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Artifact Creature — Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Crackdown Construct Discussion
1 week ago
No. Construct's ability triggers when you use an activated ability. Activated abilities have a cost you pay, followed by a : and the thing that happens (for example ": add to your mana pool"). Vizier letting you look at the top of your library isnt an activated ability, its just a static ability.
1 week ago
Vizier of the Menagerie's first ability isn't an activated ability, "only" a static one. Being able to look at the top card of your library is simply true - you can do so whenever you wish to do so.
You can tell apart activated abilities by the colon
: character, which seperates the activation cost (on the left) from the ability text (on the right).
As an example of abilities that are activated, you can look at the Deceiver cycle from Kamigawa, for example Cruel Deceiver - and you would need to reduce the activation cost by to do what you want (however, as you will quickly notice, cards such as Heartstone which do that are trying to cap the reduction so that you would have to at least pay a one mana per activation.
2 weeks ago
2 weeks ago
Deck is rotating so i'm not sure if You want to invest into it but here are my tips...
6 drops in deck with 19 lands?
I was playing Jeskai Reckless Panharmonicon and to be honest, it's mediocre at the best. Go less white. Drop Wispweaver Angels and Maniac Scribe. Trying to pull off combo with two same six drops is bad, terribly bad. Even in Kitchen Table Magic. What are the odds, 1/60 and then 1/59?
Decoction Module is also bad.
Cards You HIGHLY want to consider in deck...:
Gonti's Aether Heart - Easy infinite combo with Panharmonicon and Whirler Virtuoso, getting second turn is also a huge advantage (and a GG if opponent don't kill thopter tokens).
Cogworker's Puzzleknot - From 1 to 5 tokens for 2 mana is just too good.
Prophetic Prism - Draw from 1 to 5 for 2 mana is also way too good.
Maverick Thopterist - Improvise on this card is good enough reason to abuse it.
Reverse Engineer - your deck might be lacking card draw
Censor - too good to not use it
Quicksmith Rebel - getting rid of dead draws might be helpful
3 weeks ago
I like more Red actually. Scrap Trawler has great recursion with the very diverse mana curve and it can edge in pretty decent damage with Pia's Revolution If you put your opponent in the right spot. Going back to the hand to avoid damage from Revolution still hits the graveyard to trigger the Trawler if there are legal targets. There are many sac outlets to exploit, such as Metalwork Colossus. Pitch the Colossus to something like Key to the City to get a hit in and then bring the Colosus back to hand by killing off two Constructs that will trigger both things and either keep your hand nice and full or edge in more damage and it's completely sustainable. If you ever actually play the Colossus it can die and bring back literally anything and then buy itself back as well. Good idea to run Hedron Archive for the mana and cost reduction just in case. He's also a construct, so there's that. All of this gives good reason to run Cathartic Reunion too to help draw through everything.
It's expensive, but I also like the idea of Aegis Automaton being able to bounce things with ETB abilities like the Gearhulks or even Ballista.
You can't overlook my favorite Construct in Standard either: Hedron Crawler, because mana :)
Just tossing ideas around. I'll throw together a Red build because I think that's where I'm most comfortable and see what happens.
4 weeks ago
I'm back into standard after a more than 10 year absence so I don't know how much help I will be ACDAMAN but I'll try. I'm going to take my time to really look over all the options before commenting on your deck but it will be there before the end of the night.
In the mean time this is my take on a super budget, super fun Crackdown Construct deck.
1 month ago
I think you'd be better of playing more card draw and removal to buy yourself time for Wandering Fumarole+Crackdown Construct, then the Kazuul's Toll Collector. Tazuul and the Construct isnt a 2 card, but a 3 card combo, because it needs a valid equipment target. Because you have only 5 equipment and 3 Toll Collector in the deck, it makes drawing this combo much harder, and if you don't get all the required pieces, the Toll Collector and equipment is simply awful, it sits around and doesn't effect the board at all. Aether Meltdown is also extremely subpar, there are many much better removal options.
Lastly, I would not just run 4 Essence Scatter, as its sorta subpar in some matchups. I'd either go for a 2/2 split with Negate or just replace it entirely with Censor and leave the Negate and Essence Scatter on the side, which I think I like a little better, as censor can replace itself to help you draw into the combo. Overall, deck looks fun and I'm excited to see where you take it.