Rift Bolt

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might Common
Modern Masters Common
Time Spiral Common
Promo Set Common

Combos Browse all

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to target creature or player.

Suspend 1 (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

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Rift Bolt Discussion

Firebones675 on Devil's Recourse

5 hours ago

Hi, I'm really sorry for the delay.

Your deck strikes me as particularly aggressive and wants to win the game as soon as possible (that's not necessarily a bad thing). That being said, a few of the cards in the deck like Squealing Devil, Stinkweed Imp and Reassembling Skeleton are on the slower side. I would personally replace them with more efficient ways to pressure your opponents life total like Lightning Bolt, Rift Bolt or Lava Spike.

Epochalyptik on Suspended cards, casted?

7 hours ago

Something should be clarified: suspend's triggered ability (the one that triggers while the card is in exile) triggers during the upkeep step. When turn 2 begins, Rift Bolt's suspend ability will trigger before you can draw a card for the turn, play a land, or play a creature (unless it has flash). You choose whether to cast the suspended card when it's suspend ability is resolving and the last time counter has been removed.

You won't be able to cast Thing in the Ice  Flip until one of your main phases, at which point you will have already cast Rift Bolt. Thing in the Ice  Flip's ability won't trigger retroactively; you won't remove an ice counter in this scenario.

Raging_Squiggle on Suspended cards, casted?

7 hours ago

When the last time counter is removed, you cast the suspended card without paying its mana cost. Anything that triggers off of casting a spell will trigger from casting Rift Bolt from exile.

GregGreg on Suspended cards, casted?

7 hours ago

If i pay the suspend cost of Rift Bolt during turn 1, can i play Thing in the Ice  Flip on turn 2 and remove an ice counter from it because of Rift Bolt? Is a suspended card casted when the last counter is removed?

Duchys on Enigma drake U/R ~35$ (Need help)

7 hours ago

Thanks for the advices Spazik008,frogkill45 and jackowski626

  1. About the Electrolyze: I feel like I want to put the card in the deck but i don't know what to replace for it. I'm thinking of Rift Bolt since it doesn't work as good as I hoped it would be when I have put the card to the deck, if you find some more cards that could be replaced by Electrolyze I would be glad to hear them.

  2. I'm definitely going to put By Force in the maybeboard instead of Vandalblast, and after I play againts some artifact deck I might tech it in the sideboard too

  3. I'm putting Vapor Snag in the maybeboard and if I feel like playing it i might tech it in

  4. Nivix Cyclops/Kiln Fiend/Wee Dragonauts I have played Nivix Cyclops and Mercurial Geists in the first version of the deck and it didn't do much in the games. And if I'll meet some deck that exiles my graveyard I'll think of them again.

  5. Roast I haven't been playing againts big creature decks so often so Roast is a bit worse version of Magma Jet for me at this moment, but again if I happen to see these decks more often I'll definitely try to tech it in.

  6. Echoing Truth still haven't tried this card but I think this card is massive againts token decks.

Thanks again for the suggestions.

DPhoenix on Boro's Vanguard

1 week ago

Thanks for reading and the suggestion!

The Boros Charm is indeed interesting and I will find a way to get it inside.

After dueling with zoo I have found that the human tribal is extremely important when fighting fast and efficient creatures.

Purphoros, God of the Forge just doesnt make it in this deck. His high devotion requirements require a large part of the red creatures to be in play at the same time, and while he does burn the opponent for free, there are times that an indestructible creature is needed.

After some playtesting made a few movements for the deck:

-1 Cavern of Souls: With a low mana curve Im trying to make this deck work with just 22 lands to diminish the chances of being land flooded.

-2 Mana Tithe +2 Knight of the White Orchid: Which sounds easier said than done, so I added these that count as human and will help prevent mana screws.

-4 Sunlance +4 Rift Bolt: Sunlance not being able to hit players or planeswalkers is a huge drawback,so replaced it for the best competitive option. Im wondering if Incinerate could take its place.

Sideboard

-4 Rebuff the Wicked +2 Boros Charm: Protects your creatures or burns the opponent, nifty.

-1 Leyline of Sanctity to add graveyard hate

Firebones675 on Control player's RDW attempt

1 week ago

With burn, you really want the game to over as soon as possible as the longer it goes on, the less likely you are to win. As a result a lot of burn/aggressive decks have a curve that ends at 3-4. Zealous Conscripts is a nice effect but 5 mana is a bit more than you'd want.

If you want cards similar to lightning bolt, Chain Lightning (not modern legal), Rift Bolt and Lava Spike do a good impression.

Eidolon of the Great Revel is a card that often is a 3 or 4 of in burn. Yeah it hurts you a lot, but for aggressive decks, you either win before your opponent can react, or they stabilize and you lose. As a result your own life total doesn't matter as much. Oftentimes your opponent is forced to spend a removal spell on it causing them to take damage and losing a removal spell for one of your other creatures, and allows you to keep playing without taking damage off of it.

Assuming you keep it causal and not modern, one card i strongly think you should try to pick up a copy of is Sulfuric Vortex. If your opponent can't deal with it, you put them on a clock which gets sped up by all the other cards in your deck. Seeing as how one of the better ways to survive the initial onslaught from a burn/aggressive deck is to gain life, the second line comes in handy as well. Like eidolon, your life total doesnt matter too much

I'd cut the war-names, and conscripts to make room for some of these cards as they are pretty inefficient.

Goblin Wardriver is also worth considering removal as most blocking creatures, kill him so by the time you start attacking with him, he might not be able to do so safely. Rakdos Cackler and Zurgo Bellstriker suffer a similar problem bt not as bad seeing as how they come down turn 1. I still might replace a few of them with a 1 mana deal 3 damage spell.

sylvannos on How many colors for a ...

1 week ago

There's actually a lot of benefits to playing a mono-color deck in Modern. The main thing is you're basically immune to Blood Moon and Ghost Quarter. The other benefit is you're not using a bunch of life from using fetch lands and shocks.

It's also helpful for your budget. There's a lot of effective, mono-color decks that can be built for dirt cheap. If you're just jumping into the format, it can be a great way to acquire packs/prizes while taking your time to understand what kind of long-term decks you'd like to build.

Here is a Mono-Green Infect deck. The main cost is from Inkmoth Nexus. You can build the deck on a budget for around $30 to $50. The best part? You get to kill people on turn 3.

Here you can find a fairly inexpensive Skred Red decklist. Blood Moon and Chandra, Torch of Defiance aren't essential to the list, although they help a lot. You can also build Skred Red as more of an aggro/burn deck. You basically lower your mana costs and go with Lava Spikes, Rift Bolts, Skullcrack, Monastery Swiftspear, etc. You still get to nuke people for a bunch of damage by casting Skred on a Boros Reckoner.

The last suggestion I'd make is Mono-Green Devotion.

There's a full list of budget decks over at MtG Goldfish that are really useful.

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