Rift Bolt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common
Promo Set (000) Common

Combos Browse all

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to target creature or player.

Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Price & Acquistion Set Price Alerts

IMA

DDS

MMA

Ebay

Recent Decks

MDN 26 / 12
MDN 17 / 37
EDH 0 / 0
MDN 18 / 23
MDN 26 / 21
LEG 29 / 21

Rift Bolt Discussion

Zomboss75 on Modern U/R Counterburn

1 week ago

Hello Cereal_Killer. Thank you for all the suggestions. ( I forgot that B meand black not blue, oops.)

I do agree with most of your suggestions as Manamorphose does not do much while testing. I currently do not have any extra Mana Leak but will add them in when I get them. I might swap out Negate for Rift Bolt, more Lava Spike, or more Izzet Charm but will need to playtest more. Jace, Vryn's Prodigy  Flip and Torrential Gearhulk is there because I don't have Snapcaster Mage or Jace, the Mind Sculptor. I do not have any more Baral, Chief of Compliance but want to add more. Not sure about Chandra, Torch of Defiance, she might be added at a later date. No Scalding Tarn as I want to go semi/decently budget. Gut Shot seems good against an opponents turn one Noble Hierarch and other things like that while not losing tempo on my part. Pyroclasm, Relic of Progenitus., and Echoing Truth seem good but I don't know what to replace them with. Again, thanks for all the help!

Cereal_Killer on Modern U/R Counterburn

1 week ago

Seems a nice idea, but, first of all, this is UR, not BR or BU as you have written in the deck's name and in the description

Now, In my opinion Manamorphose does nothing here, I'd change it with some Serum Visions or Telling Time if you want to draw cards

I'd also reduce Disallow up to 2 copies and add some more Mana Leak

Personally I'd put Negate in sideboard and I'd remove it from main. You could add Rift Bolt, another Izzet Charm or one more Lava Spike

I don't really like also Jace, Vryn's Prodigy  Flip. When it's a creature it is easily destroyable and when he is a pw you'll use it to do the same thing Snapcaster Mage does (card that I personally prefer to Torrential Gearhulk)

Baral, Chief of Compliance it's really good here. Have you considered putting some more copies?

Do you think Chandra, Torch of Defiance could fit this deck?

Land part: if you want to spend some money you could add Scalding Tarn

Sideboard: Alpine Moon is the cheap alternative to Blood Moon

Gut Shot does nothing

Maybe some Pyroclasm, Relic of Progenitus, Echoing Truth?

Shryr_Distorted on 12 Bolts

1 week ago

Rift Bolt takes more time but on the upside it would be 2 dmg more in either way cast with or without The Flame of Keld. Otherwise Gut Shot is more flexible.

Whatever. Nice build and i am waiting for tournament results!

jomnepo on 12 Bolts

1 week ago

Rift Bolt can be a flex slot card. In my play testing Rift Bolt was a little underwhelming for me. It was a tad bit slower than I've expected. I'd be more okay to run Gut Shot in my main thinking that the final The Flame of Keld lore counter would make Gut Shot turn into a free Lightning Bolt.

Shryr_Distorted on 12 Bolts

1 week ago

What do you think about Rift Bolt and turn it into 15 Bolt?

shadow63 on Ep. 21 The Ascension of Keld

1 week ago

Have you thought about tryingRift Bolt

Poseidon31 on Mono-Red Experiment

2 weeks ago

Risk Factor is a massive threat. Monastery Swiftspear is hasty and is very good in the first 4 rounds. Rift Bolt is another 1 Mana 3 damage burn.

Galvanic Blast with only 4 Artifacts in your deck is a bit ineffective. So i would cut them for 8 other spots.

Frency with only 16 Lands is hard to cast early... so why make you slow if you could get hasty in for some damage. Evolving Wilds also makes you slow. Maybe 18 Basic Mountains and then get in there hasty.

StopShot on I've built a more dynamic ...

2 weeks ago

@Xica, No, you're not wrong about those lines of plays, but Sleeper Agent isn't a turn one play. 100% of the time if I have a Monastery Swiftspear or Goblin Guide those will always go first. The thing about Agent is that he requires some thought. Aggressive decks like jund don't hold too much concern for their life totals given their mana bases along with Thoughtseize which would warrant using him just as a Shock in the late game as a finisher in this case. That's not true for all decks. Some decks might not even have any use for a free 3/3 like infect and so the Agent is played much earlier. Sometimes it's the equivalent of a 1 mana Char finishing them with a total of 4 damage while only dealing 3 to us. If I'm blind to a deck I'm playing against 80% of the time the agent is cast turns 3 or 4 and on odd hands the other 20% would be on turn 2. As you have said the Agent is only bad if I'm losing the race, and even then main-deck cards such as Niveous Wisps and Path to Exile while good for turning off blockers can also be used to turn off attackers if necessary as well, which is how those spells compliment each other.

Your point on Chalice of the Void however is irrefutable, but then again Chalice of the Void is a sideboard card. I do not see decks running it in the mainboard and just like Leyline of Sanctity would equally hose just about any burn deck, burn decks run cards in the sideboard so as to not fold under cards like Leyline of Sanctity or in this case Chalice of the Void. Just because they board it in doesn't mean it will be present in every game it's boarded in from (as having it in hand is a matter of chance), and just as equally every time it is played in game 2 or game 3 doesn't mean I will never have that answer in hand that was boarded in to respond back against it. (I can board in Shattering Spree or Smash to Smithereens if need be.)

Lastly sac outlets was a rather odd point to make as I don't believe there are any around. You brought up Viscera Seer which was a bridgevine semi-staple until Stitcher's Supplier was printed which practically removed all of them in favor of the supplier. Furthermore if they have a Bridge from Below wouldn't sac'ing the agent put the Sleeper Agent in my graveyard effectively exiling their Bridge from Below rather than give them a zombie token thus the point you brought up works to my advantage? Also Arcbound Ravager says sacrifice an artifact which the Sleeper Agent is not so I'm a bit baffled as to why you've brought that up as well unless I'm missing something here.

Again the Sleeper Agent is just one card and if there is a match-up that just so happens to have an advantage over one card that's not going to be the end of my deck as a whole. I'd argue there are more match-ups where the Agent is better in which justifies it's inclusion as burn decks tend to race better than most other decks.

I mean no ill-will for disagreeing with you like this, and yes damage that can target creatures as well can be important as that too provides flexibility, but unlike a lot of burn decks I'm running Shard Volley which can also target creatures if desperately needed for such situations and Path to Exile practically works for creatures as well, which makes up for the lack of Lightning Helix or Rift Bolt while doing so for less mana even. Plus cards like Lava Spike and the aforementioned Shard Volley can hit planeswalkers as well, so the options are still there in any case.

@DragonKing90, Goldfish turn-3 wins? Okay let me just stop you right there. You can not goldfish a turn 3 win by using Boros Charm, Searing Blaze, Lightning Helix, or Skullcrack. Run any scenario in your head using just one of those cards and the closest you get is 19 damage which arguably can be game even if it's not 20, but that's only if you try to squeeze in just one Boros Charm under the optimal circumstances. If you try to fit in 2 two-mana damage spells, even if we're generous and say they're both Boros Charm the amount of damage dealt by turn 3 decreases. Contradictory however the cards in my deck that aren't found in other burn lists such as Shard Volley, Bump in the Night, and Sleeper Agent can all be used to achieve 20 or more damage by turn 3. (These are facts as I'd invite you to do the calculations for yourself if you don't believe me.) In essence this deck can turn-3 win more consistently than your average burn deck, but this wasn't a point I wanted to make, because we're talking about gold-fishing and not real matches. I was only trying to draw comparisons to indicate potential to drum up interest in finding real results, not to win any kind of online forum debate. Regardless all there is to gather from is potential and speculation without data.

The point is professional Modern players often test their decks against many other archetypes so that they can obtain a better understanding of how well their deck performs in the meta. This can be done by religiously joining in most events or building the other archetypes themselves just to generate hypothetical matches. This is something I don't have as my local player-base does not run these decks, I don't have the cash to build different archetypes, and I'm simply not experienced enough to pilot those decks optimally to generate said results even if I could afford such decklists. All I can do is advertise on potential and speculation so that experienced Modern players who do regularly check their match-ups against burn may consider running a few hypothetical match-ups with my deck against theirs in order to generate real results on win/loss ratio as well as provide comparisons on their individual deck's win/loss ratio to traditional burn match-ups. I wouldn't be asking this if the speculation or potential I've ascertained through gold-fishing was bad as failing to generate positive outcomes through gold-fishing would never warrant further testing, but in this case from what speculation and potential I've been able to derive from gold-fishing I feel this deck deserves hypothetical matches to be conducted to determine it's odds. I'm not saying this is a better burn deck, just that it has enough potential to make it worth consideration to determine if that is the case, and if it's not the case that's fine but for now all we can do is float around "if it will" rather than "it does/does-not." As I've said before, I'm looking for results. You can use speculation to make any deck look as good or bad as you want it to be, but speculation is not synonymous with fact and it's the facts I'm most interested in.

Load more