Crackdown Construct

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Crackdown Construct

Artifact Creature — Construct

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

Crackdown Construct Discussion

Mr.Mirage on Lazav EDH: The Faceless

2 months ago

Sanguinolency

Good morning, and thank you for the love that you gave the deck. I'm working on some more points for the accordion as we speak and you gave me a few more ideas for addition.

So, the area and venue I play in has a lot of hate toward my deck, and as such focuses me down a lot of the time. This has made the deck be more of a reactivate and adaptive style of deck. With this variant of Lazav I've found that I can wipe an opponent out turn 2 and I can grind out longer games by being reactive to the flow of the game.

Your Suggestions:

  • Diabolic Intent
  • - I actually have a copy and had this in the deck for a long time. I cut it (reluctantly) because I found I had too few creatures on the field when it was in hand, for Scheming Symmetry . If budget allows you could also just run Imperial Seal . I plan on getting a copy for Christmas. Intent may be a card I would put back in later honestly though.
  • Necropotence
  • - I base a lot of the playstyle of my deck on Discard, Draw strategies and Necropotence is a BIG turn off for me. It is a powerhouse of a card, but I want my graveyard to be filled from my deck, hand, and field and I don't want to have to adjust a major style of play when this card is out.
  • Mystic Remora
  • - I'm going to just come out and say it. I'm a vain person that is very picky what cards I put in the deck, and I don't like the old-styled backgrounds. I didn't get Rhystic Study until the Judge Promo came out. I know, I know. So this comment will go for Necromancy as well. However I have never been a fan of the cumulative upkeep. I understand it's function as an early game deterrent , however when I choose an enchantment or artifact I think of the longevity of it all. How long will it be on the field. I don't want to put an age counter, pay the cost, then draw in to gas. Feels bad.
  • Necromancy
  • - So the reasoning you put for this card just seems like a trick to keep the card from getting exiled. My question to you is, why not just add another counterspell?
  • Echo of Eons
  • - I believe this is a card for a different style of deck. Niv-Mizzet, Parun possibly. If it was instant speed, I could definitely use it as a trick.

My Explanations:

  • Devastation Tide
  • - So, the thing about D Tide is, you ALWAYS, ALWAYS want to know three things. 1. What's on the board, that's targeting you, your permanents, or your style of play. 2. How quickly your opponents can rebuild and. 3. How quickly you can rebuild. This was a card added early on to deal with my opponent's boards that were just, smashing me or turning my deck off completely. Either by Rest in Peace , Silent Gravestone or just beating my face in with creatures. With the aforementioned enchantments, the only thing the colors UB has is bounce and counter to deal with them. We're not in green or white to destroy or exile them. With the go wide or tall strategy of creatures it's easier to make them set up again. However you can combo D Tide with any Windfall esque effect and just get rid of it. Setting up the Miracle is fairly easy as well when we have Mystical Tutor , Vampiric Tutor and Scheming Symmetry .
  • Key to the City
  • - Key adds a lot of versatility. It throws a card in my hand like Phyrexian Dreadnought or Kefnet the Mindful that are otherwise useless to me if I have to cast them. If for some reason, you need it to you can have an opposing creature that's swinging at another opponent be unblockable. This is a major swing in our favor. Key also sets up the non-Lazav combo like Crackdown Construct and Basalt Monolith to get in unblocked. It also helps Lazav get in that extra swing when we don't have Invisible Stalker . These alone are good enough for the inclusion, let alone when it is untapped you may pay 2 and draw a card. Winning.

Summarization:

  • Diabolic Intent
  • - Putting in the Maybe section as it may find it's way back in the deck.

Artatras on "The Many-Faced God" - [[Primer]]

9 months ago

Hi and thanks for appreciating!

It depends on what you mean by "competitive decks". If you refer specifically to the cEDH meta (decks like Food Chain Tazri, Jeleva Storm, Zur Doomsday, Thrasios & Tymna, Breakfast Hulk or Blood Pod) then the answer is no, my friends and I are not interested in this variation of the Commander format. If, however, you mean strong, optimised decks with powerful cards in them, then the answer is definitely yes. My personal metagame is all 75% decks: cards like Force of Will , Mana Crypt and Mana Drain are all over the place. I usually play against explosive/control decks such as The Locust God , grindy decks like Muldrotha, the Gravetide , aggressive ones like Edgar Markov and even fast combo decks like Food Chain Prossh, Skyraider of Kher and Teysa, Orzhov Scion . In addition to that, my friends have started including lots of "sideboard" cards in their maindecks to deal with decks such as mine. As a result, I also have to face multiple Rest in Peace s and Nihil Spellbomb s in every game.

So, how does my deck perform in this scenario? Quite well. Of course I'm not winning every single game, because as I have said the other decks at the table are all very powerful. One thing I have noticed in these months of playtesting is that no matter how fast my opponents can be, I am always faster. If I want to kill an opponent before he or she can combo-off (therefore, by turn 4 or 5), nothing can stop me from doing so. The way I have built the deck, it is very easy for me to have one of our lethal combos ( Phyrexian Dreadnought + Vector Asp , Ornithopter + Crackdown Construct or even Wall of Blood ) available very early in the game with some cheap counterspell like Force of Will , Misdirection or Mental Misstep to save me from removal. Very few decks have the tools to deal with such nonsense. This is, however, not your ideal gameplan in a 4-player game. You would waste too many resources while at the same time leave yourself vulnerable to disruption from the two opponents left. Oftentimes, then, you just want to play the slow game until you have more mana and resources available in the late game. As a result, I generally don't even play Lazav until turn 5 or 6 (unless I have a Cavern Harpy in my graveyard to save him from removal). I tend to leave mana open in the early game for some counterspells, and then start committing more stuff to the board once I'm sure I can protect myself. In the meantime, hopefully my opponents have started damaging each other. Do keep in mind that this is a deck that shines in 1v1, sometimes 1v2. You have very few chances if three opponents gang up against you. Having a 12/12 on the board on turn 2 will likely put a target on your head, so that's why you generally want to wait until one or even two opponents are already out of the game to expose yourself. This strategy has given me a lot of success so far, so that's the one I recommend to you.

MrT on Hold Infinity in the Palm of your Hand

10 months ago

Since you're running Crackdown Construct ...why not add Lightning Greaves or Shuko ? Attach to Crackdown for 0, triggering Crackdown's +1 +1 trigger; attach to another creature for 0, re-attach to Crackdown again for 0 for another +1 +1 counter...on and on and on for an infinitely large body.

BMHKain on Need help w/ Lazav the ...

11 months ago


Lazav, Conceptually Unknown

Commander / EDH* BMHKain

32 COMMENTS | 333 VIEWS


Currently 24 over. This deck has a variety of options, such as Infinite power (Crackdown Construct + Ornithopter), Infinite Mana (Palladium Myr + Pili-Pala), even stuff w/ multiple evasion options. Looting options, & I added Intuition as an optional OHKO option; EXCEPT, Laboratory Maniac will NOT be used. So I ask: What Three cards can net this deck the game? Also, based on Myriad based cards being useless here (I thought the Legend Rule Made it so multiple Legendary Permanents of the same name can be casted at the same time? The Planeswalker Uniqueness Rule was also ditched for Legend status. So what am I missing? どうした? (What happened?)), so I wanted to find an OHKO targeting all opponents before being able to react with Intuition because of this. I wonder what 24 cards should be cut; & any replacements for others. Also wished I had a good option for me to have Hexproof...

Thanks in advance for the help. :)

BMHKain on

11 months ago

Alright... I have 25 cards over. Some of these are incredible combos such as Crackdown Construct + Ornithopter for Infinite Power, Palladium Myr + Pili-Pala for Infinite Mana, Vector Asp/Blighted Agent + Phyrexian Dreadnought for Alt Wincon. Training Grounds & Heartstone for low costed Lazav Activations. Entomb, Buried Alive, & even Intuition for yard filling. What I need now is a way (2? 3?) to protect my yard. Meaning I need Hexproof. Only two cards in use this; & are clunkers. I'll have to ditch me having Hexproof. Any alternatives would be great; Leyline of the Void, & Planar Void shut this deck down; maybe more spot removal? I'd like some ideas for adds/cuts based on this comment; and some opinions of yours even...

I'd like some opinions...

Artatras on First Dmir/Grave deck help

1 year ago

Hi!

I'm happy you are building a Lazav deck because he is such a fun commander to play with, although he's a very atypical graveyard-themed general. I personally think you shouldn't see him as a classic reanimator engine, but instead more as a voltron deck.

I do agree with TheAmazingSteve and DrukenReaps on the Blade of Selves + Phage the Untouchable nonbo. In addition to that, I wouldn't include Blightsteel Colossus either. The colossus can't stay in the graveyard due to its last clause, so you would have to copy it with Lazav at instant speed as soon as it hits the graveyard, with the shuffle trigger still on the stack. This means it would cost you , plus any other mana you need to put the Colossus in the bin with a spell or ability like Entomb or Frantic Search. Even if you are planning to hard-cast the Colossus instead of copying it, is probably too much for the Dimir colours since we aren't that good at ramping.

I would cut the entire surveil package and replace it with loot spells like Frantic Search and Thirst for Knowledge, or graveyard tutors like Buried Alive. Looting is better than surveilling and self-milling because you have more control over your discards. If you already have a creature in hand, you can draw three and then choose to discard that creature. With surveil and self-mill, you increase randomness.

Also, I would not include reanimation spells like Reanimate and Sheoldred, the Whispering One. The thing with Lazav is that he doesn't support reanimation very well, because his ability doesn't allow you to save any mana. For this reason, I would not include big creatures like the Eldrazis or Jin-Gitaxias, Core Augur. Instead, it would be nice to focus on cheap creatures with high stats and bad ETB effects, because those won't trigger when you copy them with you commander. I'm thinking about Hunted Horror, Eater of Days and especially Phyrexian Dreadnought, hands-down the best card for a Lazav deck. Another auto-include in any Lazav deck is Invisible Stalker, because it can offer evasion and protection to our commander.

A sweet combo you can include is Crackdown Construct + Ornithopter. When you have both in the graveyard, you pay and turn Lazav into the Construct. Then pay to turn him into the Ornithopter. The Lazav-Construct ability triggers, since you activated an ability (Lazav's), and your commander gets +1/+1 until the end of turn. In response, you pay again to transform him into the Ornithopter and he gets another +1/+1. You can do this trick as many times as you like putting each trigger on the stack, and at the end of the day Lazav will finally become a flying Ornithopter but with an infinite amount of +1/+1 buffs until the end of turn.

Apart from that, I would increase the amount of lands to at least 35/36 because you need as much mana as possible to activate your commander's ability multiple times in the same turns and hold up counterspells at the same time.

A final note: you can't play Norn's Annex in a Dimir deck. Although it has phyrexian mana in its cost, its colour identity is still white.

I hope I have helped you with your deck. Let me know if you have any doubts. If you want, you can take a look at my Primer for Lazav. It is more on the competitive side, but I think you can find some ideas. I will link it down below. Cheers!

"The Many-Faced God" - [[Primer]]

SynergyBuild on Evening the Odds - An actual decent coin flip deck

1 year ago

Frenetic Sliver does only work once with it, because it says 'If this creature is on the battlefield, [...]' so that no matter what happens, multiple stacked triggers of this don't do anything outside of Crackdown Construct or Ceaseless Searblades + Arcane Adaptation.

shadow_dawgy on

1 year ago

Combos:

1 Crackdown Construct+Ornithopter=Big flyer

2 Grimgrin, Corpse-Born+Bloodline Keeper  Flip+Necrotic Ooze=All the counters and sac triggers + unblockable creature = Win or Sage of Hours = Your turn forever or Walking Ballista= Rain on you

3 Wall of Blood+ unblockable creature= Win

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