|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Artifact Creature — Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
Crackdown Construct Discussion
3 months ago
Hi and thanks for appreciating!
It depends on what you mean by "competitive decks". If you refer specifically to the cEDH meta (decks like Food Chain Tazri, Jeleva Storm, Zur Doomsday, Thrasios & Tymna, Breakfast Hulk or Blood Pod) then the answer is no, my friends and I are not interested in this variation of the Commander format. If, however, you mean strong, optimised decks with powerful cards in them, then the answer is definitely yes. My personal metagame is all 75% decks: cards like Force of Will , Mana Crypt and Mana Drain are all over the place. I usually play against explosive/control decks such as The Locust God , grindy decks like Muldrotha, the Gravetide , aggressive ones like Edgar Markov and even fast combo decks like Food Chain Prossh, Skyraider of Kher and Teysa, Orzhov Scion . In addition to that, my friends have started including lots of "sideboard" cards in their maindecks to deal with decks such as mine. As a result, I also have to face multiple Rest in Peace s and Nihil Spellbomb s in every game.
So, how does my deck perform in this scenario? Quite well. Of course I'm not winning every single game, because as I have said the other decks at the table are all very powerful. One thing I have noticed in these months of playtesting is that no matter how fast my opponents can be, I am always faster. If I want to kill an opponent before he or she can combo-off (therefore, by turn 4 or 5), nothing can stop me from doing so. The way I have built the deck, it is very easy for me to have one of our lethal combos ( Phyrexian Dreadnought + Vector Asp , Ornithopter + Crackdown Construct or even Wall of Blood ) available very early in the game with some cheap counterspell like Force of Will , Misdirection or Mental Misstep to save me from removal. Very few decks have the tools to deal with such nonsense. This is, however, not your ideal gameplan in a 4-player game. You would waste too many resources while at the same time leave yourself vulnerable to disruption from the two opponents left. Oftentimes, then, you just want to play the slow game until you have more mana and resources available in the late game. As a result, I generally don't even play Lazav until turn 5 or 6 (unless I have a Cavern Harpy in my graveyard to save him from removal). I tend to leave mana open in the early game for some counterspells, and then start committing more stuff to the board once I'm sure I can protect myself. In the meantime, hopefully my opponents have started damaging each other. Do keep in mind that this is a deck that shines in 1v1, sometimes 1v2. You have very few chances if three opponents gang up against you. Having a 12/12 on the board on turn 2 will likely put a target on your head, so that's why you generally want to wait until one or even two opponents are already out of the game to expose yourself. This strategy has given me a lot of success so far, so that's the one I recommend to you.
4 months ago
Since you're running Crackdown Construct ...why not add Lightning Greaves or Shuko ? Attach to Crackdown for 0, triggering Crackdown's +1 +1 trigger; attach to another creature for 0, re-attach to Crackdown again for 0 for another +1 +1 counter...on and on and on for an infinitely large body.
5 months ago
Commander / EDH*
32 COMMENTS | 333 VIEWS
Currently 24 over. This deck has a variety of options, such as Infinite power (Crackdown Construct + Ornithopter), Infinite Mana (Palladium Myr + Pili-Pala), even stuff w/ multiple evasion options. Looting options, & I added Intuition as an optional OHKO option; EXCEPT, Laboratory Maniac will NOT be used. So I ask: What Three cards can net this deck the game? Also, based on Myriad based cards being useless here (I thought the Legend Rule Made it so multiple Legendary Permanents of the same name can be casted at the same time? The Planeswalker Uniqueness Rule was also ditched for Legend status. So what am I missing? どうした？ (What happened?)), so I wanted to find an OHKO targeting all opponents before being able to react with Intuition because of this. I wonder what 24 cards should be cut; & any replacements for others. Also wished I had a good option for me to have Hexproof...
Thanks in advance for the help. :)
5 months ago
Alright... I have 25 cards over. Some of these are incredible combos such as Crackdown Construct + Ornithopter for Infinite Power, Palladium Myr + Pili-Pala for Infinite Mana, Vector Asp/Blighted Agent + Phyrexian Dreadnought for Alt Wincon. Training Grounds & Heartstone for low costed Lazav Activations. Entomb, Buried Alive, & even Intuition for yard filling. What I need now is a way (2? 3?) to protect my yard. Meaning I need Hexproof. Only two cards in use this; & are clunkers. I'll have to ditch me having Hexproof. Any alternatives would be great; Leyline of the Void, & Planar Void shut this deck down; maybe more spot removal? I'd like some ideas for adds/cuts based on this comment; and some opinions of yours even...
I'd like some opinions...
6 months ago
I'm happy you are building a Lazav deck because he is such a fun commander to play with, although he's a very atypical graveyard-themed general. I personally think you shouldn't see him as a classic reanimator engine, but instead more as a voltron deck.
I do agree with TheAmazingSteve and DrukenReaps on the Blade of Selves + Phage the Untouchable nonbo. In addition to that, I wouldn't include Blightsteel Colossus either. The colossus can't stay in the graveyard due to its last clause, so you would have to copy it with Lazav at instant speed as soon as it hits the graveyard, with the shuffle trigger still on the stack. This means it would cost you , plus any other mana you need to put the Colossus in the bin with a spell or ability like Entomb or Frantic Search. Even if you are planning to hard-cast the Colossus instead of copying it, is probably too much for the Dimir colours since we aren't that good at ramping.
I would cut the entire surveil package and replace it with loot spells like Frantic Search and Thirst for Knowledge, or graveyard tutors like Buried Alive. Looting is better than surveilling and self-milling because you have more control over your discards. If you already have a creature in hand, you can draw three and then choose to discard that creature. With surveil and self-mill, you increase randomness.
Also, I would not include reanimation spells like Reanimate and Sheoldred, the Whispering One. The thing with Lazav is that he doesn't support reanimation very well, because his ability doesn't allow you to save any mana. For this reason, I would not include big creatures like the Eldrazis or Jin-Gitaxias, Core Augur. Instead, it would be nice to focus on cheap creatures with high stats and bad ETB effects, because those won't trigger when you copy them with you commander. I'm thinking about Hunted Horror, Eater of Days and especially Phyrexian Dreadnought, hands-down the best card for a Lazav deck. Another auto-include in any Lazav deck is Invisible Stalker, because it can offer evasion and protection to our commander.
A sweet combo you can include is Crackdown Construct + Ornithopter. When you have both in the graveyard, you pay and turn Lazav into the Construct. Then pay to turn him into the Ornithopter. The Lazav-Construct ability triggers, since you activated an ability (Lazav's), and your commander gets +1/+1 until the end of turn. In response, you pay again to transform him into the Ornithopter and he gets another +1/+1. You can do this trick as many times as you like putting each trigger on the stack, and at the end of the day Lazav will finally become a flying Ornithopter but with an infinite amount of +1/+1 buffs until the end of turn.
Apart from that, I would increase the amount of lands to at least 35/36 because you need as much mana as possible to activate your commander's ability multiple times in the same turns and hold up counterspells at the same time.
A final note: you can't play Norn's Annex in a Dimir deck. Although it has phyrexian mana in its cost, its colour identity is still white.
I hope I have helped you with your deck. Let me know if you have any doubts. If you want, you can take a look at my Primer for Lazav. It is more on the competitive side, but I think you can find some ideas. I will link it down below. Cheers!
7 months ago
Frenetic Sliver does only work once with it, because it says 'If this creature is on the battlefield, [...]' so that no matter what happens, multiple stacked triggers of this don't do anything outside of Crackdown Construct or Ceaseless Searblades + Arcane Adaptation.
8 months ago
1 Crackdown Construct+Ornithopter=Big flyer
2 Grimgrin, Corpse-Born+Bloodline Keeper Flip+Necrotic Ooze=All the counters and sac triggers + unblockable creature = Win or Sage of Hours = Your turn forever or Walking Ballista= Rain on you
3 Wall of Blood+ unblockable creature= Win
9 months ago
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