Battle at the Bridge
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Target creature gets -X/-X until end of turn. You gain X life.
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Battle at the Bridge Discussion
1 day ago
I find Ulamog, the Ceaseless Hunger to be a large issue when playing this deck. I recommend 4 copies of Lost Legacy in the sideboard to prevent him, and similar cards, from being a problem. The indestructibility is a problem and casting Battle at the Bridge for 11 mana isn't likely; you can't prevent an opponent from cheating him out so why not remove him from the game permanently?
1 day ago
Hello Revedeka! Just stopping by to say that I purchased this deck today, sideboard and all, for around $94 bucks at my LGS. I really liked the start that you provided with Pia's Revolution, as it was my favorite of the spoiled cards for this set.
Tonight I went 4-0 with this exact list. It's fun, it flows, and it's just a janky/fun/comboish deck that works. Round 1, I played some sort of Eldrazi deck that wasn't very good and won 2-0. Round 2, I played U/R Control and won 2-1. Battle at the Bridge is excellent against Thing in the Ice Flip. Round 3, I played the Saheeli Rai + Felidar Guardian deck. Implement of Combustion was the MVP for that round as I went 2-0. Last round was against a sort of Grixis Dredge Zombie deck that was FAST. Marionette Master won game 1, and a sideboarded Herald of Anguish did work game 2.
Again, I was extremely pleased with how well the deck performed. I think I may look for a way to add 2x of Rush of Adrenaline for a little bit of trample damage. Thanks so much for posting this list.
1 day ago
I really like Fall of the Titans because if I surge it out off something like a Shock I can get one damage for every mana I tap straight to their face which can be game ending in a pinger deck, wheras Battle at the Bridge is better for catching up to an aggro deck. I am considering cutting the chandras, mostly because its not great to drop it on turn four without a solid defense though if I can untap with her up I feel like she'll do more than Yahenni's Expertise in terms of winning the game. I've been doing a lot of practice hands and with all the extra draws and scrys and low curve I'm not 100% sure i need many more lands. My curve is topping at Baral's Expertise (which is only in for the amazing Fevered Visions synergy and im considering cutting without that many relevant 4 drops besides chandra.)
4 days ago
4 days ago
@bewarekraken & Sorceress966, Take it to an FNM! It's so much fun to play and very affordable, let me know how well you do!As for the sideboard choices, as you might see, I changed them since you asked your question since it made me think about it more. A common mistake (of which im very guilty) is that people finish a deck, and then just quickly throw in a sideboard. For me, a sideboard should contain possible other ways to win a game, as well as answers for whatever your opponent throws at you. Granted, you can't be prepared for every deck with just 15 cards, but in general, removal is a solid answer to opponents, as there aren't many decks that doesn't play or rely on creatures. Also, similairly to the first point I made (a different way to win the game) a sideboard should be able to change the win condition of a deck, without changes its tempo. This is important for when your opponent has great cards in his sideboard for playing against you. I will give a quick break down of my current sideboard:
Battle at the Bridge - I really like this card in my sideboard, as it gives me a way to win vs decks that deal unpreventable damage, as in triggers like Reckless Fireweaver, a don't attack with regular creatures. Also, in this deck it's basicly a removal that dodges things like indestructability for only .
Chandra, Torch of Defiance - I've tinkered with planeswalkers like Saheeli Rai and Tezzeret the Schemer, but also thought Chandra, Torch of Defiance was superior for this deck. All her abilities help this deck a lot. The first one being card acceleration, or burn damage. This is great since there is a chance in this deck that you will get stuck, this chance is low according to my extensive playtesting, but it's there. This ability is great for that, and of course burn is amazing in a deck that mainly win cause of burn damage. Her second ability gives you 2 red mana, which is also amazing. This deck used to ran Foundry Inspector so things like Terrarion would be free to cast, but it was too much of an investment. You deal enough damage with the normal combo without having a bad draw in Foundry Inspector ealry, it just slowed the deck down. The point im trying to get to is that the combo will cost mana. Your opponent will most likely choose cards to get back in your hand, which thanks to the low mana cost of most artifacts in this deck, can be played another 4 times, dealing damage. If you can pump that number up by 1-2 its always welcome. Her third ability is some strong removal, 4 damage gets rid of a lot of annoying things, this deck doesn't have creature removal in its mainboard, so this is great. Her last ability deals 5 damage to your opponent whenever you cast a spell. In a deck where the combo relies on you casting a lot of spells, you can end the game the turn you use her last ability. In this deck, by the time you get to that last ability, you will be able to finish of an opponent. It also helps that her CMC is only 4, so it's not really hard to play.
Herald of Anguish - This card can be cast for in the later stages of the game, and is a very strong (5/5) evasive finisher. This card is an extra win condition, your opponent has to discard a card every turn, which in the time this guy gets on the field is extremely annoying, can be game winning by itself. And if that wasn't good enough he has a artifact sac function (which granted, cost mana, but you can't have everything. You will be able to cast it at least 3 times in the time this gets on the field) that is also a removal that goes through things like indestructible. It's just great! It's also a removal baiter, if thats a thing that exists. Also combo's well with Implement of Malice, your opponent won't have any cards in hand anymore. Always sideboard the Implement of Malice in if you sideboard Herald of Anguish in.
Pia Nalaar - Don't really like this card that much, but if you don't have the time to get the full combo running, and you're playing vs a deck with very little creatures, you can sideboard this in and try to end as quickly as possible with Ravenous Intruder. Sac artifacts, make all your opponents creatures unable to block, and finish with Ravenous Intruder. This does cost a lot of mana and artifacts though, so its not really optimal.
Radiant Flames - Vs some mass tokens or fabricate deck, this spell can do wonders. I like that you can choose to deal 1,2 or 3 damage. Unlike Yahenni's Expertise it gives you the opportunity to save your own creatures while killing off some 1/1's on your opponents side. Sometimes, if you sideboard this in, and have a lot of artifact creatures and a Pia's Revolution together with Reckless Fireweaver on the field, you want it to kill all your creatures (except Reckless Fireweaver) so your opponent gets to choose between taking 30 damage or letting you cast 10 spells for 10-40 damage.
Hope this gives you some insight on my reasoning for my sideboard.
@PrettzyDizzy, Please do! it's a lot of fun to play. let me know how well you do with it!
4 days ago
I went 3-1 in prerelease with a Sultai control-y deck. It just won by stomping trough with Fen Hauler and Lifecraft Cavalry. Stars were Fen Hauler, cant be chumped by servos is great, Yahenni's Expertise, and Battle at the Bridge. last round i beat a gu with Platinum Angel, foil Torrential Gearhulk, Freejam Regent, Baral's Expertise and Whir of Invention. i lost to this crazy artifact combo deck with Ravenous Intruder, Scrap Trawler, and tons of implements/puzzleknots
5 days ago
Transgress compliments Herald, thanks for opening my mind up to that synergy, but other than that I don't see the sideboard helping much. If you're going against control, boarding in those counters is not going to do much other than disrupt what your deck can do best - bring down a big creature fast. If you're looking to disrupt control, maybe considering siding in 3 - 4x Dispel so you're just going one turn above your target. Chances are g1 they've seen your rebuke, so they may board more counter magic, also because a good portion of the early game removal doesn't deal with Herald of Anguish very well (no grasp, harnessed lightning is a stretch, shock, galvanic, etc.), you're probably going to be hit with instant removal post board like Tears of Valakut. Rebuke is effective in this deck for the same reason dispel would be; one untapped blue - SURPRISE! But yeah creating a long grindy game with 1/3 of your deck costing 0 and 8 counterspells vs control's post board 12 or so is not going to end up how you want I don't think. There is something here.. I'd suggest at least another playset of a heavy hitting improvise creature, take your pick, and swapping out some of the zero drop artifacts for one drops to get more value out of them. You absolutely need some removal in the main. Spatial Contortion may be useful. I'd suggest at least a one of Battle at the Bridge or an Essence Extraction.