|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Common|
|Modern Masters (MMA)||Common|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
Combos Browse all
Rift Bolt deals 3 damage to target creature, player or planeswalker.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Rift Bolt Discussion
4 days ago
There are a few direct damage spells I would run over a few you have in the deck like:
Love the deck btw!
1 week ago
Angels will obviously be white, but i don't think Naya is a great color for them as its typically associated with emotion and I think angels would be a bit more calculating and tactical. Esper () would be a better fit and allow for red to be a hero when it is typically seen as an "evil" color. Naya antagonist are interesting but i don't think angels are a fit for the colors. As for mechanics, banding is ungodly complicated and is at the top of the storm scale for a reason, and transfigure is interesting and we could do some work with it, but it only really works in black and that will limit design space, it doesn't make sense for blue or red to be sacrificing creatures to cheat out others. Ultimately there will be more than two factions, I'm thinking every color should be represented by 2 tribes, so we will need to find/make more. Right now I'd like to focus on how we want to divide the color pie before narrowing down on keywords or mechanics. My thought is
This gives and even distribution of colors to tribes and all the color combinations have very different characteristics. If we want to talk mechanics than I'd say give the Kithkin Renown ( Topan Freeblade ) as it fits their past incarnations lore wise and hasn't been used to its full potential, give the Angels a new mechanic to fit with them being a departure from the norm, give the Undead Transfigure ( Fleshwrither ), and give the Elementals either something new or possibly Suspend ( Rift Bolt ), Overload ( Mizzium Mortars ), or Forcast ( Skyscribing ).
I'm not 100% on these mechanics, but I think this is a solid base to work off.
1 week ago
drop 1 or 2 lands and what about any of these in general?:
Skewer the Critics
Eidolon of the Great Revel
Light Up the Stage
What of these is too expensive?
I understand going mono red because fetches and other lands are too expensive at least.
2 weeks ago
I'm not sure of Shock here, it might be better to run Rift Bolt or Skewer the Critics as 1 mana for 3 damage is preferable, even if you have to jump through a few hoops. I'm also not sure on Lightning Talons a creature enchantment gives your opponent an easy two for one, perhaps Temur Battle Rage
1 month ago
The core seems solid, but I do see some pretty obvious upgrades.
Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.
Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.
24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)
using the 11 free slots, there are two paths:
1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.
2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.
1 month ago
For the late game you could try Enigma Drake .
2 months ago
However, it is a 3 CMC spell. That you didn't pay the mana cost does not change the CMC.
If you somehow suspended Lava Axe (perhaps with Jhoira of the Ghitu 's help) when you remove the last counter from Lava Axe and cast it, you are casting a CMC 5 spell. That you paid zero to cast Lava Axe doesn't change the CMC. The Eidolon of the Great Revel will not hurt you.
2 months ago
If I have an Eidolon of the Great Revel out on the battlefield and I cast a Rift Bolt with suspend, I know I don't take damage from eidolon on when I suspend it, but do I take damage when it comes down the following turn? Since it's CMC is 0, i.e less than 3 as per eidolon's text?
Rift Bolt occurrence in decks from the last year
All decks: 0.28%