Rift Bolt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target (creature, player, planeswalker or battle).

Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

wallisface on Mono Red Burnt Goblins

1 month ago

Some thoughts on the 2.0 version:

  • for Grapeshot to be useful, you need to be reliably casting at least 5 spells a turn - I don’t see you reliably getting close to that and i’d suggest ditching it.

  • Collateral Damage reads like a worse Rift Bolt.

  • while Goblin Anarchomancer is good at spell-slinging, you currently don’t have enough density of cards to make use of it imo (remember it only reduces the cost of the non-coloured spell costs).

  • Goblin Blast-Runner seems interesting, but it’s likely to only be useful for a single turn of the game, as without a sacrifice happening it’s not remotely threatening.

I think at the moment your deck feels like its trying to do too many things at once (aggro goblins, burn, storm), and you need to try and narrow down what you’re wanting it to be. Below are some example lists of established archetypes which have similarities to what your deck is emulating - it might give you some inspiration as to which direction/focus you want to take the deck.

And also some more janky/budget builds:

wallisface on burn deck help to refurbish

1 month ago

9-lives to counter your points:

  • going 9 cards over 60 is absolutely a detriment. While you may be able to maintain similar card ratios, you’re adding cards to your deck that are worse than the ones already there. As an example, most burn spells are just worse versions of Lightning Bolt. Playing any cards over 60 means adding cards to the deck that are worse than those 60 - it doesn’t matter if the overall ratios line-up.

  • Monastery Swiftspear is played in 3% of all modern decks, well-above the current creatures you’re running, and has a strong track-record of being a format staple. If it’s underperformed for you, you’re likely playing it wrong - and this only solidifies my opinion that the deck is too-slow.

  • Satyr Firedancer is a midrange card intended for grindier matchups, and has no place in burn. There’s a reason it’s never run competitively.

  • my statement of 'too midrange and not enough aggro' is because the deck is running much too slowly, when compared to the speed of competitive burn lists. Your deck has made a bunch of concessions to speed for no real advantage. The list provided on mtgGoldfish is MUCH faster (and more consistently so) than your brew.

  • on the comment of ”I usually run out of cards in hand whenever the opponent is around 12-7 life” - this is a BIG indicator that you’re doing something wrong. Competitive burn decks can often win the game before running out of cards - and if the do end up emptya-handed the opponent is down to 2-4 life. If you’ve invested all your resources and the opponent still has half their life-total, the deck isn’t working.

  • I am well-aware that Rift Bolt and friends have alternate casting costs. As already said two bullet-points above, your deck reads incredibly slow compared to the competitive established meta.

Burn is a very well-known and very-frequently played archetype. The mtgGoldfish list is incredibly well-tuned, and you’d need to have a very strong reason to differentiate from it even slightly.

9-lives on burn deck help to refurbish

1 month ago

Also, you may be thinking that Rift Bolt, Skewer the Critics and Light Up the Stage are costly, but if you see the cards, they are allowed to be casted as . This might be why you're saying that my deck isn't aggro enough??

SandwichMan007 on Not Like Other Spellslingers™

6 months ago

Also have you played around at all with suspend cards? Rift Bolt seems like it could be fun, as well as the "recurring" suspend cards like Rousing Refrain or Arc Blade - although I see how those could maybe be too slow.

SufferFromEDHD on Red Burn

7 months ago

Added Flame Rift but I cut Roiling Vortex because it steps on Rift Bolt, Fireblast and Cave-In. I've been testing Skullcrack in place of with great results.

Icbrgr on Boros Burn Modern

7 months ago

Is Dragon's Rage Channeler and Mishra's Bauble good in burn/rdw?

It reminds me of oldschool maya burn running Wild Nacatl...

1 mana 3/3 is good rate but I almost wonder if just running Rift Bolt would be more consistent... but I can also see the reward/payoff.

Agatha12 on Mono Red Rush

7 months ago

Updates:

I somehow managed to go 2-2 in my local tournament, 1st day playing the deck, I was very impressed with its killing power.

Goblin Guidex4 => Fanatical Firebrandx4 Fanatical is a good cheap option. However, I found that goblin 1 red mana for 2/2 KILLED other opponents. This single card actually led people to discord A LOT of cards. Which helped me. MAY look for a replacement in the future. (Ragavan, Nimble Pilfererx4, If I ever get rich)

Ghitu Lavarunnerx2 => Monastery Swiftspearx2 No explanation was really needed, it was really just a cheaper/crappier version, managed to find 2 more at the store.

Goblin Chainwhirlerx4 => Kumano Faces Kakkazan  Flipx4 Goblin Chain was OKAY, there were 1/2 times where it actually did so much good. BUT, Kumano is cheaper, (does almost the same thing Chronicle 1) and also turns into a 2/2 and gives a creature a counter if you've summoned one on that turn. Which with this deck is likely to happen.

Magma Sprayx4 => Lava Spikex4 I'm not really happy about the limitations of either of these cards, But Lava Spike helped against planeswalkers and also make it easier to kill the opponent.

Its really hard for me to tell if it is a good idea to keep Tormenting Voice/Cathartic Reunion OR The Flame of Keld

I found that the Flame of Keld's draw power was enough to get me through some situations. There were moments where I wish I didn't have either a Tormenting Voice or Cathartic Reunion. This showed some flaws while facing players with counters.

as recommended by Tcbrgr Vexing Devil Or Rift Bolt would be good replacements.

Icbrgr on Your favorite, wait this works! …

7 months ago

Mine was when I was brewing around Spellweaver Helix and Worldfire

The combo wasn't so much hard or difficult to pull off but it was that last point of damage that was puzzling me... Rift Bolt and Keldon Marauders were my discovery for sure fire victory!... bolt goes off of suspend for the win and marauders deal leave the field damage!

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