Battle at the Bridge

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

Price & Acquistion Set Price Alerts

AER

Ebay

Recent Decks

Load more

Battle at the Bridge Discussion

multimedia on TheGuyWhoNeverGoes4o

2 days ago

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.


Show


Show


Show


Good luck at the PPTQ.


Mandalorian on U/B Tezzeret Shenanigans

4 days ago

My recommendation, without having read other comments so I apologize if I'm repeating something already said, is this.

Drop the Gearhulks and Metallurgic Summonings since you are not spell heavy enough to utilize them properly. That's -4 cards

-3 Dissalow for 2 Spell Swindle

+2 more Treasure Map

Torment of Hailfire is a great mana sink that Inspiring Statuary can really help with

+1 Torment +3 Statuary

-2 Tezzerets Touch for another actualy Tezzeret

Vraska's Contempt > Walk the Plank

-2 Hostage Taker, -1 Gifted Aetherborn, and -1 land (26 is a lot, especially if you add Statuary) for some card draw. Could be Glimmer or could be Pirate's Prize

-1 land for a Battle at the Bridge

A lot of this should hone in on the Marionett Master/Tezzeret plan. The rest is just kind of unessecary. Like I said, you don't have enough spells for Summonings and Gearhulk to matter and creatures in general that don't synergize with artifacts or make artifacts are lackluster. Focusing in on this plan can help drown out the rest of the deck that isn't helping you with your goal and replace them with cards that will. I agree that you were trying to do too much. If Marionette Master/Tezzeret is not the deck you want to make, and you want a more Gearhulk/Summonings deck then adjust accordingly. Point being you need to decide what the deck wants to do before filling in the gaps.

Minihorror227 on U/B Control

1 week ago

I'm ok with you butchering the deck haha. I'm terrible at building my own deck(which is why i found his deck online).

After thinking about the Illumination. The only thing i can see is that you're turn 6, cycle the instant and then play the Gearhulk to cast it for free, but by this time you would want something better to cast for free like a counter.

Also with the land base. I'm thinking of going up to 4 of the glimmers. By doig this Aether Hub would be a good land base in the deck.

And lastly, instead of the Essence Extraction i was think Battle at the Bridge. It can deal with threat over 3 toughness and can heal me more.

TheRealAdam on BU Budget Mechanized Marionette

1 week ago

I don't know how restrictive your budget is, but a couple of ideas

Submerged Boneyard is 100% garabage, seriously. Play more basics if you can't afford Drowned Catacomb or Fetid Pools, but don't try and sub either with that thing.

Tezzeret the Schemer is kinda the reason Marionette Master works as well as it does. It can produce pseudo-treasures to burn with, kill threats (especially indestructible ones like Hazoret), pump Marionette Master to make it burn even harder, and even provides an alternate win con with the emblem. Run as many as your budget enables.

The Scarab God is clearly outside your budget, but anyone else reading this who has access should definitely run it. It makes Marionette Master even stronger, and honestly can win games on its own if your opponent doesn't have an out.

You're running way to many Spell Swindles. Yes, it can be a blowout at the right moment w/ Revel, but more often than not, your going to have in your opening hand and not want to cast it for a super long time because you can't justify spending 5 to counter a 2 mana spell or you simply won't be able to cast it. 2 is all you'll ever need.

Metallic Rebuke is this deck's bread and butter. Mana Leak for just B? Tyvm. Run 2-3, 4 is probably overkill.

Battle at the Bridge is another excellent answer to cards like Hazoret, and also can save your life late game if you're almost dead while sitting on tons of artifacts/mana.

PeeBee on Ifnir Black

1 week ago

----- Mainboard creatures -----

I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.

I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:

Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)

Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.

Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.

----- Lands -----

With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.

----- Sideboard -----

As for the sideboard, this is my advice:

2x Battle at the Bridge - deals with Hazoret the Fervent and other indestructible creatures and provides lifegain.

2x Lost Legacy - deals with Approach of the Second Sun, Carnage Tyrant, The Scarab God.

2x Dispossess - deals with God-Pharaoh's Gift, Torrential Gearhulk and other problematic artifacts

4x Duress - really good against the control matchup.

1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.

1x Bontu's Last Reckoning - good card against temur energy, as one of the only things to get rid of a Bristling Hydra, i'm not a fan of the card myself but feel you need to have it in here.

3x Doomfall - good against control but can be used to exile The Scarab God, Hazoret the Fervent, Bristling Hydra and other difficult threats, however the versatility makes this very useful.

Any questions, just ask. :)

jason31502 on Treasure Hunt! Standard Deck w/ PRIMER

1 week ago

I really like the deck, but I think Herald of Anguish would be better than deadeye plunderers, since it removes your opponents resources, can hit indestructible cards, and allows you to play cards like Servo Schematic for more value. Also improvise cards like Battle at the Bridge and Metallic Rebuke

Lunatic88 on Ifnir Black

1 week ago

PeeBee Battle at the Bridge is a great suggestion, now all i need to do is figure out how i get 2-3 copies in the Side.

PeeBee on Ifnir Black

1 week ago

Just to let you know the comment from bewarekraken isnt entirely correct as Lost Legacy cant target God-Pharaoh's Gift as its an artifact, however i would still add it to the sideboard to remove Approach of the Second Sun, The Scarab God and Carnage Tyrant as hard to deal with wincons.

Also to help aggro ramunap red decks you may want to consider Battle at the Bridge and Essence Extraction and Cartouche of Ambition for the life gain aspect, however battle can also take down Hazoret the Fervent

Load more