Crackdown Construct

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Crackdown Construct

Artifact Creature — Construct

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

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Crackdown Construct Discussion

Neotrup on Kazuul's toll collector+crackdown construct

6 days ago

An ability "fizzles" when it tries to resolve but finds that it's predetermined target is no longer valid. In order for this to happen it needs to first be activated, which requires determining a valid target. You cannot activate the ability if you do not control any equipment. You may however activate the ability targeting an equipment already attached to the Kazuul's Toll Collector, so you can get an arbitrarily large Crackdown Construct with any single equipment on the battlefield, assuming your opponent has no responses.

Blard on Kazuul's toll collector+crackdown construct

6 days ago

I want to make a crackdown construct combo deck and I was wondering if Kazuul's Toll Collector combos with Crackdown Construct if you repeatedly fizzled it.

Fobatore on $35 Glass Cannon

1 week ago

This is the deck I thought of when I first saw Crackdown Construct.

Rawnyan on Infinite Crackdown

1 week ago

Wait a second..

Isnt Crackdown Construct effect says "-that isnt a mana ability"?, the Wandering Fumarole's effect costs 0 Mana..

I think its not an infinite

Catalog9000 on Building a better robot (1st draft)

1 week ago

Something to consider when you build a deck is consistency. That is to say, a deck featuring 2 of a dozen different creatures sounds awesome at first but is impractical in actual use. I'm not insulting your design, rather I am stating from experience. My very first deck was an 84 card 5-color deck that never won a single game. One of my newest decks wins Turn 5 and eliminates all all opponents simultaneously.

Having said that, I'd love to make a few suggestions to help you out while staying true to your parameters?

I see you plan on using the Crackdown Construct + Wandering Fumarole combo. Bump Crackdown up to 4x and throw in 4x Built to Smash. Attack with him and when your opponent blocks, kick in your Fumarole and Trample your way into success.

You're going to need more than 20 lands. I run 24 lands now. I know you have two Foundry Inspectors, but the thing is they don't help you while they sit in your library.

Drop Battle at the Bridge. You don't need it. Sure it's a nice removal spell, but it's super costly and it's a Sorcery. What does this mean? It means when you Improvise, you lose blockers. If it were an Instant I'd say keep it, but it's not. So it's only going to hurt you.

There's an amazing combo where you take a single Whirler Virtuoso, and some Decoction Module & Panharmonicon for infinite tokens. You should look into that. Here's my Modern deck that uses that combo. I've laid out how it works.

I'm having issues getting the link to take, so here's the URL. Just copy and paste.

http://tappedout.net/mtg-decks/izzet-ruins-frendships/

LithiumHD on Infinite Crackdown

2 weeks ago

sorry for posting twice but i just remembered, Key to the City + Crackdown Construct is also a win con, so you might want to add those in as well. then Fiery Temper which you can discard and use its madness ability

LithiumHD on Infinite Crackdown

2 weeks ago

Brute Strength also turns on trample for the win so i'd add 4 of those

Inventors' Fair will let you draw your Crackdown Construct if you can't find it, plus wins you life so give you more time to get him out

also think you could swap one or islands for mountains, as most of the deck is red. either that or a few more dual lands should help

GodTierPancake on Too Many Thopters

2 weeks ago

Wino - thanks for the input but i disagree on a number of counts. The primary purpose of this deck is to create win conditions from combinations of cards such as Crackdown Construct and Wandering Fumarole. As such, running 3 copies of Gonti's Aether Heart and Crackdown Construct are vital to the deck's success. I have sideboarded counterspells, so thanks! Murphy77 - thanks for the advice, I agree with the Panharmonicons being better suited. Instead of running Inspiring Statuary I chose to go with Reckless Fireweaver - let me know what you think, but I believe it will fit in perfectly both on the curve and in the synergy.

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