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Enchantment — Aura
Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat.
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Mirror Mockery Discussion
Aaerys on Inalla 2.0
1 month ago
If you're ever looking to avoid massive combinations and go brute force, try to use Inalla's eminence and use support such as Flameshadow Conjuring or Mirror Mockery or Twinflame to build a vast line of wizards, all ready to attack. Since you're having issues with Dragons in C17, I very strongly recommend Archetype of Imagination
1 month ago
Ok so this looks definitely better than the 5 colored attempt you had! :)
Anyway having 35 Lands is way too much. More than 50 percent of the cards you draw will be Lands, so later in the game when you played all cards you had on your hand your chance of not being able to cast anything will be 50%. Doing absolutely nothing in every second turn will make you loose a game very likely.
Depending on how much mana your spells cost in average you want to play something like 20-24 Lands. If you play more than two colors you absolutely need to play some dual lands. There are very cheap ones, too. They may enter the battlefield tapped but you will not be mana screwed as easy, while still not drawing too many lands.
When i said "play 3 colors or less", maybe i should have mentioned that whenever you play more than one color you need a good reason for that. Even more so if you play 3. A good reason might be some multi colored spell that you really like, or if there is a nice combination of cards that have different colors. A very simple example for a nice combo is Merciless Executioner + Mirror Mockery , which makes your enemy sacrifice a creature every turn you attack with Merciless Executioner while you sacrifice the token you gained by Mirror Mockery.
Personally I would suggest you stick with 2 colors max for the first few decks you build. Maybe buy some Booster Packs first, find a card you especially like and try to build a deck around that card. Try to make your deck good at one or two things by finding cards that work together and like GaryofAshpodel said, if you find a very good card its almost always a good idea to play 4 of it.
2 months ago
Uhhm, Reyhan always needs a 1 more piece combo to get off the ground and since people tend to not notice Ishai's strength until she becomes a 9/9, it can go very fast! for example a Hardened Scales+ishai, Mirror Mockery+Reyhan or the Kalonian Hydra makes for very fast games.
Reyhan or Ishai always are a reliable turn 3 play, which is why i don't really need 1 mana ramping spells and am also not a fan of putting any more mana rocks in this deck also, it's green enough to work without and i have creature fetching and global artifact removal in this deck. Instead i rather play creatures like Gyre Sage, Rishkar, Peema Renegade and Selvala, Heart of the Wilds or the newly introduced Traverse the Outlands.
Farseek is nice, I have been thinking about adding this card in since i added a few shocklands recently, but i haven't thought about what to replace it for yet.
4 months ago
What do you mean it does nothing unless you have Solemnity on the field? A. How does it work with Solemnity B. Yes it requires an i/s, but it is worth it for a sweeper that doesn't sweep you Thing in the Ice Flip. C. It can also copy cards of your opponent's. If you need it to be, it can be a bit of a Mirror Mockery for more types of permanent.
5 months ago
Thanks Charlito! I'll look into Battlegrace Angel! I actually ran Bonehoard, and removed it. I played a game where I really needed a creature, and he'd have been a 0/0. I'm actually going to add a Faerie Artisans. I'm pretty sure I'm taking out Mirror Mockery and Followed Footsteps
6 months ago
Awesome! Happy to hear you're having a good time with Reyhan and Ishai. Selvala is such a crazy card on itself, let alone to this deck. Ordeal of Nylea, Hardened Scales and Mirror Mockery are also one of those drops that let you accelerate so quickly.
At the moment I'm having a few concerns about carddrawing, but other than that this deck runs pretty solid every match. It's allot of fun getting all the board attention.
6 months ago
It's worked out more often than not, so I can't see myself dropping the card. It's a strong mid-game combo that can win games. Spectral Procession and Lingering Souls have been interchangeable for me, the flashback capability on Lingering Souls does make it the stronger choice in some cases, but often, getting the 3 for 3 spirits works out better earlier in the game for stopping opponents than relying Lingering Souls with flashback for a steeper cost.
6 months ago
Drop Mirror Mockery .
Only 2x Kataki, War's Wage should be in the sideboard. Especially since your running 3 different artifact hate cards in your sideboard. Add Kami of False Hope to the sideboard for aggro decks. Spirit of the Labyrinth for card draw combo decks.