Crackdown Construct

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Crackdown Construct

Artifact Creature — Construct

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

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Crackdown Construct Discussion

FhyrDrake on OMG how is this legal!?

1 day ago

Some suggestions for making the deck more aggressive. Unless playing against a haste deck or multiplayer game, I'm not seeing much benefit to Authority of the Consuls, instead I'd swap that with Larger Than Life you pop that onto the Electrostatic Pummeler before triggering it you'll get a 10/10 trampler, trigger that twice and it's now a 20/20 trampler. Same could be done with the Crackdown Construct if that gets triggered 2 or 3 times it can also benefit. Another card I'm contemplating is Fabrication Module, with all the energy being created you'll end up adding +1/+1 counters 3-4 times a turn. That might not work directly with Panharmonicon but the other triggered abilities would create the energy counters. Add that with 2x Felidar Guardians and you've got infinite +1/+1s.

Pheardemons on Hecking Heck

1 week ago

Out of all the counter spells (and being that you're roughly a budget player) Pact of Negation seems out of place. Maybe try Remand, Dissipate, Disallow, Mana Leak ect. Not to mention you counter anything until turn 5 with that. Also, I would bring down Crackdown Construct and up the Wake Thrasher being that you'll have a lot more permanents being tapped compared to the artifacts.

If you're going to go a "blue tron" type of route, maybe look into one Academy Ruins and one Mindslaver to get your infinite lock on the opponent.

Also, if you're dead set on on Crackdown Construct, Walking Ballista combos with him pretty well. I could also see Mechanized Production being useful here on Myrs, with Darksteel Forge there to help protect them.

NightLights127 on OMG how is this legal!?

1 week ago

id have to look around a bit. looks really cool. Wandering Fumarole and Crackdown Construct are infinite as well. just crazy as it is. only way around negate rebuff or disallow is Negate Disallow and rebuff lol. thing is not all decks have them. If this is going to FNM your gonna upset some people.

Geo67 on Who needs Atog? We got a gremlin!

2 weeks ago

How do you feel about Wandering Fumarole and Crackdown Construct combo with fling? Too costly?

I think you may need some removal in the main, Fiery Temper works well with Bomat Courier

excasteal on Seizing the Means of Production: A Soviet Tale

3 weeks ago

Crackdown Construct combo is pretty frail and easy to disrupt. I'd focus more on just playing blue clue control with Mechanized Production as your win con. You don't need 4 copies with that strategy, either.

Cyberpunk_Eevee on 4-color infinite damage

4 weeks ago

JKRice The combo is Crackdown Construct + Wandering Fumarole. Slip through space and renegade tactics since it doesn't have trample.

Looks like the other combo is saheeli rai and felidar, it's copy cat meets one punch man.

Neotrup on Kazuul's toll collector+crackdown construct

1 month ago

An ability "fizzles" when it tries to resolve but finds that it's predetermined target is no longer valid. In order for this to happen it needs to first be activated, which requires determining a valid target. You cannot activate the ability if you do not control any equipment. You may however activate the ability targeting an equipment already attached to the Kazuul's Toll Collector, so you can get an arbitrarily large Crackdown Construct with any single equipment on the battlefield, assuming your opponent has no responses.

Blard on Kazuul's toll collector+crackdown construct

1 month ago

I want to make a crackdown construct combo deck and I was wondering if Kazuul's Toll Collector combos with Crackdown Construct if you repeatedly fizzled it.

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