Mirror Mockery


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Mirror Mockery

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat.

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Mirror Mockery Discussion

AkaAkuma on Stack up them counters!

2 months ago

Reyhan and Ishai, my favorite duo, Good to see someone else play them. :)

My suggestion would be to include any kind of clone cards like Rite of Replication or Mirror Mockery. Any clone of Reyhan comes in play with counters and because you cannot have more than one Reyhan as of the legend rule, they become instantly sacrificed and Reyhan will let you salvage the counters.

Ow and every copy triggers their ability when they simultaneously die. With a kicked rite of replication these are (6 reyhans x 5 deaths x 3 counters =) 90 counters to be distributed.

I found Fungal Behemoth an interesting found. Is it worth playing him?

DerGeldSchein on Dimir Shapeshift #Budget

3 months ago

chadsansing Thanks for your feedback! Haven't tested Mirror Mockery so far. Think im gonna give it a try since it can copy a shapshift of mine which then copies another creature. Sounds like a strong combo :)

chadsansing on Dimir Shapeshift #Budget

3 months ago

This does look fun! Have you ever tested with Mirror Mockery for combat shenanigans?

Happy playing!

chadsansing on Cromat (EDH) - Skittle Factory

3 months ago

This looks like so much fun.

If you ever shift some of the creatures with attack triggers to more creatures with enter-the-battlefield triggers, Mirror Mockery might be a flavorful enchantment to play. You could use it to stall an opponent's creature or double up on, say, the bonus from your own Craterhoof Behemoth by having another enter when you go to attacks.

Duplicant might be a flavorful removal spell, as well.

Happy brewing!

Aaerys on Inalla 2.0

5 months ago


If you're ever looking to avoid massive combinations and go brute force, try to use Inalla's eminence and use support such as Flameshadow Conjuring or Mirror Mockery or Twinflame to build a vast line of wizards, all ready to attack. Since you're having issues with Dragons in C17, I very strongly recommend Archetype of Imagination

Good luck!

Xarabas on First Trial Deck.

5 months ago

Ok so this looks definitely better than the 5 colored attempt you had! :)

Anyway having 35 Lands is way too much. More than 50 percent of the cards you draw will be Lands, so later in the game when you played all cards you had on your hand your chance of not being able to cast anything will be 50%. Doing absolutely nothing in every second turn will make you loose a game very likely.

Depending on how much mana your spells cost in average you want to play something like 20-24 Lands. If you play more than two colors you absolutely need to play some dual lands. There are very cheap ones, too. They may enter the battlefield tapped but you will not be mana screwed as easy, while still not drawing too many lands.

When i said "play 3 colors or less", maybe i should have mentioned that whenever you play more than one color you need a good reason for that. Even more so if you play 3. A good reason might be some multi colored spell that you really like, or if there is a nice combination of cards that have different colors. A very simple example for a nice combo is Merciless Executioner + Mirror Mockery , which makes your enemy sacrifice a creature every turn you attack with Merciless Executioner while you sacrifice the token you gained by Mirror Mockery.

Personally I would suggest you stick with 2 colors max for the first few decks you build. Maybe buy some Booster Packs first, find a card you especially like and try to build a deck around that card. Try to make your deck good at one or two things by finding cards that work together and like GaryofAshpodel said, if you find a very good card its almost always a good idea to play 4 of it.

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

6 months ago

Uhhm, Reyhan always needs a 1 more piece combo to get off the ground and since people tend to not notice Ishai's strength until she becomes a 9/9, it can go very fast! for example a Hardened Scales+ishai, Mirror Mockery+Reyhan or the Kalonian Hydra makes for very fast games.

Reyhan or Ishai always are a reliable turn 3 play, which is why i don't really need 1 mana ramping spells and am also not a fan of putting any more mana rocks in this deck also, it's green enough to work without and i have creature fetching and global artifact removal in this deck. Instead i rather play creatures like Gyre Sage, Rishkar, Peema Renegade and Selvala, Heart of the Wilds or the newly introduced Traverse the Outlands.

Farseek is nice, I have been thinking about adding this card in since i added a few shocklands recently, but i haven't thought about what to replace it for yet.

bluechandra on

8 months ago

Zienem What do you mean it does nothing unless you have Solemnity on the field? A. How does it work with Solemnity B. Yes it requires an i/s, but it is worth it for a sweeper that doesn't sweep you Thing in the Ice  Flip. C. It can also copy cards of your opponent's. If you need it to be, it can be a bit of a Mirror Mockery for more types of permanent.

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