Battle at the Bridge


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Battle at the Bridge


Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

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Recent Decks

Battle at the Bridge Discussion

multimedia on U/W Tezzeret Control M19

2 days ago

Hey, interesting ideas. If you're right--I think you are about Bolas/Scarab midrange and red aggro still dominating Standard until rotation--why do you think that combining Tezzeret with Teferi is a winning strategy? Goblin Chainwhirler will be a part of both these dominating decks and Tezzeret gets wrecked by him.

I just don't think Tezzeret interacts well with Teferi. He seems really good with Karn, but not Teferi. Both Teferi and Tezzeret are the same CMC and Teferi is so much better for control. Two five drop Planeswalkers is not what control wants especially since Teferi is a control engine by himself without needing other cards (artifacts). If you think red aggro is still going to dominate then that's another reason not to play Tezzeret because this adds another five drop to the mana curve who's quite bad when facing Chainwhirler.

I suggest as a way to fight both these possible dominating decks--instead of adding Tezzeret--bring back Approach of the Second Sun. Play more Seal Away, Cast Out and Ixalan's Binding. Chainwhirler is keeping green at bay until post rotation making playing these enchantments safer. They're quite good at stopping Bolas and Scarab because enchantment removal is nonexistent in these decks. Post rotation could be much different and Reclamation Sage could wreck Azorius with lots of removal that's enchantments, but until rotation I think you're safe.

Tezzeret is the most interesting card in your deck. You have the right ideas with using Treasure Map  Flip and Fountain of Renewal with Tezzeret, but he wants a much more dedicated artifact strategy. This way you can consistently 0 him the turn he's played. Having a 5 loyalty Planeswalker and drawing two cards is good. Much better than a having a 1/1 flier and a 6 loyalty Planeswalker.

Dimir seems good with Tezzeret with more artifacts like Metalspinner's Puzzleknot, Sorcerous Spyglass, Walking Ballista, Fountain, Map. Cards that care about artifacts like Herald of Anguish, Tezzeret the Schemer, Sai, Master Thopterist, Contraband Kingpin, Metallic Rebuke, Battle at the Bridge and Karn. The problem is that Dimir is already occupied in Standard until rotation with midrange. There's no reason to play Dimir competitively with artifacts until rotation since midrange with Scarab is already proven to be dominate.

Dimir is a guild in Guilds of Ravnica--Azorius is not. Dimir will have support in the set and the entire current Dimir midrange deck except Contempt rotates out of Standard. This leaves an empty spot for a new Dimir strategy which hopefully the mana curve of Fountain/Map/Sai/Karn/Tezzeret can fill. Post rotation Azorius with removal as enchantments might be vulnerable to Reclamation Sage; if this is the case so will an artifact strategy with Tezzeret. Tezzeret is a great card to brew around for post rotation, but I think until rotation too many cards outmatch him.

zAzen7977 on LILIANA'S CHILDREN (Mono-black Zombies M19)

2 weeks ago

Also regarding Gifted Aetherborn, its an amazing card, but it doesn't synergize with the zombie/skeleton theme and cannot be cast from the graveyard with Liliana, Untouched By Death. Against burn, I'm hoping Liliana's +1 ability will help with life-gain, but it may not be enough. Battle at the Bridge is on the sideboard for that reason.

PeeBee on Esper Prison

1 month ago

I like the idea of the deck +1 from me, however I feel like Dusk // Dawn would be better replaced with either Fumigate or Settle the Wreckage as these are both more powerful and the synergies with hostake taker probably isn't enough to play a lesser board wipe.

I think Treasure Map  Flip could see a place in the deck, as its a powerful card doing 2 things you want, finding your approach or finding other cards to control the board until making sure you dont die to aggro, and also enables you to flip it on turn 5 enabling a turn 5 approach, using the treasure it creates.

I know you have a lot of removal, but with red aggro decks everywhere at the moment you may want to include some form of lifegain in the mainboard, my suggestions would be Renewed Faith, Battle at the Bridge or Vraska's Contempt. (Fumigate also provides some protection with its board wipe and lifegain ability)).

awfulitis on Brewer's Torment (Dominaria Update!)

1 month ago

Hey tibbgrocc, I appreciate the input! I do love Battle at the Bridge as it scales really well as the game goes on. I've been testing the idea of Cast Down as additional removal because a turn two Steel Leaf Champion is something that is a legitimate possibility at my LGS right now and it can be really hard for me to deal with otherwise. I'm definitely keeping my eye on Battle though, card can do some absolute work on an aggro strategy.

Yeah, Torment of Scarabs is the darling of this deck. It's something that always seems to get overlooked by people playing against it for the first time, I've gotten really good at reminding people about the trigger on their upkeep as a result. The times where I've gotten to slam it on a Control player and then sit back and watch them struggle to keep cards in their hand are especially satisfying.

tibbgrocc on Brewer's Torment (Dominaria Update!)

1 month ago

Battle at the Bridge is one I’ve come to love if you need more removal tools!

Love the Torment of Sacarabs to deal with control. +1


1 month ago

Trevorlb21 I've decided to cut 1 Field of Ruin to add 1 Demonlord Belzenlok back to the deck. It was between that card, Battle at the Bridge, or Mastermind's Acquisition as a 1 of. As far as Karn, Scion of Urza goes...if I feel like has too long of a shelf life, I just play it on top of him AFTER I activate it for the turn then get a SECOND activation out of the new copy. If you want to see someone get pissed off; there's your trigger. You tick him up, draw cards, then play another copy, tick him down to get the other card. The salt flows out of your opponent as he realizes he's fucked up. That's the aggressive fuck you play with 4 copies of Karn, but I don't expect everyone to want to do that. I do it because it wins me games, and my opponent then looks at Karn like he's satan and he goes after him. When he does that, I simply just steamroll him with other creatures.

Bewarden on Razaketh's Ballin' Brawlin' Bash

1 month ago

For life gain + removal + mana dump, I recommend Battle at the Bridge. It's a great way to bounce back.

purplesandpaper on Tormenting Cards

2 months ago

mavryk you are right about taking out the Bontu's Last Reckoning, I used to have very few creatures but with Dominaria I put in some more. I might replace it with Battle at the Bridge and another Never / Return. About the Walk the Plank thing, I think it is more reliable than Cast Down, and there are very few merfolk decks now, but I might change that later. Thanks for the suggestions.

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