Battle at the Bridge
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Target creature gets -X/-X until end of turn. You gain X life.
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Battle at the Bridge Discussion
1 week ago
1 week ago
I run a similar deck to what you're going for here.
Personally, I go with Herald of Anguish rather than Razaketh as it's far easier to get out, and it's ability would be far more useful to you.
Without dual lands, you'll probably want to put in some Evolving Wilds and a couple of Renegade Map to search for a specific colour you need, and these can also trigger revolt for the Stockpile, and the map is an artifact as well, which works with the Herald and Marionette Master.
You could also do with more removal... Fatal Push would be great, but is expensive (it's next month's FNM promo, so you could try to get one there)... Cast Out would also be handy if you can get it... Battle at the Bridge is a very strong card with servos... you could also try a copy of Dusk / Dawn as a bit of boardwipe that avoids your servos.
1 week ago
I've been playing for 4 weeks now since coming back from over 15 years away from the game.
I'm making up a Homebrew, R-B-U control(ish) and am having a bit of trouble with the "identity" of the deck. My initial thought was to use Imminent Doom along with spells that have 'X' as part of the casting cost. The spells themselves, Torment of Hailfire, Battle at the Bridge, Burn from Within, Pull from Tomorrow; would all have use themselves but with the added bonus of being easily able to tick up the counters on imminent doom, wherever it is currently.
Now, after a bit of research, I've found that Metallurgic Summonings counts what you spend as x toward the power and toughness of the counter that it creates. I'd like to use this and add Baral, Chief of Compliance as I'm playing blue already.
Is there too much going on? Being there's blue and black here, I'd like a fair amount of control and removal.
My issue I guess is what of the x spells and how many would you run with the criteria of imminent doom, metalurgic Summonings being present in the deck?
Should I even run counters? Should I ditch blue's control entirely? It just seems like there's so much going on already that trying to add control successfully would be overkill and almost not worth it with so few spots available after the 24 or so lands and x spells and metalurgic Summonings. 4xEvolving Wilds fyi. IDK how people are able to narrow good stuff down to a 60 card deck so often and well.
Any help is appreciated.
Thanks in advance.
2 weeks ago
With any card that has in the mana cost, is considered in the calculation of the total converted mana cost. So, if Imminent Doom has one Doom counter on it, you could cast Battle at the Bridge to trigger it, dealing damage and grabbing another Doom counter. However, you could not use the same card to trigger it when it has 2 Doom counters on it, because Battle at the Bridge (or Burn from Within as mentioned in your example) only has a CMC of 1.
Sorry if I misinterpreted what you were trying to do, I just thought I'd throw that out there if indeed that was your plan. :)
2 weeks ago
Ryceratops1234 thanks for the comment! I have done some playtesting with some Improvise cards, but most are pretty medium in my experience. I did like Herald of Anguish a lot in my playtesting and would probably be good in the current meta. Not too many people running unconditional removal so it would probably stick around and do some serious work. I will probably alter this list a lot (bringing in more threats such as Herald of Anguish) once Sanctum of Ugin rotates since it is the piece that really makes the Deck powerful. I also have considered Battle at the Bridge as a sideboard option against the gods (mainly Hazoret the Fervent). I did some playtesting with Maverick Thopterist as well, but found that he took this deck out of what it wanted to do, which was Make the Colossus cheaper and get it on the battlefield as fast as possible. At it's heart this is a combo deck so adding creatures can be a little tricky. Thanks again and Happy Brewing!
1 month ago
I run a similar deck myself, except with Inspiring Statuary as a bit of a twist, but there are a few cards you might be able to use.
Marionette Master can get a surprise win if you have a sac outlet like Yahenni out.
Voldaren Pariah can help to clear out your opponent's creatures.
Battle at the Bridge is handy against larger/indestructible creatures if you can get enough servos out.
I'd also highly recommend Gideon's Intervention for your sideboard... it's extremely handy once you know what your opponent is playing.
1 month ago
WarrKing the enchantment is included in the deck because it produces extra blockers/attackers Everytime you cast an artifact spell. On Magic: Duels I've managed to close out the game several times with the additional thopters. Additionally, they're fuel for Herald of Anguish both for improvise and draining creatures as well as fuel for Battle at the Bridge. Thanks to the thopters produced I managed to give an Ulamog, the Ceaseless Hunger -10/-10 and gained 10 life after it exiled my Tezzeret the Schemer and a Mana source. Although against more controlling matchups I switch it out for Torrential Gearhulk
1 month ago
I have found playing with Seizan normally hits your life total hard. I suggest adding more lifegain.
See if you can replace existing cards with ones that do the same effect but gain life EX: Death Wind --> Battle at the Bridge