Battle at the Bridge

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

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Battle at the Bridge Discussion

jimmynitos on AER- UB IMPROVISE

1 hour ago

I would replace Battle at the Bridge with Grasp of Darkness. It's an instant and by itself can kill a lot, being useful as a combat trick.

RumAndCoke on Grixis Improvise

1 day ago

I run a Grixis Improvise deck of my own and Bastion Inventor is a must have creature. He may not seem like much but trust me he's great.

I also agree with Medley, you should drop at least two Tezzeret's and main board Unlicensed Disintegration. Battle at the Bridge is nice in certain situations, but instant speed removal is better when you're staring down a gearhulk.

I'd also consider adding in Renegade Map over Terrarion, it's a better mana fixer. Also, don't sleep on Tezzeret's Touch it's great in this strategy and I'd recommend running 4 of them.

I like the build, +1 from me!

Matador on Orzhov aggro/lifedrain - Budget Standard

1 day ago

I'm not sure if you consider this budget, but Aethersphere Harvester would be super good in this deck. Works great with Night Market Lookout since its triggers when tapped. Battle at the Bridge is also good removal/life gain since you make artifact tokens for improvise.

NicholsGT on Izzet Improvise

2 days ago

Big update!

So this last weekend was a very busy one! I played both a FNM and a PPTQ! And have learned a lot and feel I need to make big changes to the deck.

First.. FNM (2/17/2017)

FNM was very cruel to me not because I didn't do well but because I did lol. This FNM I went 2-1 and ended in the top 4 which is fantastic and learned my U/B Improvise was very good against control (death by Zamboni! @BigBo811) thanks in large to Bastion Inventor. And also learned that I can go toe to toe with Mardu Vehicles and G/B +1 Counters thanks to Battle at the Bridge but it was still a hell of a fight and still had a chance of losing :( but I can win. At the end of the night I felt maybe, just maybe my deck has a chance at this PPTQ.

Sunday February 19, 2017 the PPTQ at Tapped Out was upon us and the $25 paid it was time to kick ass and take names or so I hoped.

Round 1: U/G/R Aetherworks Marvel

I started the PPTQ with pretty strong start of 2-0 which was sweet and unexpected. I felt I won this round thanks to my deck being much more aggressive than my opponent's and my opponent often missing his Ulamog, the Ceaseless Hunger with Marvel (no complaints here). Funny enough I won the last game of this with a Gearseeker Serpent unblockable only at 2 power....haha.

Round 2: Fucking Cat Lady Combo

Well I'm sure you guessed it, I got my ass handed to me and went 0-2. Despite my sideboard hate (and seeing it) my opponent was easily able to play around it and before I knew it I was eye balls deep in goat cats taking turns pounding my ass like it was there freaking job so yeah :(. Negate didn't do it nor did Rebuke thanks to Elder Deep-Fiend locking me out a turn.

Round 3: U/B Tower Control (Not BigBo811)

I went 2-1 in this matchup. My opponent managed to sneak in a win but basically if I resolved a Bastion Inventor it was GG. But funny enough he did play a Lost Legacy and couldn't remember the name Bastion Inventor to save his life lol. Weed is a hell of drug lol.

Round 4: G/B Counters

Well in the game of Magic lady luck can be a bitch. My opponent won 2-0 and despite my sideboard and seeing it, my win cons never came sealing my doom in game two. But my wonderful Ornithopter put up a hell of a fight and almost got there with 2 equipped Bone Saws getting my opponent down to 8 before it meet its demise, well done Ornithopter well done.

Round 5: Mono U Aetherflux Reservoir

Not to be rude or mean to my opponent but I pretty quickly hammered out a 2-0 win thanks to Tezzeret's Touch and well timed Metallic Rebukes. Sorry dude better luck next time.

Round 6: Infinite Energy/Thopters

I lost this one 1-2. My win was thanks to Bastion Inventor coming out on time with Cathar's Shield and some early (turn one and two) Metallic Rebukes but ultimately I felt I sideboard poorly against this opponent and should have put more counters in the main but lesson learned and better luck next time.

Round 7(yes you read that right): Mardu Vehicles

So there I was round 7 hoping to go 4-3 at this PPTQ but then....I got my ass handed to me by Heart of Kiran in Mardu vehicles. So I lost 0-2 to this deck mostly due to my deck just not aggroing out like I hoped and my Battle at the Bridge can only hold them off so long I guess better luck next time.

So overall I went 3-4 and fell short of getting over 50% and placing 36th out of 76. What I have learned is that the old version lacked some focus. Meaning that some games it was very agro but others not so much, so I decided to drop black and add red to go with a lower to the ground agro approach and see if the additional focus helps net some more wins.

I also must add that some ideas where borrowed from Wino and RumAndCoke and to those guys thanks for the ideas and let me know what you think of the new deck.

Until next time.

Snydog17 on Very Low Budget Improvise Blue Control

2 days ago

Reverse Engineer is an extremely powerful card, and you should probably be running at lest 3 copies mainboard. Negate seems underwhelming, except that it can counter a high percentage of meta cards, such as Heart of Kiran and Saheeli Rai.

Investigate cards such as Jace's Scrutiny and Press for Answers can shut down a creature for a turn and provide you with another artifact.

If you want to splash and upgrade, black would probably be the best control color. Battle at the Bridge is an Improvise Death Wind. Black also offers Noxious Gearhulk, and Fatal Push as more expensive cards that could fit into this archetype.

I feel that Terrarion and Explosive Apparatus are pretty underpowered, so Glassblower's Puzzleknot is a good artifact that you can tap to Improvise. Merchant's Dockhand is a good early artifact that can improvise and has lategame function.

Metalwork Colossus could be a one of for an endgame, if you wish, as its fairly cheap.

I hope that helps you with your deckbuilding.

Firebones675 on Grixis (RUB) Artifact Token deck

1 week ago

I think you should include more payoff cards that reward you for having a lot of artifacts. These aren't all in your current colors (i've found is black blue or red to be the best colors for artifacts in this set) but i'm just spitballing a few

Tezzeret the Schemer, Tezzeret, Master of Metal, Contraband Kingpin, Marionette Master

also improvise cards like: Bastion Inventor, Battle at the Bridge, Herald of Anguish, Maverick Thopterist, Reverse Engineer, Sly Requisitioner, Whir of Invention

NicholsGT on Izzet Improvise

1 week ago

Deck updated!

Thank you Wino and RumAndCoke your input is greatly appreciated! And as you can see I took some of your recommendations and applied them.

--Dropped the Barricade Breakers and replaced with 2Herald of Anguish and 1 Gearseeker Serpent. I kept the Herald to two due to difficulty in casting but still included for the occasional turn 3 or 4 nasty

--Moved Battle at the Bridge to the side and reduced to 2. Moved to side because I only need it in a case by case bases and reduced to 2 because I also added 3 Fatal Push to the side.

--Added Fatal Push to the side to help out with decks that try to out aggro me

--Dropped Crush of Tentacles from side because getting to five mana with 18 land is pretty unreliable.

--Dropped 1 Reverse Engineer because 3 honestly does a great job and this drop helps make room for 3 Tezzeret's Touch which adds more win cons to the deck

--Lastly I added one more Swamp to bring the land total to 18 and help out black. This I feel was needed considering I added more black requirements to the deck and I now have a solid 3 drop (Tezzeret's Touch) I would like to hit more constantly.

Again thank you guys for the input and I'll be sure to post my next FNM results to see how the deck does.

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