Arcbound Worker

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Arcbound Worker

Artifact Creature — Construct

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

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Arcbound Worker Discussion

Squirrelbacon on Those Counters Are Just Too Much

2 weeks ago

No problem, It makes me feel a bit better to know I wasn't extremely crazy as you thought of Arcbound Worker too!

Best of luck!

Squirrelbacon on Those Counters Are Just Too Much

2 weeks ago

After reading my comment, and re reading all the listed cards, I have come to the conclusion I may be dumb lol

Modular is artifact creatures, so unless you go all in Hangarback Walker or Walking Ballista, you're probably better off with Slitherhead.

That being said, that does mean that Arcbound Worker still does things for this deck, just not the way I thought, sorry!!!

Squirrelbacon on Those Counters Are Just Too Much

2 weeks ago

This might sound exceptionally dumb... but I think that Arcbound Worker is just a better Slitherhead. It might not be as thematic between guilds, and you can't use it out of yard to bolster one particular creature, however...

It's a better late game draw than Slitherhead as it enters with a counter----or two or three of four thanks to Snek. Also, impacts other cards in your deck because of that initial counter (Rishkar, Peema Renegade, Master Biomancer, Kalonian Hydra)

It comes down on the same turn if needed, and in the late game it's the same card as a blocker, you just move the counter before they target it in your graveyard/ have a Rest in Peace or maindeck Relic of Progenitus which has been much more common.

Also, imagine the mini combos...

Snek + Corpsejack Menace + Arcbound Worker = twice as much, if not more, power than a Slitherhead from a graveyard.

Other than that, the deck looks pretty sweet!

Coriander-Sage on Walk Like A Constriction

1 month ago

1) Rishkar is actually fantastic, I've had a lot of success with him. I've experimented with Scrap Trawler in that slot, but it usually winds up being a worse version of Ranger of Eos that people can play around. Memnite and Arcbound Worker have also occupied that slot in the past. Memnite is a terrible topdeck when we want to go long, and is clearly just better in Ravager Affinity. Worker is pretty good, but it works better in a shell that doesn't already have 8 things it can cast on turn 1. If you can come up with a replacement for Rishkar, I would absolutely love to try it out.

2) The Madcap Experiment/Platinum Emperion thing was a typo from the Ponza matchup, I fixed it.

3) Golgari Charm looks good, I'll try testing a few in the sideboard.

Todespudel on Golgari counters

3 months ago

Thanks for your suggestion :)

I also thought about replacing Servant of the Scale and Avatar of the Resolute for Arcbound Ravager and Arcbound Worker.

After some testing though, the problem came up, that with this setup there is no interaction with the snakes and the confidants on board. So I kept the Servants, which are placing at least counters on all creatures instead of just on artifacts.

Changing 1-drops for more 2-drops does unfortunately not work, because I already have 21 2-drops in my deck.

Experiment One is an interesting experiment... but after some testing not interactive enough, because the creatures wich are coming in, are often just small and only strengthening after already on the board.

Todespudel on Golgari counters

7 months ago

added two Arcbound Ravager for more sac- outlet.-1 Winding Constrictor -1 Arcbound Worker

Emzed on B/G Constrictor

7 months ago

7 of your 22 lands come into play tapped. That's way too much for Modern, and an aggressive deck in particular. A slow control deck with 25 lands can get away with 4 Celestial Colonnade, but your deck should not have more than 1-3 tapped lands. (I'm aware those lands have uses outside of playing them and tapping them for mana, but realistically you will have to do that frequently anyway with so many of them.)
As for your choice of spells, it seems like a mix of a Dredge-style deck and a deck focused on Winding Constrictor. While there is some decent overlap, the synergy could be better. With all those creatures that enter from the grave, not playing Prized Amalgam seems wrong to me.
On the other hand, the Constrictor would benefit from more counter related cards, otherwise it's not always pulling its weight. A shell based on the Modular mechanic with Arcbound Ravager and Arcbound Worker as well as Steel Overseer might be the best way to play Constrictor (and also Hardened Scales).

Dumpstergod on Wrath of the Machines

8 months ago

Scrap Trawler is a construct and your walkers/ballista are 0 drops. Adding one or two might help if you find yourself losing steam to removal a lot. I second the Arcbound Worker suggestion :)

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