Rift Bolt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common
Promo Set (000) Common

Combos Browse all

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to target creature, player or planeswalker.

Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

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Rift Bolt Discussion

Darth_Savage on It feels like burning

20 hours ago

It's a minor change, but one that is worth considering; -4 Mountain / +4 Ramunap Ruins this can help with mana flood in a red deck, or give you the extra damage to finish off your opponent that turn. Also Shock should be replaced by Rift Bolt or Thunderous Wrath as these deliver more bang for the mana. Hope this helps good luck with your deck.

dragonforce60 on Hazoret’s Undying Fury (Mono red aggro/burn)

1 day ago

If more non-creatures end up being added for prowess Rift Bolt , Faithless Looting blah blah blah, then Eidolon of the Great Revel would be a happy camper in this deck. Awfully did some math and it seems like you need 25 lands in this guy (all in good cheer btw). In terms of sideboard you have access to Pyroclasm , Tormod's Crypt , prolly a single Rending Volley , but mainly red deck wins would like something like x3 Smash to Smithereens

hungry000 on lava spike, vorpalaxe

2 days ago

Browbeat is in its own category, as it can't be called strictly burn or card advantage, while Light Up the Stage always gives you card advantage and is really good card advantage at that. Their effective cmcs are different as well (3 vs 1). The point is, just because a card is ever so slightly reminiscent of another card doesn't mean you can compare the two. And I firmly stand by the fact that it's a good card.

The inability to play Skewer the Critics on turn 1 is not a suitable justification for why it's worse; it does not matter which turn you play a burn spell by (within reason) as long as it is cheap and deals damage, as your goal is to get your opponent down to 0 as efficiently as possible (generally a cost:dmg ratio of 1:3). In regards to cost efficiency, Skewer the Critics and Rift Bolt are equal, as they both deal 3 damage for 1 mana. After this point, though, Skewer is superior than R. Bolt because it deals damage immediately. This is relevant in many common situations. If, for example, your opponent is at 6 health with a lethal board state and you have a Lightning Bolt in hand and 3 lands in play, a Skewer on top of your library would give you a win whereas a Rift Bolt topdeck would result in your untimely death. Of course, there are situations where you can't activate Spectacle and it's bad, but generally I believe Skewer the Critics to be better. Rift Bolt aside, I just remembered you have Shard Volley s in your deck, and I'm 93% certain that Skewer is better than that. It even dodges Chalice, unlike Shard Volley.

You say you're not afraid of graveyard decks, but have you seen the things Arclight Phoenix decks can do? They are able to easily outrace Burn with a good hand, and Dredge decks all play Creeping Chill now, which looks unassuming but can gain them 12 life in a game against Burn (though mono r doesn't actually have any way to deal with it).

I feel that the additional speed Guide/Swiftspear give you early on is far more important than the slightly (and may I stress the SLIGHTLY) higher probability of drawing direct damage that the two copies of Viashino Pyromancer give you. I'd also like to add that 8 cards do not make up a large percentage of a 60 card deck and that playing those 8 cards won't in any way result in a very high chance of not drawing direct damage when you need it.

vorpalaxe on lava spike, vorpalaxe

3 days ago

You make some interesting points. Ill have to make several posts to get to everything lol. Starting at the top: Browbeat is worse but still comparable. Skewer the Critics is worse than Rift Bolt because you cannot play it on turn one. It seems my reasoning for much of the dissagreements we have comes down to efficiency and consistency like you said. Try playtesting this deck against a more traditional build and you maybe surprised. I stay away from stacking one mana cards because of Chalice of the Void . Btw I have no fear of tron or graveyard decks. If I did play against a heavy one mana mono red deck then I would have to pray for a Dragon's Claw though my synergy is

hungry000 on lava spike, vorpalaxe

4 days ago

I don't think Light Up the Stage is as bad as or can really be compared to Browbeat . It's only a one mana investment that always draws you two cards (note that it lets you play those cards until the end of your next turn), which either directly gives you more burn or gets lands out of the way so you can draw more burn, while Browbeat is 3 mana for basically the same thing. If I had to compare the two, I'd say Light Up the Stage is far superior simply because it's cheap, which allows you to play spells after you cast it. That said, I wouldn't play more than like 2 of it for the same reasons I assume you wouldn't (cuz it doesn't do dmg), and even then it would be a tentative inclusion. I'd have to test it myself to see whether it's good or not.

I don't agree about Skewer the Critics . In the end, it's a Lightning Bolt , and Burn always wants as many of those as can possibly fit in the deck. You don't need to be bent on playing it on turn 3 after a 2 mana card, either. It's just as good as a turn 2 or 3 or 4 play after an L.Bolt/R.Bolt/F.Bolt/Spike, which if I may remind you occupy a greater proportion of the deck than Searing Blaze , Keldon Marauders , and Viashino Pyromancer . I'm not saying you should cut Vexing Devil in specific for it btw, I don't think the devil is a bad card. I do think Skewer is good enough to play over Rift Bolt though, and it's definitely better than Viashino Pyromancer .

Alright, so a simple argument against your argument against Goblin Guide and Monastery Swiftspear is the fact that literally everybody plays them rather than Vexing Devil , Viashino Pyromancer , and Keldon Marauders . Like, if you were to look up mono red burn decks online, you'd see that most all of them have playsets of Swiftspear and Goblin Guide, which suggests that they are better cards than what you're playing atm. Heck, even competitive Legacy decks play all 4 Swiftspear and Goblin Guide (in fact, I have yet to see one that doesn't play them). Cards like Keldon Marauders / Viashino Pyromancer only really appear in budget burn decks from what I've seen.

Here are some of my personal reasons for preferring Guide and Swiftspear:

  1. Goblin Guide and Monastery Swiftspear are 1 mana creatures, unlike Keldon Marauders and Viashino Pyromancer . Since their damage output is roughly equivalent when scaled up, this makes them better than both of those in my books.
  2. Both Guide and Swiftspear have haste, which means they are immediately useful no matter when you draw them.
  3. Guide and Swiftspear both have 2 toughness, which means most anything that your opponent can play on turn 1 won't be able to block them and kill them, unless they're playing above-curve creatures in terms of power (in which case you'd probably be playing the mirror match and they'd just attack you instead).
  4. They both essentially have 2 attack, which means most things that could block them early in the game will be killed, sometimes resulting in favorable 2-for-1's with Swiftspear. In addition, many decks that play creatures early on would rather keep them so they can carry out their own gameplan--for example, a Merfolk deck isn't going to trade off their Lord of Atlantis to kill your Goblin Guide , as their best shot at winning the match is by racing you.
  5. Monastery Swiftspear oftentimes goes unblocked because of the reason above and because of the threat of playing multiple spells at instant speed to create a favorable trade; that being so, it essentially says this: "Every burn spell you cast deals 1 additional damage." As you can imagine, that turns into a lot of extra damage. Add on to that the fact that it has haste, meaning it is immediately useful if drawn on turn 2-3 or later, makes it quite good.
  6. One of the two things that form the foundation of Burn decks is efficiency (the other is consistency); to combine the points above, Goblin Guide and Monastery Swiftspear are 1 mana, 2 power creatures that often get in for at least 2 damage; in comparison, Keldon Marauders and Viashino Pyromancer are 2 mana creatures that do the same. Let me run you through a little demonstration:

You're on the play and it's Turn 1. You play a Goblin Guide and attack for 2.

Turn 2, you attack for 2 and cast two Lightning Bolt s. Your opponent is at 10 life and you have spent 3 mana and played 3 cards to get them there.

vs.

You're on the play and it's Turn 1. You cast a Lightning Bolt and pass.

Turn 2, you play a Keldon Marauders or Viashino Pyromancer . You've spent 3 mana and played 2 cards, dealing a total of 4-5 damage.

So yeah. I'm not saying you should change your deck's creature base or anything, cuz it kinda defeats the point of posting a deck if it's just gonna be a copy of something online, but that's what I think. Btw, you said in your post that them being 1 cmc was a problem, and I don't really understand why. Lowering the curve is generally just better in every way when it comes to Burn imo; care to explain?

In regards to Slagstorm , you don't really need to be blocking things in the first place. Your opponent should be dead or close to it by the time they get to casting 6 toughness things (which is turn 3 at the soonest for most ramp decks). Also, it does deal damage to the opponent, though it's a 'choose one' card so you can't do both at the same time. To be honest, though, I don't think you need any sweepers at all in your deck, besides maybe Anger of the Gods since Dredge and Arclight Phoenix decks are all over the place. It's not like there are any go-wide creature decks that are faster than burn in modern, and as you said, killing your own creatures is kinda bad.

While we're on the topic, I noticed you needed some Tron/Scapeshift and graveyard hate in your sideboard. Molten Rain is great for Tron, and Tormod's Crypt and Relic of Progenitus are options for grave hate. Cards to deal with graveyards are especially important nowadays since gy decks have gotten a lot more popular recently, so I really suggest you play something for them.

Sorry for the long post, I spent too much time on this.

Darth_Savage on BR vampires

1 week ago

Vampire Nocturnus is a cool card, however land are colourless (24) Burst Lightning, Shock are red (8), is 32 cards, so more than 50% of your deck won't effect Nocturnus. Luckily there are alternatives Stromkirk Condemned or Metallic Mimic , critically they both also cost less to cast than Nocturnus. Using one of these lets you play the red spells, however Burst Lightning, Shock aren't really Modern level, I'd swap them to Magma Jet and either Rift Bolt or the classic Lightning Bolt . Or you could stay almost mone black with Alms of the Vein and Pharika's Cure ... Hope this helps, good luck brewing your deck.

StopShot on Ravnica Allegiance cards in Modern ...

1 week ago

Ravnica Allegiance spoilers have concluded, and I feel there are two cards spoiled that may have potential to see play in Modern Burn or at the very least hold potential for burn decks on a budget.

Obviously the dream is to cast this for , and given the requirement to do so is reliant on what burn does best it's easily comparable as a Modern version of Chain Lightning, yet given that Modern Burn is so refined it might be hard to find a spot to include this card. From discussions I've read, people are talking about cutting Skullcrack for a cheaper burn spell or Monastery Swiftspear given prowess is somewhat of a non-bo if you have to use your combat step to cast this spell. Personally I think I'd cut Rift Bolt given that you can cast this spell for cheap and have it deal damage on the same turn. Other than that this card may work best in Rakdos/Jund/Mardu decklists that run Bump in the Night and/or Shard Volley.

Comparable to Mutagenic Growth we now have a pump spell that also grants a relevant form of evasion for one mana. While pump spells are normally used to keep Goblin Guides and Monastery Swiftspears alive from oncoming Lightning Bolts, Izzet Charms, and Lightning Helixes granting flying in the late-game can also work as a one-mana 4-to-5-damage spell if it means getting a Goblin Guide or Monastery Swiftspear over a Gurmag Angler or Wurmcoil Engine just to close out the game. The only cons are this card may come out dull against Faeries and Spirits, and it does absolutely nothing if you don't have a creature to cast it on either. (That said Arrester's Zeal does make top-decking a hasty creature not as problematic as it is for most burn decks.)

What are your thoughts on these cards? Do you think either has potential to see play in Modern, and do you plan to include them in your own burn deck? Leave your thoughts down below.

souzagm on BR Rakdos Burn, Draw Some Flames

1 week ago

Darth_Savage I'll keep the Sword-Point Diplomacy because I like the card idea. I'll do some changes like trade 4x Ghitu Lavarunner to 4x Monastery Swiftspear and 4x Wizard's Lightning to 4x Rift Bolt and 4x Lightning Strike to 4x Magma Jet I'll keep Viashino because I dont think Thunderous Wrath will fit in this deck. Hey bro I'm very grateful for the help :D

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