Dual Nature

Dual Nature

Enchantment

Whenever a nontoken creature enters the battlefield, its controller puts a token into play as a copy of that creature.

Whenever a nontoken creature leaves the battlefield, remove all tokens with the same name as that creature from the game.

When Dual Nature leaves the battlefield, remove all tokens put into play with Dual Nature from the game.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) nafgan

Printings View all

Set Rarity
Prophecy (PCY) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dual Nature Discussion

KIRK77 on Atla, Mother of all Big Shit.

3 weeks ago

Looks pretty sweet! It looks like you've got a fair amount of populate in the deck and if you're winning most of your games with this deck I'd imagine atla gets targeted for removal quite a bit. A couple other things besides eggs that would be cool to populate might be Dual Nature (all your opponents get this too but I think you'll probably have the bigger creatures), Ancient Stone Idol, Godsire, or Quartzwood Crasher.

Another spicy include might be Mirror Entity, if the board is about to be wiped and you don't have avacyn you can pay 1 mana into it to make everything an egg and be miles ahead of everyone else with a brand new loaded board. I'd also always recommend 2 board wipes in almost any deck

I don't know if you feel that card draw is an issue but if you do then Rishkar's Expertise seems perfect for this deck

KIRK77 on Naya

3 months ago

Looks like a sweet deck! I really like all the changes you made to it, I think they're totally worth it. A couple cards to look at might be Dual Nature, Minion Reflector, or Flameshadow Conjuring. I think you have some great creatures in here that would be great to have a token copy of, and even if you can't populate it right then you at least get to keep the 5/5 token from stuff like Armada Wurm

I don't know if you've seen the new Quartzwood Crasher from the new set but i feel like it was made for this deck

I also think that Song of the Worldsoul is a really good card and maybe it's worth adding it back in. I've never played with it so if it wasn't preforming well for you then don't

If you want more card suggestions or any hot takes on cards just let me know, I've got a lot of free time with everything going on ;)

KIRK77 on Roon of the Hidden Realm EDH Deck

3 months ago

Well it's easy to tell it's not your first deck ever though. You've got a few cool synergies and it looks like you know all the necessities to have a fully functioning deck. Since roon can only flicker one thing at a time and your deck is full of etb creatures I think it would be beneficial to get multiple triggers at once like Ghostway, Lumbering Battlement... (I see you have a couple other ways to flicker but I think it's probably gonna be something you want every game) You also might want to look at some more support style cards to get more value off of flickering something like Cream of the Crop, Dual Nature, Bramble Sovereign... Some other creatures you might want to consider would be God-Eternal Rhonas, Apex Altisaur, Seedborn Muse And lastly your creatures are very expensive to cast so you might want ot explore ways to cheat them out like Scroll of Fate. If you flicker the face down creature it will enter face up ;)

If you want any suggestions on what I would look at cutting feel free to let me know, I usually don't suggest any since people tend to get mad

Chompythebeast on Damia of Singleton

3 months ago

Force of Will, Force of Negation—oh yeah.

Wild Pair seems like it might also be good, if perhaps a little slow. Dual Nature is kinda similar, but hits everyone. There's also Lurking Predators, which is kinda similar.

Lands: Flooded Grove, Sunken Ruins, and Twilight Mire are good in 3 color, and you appear to have an abundance of basics you could hew from. I also like Reflecting Pool and Exotic Orchard in 3 color+. Also good are Prismatic Vista and Fabled Passage, even if you don't wanna bother with the etb tapped Evolving Wilds and Terramorphic Expanse. Path of Ancestry and Opulent Palace are also worth considering, if you can get over their tappedness. Could also consider the omnipresent Vesuva and Thespian's Stage for other people's good lands or for your Cabal. I also rather like Alchemist's Refuge in these colors, and Ancient Tomb in general, which is also kinda thematic with your Gorgon general. Also Temple of the False God. And Nykthos, Shrine to Nyx might be super good with all your blue dudes. That means you could also run Deserted Temple (and run with a mini temple theme) for your Cabal and Nythos, as well as potentially your copylands. Finally, Strip Mine never hurts, unless you want to maintain more basics.

I'm not seeing Sol Ring! Fellwar Stone is also good, though I'm not sure you need another. Also, Mana Crypt, but yeah.

You've got Demonic Tutor, might as well run the superior Vampiric Tutor as well.

Genesis Wave might also be good, again, if a bit mana-heavy. In the same vein: Omniscience. Card's an obvious bomb with your general, I wouldn't shy away from it. You could also combo out with Null Profusion and/or Recycle, but that might be a line too far. Or maybe not, it's not exactly "infinite" per se! I encourage you to run em, go big on the Janktown Express.

Thassa's Oracle might be something of a win-con for you, and it's not bad with all your blue dudes either way.

Villainous Wealth from the new set is kinda cool, but maybe not entirely necessary.

Kydele, Chosen of Kruphix is a neat mana source, especially when you compare her to something like Thran Dynamo. Might be worth considering.

Alhammarret's Archive—again, maybe a little slow, but 14 cards every turn? Thought Reflection, too. Could be game-enders, especially if you're running Omniscience.

Abundance is also kinda neat for your draws–can guarantee no lands if you don't want em. Might be a little underwhelming, but might be a bomb, I'm not sure.

Burgeoning is almost must-run with this general, also, now that I think about it. You'd be way ahead of everyone all the time with it and your general.

Alright, that's all I can come up with at the moment, but I reckon that's a good amount of adds to consider for you already 104 card deck. A few of these I feel like you really should work in there. I'll take a look at potential cuts a little later!

ShreddedByCrows on Surrakar tribal challenge

6 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Boza on Riku's Reflection and Riku's Replicant

7 months ago

Spitting Image , Bramble Sovereign , Dual Nature and Caller of the Untamed specifically say "token copy", which is distinct from entering the battlefield as a copy of a permanent. There are no monogreen Shapeshifters, except Thornling , which is a shapeshifter, because all the -ling creatures are Shapeshifters.

Ravock on Sachi, Extreme Sub $14 Budget EDH

11 months ago

There's a cheap card called Dual Nature that could make this deck even more fun. I love your deck!

bushido_man96 on Lands Trigger me

1 year ago

Have you thought about Dual Nature ? It has a symmetrical effect, but will help you so much more.

Mycosynth Wellspring will get two lands when it enters play.

Load more