Crash Through

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Hour of Devastation (HOU) Common

Combos Browse all

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

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M19

HOU

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Crash Through Discussion

FastIsFaster on Standard U/R Wizards

1 week ago

I would run Viashino Pyromancer over Guttersnipe. It gets the buff from Adeliz, the Cinder Wind which is one of the main reasons to run wizards. Wizard's Retort seems a little redundant when you have Siren Stormtamer, as the Siren Stormtamer can be sacrificed to protect you or your creatures, and the most effective iteration of U/R Wizards (in my opinion) play very aggressively. You are mush less worried about your opponent's side of the board, because you are looking to almost 'storm' off and swing for 12+ damage off spells and buffs. I would consider something like Anticipate, Crash Through, or Warlord's Fury as replacements for the Wizard's Retort, as they will draw you cards (which this deck needs to close games out), and they are low cmc, so it doesn't take many spells on turns to draw a lot of cards, trigger Adeliz, the Cinder Wind a few times, and swing in with some big fliers.

FastIsFaster on Ral’s Controlled Burn

1 week ago

I feel like Guttersnipe and Enigma Drake are somewhat at odds with one another. Guttersnipe is considerably worse if drawn late and you have spent most spells trying to keep your opponent at bay. Enigma Drake is nothing but a big (big-ish I guess) blocker until you get enough spells in your graveyard for it to really start swinging out, and that whole time it is a prime target for removal. Given the other spells in your deck, I think you are better off running Enigma Drake and Mirror Image to give you extra copies of the drake. I think Guttersnipe is more at home in a deck running 1 cost spells like Warlord's Fury, Crash Through, Rescue, etc where 5 mana can be 10 damage (plus any damage the spells might do). If you are trying to go for a more controlling route, Enigma Drake rewards you for countering your opponent and filling up your graveyard will spells, but every spell you cast without a Guttersnipe on the field is one less trigger. In the case of Ral, I think his first two abilities work much better with Enigma Drake, and it isn't until the third ability (very difficult to actually get to) that you have synergy with Guttersnipe, and the emblem plus Enigma Drake will win you the game too. Just a few thoughts.

Rushsilver on UR Nivmagus Instants (Vers. 2)

2 weeks ago

ok SO it's looking better, but definitely still needs some changes. Correct me if I'm wrong but it looks like you're new to competitive modern and deckbuilding (no offense intended. I built a lot of bad decks before I built any coherent decks) so I'll go back to a little bit of the basics l. The sideboard should NOT be cards that just aren't good enough to be in the mainboard. All sideboard cards should be for making certain matchups better. For example, Kiln Fiend and Nivmagus Elemental being met with an opposing Fatal Push, Lightning Bolt, or Path to Exile can be game-losing. To prevent this from happening, sideboard cards like stubborn denial, spell pierce, and apostle's blessing work great! Many of the cards in your sideboard don't perform that duty (desperate ritual, Mutagenic growth). Stubborn Denial is a great card but apostle's Blessing is better in your deck; I would have 0-2 in the mainboard and 1-2 in the side (Apostle's Blessing is pretty amazing as a 1 or two of mainboard due to the fact that it deflects removal and makes the creature unblockable to the chosen color). Also, the omission of Mutagenic Growth is definitely a mistake. It's a free spell which is exactly what your deck wants. Easy 4 of. Manamorphose is a must-have for the same reason. Crash Through and Warlord’s Fury are ok since they draw a card, but Distortion Strike is way better and basically draws you a card since it's 2 in 1. You have too many creatures too. Guttersnipe is too much mana, Soul Scar Mage and Swiftspear are too many creatures. Kiln fiend is your best card, so not having 4 is weird. Thing in the ice, Nivmagus, and Kiln fiend should be your 12 creatures.

-Arcanity- on UR Nivmagus Instants (Vers. 2)

2 weeks ago

Funkydiscogod I think Crash Through's cantrip effect is really important cuz else we run out of fuel rather quickly

Funkydiscogod on UR Nivmagus Instants (Vers. 2)

2 weeks ago

Would Ground Rift work better than Crash Through?

Instead of Trampling over, just make a few creatures unable to block them, and eat any extra storm copies with Nigmagus.

moulcarve on Adeliz Wizards

2 weeks ago

FastIsFaster, Thanks for the feedback! I am running 4 Warlord's Fury, but I prefer Renegade Tactics over Crash Through. The reason I'm running Wizard's Retort is to be more controlling, because if I did decide to speed up the deck, it would still be slightly slower that aggro, but I could cut Spell Pierce.

FastIsFaster on Guttersnipe burn

2 weeks ago

I would recommend using as many one-drop spells as you can if you are building around Guttersnipe. Consider some of the following:

Warlord's Fury and Crash Through both will let you draw a card, and they cost less than Chart a Course, and you don't have to swing in with creatures (this is especially important when Guttersnipe is your only creature out).

Rescue allows you to protect your Guttersnipe without having to use space for Siren Stormtamer, and it will also allow you to bounce a land you have already used and play it and use it again (if you haven't played a land for turn.

Jaya Ballard seems way too slow for this deck, and for 5 mana I would rather have The Mirari Conjecture out.

In my build, I found myself holding onto Doublecast for a long time, hoping to set up a crazy big damage play, but I switched to Primal Amulet  Flip, I found I played it out as soon as I drew it, and within a turn or two it was flipped, doubling my spells every turn after

FastIsFaster on Adeliz Wizards

2 weeks ago

I play an Adeliz deck, and I would suggest finding a way to include something like Warlord's Fury or Crash Through, as it allows you to keep drawing into more spells to buff the wizards. Having both Wizard's Retort and Spell Pierce in the main board really slows you down, and it has been my experience that once you resolve Adeliz, the Cinder Wind you want to be able to close the game out as quickly as possible.

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