Stay Dead

1 week ago

SwiftDeath: First off, thank you for the comment and for the +1. Now onto the comment about Greater Good. My biggest issue with Greater Good is its fit in THIS deck. The card is super powerful, especially in something like Karador, Ghost Chieftain. However the thing is that while Saffi my be called a reanimator deck, she is not actually a true one. Most reanimator decks are happy to discard big creatures only to bring them back cheaply, however in this deck my reanimation effects are actually some of the most expensive cards in the deck mana wise. The other thing is that while you're potentially generating card advantage, the bulk of creatures that I run create a net loss of CA as you more often than not are drawing 2, discarding 3. While this isn't the end of the world if you're discarding not useful cards to draw more useful ones, it's not ideal.

Now, all that being said, I have actually decided to do some play testing with Greater Good in place of Tooth and Nail. While TaN is super powerful, too many times I have found it just too expensive to cast alongside anything else within the space of a turn. Plus with the release of Renegade Rallier who is a solid combo card and who doesn't net lose you cards within the recursion loop, it has the potential to seem solid.

I'm sure long term it will find its home within the deck though. Because I think that it should work with enough cards (given the current build of the deck).

As for Scuttling Doom Engine however, I think that the card is a bit too narrow in what it does. While it's a nice combo piece once set up, it feels like you have to put in a lot of effort to get there. I used to run Inquisitor Exarch which was eventually cut as it was found to be sub-par.

viperfang4: I will definitely be adding Renegade Rallier to the deck once I have gotten my hands on one. There are a few small changes I am testing out to the deck (including Greater Good) so I will update the list in the next little while.

SwiftDeath on Just Stay Dead

2 weeks ago

I think your missing the point of Greater Good. It has way more potential than you gave it credit for from the earlier posts I was reading. First it is a draw engine with a bigger creature. Second when you don't have the bigger creature it is a dig engine that allows you to fill your graveyard with combo pieces. I know it seems daunting at first with the thought of having to basically mill yourself but if you have either Karmic Guide or Reveillark it is a infinite sac combo with Saffi to fill the graveyard and then pull all your creatures out of the graveyard regardless of CMC. This kind of combo works a lot better with other creatures that act as sac outlets because once you get the creature you don't have to risk drawing your entire deck. Although you don't have to worry about that risk if you run a way to beat your opponent before your next turn with Scuttling Doom Engine. This is my go to for sac combo wins outside of combat. I run sac as my favorite mechanic in the game and I have made several sac combo decks including Saffi and she has been a key card for every deck I have ran that runs her colors. My strongest right now being a Karador, Ghost Chieftain deck.

Great deck +1, It hasn't been updated in a long time but there might be some good cards still. self righteous suicide was my saffi deck and hope it helps.

Konjiikhan on Undying Green

2 weeks ago

Scuttling Doom Engine + Life's Legacy for mid to late game wins...

HybridPK on Mono-Red Goblin Artificer

2 weeks ago

Also, just remembered one of my go-to combos in my standard days: Scuttling Doom Engine + Shrapnel Blast. It doesn't quite have the same "oomph" in EDH, but doing 11 damage to one target isn't something to scuff at. If anything, Scuttling Doom Engine might be worth including if you have ways to sacrifice it and get it out of the graveyard. Not the strongest card to bring back, but something to consider.

rjphilla on Izzet Artifact aggro

3 weeks ago

Lupine Prototype

You'll be dumping your hand so fast that you'll be able to swing with him turn 3ish.

And as a finisher like one or two of try Scuttling Doom Engine

AceGambitDragonfly on Frontier Deck needs help!

4 weeks ago

Looking at what you have, here's a few suggestions.

Creatures:

Torrential Gearhulk, Scuttling Doom Engine, Filigree Familiar, Sin Prodder, Padeem, Consul of Innovation, Renowned Weaponsmith, Chief Engineer, Foundry Inspector

Non-Creature Spells:

Essence Flux, Brutal Expulsion, Chasm Skulker, Treasure Cruise

Ugin, the Spirit Dragon is always a great choice if you have one and want to focus on artifact creatures.

UR artifact makes me think one thing, but Thing in the Ice  Flip and Bedlam Reveler make me think more spellslinger style cards. Hmmm, maybe take advantage of the spell mastery cards?: Send to Sleep, Fiery Impulse, Exquisite Firecraft

Or just some cards that get sweet triggers when you play spells: Dynavolt Tower, Goblinslide, Jace's Sanctum, Trail of Evidence

Hopefully you can take something useful from my rambling.

NotaParadox on Robot Rock!

1 month ago

Attack with scuttling doom engine. 6dmg. MP2 cast Howl of the Horde, follow it up with Shrapnel Blast sacrificing your Scuttling Doom Engine. 27 dmg, straight to the face. OP OP

Tristopher on Budget Mono blue tron

2 months ago

Thank you for the advice. I've gone ahead and changed it other than the Scuttling Doom Engine since there's a lot of token match ups in my area and it has a good match up against them especially if i get the mindslaver combo by then.

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