|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Creatures you control gain trample until end of turn.
Draw a card.
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Crash Through Discussion
9 hours ago
Yeah I was on the fence about Crash Through but I could just rely on my walkers for draw. I kept Rage in as a single target answer but maybe you're right.
9 hours ago
3 days ago
Thanks for the feedback sally-the-weasel.So I think it would be a good idea to get in some tribal mechanisms to capitalize on the vampires. The reason I cut them from this iteration of the deck is, that I felt I had too many things going on at once with none of them working properly. I think the discard/madness interaction is working well now to create pressure and tempo. The Problem with Falkenrath Gorger is that it is too slow as a one drop I think. If I want to capitalize on the effect it provides I have to keep it save although I want to attack as much as possible and the effect itself is nice but I feel I have enough madness cards already so I don't really need it. Rakish Heir is alot better I think, but I have a lot of 3 mana cards already and I just feel like Drana, Liberator of Malakir is better.So for enchantments, sorceries and instants I think you are right. I should definately look into that. I originally cut Stensia Masquerade for the same reason as Falkenrath Gorger as I felt it was too slow for the deck. I do like the direction Crash Through is taking though. So I might replace some of my sorceries and instants with Stensia Masquerade or something like Crash Through. I think I can probably cut some copies of Alms of the Vein.I might think about adding some control there too.
1 week ago
I'd put some cards from your maybeboard like Rakish Heir or Falkenrath Gorger in, because you haven't got an advantage from having so many Vampires in your deck yet. What about Stensia Masquerade or some instants/sourcerys that give your creatures menance or trample (for example Crash Through)? I've got a Vampire-Deck too, and I've got some problems with damaging the opponent and not just his/her creatures.
2 weeks ago
3 weeks ago
Hey man I'm here. So you lose serious consistency without tutors, but if you are going to keep it that way then I'd recommend more and better draw engines. Necropotence is one that comes to mind. Another thing you are missing is Past in Flames. You can curtail your deck to be some more instants and/or sorceries to again, keep the storming going. I'm not a huge storm player, so I can't name everything you may need, but I'd look into spells that draw you a card (therefore replacing themselves) like Crash Through. The effect is useless to you (for the most part) but the point is that it adds to the storm count, and you draw a card to keep everything going.
3 weeks ago
I agree with Kizmetto. Lifecrafter's Bestiary is probably the best card draw in this deck. Also, I use Shake the Foundations and Crash Through because they can actually be quite useful. Shake the Foundations can destroy small, unblockable merfolk, and Crash Through can give your bigger dinosaurs trample, while also letting you draw a card.
1 month ago
Invigorated Rampage is a good start to your combat tricks, but instead of Crash Through use Built to Smash as its strictly better for hitting. It makes Bloodwater Entity hit for 6. After that your sideboard is relatively perfect till you get those Admiral's Order then it's just switching out Cancel.