Arcbound Worker

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Arcbound Worker

Artifact Creature — Construct

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Price & Acquistion Set Price Alerts

MMA

DDF

DST

Ebay

Recent Decks

Arcbound Worker Discussion

Neotrup on End Step Question with Meren ...

1 month ago

Couple things that were missed:

When Arcbound Worker dies, it will trigger Meren of Clan Nel Toth's ability to get another experience, as a creature you control died.

Also, Modular can only target artifact creatures. Unless something is making Meren an artifact, you cannot target her with modular.

SteelSentry on End Step Question with Meren ...

2 months ago

Meren of Clan Nel Toth

Arcbound Worker

Night of Souls' Betrayal

Dictate of Erebos

Please tag the cards in question.

Meren's ability triggers when you move from Main Phase 2 to End Step. Arcbound Worker will return to the field on resolution of her ability, and then will die as a state-based action as you receive priority. After the Dictate of Erebos and Modular triggers resolve, you get priority, allowing you to activate abilities/cast instants before moving from End Phase to Cleanup step and passing turn. There is no reason for Meren's ability to trigger again, since the trigger window has passed from the first time it triggered.

DreadnoughtMTG on Ballista Charge

2 months ago

Scavenging Ooze would be great; at least in the sideboard, possibly even main. He's dumb good against various graveyard strategies. Arcbound Worker is solid and can shift counters when he bites it.

Dromoka's Command is sooo good. It can help get rid of a Blood Moon, give you a break from a Lightning Bolt, grow something likely by 2, and remove opposing baddies. It just does it all.

Gavony Township as a 1 of would be beneficial.

livinggeo on Voltaic Constructs - Updated!

2 months ago

Huge fan of this deck and I am glad you are still working on it. I have been playing this deck in paper since Sam Pardee posted a video of it on channel fireball and have been adding/ cutting cards since. Match ups that this decks finds the most difficult, as you have found out are, removal laden decks such as Jund, Jeski and linner aggro decks that can enter/ grow as large as this deck does e.g Humans (currently at a 33% GWP and 16.5% MWP) and Hollow One (1 match so far). My current list can be seen at https://www.mtggoldfish.com/deck/1079309#paper

I will be playing your first list you made a video of this Tuesday and Friday in two 5 round tournaments. I think the higher velocity that your version produces might help vs the other linear aggro decks and linear combo decks while simultaneously helping the removal heavy deck match up by taxing the number of threats on the battlefield at on time.

Cards that might be worth considering adding to the 75 which could help the Jund/ Jeski match up are Shapers' Sanctuary, Fecundity, Evolutionary Leap, Heroic Intervention, Scrap Trawler and Animation Module.

Out of these I have test the Fecundity, Evolutionary Leap, and Animation Module. Fecundity was cute with Arcbound Ravager for lots of card draw but at that point I was already winning and when behind it was a lame top deck. But I only had in the deck for a short time and could need a revisit. Note: your opennent get to draw off it too.

Evolutionary Leap was in there at the start but I always sided it out and hated it when every time was in hand or in play, might be better with Aether Vial freeing up mana for it. My version of the deck is so mana hungry for the first five turns that have a green mana to spare and a willing creature is not the easiest thing to ask of the deck.

Shapers' Sanctuary - On paper this should be boss in the Jund/ Jeski match up and any other match up where we expect a lot of targeted hate to be sided in vs us. I'll be adding some to my sideboard and giving a test this week. I am worried that is it is too slow, at first is is card disadvantage then after one removal spell is equal then after that it starts paying off. It also does nothing vs sweepers

Heroic Intervention - seems too cute but this card is also super valuable in a ton more match ups post board in which we expect sweepers. Such as Jund, Scapeshift, U/W Control, Storm, Tron variants, Seath Shadow, Ad Nauseum and more. Holding 2 mana might be tight but casting it at at the right time might just be a blow out.

Animation Module - this card has had a home in my main for a good amount of time, it goes with the synergy with the deck, a bit more with your version of the deck. It makes Arcbound Ravager its own food, makes Walking Ballista ability cost one less ( whoopty doo) and in youR version of the deck it can add poison counters to the opponent and -1/-1 counters to creatures. In grindy matchups it helps fight their removal and forces them to find a sweeper. You have already seen the combo it has with Metallic Mimic. If this card has a con it is the fact that if you have been hit by a board wipe, it does not do anything without a +1/+1 to start the fun again.

Scrap Trawler - may be some cool spice that can be mainboarded to help the grindy matchups, reusable Walking Ballista and Hangarback Walker seem sweet.

Blasting Station - again might be to cute but has great synergy with your version of the deck. It work with Animation Module severos, Hangarback Walker death trigger, triggering modular off of Arcbound Worker and Voltaic Servant end of turn ability.

Lifecrafter's Bestiary - might be in the same realm as Fecundity but scry 1 every turn plus drawing a card on every cast of a creature spell that sound good right? ...Right?

Throne of Geth - I see that you cut it out completely. Not sure if that is right but not sure if it is wrong. It great vs targeted removal when we don't have a Arcbound Ravager. I understand why you made that cut to fit the life’s legacy but instant speed sacrifice outlet is so important vs Path of Exile.

Life's Legacy - I never thought of this card when building and testing, seems to cute with little plus side. I watched your games and you only casted it once but that one time is looked like it won you the game where if it was a Throne of Geth it would have taken at least one additional turn, if you were still alive after a prime time attack. In many of you match you sided it out so it didn't get a lot of game time. Though it won you that game I’m still not sold.

My current sideboard philosophy with this version of the deck has been have multiple copy of card that hose specific archetypes and us my 3 copy of Ancient Stirrings to dig for them. There are a number of Human decks at my local meta so i want to test out the torpor orb and i wish it has gone better than it has. This may be due to variance but it has not really slowed down the deck enough or it may be a result that post board they get to resolve their Kataki, War's Wage and i don't have a Gut Shot/ Walking Ballista in play.

Once I cut the Ancient Stirrings I will have a more diverse sideboard. This biggest question that I have been asking myself is is I should be using Tormod's Crypt over Grafdigger's Cage. The idea s to help turn on Mox Opal turn one for a faster plays vs fast graveyard decks.

Other considerations which I have given thought bt haven not looked into is doing into more then once color. I see that you have gone into white but are we sure that is the best splash?

Other people have gone into black for the Winding Constrictor and sweet black sideboard tech, if i was to splash black I would gravitate towards Dark Confidant.

Other youtube videos of the deck that I have found are Sam Pardee https://www.youtube.com/watch?v=eUs-0XEYYD0&t=2900s https://www.youtube.com/watch?v=qHHjD5Ltbrk Really good game vs Hollow one-https://www.youtube.com/watch?v=ec85ZgLg7D4&t=2613s Ross Meriam https://www.youtube.com/watch?v=qRSGOxqss-s&t=1922s

Jarvis Yu First 2:30 hours is him playing the deck. If you watch is you should watch at 2 time speed https://www.youtube.com/watch?v=Z_92pqOQ7TA&t=9509s

Zyrnak-very good online affinity player https://www.youtube.com/playlist?list=PLVfwJL8w3Medl_JKF1w3POIy89hRKh4MI

TCG- Corban Hosler https://www.youtube.com/playlist?list=PLxg8UAfS2YJZTifhshB4pWqO2z70VZfiJ

There are others but as a youtube I am sure you have seen these already

livinggeo on Magic_Aids

2 months ago

Huge fan of this deck and I am glad you are still working on it. I have been playing this deck in paper since Sam Pardee posted a video of it on channel fireball and have been adding/ cutting cards since. Match ups that this decks finds the most difficult, as you have found out are, removal laden decks such as Jund, Jeski and linner aggro decks that can enter/ grow as large as this deck does e.a Humans (currently at a 33% GWP and 16.5% MWP) and Hollow One (1 match so far). My current list can be seen at https://www.mtggoldfish.com/deck/1079309#paper

I will be playing your first list you made a video of this Tuesday and Friday in two 5 round tournaments. I think the higher velocity that your version produces might help vs the other linear aggro decks and linear combo decks while simultaneously helping the removal heavy deck match up by taxing the number of threats on the battlefield at on time.

Cards that might be worth considering adding to the 75 which could help the Jund/ Jeski match up are Shapers' Sanctuary, Fecundity, Evolutionary Leap, Heroic Intervention, Scrap Trawler and Animation Module.

Out of these I have test the Fecundity, Evolutionary Leap, and Animation Module. Fecundity was cute with Arcbound Ravager for lots of card draw but at that point I was already winning and when behind it was a lame top deck. But I only had in the deck for a short time and could need a revisit. Note: your opennent get to draw off it too.

Evolutionary Leap was in there at the start but I always sided it out and hated it when every time was in hand or in play, might be better with Aether Vial freeing up mana for it. My version of the deck is so mana hungry for the first five turns that have a green mana to spare and a willing creature is not the easiest thing to ask of the deck.

Shapers' Sanctuary - On paper this should be boss in the Jund/ Jeski match up and any other match up where we expect a lot of targeted hate to be sided in vs us. I'll be adding some to my sideboard and giving a test this week. I am worried that is it is too slow, at first is is card disadvantage then after one removal spell is equal then after that it starts paying off. It also does nothing vs sweepers

Heroic Intervention - seems too cute but this card is also super valuable in a ton more match ups post board in which we expect sweepers. Such as Jund, Scapeshift, U/W Control, Storm, Tron variants, Seath Shadow, Ad Nauseum and more. Holding 2 mana might be tight but casting it at at the right time might just be a blow out.

Animation Module - this card has had a home in my main for a good amount of time, it goes with the synergy with the deck, a bit more with your version of the deck. It makes Arcbound Ravager its own food, makes Walking Ballista ability cost one less ( whoopty doo) and in youR version of the deck it can add poison counters to the opponent and -1/-1 counters to creatures. In grindy matchups it helps fight their removal and forces them to find a sweeper. You have already seen the combo it has with Metallic Mimic. If this card has a con it is the fact that if you have been hit by a board wipe, it does not do anything without a +1/+1 to start the fun again.

Scrap Trawler - may be some cool spice that can be mainboarded to help the grindy matchups, reusable Walking Ballista and Hangarback Walker seem sweet.

Blasting Station - again might be to cute but has great synergy with your version of the deck. It work with Animation Module severos, Hangarback Walker death trigger, triggering modular off of Arcbound Worker and Voltaic Servant end of turn ability.

Lifecrafter's Bestiary - might be in the same realm as Fecundity but scry 1 every turn plus drawing a card on every cast of a creature spell that sound good right? ...Right1?

Throne of Geth - I see that you cut it out completely. Not sure if that is right but not sure if it is wrong. It is great vs targeted removal when we don't have a Arcbound Ravager. I understand why you made that cut to fit the life’s legacy but instant speed sacrifice outlet is so important vs Path of Exile.

Life's Legacy - I never thought of this card when building and testing, seems to cute with little plus side. I watched your games and you only casted it once but that one time is looked like it won you the game where if it was a Throne of Geth it would have taken at least one additional turn, if you were still alive after a prime time attack. In many of you match you sided it out so it didn't get a lot of game time. Though it won you that game I’m still not sold.

My current sideboard philosophy with this version of the deck has been have multiple copies of card that hose specific archetypes and us my 3 copy of Ancient Stirrings to dig for them. There are a number of Human decks at my local meta so i want to test out the Torpor Orb and I wish it has gone better than it has. This may be due to variance but it has not really slowed down the deck enough or it may be a result that post board they get to resolve their Kataki, War's Wage and i don't have a Gut Shot/ Walking Ballista in play.

Once I cut the Ancient Stirrings I will have a more diverse sideboard. This biggest question that I have been asking myself is is I should be using Tormod's Crypt over Grafdigger's Cage. The idea s to help turn on Mox Opal turn one for a faster plays vs fast graveyard decks

Other considerations which I have given thought bt haven not looked into is doing into more then once color. I see that you have gone into white but are we sure that is the best splash? Other people have gone into black for the Winding Constrictor and sweet black sideboard tech, if i was to splash black I would gravitate towards Dark Confidant.

Other youtube videos of the deck that I have found areL Sam Pardee https://www.youtube.com/watch?v=eUs-0XEYYD0&t=2900s https://www.youtube.com/watch?v=qHHjD5Ltbrk Really good game vs Hollow one-https://www.youtube.com/watch?v=ec85ZgLg7D4&t=2613s Ross Meriam https://www.youtube.com/watch?v=qRSGOxqss-s&t=1922s

Jarvis Yu First 2:30 hours is him playing the deck. If you watch is you should watch at 2 time speed https://www.youtube.com/watch?v=Z_92pqOQ7TA&t=9509s

Zyrnak-very good online affinity player https://www.youtube.com/playlist?list=PLVfwJL8w3Medl_JKF1w3POIy89hRKh4MI

TCG- Corban Hosler https://www.youtube.com/playlist?list=PLxg8UAfS2YJZTifhshB4pWqO2z70VZfiJ

There are others but as a youtube I am sure you have seen these already

Squirrelbacon on

3 months ago

No problem, It makes me feel a bit better to know I wasn't extremely crazy as you thought of Arcbound Worker too!

Best of luck!

Squirrelbacon on

3 months ago

After reading my comment, and re reading all the listed cards, I have come to the conclusion I may be dumb lol

Modular is artifact creatures, so unless you go all in Hangarback Walker or Walking Ballista, you're probably better off with Slitherhead.

That being said, that does mean that Arcbound Worker still does things for this deck, just not the way I thought, sorry!!!

Squirrelbacon on

3 months ago

This might sound exceptionally dumb... but I think that Arcbound Worker is just a better Slitherhead. It might not be as thematic between guilds, and you can't use it out of yard to bolster one particular creature, however...

It's a better late game draw than Slitherhead as it enters with a counter----or two or three of four thanks to Snek. Also, impacts other cards in your deck because of that initial counter (Rishkar, Peema Renegade, Master Biomancer, Kalonian Hydra)

It comes down on the same turn if needed, and in the late game it's the same card as a blocker, you just move the counter before they target it in your graveyard/ have a Rest in Peace or maindeck Relic of Progenitus which has been much more common.

Also, imagine the mini combos...

Snek + Corpsejack Menace + Arcbound Worker = twice as much, if not more, power than a Slitherhead from a graveyard.

Other than that, the deck looks pretty sweet!

Load more