Crackdown Construct

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Crackdown Construct

Artifact Creature — Construct

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

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Crackdown Construct Discussion

Ares111123 on Izzet a Combo or Izzet Not?

2 months ago

synonimous_ for cards odds, I am. 2 Decoction Module + 2 Gonti's Aether Heart= 4 combo cards. For use when on the board its like i have 6 Decoction Module but with 4 cards.

Side Note: I, at one time, did have 4 modules in the deck but dropped them to make room for Wandering Fumarole and Crackdown Construct combo. Now with that combo illegal i added 2 Mirage Mirror and another Saheeli Rai since they are flexible cards.

Argy on Speedway Champions

3 months ago

mazlock I've never liked Siege Modification in a Vehicle deck as it makes you lose the one big advantage Vehicles have - you can't get rid of them with Sorceries.

I guess Crackdown Construct could be interesting. It would have to replace one of my Vehicles though, and they are all working very well.

Crackdown Construct really needs a different shell to make it work really well. Fling, for a start.

MoGoose831 on Weeping Thopters

3 months ago

Fun looking deck! I love Izzet!!!

If you're running so many Wandering Fumaroles you should really try to find a spot for at least one Crackdown Construct as it can get infinitely big. As far as your sideboard I would heavily consider the better counters... Disallow and Metallic Rebuke would be awesome in the deck too

zephramtripp on Choice Commanders

3 months ago

Do you want your commander to go infinite with Shuko?

For your questions:

  • You can make them whatever colors you desire.
  • If you want the same style as Breya and the Lich, consider making the abilities either cost mana and sacrifice or be one time only like ETB and LTBs.
  • "Whenever you activate an ability of a noncreature permanent that isnt a mana ability" See Crackdown Construct.
  • A way to make most abilities on creatures balanced is to make them five-mana 2/2s. That way they die to nearly every removal spell, but if their effect is worth it you'd run it. See Riku of Two Reflections.
  • I don't have a very expansive knowledge of Lore. The wiki has a few lists.

MoGoose831 on Construct Shenanigans - [Retired]

3 months ago

That's a good question, its mostly in the lands. Get the U/R dual lands and Wandering Fumarole to double the probability of getting sunbathing to pump up Crackdown Construct. Adding a Saheeli Rai or two can help and is just fun.

vbfabled on Mairsil, The Pretender Ideas?

4 months ago

So I just saw the spoiler for Mairsil, the Pretender. Since he hasn't been added to the site yet, he is a 4/4 for that reads "When Mairsil, The Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.

Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of these abilities only once each turn."

So I immediately thought this dude would make an awesome commander. I'm currently trying to think of some of the best cards to take advantage of his abilities as a commander. Some ideas I've already had are Arcanis the Omnipotent, Gilded Lotus, Tree of Perdition, Mercurial Chemister , and Patron of the Moon as well as some utility type stuff like Rings of Brighthearth, Thousand-Year Elixir, and Crackdown Construct. If you have any ideas for cards that'd go great with him, please let me know.

Om3gaOm3n on Izzet Burn

4 months ago

MoGoose831 that's still a mana ability on the land creature, so it won't trigger on the Crackdown Construct

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