Battle at the Bridge

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

Price & Acquistion Set Price Alerts

AER

Ebay

Battle at the Bridge Discussion

griffstick on

4 weeks ago

These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.

So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.

I'm sure this is plenty for now I hope this helps

zAzen7977 on LILIANA'S CHILDREN (Mono-black Zombies GRN)

3 months ago

SirChris39 and Zazmage, thanks for your comments and +1!

Zazmage, sounds like you and I are on the same page. I think this self-mill variant is is both more resilient and mana-efficient than a straightforward lord-based zombie build.

I'm still not sold on Phylactery Lich. Losing an artifact and Lich to a single artifact-hate spell is pretty rough.

You're right about Lost Legacy, I'm actually already running two on the sideboard for the reasons you mentioned.

OldScarecrow, regarding matchups, I haven't played Standard in a long time, so I'm out of the loop. I've tried to design the sideboard to help against general deck types. Against control, Duress and Desecrated Tomb, and Liliana's Mastery if you go up against heavy removal. Against weenie/ramp/mirror, bring in Yahenni's Expertise and Settle the Score. Against burn, bring in Battle at the Bridge.

Silverdrake on Oof Artifacts

3 months ago

Maybe try some Disciple of the Vault or Filigree Familiar, both very budget but pretty powerful options. Battle at the Bridge wouldn't be bad either.

multimedia on U/W Tezzeret Control M19

4 months ago

Hey, interesting ideas. If you're right--I think you are about Bolas/Scarab midrange and red aggro still dominating Standard until rotation--why do you think that combining Tezzeret with Teferi is a winning strategy? Goblin Chainwhirler will be a part of both these dominating decks and Tezzeret gets wrecked by him.

I just don't think Tezzeret interacts well with Teferi. He seems really good with Karn, but not Teferi. Both Teferi and Tezzeret are the same CMC and Teferi is so much better for control. Two five drop Planeswalkers is not what control wants especially since Teferi is a control engine by himself without needing other cards (artifacts). If you think red aggro is still going to dominate then that's another reason not to play Tezzeret because this adds another five drop to the mana curve who's quite bad when facing Chainwhirler.

I suggest as a way to fight both these possible dominating decks--instead of adding Tezzeret--bring back Approach of the Second Sun. Play more Seal Away, Cast Out and Ixalan's Binding. Chainwhirler is keeping green at bay until post rotation making playing these enchantments safer. They're quite good at stopping Bolas and Scarab because enchantment removal is nonexistent in these decks. Post rotation could be much different and Reclamation Sage could wreck Azorius with lots of removal that's enchantments, but until rotation I think you're safe.


Tezzeret is the most interesting card in your deck. You have the right ideas with using Treasure Map  Flip and Fountain of Renewal with Tezzeret, but he wants a much more dedicated artifact strategy. This way you can consistently 0 him the turn he's played. Having a 5 loyalty Planeswalker and drawing two cards is good. Much better than a having a 1/1 flier and a 6 loyalty Planeswalker.

Dimir seems good with Tezzeret with more artifacts like Metalspinner's Puzzleknot, Sorcerous Spyglass, Walking Ballista, Fountain, Map. Cards that care about artifacts like Herald of Anguish, Tezzeret the Schemer, Sai, Master Thopterist, Contraband Kingpin, Metallic Rebuke, Battle at the Bridge and Karn. The problem is that Dimir is already occupied in Standard until rotation with midrange. There's no reason to play Dimir competitively with artifacts until rotation since midrange with Scarab is already proven to be dominate.

Dimir is a guild in Guilds of Ravnica--Azorius is not. Dimir will have support in the set and the entire current Dimir midrange deck except Contempt rotates out of Standard. This leaves an empty spot for a new Dimir strategy which hopefully the mana curve of Fountain/Map/Sai/Karn/Tezzeret can fill. Post rotation Azorius with removal as enchantments might be vulnerable to Reclamation Sage; if this is the case so will an artifact strategy with Tezzeret. Tezzeret is a great card to brew around for post rotation, but I think until rotation too many cards outmatch him.


zAzen7977 on LILIANA'S CHILDREN (Mono-black Zombies GRN)

4 months ago

Also regarding Gifted Aetherborn, its an amazing card, but it doesn't synergize with the zombie/skeleton theme and cannot be cast from the graveyard with Liliana, Untouched By Death. Against burn, I'm hoping Liliana's +1 ability will help with life-gain, but it may not be enough. Battle at the Bridge is on the sideboard for that reason.

PeeBee on Esper Prison

5 months ago

I like the idea of the deck +1 from me, however I feel like Dusk // Dawn would be better replaced with either Fumigate or Settle the Wreckage as these are both more powerful and the synergies with hostake taker probably isn't enough to play a lesser board wipe.

I think Treasure Map  Flip could see a place in the deck, as its a powerful card doing 2 things you want, finding your approach or finding other cards to control the board until making sure you dont die to aggro, and also enables you to flip it on turn 5 enabling a turn 5 approach, using the treasure it creates.

I know you have a lot of removal, but with red aggro decks everywhere at the moment you may want to include some form of lifegain in the mainboard, my suggestions would be Renewed Faith, Battle at the Bridge or Vraska's Contempt. (Fumigate also provides some protection with its board wipe and lifegain ability)).

awfulitis on Brewer's Torment (Dominaria Update!)

5 months ago

Hey tibbgrocc, I appreciate the input! I do love Battle at the Bridge as it scales really well as the game goes on. I've been testing the idea of Cast Down as additional removal because a turn two Steel Leaf Champion is something that is a legitimate possibility at my LGS right now and it can be really hard for me to deal with otherwise. I'm definitely keeping my eye on Battle though, card can do some absolute work on an aggro strategy.

Yeah, Torment of Scarabs is the darling of this deck. It's something that always seems to get overlooked by people playing against it for the first time, I've gotten really good at reminding people about the trigger on their upkeep as a result. The times where I've gotten to slam it on a Control player and then sit back and watch them struggle to keep cards in their hand are especially satisfying.

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