Crackdown Construct


Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal

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Set Rarity
Aether Revolt Uncommon

Combos Browse all

Crackdown Construct

Artifact Creature — Construct

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

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0.01 TIX $0.22 Foil


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Crackdown Construct Discussion

Whiskerbro on Smokin' Crack with a Fumarole

5 days ago

I think you'd be better of playing more card draw and removal to buy yourself time for Wandering Fumarole+Crackdown Construct, then the Kazuul's Toll Collector. Tazuul and the Construct isnt a 2 card, but a 3 card combo, because it needs a valid equipment target. Because you have only 5 equipment and 3 Toll Collector in the deck, it makes drawing this combo much harder, and if you don't get all the required pieces, the Toll Collector and equipment is simply awful, it sits around and doesn't effect the board at all. Aether Meltdown is also extremely subpar, there are many much better removal options.

With the open spaces from dropping Meltdowns and the equipment packages, I would add the following:4x Disallow4x Harnessed Lightning3x Sweltering Suns

Lastly, I would not just run 4 Essence Scatter, as its sorta subpar in some matchups. I'd either go for a 2/2 split with Negate or just replace it entirely with Censor and leave the Negate and Essence Scatter on the side, which I think I like a little better, as censor can replace itself to help you draw into the combo. Overall, deck looks fun and I'm excited to see where you take it.

Blard on Cracking Down A Fumarole

1 week ago

Kazuul's Toll Collector works well with Crackdown Construct but you have to have an equipment in play.

iambitter on Izzet Going to Resolve

1 week ago

Hey man... so this sounds really bad, but I feel every deck running Wandering Fumarole should at least be running one (maybe two) Crackdown Construct in the board because against control decks that do not run very many creatures this infinite combo can just ttk your opponent. In games vs. midrange this card just counts as an infinite blocker.

CHAREDot9 on OMG how is this legal!?

2 weeks ago

Could be funny to run Wandering Fumarole in combo with Crackdown Construct if thats the sort of thing u like stupid big shtuff

Twelfth on White Rebel Motorcycle Club

3 weeks ago

This is probably the coolest mono white deck I've ever seen. I just wanted to make sure you've noticed Crackdown Construct which is arbitrarily large alongside Mirror Entity (though everything else dies), Outrider en-Kor, Basalt Monolith, Lightning Greaves, or Umbral Mantle.

shagg on Fling in the ice

3 weeks ago

Wandering Fumarole and Crackdown Construct would be great here. Maybe a Torrential Gearhulk or 2 to recast Fling from your graveyard.

TheRiddler on Fling Combo Help

3 weeks ago

So for the upcoming months before rotation I've put together a little combo-control deck as seen here:

Fling Combo

Standard* TheRiddler


My question is, how do I make the control aspects better without requiring a super greedy/expensive manabase? For the lazy, it's a control deck with a combo finish in Fling and Crackdown Construct, getting boosted by Wandering Fumarole. As it stands it's mainly a bunch of burn spells and Thermo-Alchemist to act as a boost to them and a win-con aside from the combo. Thanks in advance!

Whiskerbro on Izzet Scarbringer

3 weeks ago

Hi, I have a few suggestions, but overall the deck looks sweet, very impressive for your first attempt at brewing.

One, your deck looks like it might tend to run out of steam lategame. Glimmer of Genius should help out with that a lot, allowing you dig for whatever cards you need and refilling your hand. I'd also replace Deem Worthy with Harnessed Lightning, as it works well with the previously mentioned Glimmer, and Deem Worthy has a bit of nonbo with the Mage.

Slip Through Space seems a little underwhelming in this deck, even though the Mage has prowess, I don't think you're going to be all out going off like in a Modern prowess deck, so I think i'd cut that as well.

I'd also make room for just a few more creatures. This deck does want to run a lot of instants and sorceries, but with the current meta the way it is, you should probably have a better back up plan for when you don't draw your Mages and you don't have enough mana for a Glorybringer. I think both Enigma Drake could be great here, as a high powered flier, and Baral, Chief of Compliance to allow you to sling spells at reduced cost.

Finally, Dynavolt Tower seems like it could possibly fit well here. Maybe a few copies on the sideboard at least? I'm not really seeing the use of the Crackdown Constructs there.

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