Battle at the Bridge

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

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Battle at the Bridge Discussion

chadsansing on Revolt.. Aether Revolt :)

1 month ago

I love the synergies here. Nice break from the Mono-Black list, as well.

I wonder if you might drop Vengeful Rebel for Walk the Plank, just to have some number of hard removal spells in the main. You might also shed 1 Bone Picker to go up to 3 Sram's Expertise.

It might also be good to test something like 2 Legion's Landing  Flip (or 2 more Battle at the Bridge) in place of 1 Syndicate Trafficker and 1 Thopter Arrest to add more lifegain and get out of range of Ramunap Ruins.

I dig it - have fun playing!

Mirasuhiro on EDH Vamps ($20 Challange)

1 month ago

Battle at the Bridge Maybe kills a creature AND restores more health

Orion93 on March of the TriChumpant Pirates

1 month ago

Not sure why you aren't running at least 1 Revel in Riches just for an alternate win condition..

Could have potential for Battle at the Bridge. And of course Tezzeret the Schemer fits well into your 4 cmc slot as a replacement for Prosperous Pirates or a delayed Sailor of Means. He has a repeating ability that can do the same thing or he could potentially use his -2 ability , if your artifacts are very low, and pump up the Marionette Master just enough to pull a win from a stalemate.

Dickified on Bolas and Friends [20-4]

1 month ago

This has been my most successful Standard deck EVER with a 4-0, 2x 3-0 and then a 2-1 loosing to vampires in the final. Adanto's Vanguard means I need MOAR removal in the sideboard to deal with it so Rags and Battle at the Bridge have been added to help out!

w33m4n on Treasure Production Control

1 month ago

TepigAggro, Herald of Anguish was originally in here but was replaced with The Scarab God since he can bring back my treasure producers as bigger bodies and keep my treasure production moving. Also thought about Battle at the Bridge but feel like there are better removal options. Also improvise is a marginally good mechanic in this deck. Treasures are usually out but I'm also using them to keep tempo while producing more if needed so improvise could be hit or miss in here as I found out already with Herald of Anguish

w33m4n on Treasure Production Control

2 months ago

I've been back and forth with Battle at the Bridge my only reservation with it is sorcery speed. I like to play most of my spells on opponents turn and my only sorcery is Torment of Hailfire which normally if I'm playing it the game is ending where as battle of the bridge would keep the game going, and yes you are very right against energy and mono red it's pretty much a gamble as to who is gonna win. (more so who gets better draws and starting hand) Which I am totally fine with considering this is a deck that is considered "sub-par" by the professional playing community. Although I will say I didn't even think of Inventors' Fair Could be a fun way to fetch treasure map or panharmonicon while gaining some life. You are honestly the first person to mention it so thank you.

HowlingFoxGPH on Treasure Production Control

2 months ago

Fair enough...you are right with Contraband Kingpin, he dies so soon before i even get to use him efficiently. i playtested your deck and it seems the deck is most of the time consistent turn 7-8 win with marionette..turn 6 sometimes with a really good draw and bad hand of opponent. but vs an energy-counter deck and mono-red, it has a 50/50 chance of not surviving on turn 5. There is no token type deck in my meta, so i don't know how this fairs with such. Anyways, I tried adjusting by replacing some spells with Battle at the Bridge instead of Fatal Push and other removals, just to survive longer and also used Inventors' Fair to extend the game for a few more turns and trigger marionette-win. Ends up this deck's life total is reduced to less than 10, sometimes even down to 1 and win which leaves my opponent frustrated. Nice deck. Already upvoted a few days ago. I think Battle at the Bridge deserves a sideboard position or even on main deck IMO.

BS-T on Mardu Marionette

2 months ago

What is Battle at the Bridge?

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