Rift Bolt


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might Common
Modern Masters Common
Time Spiral Common
Promo Set Common

Combos Browse all

Rift Bolt


Rift Bolt deals 3 damage to target creature or player.

Suspend 1 (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

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Rift Bolt Discussion

anonymousperson184 on

6 days ago

I'd cut down on the number of creatures a little bit, especially Abbot of Keral Keep and Guttersnipe. I'd totally recommend Rift Bolt, Shard Volley and even Flames of the Blood Hand as a replacement. Can't wait to see where this goes!1!

Kyln on Izzet Speedkill

1 week ago

Yeah, I don't really know. The ups and downs are that Nivix Cyclops can survive most damage based removal spells like Lightning Bolt, Rift Bolt, and Anger of the Gods. On the other hand chandra's spitfire has a better mana cost and flying. I would see how the deck does without the guttersnipes, and if you really need them go half and half with the Niviz and spitfires.

Mono_Land on No Bones Allowed

1 week ago

I think a great side board card would be Path to Exile which i see in your maybe board instead of Dismember because it is definite removal also Searing Blaze is great burn that pings two things for 2R and is generally going to be cast so it deals 3 to both Pillar of Flame is a better card then Incinerate if it reacts how i think it does I personally love Kiln Fiend too but that is a personal recommendation in addition i don't see the point of running Rift Bolt or having Shard Volley in your side board i would take out Rift Bolt entirely and either remove Shard Volley or add it to the main board also Eidolon of the Great Revel is going to kill you not the opponent

miracleHat on Casual burn

3 weeks ago

Note that as it currently stands this deck does have the turn 3 win of:
Turn 1 suspend Rift Bolt (20 life)
Turn 2 resolve bolt, cast taylor swiftspear, cast Lava Spike (12 life)
Turn 3 miracle Thunderous Wrath (resolve, trigger prowess), cast Fireblast (resolve, trigger prowess), attack w/ swiftspear (most other burn spells work if attacking is not an option).

This is especially potent against "casual decks" that play turn 1 tapped land, turn 2 Farseek, turn 3 Worn Powerstone + Unsummon.

subhumn on Modern Rakdos Burn

3 weeks ago

The deck has been edited. I have put a single Stomping Ground and four Destructive Revelry into the sideboard.

On the topic of Rift Bolt. I hate how you have to wait till the next turn for the damage to go through. Sometimes you have two lands and a Rift Bolt and you want to win the game immediately but you can't.

I also might swap a couple of fetch lands for Blackcleave Cliffs this weekend and see how it goes.

GeminiSpartanX on Modern Rakdos Burn

3 weeks ago

You may want to make a few changes to this list if you want to finish 1st in a local event. I'd start by going up to 4 Rift Bolts and removing the Aphotic Wisps. I know burn gets blocked by big creatures, but lately the big creatures that see play are black (Death's Shadow, Gurmag Angler, etc) so the wisps aren't as good. I'd also go up to the full set of Eidolons in place of a Shard Volley. It just hoses some decks (UR Gifts Storm in particular). You're running so many fetchlands, but since you're only 2 colors and your list doesn't include Grim Lavamancer, you could shave a few of them for 2-3 Blackcleave Cliffs to give you a few % points in the mirror match or against other aggressive decks. The boros versions have made the swap to using a number of Inspiring Vantages, and after testing it out I can understand why. There's also nothing holding you back from throwing in a single Stomping Ground for a set of Destructive Revelry in your SB to battle decks packing Leyline of Sanctity, since that card is quite brutal against burn normally. Hope some of that makes sense and good luck!

Snap157 on Rakdos; Burn It Down

3 weeks ago

Alrighty then let's get you all set!

You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.

While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.

It's also important to keep in mind that the ability only impacts creatures, so super expensive things like Din of the Fireherd, Subterranean Tremors don't belong.

Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:

replace with:

With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!

Wonky.wombat. on I set my Friends on Fire

4 weeks ago

Since his deck isn't budget, you will defiantly want a playset of Lava Spike, a playset of Rift Bolt, and Shard Volley, as they all offer an insane amount of damage, when you consider their mana cost.

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