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Scuttling Doom Engine
Artifact Creature — Construct
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent.
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Scuttling Doom Engine Discussion
1 week ago
Some cards to consider:
Plainswalker // Sealing Game: Saheeli Rai
Notes: Maybe look at the set Aether Revolt since it added value to artifacts.
2 weeks ago
What a beautiful deck, +1!
There is nothing I'd change except maybe swapping a Tempered Steel for another Chief of the Foundry, simply because the latter has arms and can swing for damage too (I realize there is a loss of +1/+1, but it's not a big deal considering you're getting another creature out there).
I've got nothing new to suggest other than, as you've got a bit of mana floating around thanks to Springleaf Drum, would you consider adding Steel Hellkite, which is excellent for removing tokens because you can make X = 0. Also, Scuttling Doom Engine is good for the lols too.
3 weeks ago
If you get from online consistently by T4 I don't think the combo is necessary to get the Scuttling Doom Engine out. If you can manage the board state with some early burn you should be able to smash your way through in the end. I do think that Wurmcoil Engine would be an upgrade to Scuttling Doom Engine. And with the from lands I feel you should run a few more high cost/high reward creatures and/or planes walkers to take advantage of the extra mana. Also, Pyroclasm or another sweeper is a must and I like Banefire to get in the last 6-9 damage. Maybe try 1-2 of those.
1 month ago
SwiftDeath: First off, thank you for the comment and for the +1. Now onto the comment about Greater Good. My biggest issue with Greater Good is its fit in THIS deck. The card is super powerful, especially in something like Karador, Ghost Chieftain. However the thing is that while Saffi my be called a reanimator deck, she is not actually a true one. Most reanimator decks are happy to discard big creatures only to bring them back cheaply, however in this deck my reanimation effects are actually some of the most expensive cards in the deck mana wise. The other thing is that while you're potentially generating card advantage, the bulk of creatures that I run create a net loss of CA as you more often than not are drawing 2, discarding 3. While this isn't the end of the world if you're discarding not useful cards to draw more useful ones, it's not ideal.
Now, all that being said, I have actually decided to do some play testing with Greater Good in place of Tooth and Nail. While TaN is super powerful, too many times I have found it just too expensive to cast alongside anything else within the space of a turn. Plus with the release of Renegade Rallier who is a solid combo card and who doesn't net lose you cards within the recursion loop, it has the potential to seem solid.
I'm sure long term it will find its home within the deck though. Because I think that it should work with enough cards (given the current build of the deck).
As for Scuttling Doom Engine however, I think that the card is a bit too narrow in what it does. While it's a nice combo piece once set up, it feels like you have to put in a lot of effort to get there. I used to run Inquisitor Exarch which was eventually cut as it was found to be sub-par.
viperfang4: I will definitely be adding Renegade Rallier to the deck once I have gotten my hands on one. There are a few small changes I am testing out to the deck (including Greater Good) so I will update the list in the next little while.
1 month ago
I think your missing the point of Greater Good. It has way more potential than you gave it credit for from the earlier posts I was reading. First it is a draw engine with a bigger creature. Second when you don't have the bigger creature it is a dig engine that allows you to fill your graveyard with combo pieces. I know it seems daunting at first with the thought of having to basically mill yourself but if you have either Karmic Guide or Reveillark it is a infinite sac combo with Saffi to fill the graveyard and then pull all your creatures out of the graveyard regardless of CMC. This kind of combo works a lot better with other creatures that act as sac outlets because once you get the creature you don't have to risk drawing your entire deck. Although you don't have to worry about that risk if you run a way to beat your opponent before your next turn with Scuttling Doom Engine. This is my go to for sac combo wins outside of combat. I run sac as my favorite mechanic in the game and I have made several sac combo decks including Saffi and she has been a key card for every deck I have ran that runs her colors. My strongest right now being a Karador, Ghost Chieftain deck.
Great deck +1, It hasn't been updated in a long time but there might be some good cards still. self righteous suicide was my saffi deck and hope it helps.
1 month ago
1 month ago
Also, just remembered one of my go-to combos in my standard days: Scuttling Doom Engine + Shrapnel Blast. It doesn't quite have the same "oomph" in EDH, but doing 11 damage to one target isn't something to scuff at. If anything, Scuttling Doom Engine might be worth including if you have ways to sacrifice it and get it out of the graveyard. Not the strongest card to bring back, but something to consider.
1 month ago
You'll be dumping your hand so fast that you'll be able to swing with him turn 3ish.
And as a finisher like one or two of try Scuttling Doom Engine