Battle at the Bridge

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

Price & Acquistion Set Price Alerts

AER

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Recent Decks

Battle at the Bridge Discussion

TristanTaylorsVoice on WELCOME TO POWERSTONE!

3 days ago

Pros:-Could run some Torment of Hailfire

Cons:-Tezzeret the Schemer is pretty mediocre, especially in a deck with few early artifacts (unlike Improvise)-Zahid, Djinn of the Lamp is a suburb blocker and backup win con-Fatal Push, Moment of Craving, Battle at the Bridge and Contraband Kingpin are fairly efficient at holding aggro decks at bay

Looking at the decklist is pretty constructive before commenting on a deck :)

TristanTaylorsVoice on WELCOME TO POWERSTONE!

4 days ago

@TheRedGoat Battle at the Bridge is a house, but I could see splashing for something like Harnessed Lightning/Abrade or Seal Away/Cast Out. It's definitely something to test.

Planar Bridge, even in a deck that can generate preposterous amounts of mana, is still super inefficient. If something like Emrakul, the Aeons Torn was in standard, we could probably just cast it instead.

Jacka2813 on Fistful of Dollars

1 week ago

Would Battle at the Bridge work with this? It seems like it would. Not sure if youve looked at that before?

Or Eternal Thirst if youre killing off their creatures then you can beef up one of yours simultaneously

Cool deck

Tyrant-Thanatos on Mechanics that never really worked

3 weeks ago

Improvise is a funny one, actually. I've seen Inspiring Statuary pull some incredible stunts in EDH, essentially turning all of your artifacts into rocks for casting anything other than yet more artifacts. Other than that though, I can't say I've ever seen Improvise do great. I've seen a few castings of Battle at the Bridge that had real impact on the game, but more often than not the caster didn't even use Improvise.

There are a lot of mechanics though that I feel like failed simply for lack of support or even quantity. Take Ninjutsu for instance, with only 8 cards originally printed with it, 2 printed later in non-standard sets. Ninjutsu could have been genuinely great, and Ninja of the Deep Hours still seems to be a pretty popular and effective card. I'd love to be able to build a Higure, the Still Wind EDH deck but there's just not enough to work with.

One of my biggest complaints about WotC's design process is that they are so hasty to cram loads of mechanics into each set like they're throwing darts to see what will stick, and then never even revisit the stuff that worked! I get that some of it was supposed to be stuff that was tied to specific groups/factions/clans lore-wise, but man, I'd love to see Overload, Dash, Undying, Persist, Evolve, Battle Cry, etc etc the list goes on forever, return in some way. Put them on different colors, mix things up. I mean it seems like just now in Dominaria they're toying with triggered abilities that go off when you cast a kicked spell. Where was that kind of support for Overload, or Dash? Dash in particular to me seemed like such an interesting mechanic but they just... never did anything with it, it's just sort of... there. I mean Warbringer was a thing but... meh? There's only 18 Dash cards and of them 6 get little or no benefit from Warbringer.

As RazortoothMtg pointed out, there's only three Meld pairs. Excuse me but what? Even if this mechanic was a huge success, it takes WotC years to design and push out sets. If they're trying to "test the waters" by the time they know a mechanic is popular it's too late, it's going to take years to deliver us more cards with it and we'll have moved on. I hate to say it but with the way things work, they really need to be diving head first into new mechanics. The current system just makes everything seem so spotty and timid, like they're desperately afraid of screwing up, but that in and of itself is what they are screwing up.

/endrant

edraash on G/B Mastermind

1 month ago

Gift of Paradise is not really that useful as this deck plays the slow game anyway. It's not TurboRamp.

Battle at the Bridge is IMO worse then Moment of Craving, so I'd rather cut that.

Vraska, Relic Seeker is more or less the WinCon, so I prefer 3.

Bontu's Last Reckoning is a Local Meta Choice cause of alot of Merfolk.

everstar123 on Oh u have mana? Wait? my life is away...

1 month ago

You have so much mana ramp that Blightsoil Druid isn't necessary. Maybe replace him with something to use that mana, like Battle at the Bridge

shadowinquisiterofdoom24680 on

2 months ago

I find that Battle at the Bridge is better than Trial of Ambition in most games and Trial of Knowledge is a bit high for the curve.

erraticarsonist on Advertise your STANDARD deck!

2 months ago

To the above poster, Vraska's Contempt is over-priced, but there are some other options for removal that are MUCH cheaper. If you just want a 4CMC Destory spell, then Impale, and if you need to kill an indestructible creature, try Battle at the Bridge. Moment of Craving is the budget Black removal option I've been using, and with multiple copies, can do the same as above.


This is my deck I've been trying to polish for awhile. I've seen varieties of Midrange in Standard, mostly U/B. I chose to go Grixis, mostly for Glorybringer and Abrade, as at least my shop's meta has many Gift decks running around. Any feedback is appreciated, and I always return the favor by checking out other's decks and do the same.

Grixis Midrange

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