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Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life., Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts
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Underhanded Designs Discussion
1 week ago
Pirates looks to have two possible builds: Treasure-Combo or a more aggressive combat-centric deck. I'd be inclined to focus on one over the other. Right now it's a little split between the two which is giving it that "Jack-of-all, Master-of-None" feel.
Focusing on the Revel in Riches win condition, you can utilize the creation and sacrifice of artifacts as the main mechanic of your deck.
- Marionette Master allows you to deal 4 damage to each opponent with the sacrifice of each Treasure.
- Disciple of the Vault, Underhanded Designs, and Reckless Fireweaver or often ignored because of the meager amounts of damage they deal, which adds up over time or when you burst out a handful of treasures a turn.
- Quicksmith Genius is a favorite of mine, allowing you to "rummage" away late-game lands or dig for Revel whenever you create a treasure.
- Cranial Plating can leverage your treasure count to boost your attack power.
- Pirate's Pillage is a good treasure generator.
- Time Sieve let's you buy a whole new turn with 5 treasures.
- Inspiring Statuary let's you effectively tap your treasure for mana without having to sac them.
- Never underestimate people's willingness to cash in on a Curse of Opulence. It may not make treasures, but the Gold will synergize with all the other pieces of this build.
- Confirm Suspicions similarly creates Clues. Not synergistic with Revel, but great with these other mechanics... and well... they draw cards!
- Hellkite Igniter can pump for hilarious amounts of damage depending on your treasure count.
- Herald of Anguish can fling treasure at smaller utility creatures or several treasure to bring down huge creatures. He also has improvise and discard. He's kind of nuts.
- Tezzeret, Agent of Bolas, Tezzeret the Seeker , Tezzeret, Master of Metal, Tezzeret the Schemer and Daretti, Ingenious Iconoclast, Daretti, Scrap Savant all synergize with expendable and numerous artifacts.
Focusing more on leveraging Admiral Beckett Brass's abilities we could go with more of an aggressive build. Since the pirate tribe is on the weaker side combat-wise, you're going to want combat buffs and lots of evasion.
- Urabrask the Hidden is great at getting in some quick damage and makes it difficult for your opponents to mount a defense. Doesn't synergize perfectly with Raid since they don't like haste, but it's worthwhile to keep everyone's shields down.
- Siren Stormtamer is an evasive early-game creature that allows you to trigger early game raid, counts for Admiral's ability and can save her from removal.
- Taurean Mauler counts as a pirate and can get HUGE.
- Dire Fleet Ravager is good start on reducing life totals. You're going to have more creatures than your opponents, and they're going to need to deal with his menace body, which means you're less at risk from losing life to his ability.
- Dire Fleet Poisoner might as well give one of your guys unblockable, as people will rarely want to trade down with a Pirate.
- Coastal Piracy is on flavor but Bident of Thassa is an upgrade.
- Kari Zev, Skyship Raider has menace and first strike. She may require some equipment to abuse her first-strike ability. But the menace will allow you to get damage through consistently.
- Vanquisher's Banner gives your team a mild boost coupled with some card draw.
- Similarly Herald's Horn can draw you extra pirates and makes them cheaper.
- It works great with Heirloom Blade, a card that gives you a pirate back when your pirate dies! Also +3/+1 for 1 to equip is pretty dang good for an aggro deck.
- Kindred Discovery is an insane draw-engine especially in a deck that likes to attack.
- Archetype of Imagination is a possible candidate for making your team unblockable.
Good In both Builds
- Deadeye Tracker is great at dealing with cards in graveyards, something that every EDH deck should have to combat those powerful reanimator, dredge, and combo decks out there. Additionally, this guy can grow or draw cards doing so... which is all upside.
- Deadeye Navigator can allow you to trigger Raid or create treasures repeatedly for a mere 1U. He scales in effectiveness with however many Raid and ETB effect guys you end up with. Similarly Conjurer's Closet and Panharmonicon can lean you towards a more ETB-centric build using Raid to pad out your other options.
Determining what to cut would involve going "All-in" on one of the mechanics, and effectively removing the other.
3 weeks ago
Yes, I had Yahenni, Undying Partisan in the deck and somehow lost it when I was increasing the creature removal. I agree - Yahenni probably works better than Gonti - change made.
I won't ever have more than 1 artefact on the field, so Underhanded Designs really doesn't work.
1 month ago
You could use Mechanized Production on a Treasure token, but you'd only get 1 extra Treasure token on your upkeep; unless you have the 8 to win the game right there, that's all you're going to get from that card. If you can't win after playing it, then it's just a dead card in your hand.
Deadeye Plunderers could have been a great card, but right now there's no reason to play it over a The Scarab God. Same casting cost, same ability cost - except while you're killing things for Revel in Riches, you can then reanimate them (including your own creatures for more Treasure tokens).
If The Scarab God is out of your price range, then I would probably recommend Marionette Master. With enough tokens, this thing can kill your opponent outright when it hits the board.
You could also probably use some more targeted removal. Never / Return, Walk the Plank, Noxious Gearhulk and Underhanded Designs are pretty good. Depths of Desire can bounce and make Treasure, and I really want to see the effectiveness of Vona's Hunger.
1 month ago
3 suggestions, first Pia's Revolution would be amazing in a deck like this. To that end Makeshift Munitions would give your damage some extra reach. 2nd add black and you gain access to Marionette Master and Underhanded Designs both of which add more lifeloss triggers. Finally, Aetherworks Marvel is banned in standard. As a side note, once your opponent sees the infinite combo they will make sure to remove pieces right away in game 2, that might be a good time to sub out the combo and replace it with more aggressive artifacts. Things like Scrapheap Scrounger and Fleetwheel Cruiser. One last thing, if you do splash black Tezzeret's Touch on an Ornithopter is scary to see.
1 month ago
1 month ago
Shadows of innistrad block has rotated out of standard. I like Reckless Fireweaver, especially when paired with Pia's Revolution and Marionette Master. Throw a bunch of implements like Implement of Malice Implement of Combustion in and watch your opponent sweat. Also Pia Nalaar gives you a good sacrifice outlet, and Weaponcraft Enthusiast gives you some tokens for fodder. If you go this route, always put the counters on Marionette Master to get maximum lifeloss. Another good card is Underhanded Designs
2 months ago
2 months ago
Shouldn't matter much. You will likely use your removal on the flying. This will streamline your deck a bit, the more focused it is the better. Then if you find yourself lacking with flying you can sideboard some in. Glint-Nest Crane would be a good choice, as would Snare Thopter. You can also run Underhanded Designs as a way to battle control, the bleed effect would be good. Marionette Master would also be good sideboard tech against control. Against aggro, Pacification Array and Essence Extraction arent too bad.