Rift Bolt

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Duel Decks: Mind vs Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common
Promo Set (000) Common

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Rift Bolt

Sorcery

Rift Bolt deals 3 damage to target creature or player.

Suspend 1 (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

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Rift Bolt Discussion

Pheardemons on Fight Fiyah with Fiyah

1 week ago

I wouldn't play Leyline of Sanctity mainboard. There are some decks that it is worthless against. I would replace that with 4 Eidolon of the Great Revels so that you can continue you're burn strategy. You want to deal as much damage as possible. Also, I'd take out the Boros Reckoners and the Young Pyromancers to up Lava Spike and Rift Bolt up to 4 each. This will give your deck the greatest power game one. Game two, based on what you're playing, you can bring in the Leyline of Sanctitys against the mirror match, or hand disruption. Young Pyromancer can be brought in against decks that try to go midrange or wide.

Will361405 on Budget Izzet Delver

2 weeks ago

Maybe add some Remand, and Lava Spike to the deck, but maybe cut some lands, add more vapor snags and Thing in the Ice  Flip, or Rift Bolt or Skullcrack also I still like Serum Visions in this deck over Thought Scour because you don't have many ways of using your graveyard

Pheardemons on Modern Rakdos Burn

2 weeks ago

I would like to second the Claim / Fame option. It returns any and ALL creatures you play. Vexing Devil combos with it very nicely. Also, if you're going to play black in burn then maybe look into Inquisition of Kozilek and Thoughtseize at least in the sideboard, and possibly in the mainboard.

Personally, I don't like your mana base. That is a lot of fetches that you really don't need. I'd probably go with no more than 8. 4 Bloodstained Mire and 4 of any other red fetch. Shocks could be two Blood Crypts, 4 Blackcleave Cliffs, and then 4 Mountains. That's 18 lands which is fine for your deck being that the highest CMC is 2 (excluding Rift Bolt being that you're going to suspend it).

Personally I'd say Rift Bolt is better than Shard Volley. Yes Shard Volley is instant speed, but if you are truly utilizing it to hit a creature to save yourself then you're probably already losing. I'd also lower Searing Blaze down to 2 because the landfall trigger won't always be hit, plus, you could replace it with a card with one mana. Upping Rift Bolt or adding in Claim / Fame. I would take out Gonti's Machinations altogether. I understand the use it has (as well as the reason for all of the fetches that I said didn't seem very good) but I believe you want to utilize the damage immediately in the form of other burn spells, rather than play something that takes a turn or two to activate.

Sideboard options. I would consider Shattering Spree and Shatterstorm. Great against affinity, and Shattering Spree's replicating get around a Chalice of the Void on one. Potentially Pithing Needle to hit planeswalkers, Lightning Storm in Ad Nauseam decks, and a lot of different cards in affinity as well as tron. Ratchet Bomb against Slippery Bogle decks because otherwise you have ABSOLUTELY NOTHING against them. They can't be targeted, and they have plenty of lifegain enchantments. Plus, it can hit others things. Albeit a little slow, but still another board wipe if necessary. Graveyard hate I usually prefer Relic of Progenitus because it is a cantrip. Tormod's Crypt is definitely a great option though. OF course, also Thoughtseize and/or Inquisition of Kozilek if you don't feel like they have a place mainboard. Collective Brutality is a solid card. I'm not sure how viable it is since you probably don't want to discard your burn spells, but a solid consideration. Dismember should be considered as a lot of people are going to bring in their pro-white stuff against you. Kor Firewalker is a serious threat to you since none of the black cards you have can actually target it. Also, Dismember can help you get rid of really big stuff like Tasigur, the Golden Fang, Gurmag Angler, and can bring other stuff lower so you can bolt them like Primeval Titan and Death's Shadow. Lastly, Dragon's Claw for the mirror. Whoever gets theres onto the battlefield first usually wins.

Abbanation01 on Fire in my Blood

3 weeks ago

consider Rift Bolt?

Maaagic on The Perfect Kill it with Fire

4 weeks ago

When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).

Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.

Then more tertiary options include Spark Elemental, Flame Javelin (which does not get hit by Inquisition of Kozilek), Chandra, Fire of Kaladesh  Flip, Chandra's Phoenix and Thunderous Wrath.

For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.

Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.

Also Keldon Megaliths can be good, along with many other utility lands for red.

If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.

yonyon2002 on middle class magic - red deck weirds?

4 weeks ago

This deck actually came out great! I'd suggest that you add Rift Bolt instead of Desperate Ritual, and add Molten Rain in the sidboard

Fryed_Mustard on Counter-Burn

1 month ago

Take out: Gut Shot, Mutagenic Growth, Mystical Tutor, Merchant Scroll, Enigma Drake, Spellheart Chimera, Vivid Crag.
Add: Delver of Secrets  Flip, Remand, Electrolyze, Grim Lavamancer, and maybe Condescend and Shard Volley or Rift Bolt or Searing Blaze which ever one you prefer. If you got the money Goblin Guide, Cryptic Command, and more Snapcaster Mage's. Sideboard could use some of these Spell Snare, Breaking Point, Flames of the Blood Hand, Sudden Shock and maybe Vendilion Clique and/or a Bribery to steal Emrakul, the Aeons Torn or Progenitus from an opponents deck. Guile Is a cool card as well.

Emzed on Freishutz

1 month ago

You have a lot of discard (10 sorceries plus 4 enchantments), which are cards that try to control the game so you can win unimpeded. However, if a single big creature like Thought-Knot Seer, Gurmag Angler or Tarmogoyf ever hits the battlefield, all your discard won't help you get rid of that thing (in theory, you can use multiple burn spells to kill it, but that's not really a great plan). So you either need answers to threads like these, or you need to be fast enough to win even if you can't answer the problem card. Currently I think you are somewhere in the middle, and that's not where I would want to be. My suggestion is to cut 2-3 of your sorceries and 1-2 Simian Spirit Guides to make room for a) a few copies of Fatal Push and Terminate as answers or b) Lava Spike and Rift Bolt to go the more aggressive route.
It might even be a good idea to build the deck in a way that allows the inclusion of Young Pyromancer and Bedlam Reveler, which means you would need a few more instants and sorceries.

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