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- Crackdown Construct + Shuko
Artifact Creature — Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Crackdown Construct Discussion
2 days ago
Following up on your thread ...
Good luck (and good skill) with the brew!
3 days ago
If I repeatedly attach Grafted Wargear to the same creature with its Equip ability, does it become unattached? Does the sacrifice ability trigger?
I would very probably need relevant passages from the CR.
Thanks in advance.
4 days ago
You could add another infinite combo, to help boost your win cons and you already have most of it. Add Crackdown Construct, when you man Wandering Fumarole, infinitely switchb its power and toughness and basically it will operate like a good better Electrostatic Pummeler deck. It would be great for game 2 when they are expecting the twin combo
4 days ago
BTW, another possibility to avoid the three colors is to just go Izzet, maybe putting in the combo: Wandering Fumarole + Crackdown Construct (which Fatal Push has a harder time killing) with possibly a Slip Through Space.Another one is trying: Consulate Dreadnought + Siege Modification .Many people tell me to watch out for Maverick Thopterist potential, but I feel like that one would better fit an izzet token deck with Chief of the Foundry + Metallic Mimic & Westvale Abbey Flip or Mechanized Production, which I don't like because of the removals ( Declaration in Stone , Fatal Push , Shock)
4 days ago
5 days ago
I've been doing solid testing on a similar deck the last week or so. I would strongly recommend Scrap Trawler and Walking Ballista and I would recommend taking out Defiant Salvager since the Ravenous Intruder is all you need.
I like a few other cards too but they seem more optional. I prefer blue instead of black for Trophy Mage and Herald of Kozilek. I prefer Molten Nursery over Reckless Fireweaver since it can damage creatures too and the damage triggers even if the artifact gets countered. I also like one offs like a Treasure Keeper as another chance to dig for a missing combo piece, and a Haunted Cloak to get a just-cast Ravenous Intruder into combat and trampling through, and a Workshop Assistant to help keep the artifact recursion gas going. I'm also trying out one offs of the Crackdown Construct + Wandering Fumarole infinite combo.
I've set up my Implements as 4 Combustions and one of each of the others, including Implement of Malice and Implement of Examination. With the Scrap Trawler effect you can get a big chain of artifact recursion off. And each link in the chain multiplies the pressure Pia's Revolution is putting on the opponent. And sometimes when I'm out of gas, I want to Trophy Mage into Implement of Examination to gas back up.
It's a fun deck, just inconsistent. glhf
Trtl on Purple Drank
6 days ago
6 days ago
I was using Crackdown Construct and even got the combo off once (and it felt good), but generally, it proved to be too slow and had very little synergy with the rest of the deck. Hope of Ghirapur is in there and my mana rarely gives me issues.
I may add Cracker back in in the future or build him around something else, but he cost too much for too small a body that rarely got triggers before getting removed by Shock or something.