|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Artifact Creature — Construct
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Worker Discussion
4 weeks ago
The cackler exists for the same reason as the Arcbound Worker... they are repeatably sacrificable because they will always have a +1 counter (as long as marchesa in play) and can be sacrificed on each players turn (because they will come back at the end of every endstep with a counter on them). The arcbound worker has a slightly added benefit of being able to give an artifact creature +1/+1 on death (there's only a few, but it's something)
I'm probably going to include the Sower of Temptation over a captivating crew... It's such a hard choice.
Both fill in at 4cmc, sowers effect is weaker/slower but free and has immediacy (if you play both on curve, captivating crew is just a creature but sower still grabs something). Captivating crews impact is immediate but you are dropping 4 mana per activation.
1 month ago
This section is copy/pasted from Lokotor's guide on why he doesn't like Herald of Secret Streams >>>
Making most or all of our creatures unblockable seems great, we can get in for a ton of damage or even knock someone out. But truth be told it’s not that important. If you attack and they do block you’re coming out ahead on the trade 9/10 times and so there’s not really much downside there, you’ll have a clear board the next turn probably. And we’re practically immune to board wipes, so we don’t have to worry about that the board getting too full to attack through either. I’d rather run Damnation in this slot given the choice since it’ll be a lot more effective at solving this problem.
As for Profaner of the Dead, you are right about ETB effects, however bounce+counterspell is a thing for any major threats. And what you can do with marchesa+a counter on profaner is sacrifice profaner of the dead during a players turn, it returns to play at their end step (thanks marchesa) and then bounce all of their stuff at end step... leaving them completely vulnerable to the whole table for a full game round. With Profaner+Marchesa+Mimic/Sage you can do this on EACH players turn and that's where the real magic happens.
Also, I had an epiphany about Trophy Mage last night, it's even better than I thought, it fetches our 14 artifacts AND our 3 artifact creatures at 3CMC or less, one of which is a major combo piece Metallic Mimic, another which is a free to sacrifice creature Arcbound Worker and a card draw engine Baleful Strix.
Impaler shrike is basically a better/cheaper CMC mulldrifter with Marchesa. Sower of Temptation i'm not 100% sure I'll slot in yet, but it's still a definite consideration, just not sure what I want to cut in it's place yet.
I'm still interested in Teferi as well, giving all creatures flash and slowing our opponenets to sorcery speed is just so tempting... that triple blue though is a bit hard to swallow in a deck that's main color is black.
Right now the 2 cards I'm looking at for the cut list the most are land #36 and Rakdos Cackler... the cackler serves a good purpose of being sacrificable every turn on it's own but now with Trophy mage being able to pull out Arcbound Worker (effectively being the "2nd copy" of a free to sacrifice creature) the cackler might be on the chopping block for a creature that packs more of a value engine.
1 month ago
Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.
1 month ago
So, I ran some tests ... nothing rigorous by any means, basically just a bunch of abbreviated matches (with sideboarding) vs. a few decks from wyquem's Modern Gauntlet. In no particular order (and with all the caveats that come with limited testing), here are some thoughts:
- It felt like the deck wanted to go just a little faster than the mana-base allowed. In particular, there were a few times I wished the Isolated Chapels were Concealed Courtyard (or maybe even Caves of Koilos) instead. I know both of those are already on your 'Cards Already Considered' list, so maybe I'm just missing something ...
- Hada Freeblade was just soooo good. I really wanted to see it every draw, so I'd probably try to fit it in as a 4-of.
- I found Brave the Elements to be EXTREMELY high-variance. It was hilariously amazing in some matchups, but actively bad vs. boardwipes and Colorless Creatures (e.g., those in Hardened Affinity and Gx Tron ... plus Affinity and Eldrazi Tron, though I haven't seen them around much lately). I'm not sure what I'd swap around (and of course something like that is VERY meta-dependent), but it felt MUCH more like a sideboard card than a maindeck card to me. Kabira Evangel had similar challenges, though to a lesser extent.
Speaking of sideboard, I found myself REALLY wishing I had some more hate cards. Here are some thoughts ...
- Graveyard hate: In a current "generic" meta, I would want 4-5x for sure. Rest in Peace is amazing, and Surgical Extraction is a close second. Leyline of the Void is the fastest option, and 4x might be a necessary evil if your meta is overrun with Dredge, Hollow One, and the latest Arclight Phoenix hotness. Incidentally, RIP is amazing vs. Hardened Affinity, since it turns off Modular (from Arcbound Worker and Arcbound Ravager and Thopters from Hangarback Walker). Grafdigger's Cage is nice too in any meta with a bunch of Collected Company or Titan Shift decks.
- Boardwipes: 1-3x would have been nice (maybe zero, but only if we max out on graveyard hate ... and 3x are probably mandatory if Spirits is a thing in your meta, since they're very resistant to targeted removal. Settle the Wreckage is nice because it kind of doubles as graveyard hate, but Damnation/Wrath of God are fine too (and much harder for opponents to play around).
- Artifact hate: Stony Silence is amazing (watch out though if you end up running Captain's Claws, since it shuts down Equip). It doesn't stop everything though, so I like 2-3x Stony + 1-2x Disenchant or Fragmentize.
- Combo hate: The match-ups here were REALLY rough. 3-4x in some mix of Damping Sphere, Rule of Law/Eidolon of Rhetoric, Leyline of Sanctity, and Inquisition of Kozilek/Thoughtseize would have helped a TON.
- Tron hate: I struggled with Tron; 2x Damping Sphere (4x if I didn't also have Stony Silence) would have helped.
- Removal: I liked both Path and Push, but because they're dead vs. Combo and dead-ish vs. Control, I might back down a little from 4x of each in the 75. Maybe 3x of each and then 1-2x of a more generic removal (e.g., Oblivion Ring).
- General Utility: Auriok Champion, Aven Mindcensor, Blessed Alliance, Collective Brutality, Kambal, Consul of Allocation, Phyrexian Arena, and Runed Halo may be worth a look. You'll know it if you want them :-)
I also ran a few games with 4x Aether Vial. I cut 1x Gideon, Ally of Zendikar and 3x Join the Ranks to make room, though I'm almost certain that was not the optimal place to find the slots. Nevertheless, it really felt like a huge upgrade.
- I never brought in Gideon, Ally of Zendikar from the side, so it kind of felt like 3x in the 75 was plenty. Taking one out for a Vial was probably not correct though.
- I had very mixed feelings on Join the Ranks, which is why I chose to put the Vials there. As you mention in your description, it can make a GREAT combat trick, and it definitely bailed me out of some otherwise very sticky situations. However, Vialing in another Ally often had the same benefit, plus it's much harder for an opponent to play around. It's also 4 mana, so it was at kind of an uncomfortable point on the curve. At 4 mana I generally wanted to slam Gideon, and that got me wondering if sacrificing the Instant speed for a 3-mana effect (i.e., Oath of Gideon) might actually be better.
- Vial is of course great vs. Control, but I never realized how good it was with Drana, Liberator of Malakir. Being able to Vial her in at the end of an opponent's turn (thus avoiding all their main-phase Removal) just felt GREAT. Vialing in Kabira Evangel won a couple games too.
- Since I swapped out 4x 4-drops for the Vials, I'm pretty sure I could have run 21 Lands. Not sure where the slots would best come from, but 21 vs. 22 Lands may deserve some special attention.
Anyways, hope that something in this Wall of Text was useful, and sorry for wasting your time with the pieces that weren't!
As always, draw well!
2 months ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Other: Control: Wizard Replica
Gain Life: Peace Strider
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
3 months ago
One question, why Shape Anew? If you had scry or similar I would understand, but if not, might as well play more Fabricate imo. You could be trading one Arcbound Worker for another and wasting 4 mana.
6 months ago
Couple things that were missed:
Also, Modular can only target artifact creatures. Unless something is making Meren an artifact, you cannot target her with modular.
6 months ago
Please tag the cards in question.
Meren's ability triggers when you move from Main Phase 2 to End Step. Arcbound Worker will return to the field on resolution of her ability, and then will die as a state-based action as you receive priority. After the Dictate of Erebos and Modular triggers resolve, you get priority, allowing you to activate abilities/cast instants before moving from End Phase to Cleanup step and passing turn. There is no reason for Meren's ability to trigger again, since the trigger window has passed from the first time it triggered.