Arcbound Worker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Arcbound Worker

Artifact Creature — Construct

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Price & Acquistion Set Price Alerts

MMA

DDF

DST

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Arcbound Worker Discussion

Bloodytrailz on Marchesa, On the way to the top!

4 weeks ago

WunderlichDrums

The cackler exists for the same reason as the Arcbound Worker... they are repeatably sacrificable because they will always have a +1 counter (as long as marchesa in play) and can be sacrificed on each players turn (because they will come back at the end of every endstep with a counter on them). The arcbound worker has a slightly added benefit of being able to give an artifact creature +1/+1 on death (there's only a few, but it's something)

I'm probably going to include the Sower of Temptation over a captivating crew... It's such a hard choice.

Both fill in at 4cmc, sowers effect is weaker/slower but free and has immediacy (if you play both on curve, captivating crew is just a creature but sower still grabs something). Captivating crews impact is immediate but you are dropping 4 mana per activation.

Bloodytrailz on Marchesa, On the way to the top!

1 month ago

WunderlichDrums

This section is copy/pasted from Lokotor's guide on why he doesn't like Herald of Secret Streams >>>

Making most or all of our creatures unblockable seems great, we can get in for a ton of damage or even knock someone out. But truth be told it’s not that important. If you attack and they do block you’re coming out ahead on the trade 9/10 times and so there’s not really much downside there, you’ll have a clear board the next turn probably. And we’re practically immune to board wipes, so we don’t have to worry about that the board getting too full to attack through either. I’d rather run Damnation in this slot given the choice since it’ll be a lot more effective at solving this problem.

As for Profaner of the Dead, you are right about ETB effects, however bounce+counterspell is a thing for any major threats. And what you can do with marchesa+a counter on profaner is sacrifice profaner of the dead during a players turn, it returns to play at their end step (thanks marchesa) and then bounce all of their stuff at end step... leaving them completely vulnerable to the whole table for a full game round. With Profaner+Marchesa+Mimic/Sage you can do this on EACH players turn and that's where the real magic happens.

Also, I had an epiphany about Trophy Mage last night, it's even better than I thought, it fetches our 14 artifacts AND our 3 artifact creatures at 3CMC or less, one of which is a major combo piece Metallic Mimic, another which is a free to sacrifice creature Arcbound Worker and a card draw engine Baleful Strix.

Impaler shrike is basically a better/cheaper CMC mulldrifter with Marchesa. Sower of Temptation i'm not 100% sure I'll slot in yet, but it's still a definite consideration, just not sure what I want to cut in it's place yet.

I'm still interested in Teferi as well, giving all creatures flash and slowing our opponenets to sorcery speed is just so tempting... that triple blue though is a bit hard to swallow in a deck that's main color is black.

Right now the 2 cards I'm looking at for the cut list the most are land #36 and Rakdos Cackler... the cackler serves a good purpose of being sacrificable every turn on it's own but now with Trophy mage being able to pull out Arcbound Worker (effectively being the "2nd copy" of a free to sacrifice creature) the cackler might be on the chopping block for a creature that packs more of a value engine.

eliakimras on Back At(the)trax(a)

1 month ago

Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.

clayperce on Triple A [Modern Version]

1 month ago

Argy,
I should have known Collected Company would be towards the top (if not the top) of your Most Hated pile o' cards. Consider it shredded. :-D

So, I ran some tests ... nothing rigorous by any means, basically just a bunch of abbreviated matches (with sideboarding) vs. a few decks from wyquem's Modern Gauntlet. In no particular order (and with all the caveats that come with limited testing), here are some thoughts:

  • It felt like the deck wanted to go just a little faster than the mana-base allowed. In particular, there were a few times I wished the Isolated Chapels were Concealed Courtyard (or maybe even Caves of Koilos) instead. I know both of those are already on your 'Cards Already Considered' list, so maybe I'm just missing something ...
  • Hada Freeblade was just soooo good. I really wanted to see it every draw, so I'd probably try to fit it in as a 4-of.
  • I found Brave the Elements to be EXTREMELY high-variance. It was hilariously amazing in some matchups, but actively bad vs. boardwipes and Colorless Creatures (e.g., those in Hardened Affinity and Gx Tron ... plus Affinity and Eldrazi Tron, though I haven't seen them around much lately). I'm not sure what I'd swap around (and of course something like that is VERY meta-dependent), but it felt MUCH more like a sideboard card than a maindeck card to me. Kabira Evangel had similar challenges, though to a lesser extent.

Speaking of sideboard, I found myself REALLY wishing I had some more hate cards. Here are some thoughts ...

I also ran a few games with 4x Aether Vial. I cut 1x Gideon, Ally of Zendikar and 3x Join the Ranks to make room, though I'm almost certain that was not the optimal place to find the slots. Nevertheless, it really felt like a huge upgrade.

  • I never brought in Gideon, Ally of Zendikar from the side, so it kind of felt like 3x in the 75 was plenty. Taking one out for a Vial was probably not correct though.
  • I had very mixed feelings on Join the Ranks, which is why I chose to put the Vials there. As you mention in your description, it can make a GREAT combat trick, and it definitely bailed me out of some otherwise very sticky situations. However, Vialing in another Ally often had the same benefit, plus it's much harder for an opponent to play around. It's also 4 mana, so it was at kind of an uncomfortable point on the curve. At 4 mana I generally wanted to slam Gideon, and that got me wondering if sacrificing the Instant speed for a 3-mana effect (i.e., Oath of Gideon) might actually be better.
  • Vial is of course great vs. Control, but I never realized how good it was with Drana, Liberator of Malakir. Being able to Vial her in at the end of an opponent's turn (thus avoiding all their main-phase Removal) just felt GREAT. Vialing in Kabira Evangel won a couple games too.
  • Since I swapped out 4x 4-drops for the Vials, I'm pretty sure I could have run 21 Lands. Not sure where the slots would best come from, but 21 vs. 22 Lands may deserve some special attention.

Anyways, hope that something in this Wall of Text was useful, and sorry for wasting your time with the pieces that weren't!

As always, draw well!

shagreel on I will kill myself till you die

2 months ago

Section 1 Get +1/+1 counters other than attacking

Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer

Creature type based: Metallic Mimic

Just because it is an artifact: Steel Overseer

Creatures that already have counters:

Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon

Sacrifice outlets to consider:

  1. Culling Dais
  2. Demonmail Hauberk
  3. Blasting Station
  4. Metalwork Colossus
  5. Phyrexian Vault
  6. Spawning Pit
  7. Shivan Harvest
  8. Arcbound Ravager

Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone

+1/+1 Ramp: Crystalline Crawler, Workhorse

Other cool Ramp Oblivion Sower, Pilgrim's Eye

Token time: Pentavus, Tetravus, Triskelavus

Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar

Other: Control: Wizard Replica

Damage: Flayer Drone, Vulshok Replica, Pierce Strider

Gain Life: Peace Strider

Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer

Cheating: Summoner's Egg

Other cards I like

Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact

Scarecrone Recursion

Storm the Vault Mana ramp

Liquimetal Coating some of those creature that are not a artifact... now it is

Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter

Valengeta on Machinae Supremacy

3 months ago

One question, why Shape Anew? If you had scry or similar I would understand, but if not, might as well play more Fabricate imo. You could be trading one Arcbound Worker for another and wasting 4 mana.

Neotrup on End Step Question with Meren ...

6 months ago

Couple things that were missed:

When Arcbound Worker dies, it will trigger Meren of Clan Nel Toth's ability to get another experience, as a creature you control died.

Also, Modular can only target artifact creatures. Unless something is making Meren an artifact, you cannot target her with modular.

SteelSentry on End Step Question with Meren ...

6 months ago

Meren of Clan Nel Toth

Arcbound Worker

Night of Souls' Betrayal

Dictate of Erebos

Please tag the cards in question.

Meren's ability triggers when you move from Main Phase 2 to End Step. Arcbound Worker will return to the field on resolution of her ability, and then will die as a state-based action as you receive priority. After the Dictate of Erebos and Modular triggers resolve, you get priority, allowing you to activate abilities/cast instants before moving from End Phase to Cleanup step and passing turn. There is no reason for Meren's ability to trigger again, since the trigger window has passed from the first time it triggered.

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