Smoke Spirits' Aid

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Smoke Spirits' Aid

Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and “When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token.” (Dying is being put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Hi_diddly_ho_neighbor on Wilds of Eldraine

8 months ago

Welcome to the eternal formats Beseech the Mirror.

Eriette is pretty damn cool. Definitely considering building that one. It's a shame that you can't run Smoke Spirits' Aid with her.

Rowan has some interesting synergies.

Lich-Knight's Conquest looks pretty solid

Insert "this will go in Prosper, Tome-Bound" comment for Decadent Dragon

Syr Ginger has amazing flavor design, especially when you consider the old Eldrain trailer.

Ashiok's showcase(?), borderless(?) art is a thing of beauty.

ArtistaFeo on Chishiro Precon 1

1 year ago

Easy Cuts

Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,

Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity  Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Axzelious on What happens when I use …

    1 year ago

    Say I have Jinnie Fay, Jetmir's Second and 5 creatures out. I cast Smoke Spirits' Aid for X equals 5, targeting the 5 other creatures. I use the replacement effect of Jinnie Fay to make the Smoke Blessings into 5 2/2 Cat tokens. I think the tokens would have enchant creature and “When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token.” But would they be attached to the original creatures, or would they be their own creatures and I can swing with them?

    DawnsRayofLight on Target Acquired

    2 years ago

    One, maybe it would be funny to call the list Hinata-Kun XD

    Control

    Render Silent, Counterflux, Disallow for a bit more counter magic

    Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board

    Opposition: works with Willbreaker and other cards I will suggest

    Reality Shift, Fateful Absence, Generous Gift : spot removal

    Malevolent Hermit  Flip: counterspell and protection

    Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans

    Drannith Magistrate: stop you oppnenets from casting their commanders

    You could run Orbs with Urza and Opposition

    Baral's Expertise

    Supreme Verdict, Winds of Abandon, Wrath of God: Wipes

    Blinkers

    Brago, King Eternal

    Deadeye Navigator

    Eldrazi Displacer

    Thassa, Deep-Dwelling: slow, but consistent

    Blink Targets

    Skyclave Apparition

    Venser, Shaper Savant

    Dockside Extortionist

    Spellseeker: search your X spells

    Cyberdrive Awakener: if you want to win off your rocks and treasure tokens

    Draw

    Whirlwind of Thought

    Esper Sentinel

    Sea Gate Restoration  Flip: may as well if you're playing blue

    Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm

    X spells

    Distorting Wake

    Mass Manipulation

    Disorder in the Court: this can help for draw, protection, and "Blinking"

    Smoke Spirits' Aid: I don't know if it fits, but could be spicy

    Comet Storm

    Call the Coppercoats

    Combos

    Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana

    Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux

    Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks

    Dockside Extortionist + Deadeye Navigator: can generate infinite mana

    Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells

    Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana

    win cons (Outside of combos)

    Metallurgic Summonings: you make big tokens and gives recursion.

    Guttersnipe: ouch

    Monastery Mentor: tokens

    Shark Typhoon: tokens

    Jin-Gitaxias, Progress Tyrant is made for this list

    Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck

    Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury

    Other

    Primal Amulet  Flip

    Kykar, Wind's Fury